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The Gold Coast Region of Cyrodiil should be PVP

  • Khaos_Bane
    Khaos_Bane
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    PvP QQ
  • I_killed_Vivec
    I_killed_Vivec
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    It's going to be a cross between Wrothgar and the Dark Brotherhood from Skyrim...

    A new area with a short quest line then interminable dailies... meet up with a man in a bar "Kill that fishwife, she turned me down", claim your payment... repeat. Maybe a couple of delves that you can spend months grinding for motifs that are sold in the crown store...

    But "kill 5 members of alliance x"? Don't we have that already? Expanding PvP to the gold coast would be meaningless - just a larger area to do the same things.

    Besides, I imagine the failure of IC and the success of Wrothgar means it will be a while before they try bringing PvE and PvP together again.
  • Xjcon
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    OP. You poor thing. How dare ZoS not cater to your play style. It's so not fair, pve players always get nice thing.

    Whinning like my children when one gets something and the other didn't.
    Briza Do'urdenx V16 Dunmer DK
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    Jarlaxle Baenrex V16 Dunmer NB
  • Jusey1
    Jusey1
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    Your destroying your own lore if you don't make this zone a PVP zone

    I want to point out two things...

    Firstly, this isn't Zenimax's lore in the first place. It's Bethesda's lore and world.

    Secondly, Zenimax has already butchered the lore pretty badly which is why Elder Scrolls Online's events are considered as an alternate timeline of things rather than being part of the main overall lore/story of the Elder Scrolls universe (from what I've heard).

    So, I really don't care if Zenimax "destroys their own lore" since they have already done so plenty of times before hand and it isn't being considered canon officially anyways. So I'm fine with whatever Zenimax does with this game as long as it is an enjoyable and great experience. So far, I'm having a lot of fun exploring Zenimax's idea of Tamriel myself.
  • Enodoc
    Enodoc
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    Jusey1 wrote: »
    Your destroying your own lore if you don't make this zone a PVP zone
    I want to point out two things...

    Firstly, this isn't Zenimax's lore in the first place. It's Bethesda's lore and world.

    Secondly, Zenimax has already butchered the lore pretty badly which is why Elder Scrolls Online's events are considered as an alternate timeline of things rather than being part of the main overall lore/story of the Elder Scrolls universe (from what I've heard).

    So, I really don't care if Zenimax "destroys their own lore" since they have already done so plenty of times before hand and it isn't being considered canon officially anyways. So I'm fine with whatever Zenimax does with this game as long as it is an enjoyable and great experience. So far, I'm having a lot of fun exploring Zenimax's idea of Tamriel myself.

    ESO is definitely officially canon, and they've explained away most of their lore inconsistencies anyway. They don't even need to explain away the lore here; it's established history that the Colovian Estates nominally secede from being part of "Cyrodiil" when the Empire collapses.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
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  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    A whole DLC about killing people. Yup, better make that PvE.
  • Khaos_Bane
    Khaos_Bane
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    Jusey1 wrote: »
    Your destroying your own lore if you don't make this zone a PVP zone

    I want to point out two things...

    Firstly, this isn't Zenimax's lore in the first place. It's Bethesda's lore and world.

    Secondly, Zenimax has already butchered the lore pretty badly which is why Elder Scrolls Online's events are considered as an alternate timeline of things rather than being part of the main overall lore/story of the Elder Scrolls universe (from what I've heard).

    So, I really don't care if Zenimax "destroys their own lore" since they have already done so plenty of times before hand and it isn't being considered canon officially anyways. So I'm fine with whatever Zenimax does with this game as long as it is an enjoyable and great experience. So far, I'm having a lot of fun exploring Zenimax's idea of Tamriel myself.

    Actually, in Lore time, ESO is in the Second ERA. You can read the lore on it, and there are also videos on the lore.

  • runagate
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    I really like the idea of a PvP town, but one where everyone could talk normally to one another. For the most part things would be settled down, so that stuff could get accomplished, but a PvP flag could be set and you'd get that "enemy" glow and change the color of the Alliance sigil over your head to indicate "set to be hostile" and all hell would break loose. Imagine the lag of the one town where everyone would actually have a reason to gather!

    I've always thought it odd that there's no one central place that there's a compelling reason to meet others. I suppose having places that are achievement-locked (Alliance Rank or some of the more difficult PvE titles) would really help the endgame folks, and give others a concrete reason to learn, and seek out others who could teach them.

    Speaking of which, after being gone for a half year, I'm 90% sure I did a vet dungeon through the group finder (as a joke - vCoA and the tank didn't seem to block or taunt, as usual) with 3 AD folks, whereas I'm DC. If that really got implemented, it's a pretty good idea. Can't see why something like that couldn't be possible for a semi-PvP zone. If you don't turn off "don't accidentally attack NPCs" you get pretty much the same experience in towns, except without much of a chance of surviving. Certainly the gold cost incurred is a lot worse than the PvP penalty of... having to ride back to where you were. Never did get why that bothers people so much.
  • AngryNord
    AngryNord
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    Half of Cyrodiil? Hardly... More like perhaps 1/4
  • AngryNord
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    runagate wrote: »
    Speaking of which, after being gone for a half year, I'm 90% sure I did a vet dungeon through the group finder (as a joke - vCoA and the tank didn't seem to block or taunt, as usual) with 3 AD folks, whereas I'm DC. If that really got implemented, it's a pretty good idea. Can't see why something like that couldn't be possible for a semi-PvP zone. If you don't turn off "don't accidentally attack NPCs" you get pretty much the same experience in towns, except without much of a chance of surviving. Certainly the gold cost incurred is a lot worse than the PvP penalty of... having to ride back to where you were. Never did get why that bothers people so much.

    Yes, cross-faction grouping was very recently introduced, but only thru the group finder
  • Gidorick
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    Where did they "promise" ALL of Cyrodiil would be PVP? And.. I don't know if the gold cost is considered "part" of Cyrodiil at this point in Tamriel's history.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

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  • Jusey1
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    Khaos_Bane wrote: »
    Actually, in Lore time, ESO is in the Second ERA. You can read the lore on it, and there are also videos on the lore.
    Enodoc wrote: »
    ESO is definitely officially canon, and they've explained away most of their lore inconsistencies anyway. They don't even need to explain away the lore here; it's established history that the Colovian Estates nominally secede from being part of "Cyrodiil" when the Empire collapses.

    I think I should correct myself. I know that the game takes place in the Second ERA and I know that the actual events themselves are canon (FYI: The war between AD, DC, and EP, Molag Bal's invasion, and so on).

    What I was saying was that the game itself goes against this at many times just so that it is a play-able MMO experience for everybody. Thusly, the game itself isn't very lore friendly at all and I don't mind what they do with it.

    Plus a lot of little minor details here and there scattered around the game's world as a whole.
  • Spacemonkey
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    TL DR thread. (sry)

    Quick Idea;

    The Main issue for PvP players I seem to grasp is that they get no new content, they just play over and over again in the SAME zone, after every huge update.
    They got IC and it kinda failed, mostly because not enough players are in it.

    What if; Every month. Or every Large update, ONE existing zone got toggled to PVP (on top of Cyrodiil) and any previously PvP zone gets toggled back to PvE only. The playerbase would be aware which zone is *PvP* enabled for the current time frame and could choose to avoid it and complete it a *month later when it will no longer be PvP. PvP players could get access to new zones to experience. PvE/PvP players could experience that risky questing feeling etc...

    This could be implemented in the same way as Orsinium. For one month (or w/e) duration. Everything gets scaled like Orsinium/Cyrodiil. Monsters, Delves, XP, AP, loot etc... This would also breathe new life in the vanilla zones for vet players.
    Worse case scenario make the porting into the zone toggable between a PvP instance of it and the pure vanilla PvE version of it (the same way you can toggle porting into a dungeon between normal and vet)

    Thoughts?

    This would make in the long run, all zones PvP at one point or another
    EDIT: Not to mention it could let them make that justice system PvP they dont want to make. Just mash all 3 alliances in there and make towns (with their Invincible guards) neutral areas.
    Edited by Spacemonkey on January 13, 2016 10:12PM
  • Korah_Eaglecry
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    Enodoc wrote: »
    Jusey1 wrote: »
    Your destroying your own lore if you don't make this zone a PVP zone
    I want to point out two things...

    Firstly, this isn't Zenimax's lore in the first place. It's Bethesda's lore and world.

    Secondly, Zenimax has already butchered the lore pretty badly which is why Elder Scrolls Online's events are considered as an alternate timeline of things rather than being part of the main overall lore/story of the Elder Scrolls universe (from what I've heard).

    So, I really don't care if Zenimax "destroys their own lore" since they have already done so plenty of times before hand and it isn't being considered canon officially anyways. So I'm fine with whatever Zenimax does with this game as long as it is an enjoyable and great experience. So far, I'm having a lot of fun exploring Zenimax's idea of Tamriel myself.

    ESO is definitely officially canon, and they've explained away most of their lore inconsistencies anyway. They don't even need to explain away the lore here; it's established history that the Colovian Estates nominally secede from being part of "Cyrodiil" when the Empire collapses.

    Honestly I was wondering where all the high and mighty Nobles of Cyrodiil got off to. Makes sense at least a solid portion of them would have the common sense to fall back to their lands, secede and try to hold their ground.

    The Gold Coast is far from imperative to hold the Throne anyway. Its an after thought you take care of once the two other hording Alliances are defeated and youve successfully secured Cyrodiil. Though I wouldnt mind seeing some presence of Daggers there as theyd definitely see it as an important entry point to Cyrodiil for fresh troops and supplies.

    On the other hand. I can see the Gold Coast being a sticking point for the Daggers and Dominion. The Gold Coast would provide the Daggers, who have no land connecting to Cyrodiil, the way the other two Alliances have, a more direct means of marching fresh troops into Cyrodiil. And I can see the Dominion feeling quite uncomfortable with an army of Daggers moving around in that area. It be nice to see some alternative AvA zones for PvP. Where it was strictly DCvAD ADvEP and EPvDC.
    Edited by Korah_Eaglecry on January 13, 2016 10:24PM
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  • Jusey1
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    Thoughts?

    No.

    A better idea would create a new zone in Oblivion (perhaps Mehrunes Dagon's realm or back to Molag Bal's realm) which is PvP and chaotic. With plenty of Daedra mixed in between and a lot of extra little bosses/places to gain great loot. It would be a huge mix-up between everything in one area. Like, the main objection being to kill the head Daedra around the place and have control over the towers while the Daedra NPCs are trying to take back/stay in control with the other factions too trying to control.

    There could be like 7-8 towers to take over that goes around a main area. The idea is one faction takes them all over and gets access to middle area which they will have to fight to gain control over. (There are other places around these towers which each faction will have control of by default for them to respawn to on death).

    Maybe perhaps having control over central station gives control over the minor Daedra throughout this area and this was the idea in the first place... The three factions trying to gain power of the Daedra to use in Cyrodiil.

    Perhaps, the faction with control of the middle has access to Daedric Minions and other similar things in Cyrodiil, as long as they have control...

    Okay. That is enough of rambling on an idea.
  • Artjuh90
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    again the PvP QQ. i think they stated that they would make a PvE group DLC, solo PvE DLC and PvP DLC. as it is the north-west part of cyrodill is called cyrodiil so what they stated is still true. and don't start about the IC not being PvP we have seen it enough and when people ask for no PvP in cyrodiil the community start all about it is a PvP DLC so deal with it. so pleasse stop being 2-faced about it, but that is a disscussion of a different thread and we have seen enough of that
  • Legoless
    Legoless
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    How do you guys know this will be a PvE zone? Was it stated anywhere?

    From everything i have read about it, it appears no PVP at all.

    Lysette wrote: »
    Hm, true, the "year ahead" post does not state anything about if it will be PvE or PvP.

    I know folks on this forum love to rage, but pre-emptive raging against something which hasn't even been announced yet? :p

    It's been confirmed as a PvE zone, and ZOS have even justified the lore as to why there's no war in the region.
  • Wing
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    no it should not have and there is no way to do it well.

    option one would be to just expand the map to include the rest of Cyrodil, this obviously wont work because of how EP, DC, and AD are set up, and it would obviously favor DC and AD.

    option two would be to make it a separate zone like IC. this is HORRIBLE, open world PvPers already get mad at the PvE'rs taking up there campaign space when were actually trying to fight for keeps and scrolls.

    PvP is the cyrodil we have, and it needs to be fixed and improved, not keep getting replaced with this PvE/PvP stuff that does not work and leaves both sides unhappy, so stop suggesting it. I would actually love the bridges to IC fixed and IC opened up to be more fluid with the overworld, this would allow you to cross the IC districts to get between places like Chal and Roe faster.


    On the side of the gold coast I'm looking forward to a PvE zone in cyrodil, I'm hoping to learn more about how the imperials are feeling and seeing if there will be any comments about the war and getting to visit more areas I played in oblivion, as you cannot really stop to enjoy or contemplate the areas in cyrodil without getting ganked or zerg'd
    Edited by Wing on January 13, 2016 10:54PM
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  • Twilix01
    Twilix01
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    TL DR thread. (sry)

    Quick Idea;

    The Main issue for PvP players I seem to grasp is that they get no new content, they just play over and over again in the SAME zone, after every huge update.
    They got IC and it kinda failed, mostly because not enough players are in it.

    What if; Every month. Or every Large update, ONE existing zone got toggled to PVP (on top of Cyrodiil) and any previously PvP zone gets toggled back to PvE only. The playerbase would be aware which zone is *PvP* enabled for the current time frame and could choose to avoid it and complete it a *month later when it will no longer be PvP. PvP players could get access to new zones to experience. PvE/PvP players could experience that risky questing feeling etc...

    This could be implemented in the same way as Orsinium. For one month (or w/e) duration. Everything gets scaled like Orsinium/Cyrodiil. Monsters, Delves, XP, AP, loot etc... This would also breathe new life in the vanilla zones for vet players.
    Worse case scenario make the porting into the zone toggable between a PvP instance of it and the pure vanilla PvE version of it (the same way you can toggle porting into a dungeon between normal and vet)

    Thoughts?

    This would make in the long run, all zones PvP at one point or another
    EDIT: Not to mention it could let them make that justice system PvP they dont want to make. Just mash all 3 alliances in there and make towns (with their Invincible guards) neutral areas.

    Well the problem with this is it would disrupt people leveling up new characters in previously PvP-free zones, especially for people who don't sub or have no DLCs bought who have no other alternative. That and the PvE zones are not designed at all for PvP, so having them suddenly opened up to PvP has the high probability to break things. Think for example if Glenumbra, Auridon, or Stonefalls were toggled on for PvP. New players would, if there was no way to opt out of this and assuming many will not be into PvPing right off the bat, be discouraged by the open PvP and stop playing. This could also be a bit confusing for new people to grasp as well to understand that PvP-enabled zones switch every so often for no particular in-game reason.
  • TheBonesXXX
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    A whole DLC about killing people. Yup, better make that PvE.

    QFT
  • Leogon
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    They never said Cyrodiil would be a PvP-only area and I for one am glad they're adding a PvE zone in there because I wanna be able to visit Cyrodiil without having some kids jump me while I'm in the middle of a quest. When I feel like playing PvP, I just go to the already large PvP zone.
  • Florial
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    Leogon wrote: »
    They never said Cyrodiil would be a PvP-only area and I for one am glad they're adding a PvE zone in there because I wanna be able to visit Cyrodiil without having some kids jump me while I'm in the middle of a quest. When I feel like playing PvP, I just go to the already large PvP zone.

    Agree! Really looking forward to this new zone and so glad I can do that in peace. It would be interesting to look at IC numbers and how many players bought the DLC. I see a complaint that not many players are using this zone. Should kind of give Zenimax an idea of what is popular and what is not. I suspect that most players are probably like myself or very casual PvPers. I'm a subscriber however probably would never purchase PvP centric content. Not my interest and not why I play this game.
  • ThePonzzz
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    I think the biggest need for PvP is objective play. IC was that hope, but there aren't any real goals after you've done everything once. You can earn Tel Var stones or you can try for rare polymorphs/pets. Achievement hunters could want something, sure, but that's the case with the base game too.

    Right now, the IC is basically a zone you go into to grab Tel Var stones. Whether you're a PvP or PvE player, that's the point. There's not enough people there to typically have any sort of PvP engagement outside ganking. What should be done is, the IC DLC should be re-purposed. Zones in the city should be controlled by alliances. There should be some sort of capture the flag objective.

    But the hardest part to figure out is what would drive players to care. Tel Var stones obviously don't carry the value. Wrothgar completely ruined the material grinding. So what would bring players back to IC?

    That all said, it does come as a surprise that the Dark Brotherhood would be a PvE zone. Seems perfect for a hybrid PvEvP zone.
  • Anhedonie
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    PVP doesn't need more useless zones. It needs some sense, objectives, new mechanics maybe.
    Edited by Anhedonie on January 14, 2016 3:09PM
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Lysette
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    What do you need a set goal for?- The purpose of an open world area is that YOU are defining your own goals and go for them. Do not expect that from the developers, because if those define the goal then it will be PvE content. You have capture the flag basically in Cyrrodil already, just define your goals in the IC yourself. If you want to control it with your alliance buddies, then do it, there does not have to be a set goal by the developers, you are free to make it happen on your own together with your buddies. Just go for it, if you want it to be that way.
  • Lysette
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    Maybe I just do not understand, why IC is a "useless" PvP zone for you?- Why do you think that way, I don't get it. You can fight other players there, that is PvP. What else do you expect?
  • Enodoc
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    For me, mindless PvP, like in IC, is no fun. The enjoyment is in structured PvP, like keep capture, where you have to do PvP to achieve an objective. For IC, the structured PvP that IC needs is District Control.
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  • NovaShadow
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    IC was a PvE update disguised as a PvP update, anyone who uses it to back up their argument of PvP getting an update clearly hasn't visited IC yet.

    This new zone won't have any PvP sadly, unless they make changes last minute which I highly doubt because the backlash from the PvE QQers will be so strong they'll cave, they always cave.

    They need to wipe Cyro clean imo and re-do it with completely different objectives, perhaps rotated objectives that will cause things to pop up all over Cyro (forcing people to spread out) that require attention. I dunno, just something. It's boring as is. 2 Years with literally nothing new.

    It amuses me when PvErs claim we have Cyro and we should deal, try playing in the same zone for 2 years where nothing changes and there's nothing new.
    PC NA - EPHS
  • catalyst10e
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    I got it, The DLC will be both PVE and PVP. DB questline will randomly mark someone on the map as a target, based on your respective levels and/or CP. A message appears on the "Victim's" screen with a black hand indicating they've been marked as a target. The objective is then is to figure out who is after you and how/when they will strike. The DB agent, has the task of looking like their there to PVE, while also trying to hunt down the target.
    Edited by catalyst10e on January 14, 2016 11:18PM
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
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  • CaptainObvious
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    So here's a funny thing that will happen if they make another PvP area. Enthusiasts will be inundated with alerts of PvP events. Then it will become an exhausting PvP area whack-a-mole.
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
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