Yolokin_Swagonborn wrote: »This poll would look a lot different about a year ago before ZOS neglected PvP and drove most of the PvP community away from the game.
It's a self-fulfilling prophecy if they only cater to PvE then justify it by saying the main part of their playerbase was PvE.
SemiD4rkness wrote: »To the guys saying they only do or mostly so pve, what ya'll do? Same dungeons over and over? Craglorn? Vma?
Ourorboros wrote: »Not sure how knowing players game style preference has anything to do with whether there will be or should be any change to current status of PVP and PVE locales in the game.
I've mostly done PVE, not really understanding PVP, and frustrated by how much AP is needed to advance those skills. But since I want some of the PVP skills, lately I've been doing at least as much PVP as PVE.
One observation is how laughable it is to say PVE is boring and repetitious, because PVP mostly consists of fighting for the same keeps and resources over and over and over again. True, in PVP, the outcome is uncertain, but that is really the only difference. PVP is mostly a numbers game......those with big numbers usually win. Even the most skilled will eventually fall to numbers if they don't escape.
xskinzcity wrote: »Everyone bought the game knowing its an alliance war yet they hide in pve zones because pvp is too frightening for them. Smh. Pve players are the peasants while the pvp soldiers fight for them.
Robotmafia wrote: »PVP isnt about fighting a war or taking keeps or w/e... like in any game.. PVP is fighting another mind rather than fighting a computer... its not directly like this but its kinda like playing chess with a human vs a computer... I enjoy pve alot and solving problems alone or with groups... but fighting another person live in a battle is the most challenging... no matter the game... PVP is just unpredictable.. once you know the mechanics PVE becomes a routine which can be streamlined but thats it...
I know your gonna hate me for this but i feel PVE players who dont PVP at all, are just to afraid to try and fear failure :P i know i know... bring on the hate :P
if they tried it and practiced to the point of success they would welcome the challenge of fighting other people instead of AIs
cosmic_niklas_93b16_ESO wrote: »Robotmafia wrote: »PVP isnt about fighting a war or taking keeps or w/e... like in any game.. PVP is fighting another mind rather than fighting a computer... its not directly like this but its kinda like playing chess with a human vs a computer... I enjoy pve alot and solving problems alone or with groups... but fighting another person live in a battle is the most challenging... no matter the game... PVP is just unpredictable.. once you know the mechanics PVE becomes a routine which can be streamlined but thats it...
I know your gonna hate me for this but i feel PVE players who dont PVP at all, are just to afraid to try and fear failure :P i know i know... bring on the hate :P
if they tried it and practiced to the point of success they would welcome the challenge of fighting other people instead of AIs
The thing is that I can kill of PvPers attacking me while in the sewers, I just feel that it's super boring when you have only big zergs or NB's that go invisible every time they feel it's not going in their favour. Exploiters are also running rampant in PvP, so can't say that it's fun at all.
Robotmafia wrote: »PVP isnt about fighting a war or taking keeps or w/e... like in any game.. PVP is fighting another mind rather than fighting a computer... its not directly like this but its kinda like playing chess with a human vs a computer... I enjoy pve alot and solving problems alone or with groups... but fighting another person live in a battle is the most challenging... no matter the game... PVP is just unpredictable.. once you know the mechanics PVE becomes a routine which can be streamlined but thats it...
I know your gonna hate me for this but i feel PVE players who dont PVP at all, are just to afraid to try and fear failure :P i know i know... bring on the hate :P
if they tried it and practiced to the point of success they would welcome the challenge of fighting other people instead of AIs
Robotmafia wrote: »PVP isnt about fighting a war or taking keeps or w/e... like in any game.. PVP is fighting another mind rather than fighting a computer... its not directly like this but its kinda like playing chess with a human vs a computer... I enjoy pve alot and solving problems alone or with groups... but fighting another person live in a battle is the most challenging... no matter the game... PVP is just unpredictable.. once you know the mechanics PVE becomes a routine which can be streamlined but thats it...
I know your gonna hate me for this but i feel PVE players who dont PVP at all, are just to afraid to try and fear failure :P i know i know... bring on the hate :P
if they tried it and practiced to the point of success they would welcome the challenge of fighting other people instead of AIs
I have heard this argument many times from PvP players, who just do not get, that people are different and might have very different backgrounds and reasons to play. PvP is fun for you, but it is stressful for others. So someone who plays the game in order to relax in his/her spare time, does not seek a stressful game play. Then a lot of people have children, they can play, but it can happen that the little ones come and have a request and then this child is the focus and not a game. Not everybody lives alone and is uninterrrupted while playing - this is just a matter of a normal person's life, they have a partner, they have children. They cannot focus on stressful PvP with no way to "pause" the game, when something important in RL comes up.
Guess you never considered that, did you?
SemiD4rkness wrote: »To the guys saying they only do or mostly so pve, what ya'll do? Same dungeons over and over? Craglorn? Vma?
SemiD4rkness wrote: »To the guys saying they only do or mostly so pve, what ya'll do? Same dungeons over and over? Craglorn? Vma?
Yeah, IC dungeons with lots of rerolls for myself. And VMA and raid scoring for others. And we wait
Robotmafia wrote: »Robotmafia wrote: »PVP isnt about fighting a war or taking keeps or w/e... like in any game.. PVP is fighting another mind rather than fighting a computer... its not directly like this but its kinda like playing chess with a human vs a computer... I enjoy pve alot and solving problems alone or with groups... but fighting another person live in a battle is the most challenging... no matter the game... PVP is just unpredictable.. once you know the mechanics PVE becomes a routine which can be streamlined but thats it...
I know your gonna hate me for this but i feel PVE players who dont PVP at all, are just to afraid to try and fear failure :P i know i know... bring on the hate :P
if they tried it and practiced to the point of success they would welcome the challenge of fighting other people instead of AIs
I have heard this argument many times from PvP players, who just do not get, that people are different and might have very different backgrounds and reasons to play. PvP is fun for you, but it is stressful for others. So someone who plays the game in order to relax in his/her spare time, does not seek a stressful game play. Then a lot of people have children, they can play, but it can happen that the little ones come and have a request and then this child is the focus and not a game. Not everybody lives alone and is uninterrrupted while playing - this is just a matter of a normal person's life, they have a partner, they have children. They cannot focus on stressful PvP with no way to "pause" the game, when something important in RL comes up.
Guess you never considered that, did you?
yes it can be stressfull in the beginning... but so can your first 4 man group or trial run... but once u get a little bit into it it becomes more normal for you and less stressful
the arguement about RL distractions is even less true... if you walk away during pvp u die.. no big deal, you come back rez and play... there are no penalties to dying in cyrodiil (IC excluded)... on the other hand if i am doing a 4 man pledge or dungeon run and i just randomly walk away i have 3 people waiting for me.. they can not continue when im gone.. in a pvp group the group can still pvp even if your afk for a few minutes...
obviously my statement doesnt adress every single exception, but im convinced that a certain number of pve players would come to enjoy pvp if they tried it more in depth... many pve players enjoy challenges and so and PVP imo is one of the biggest challenges because its the least predictable...
Robotmafia wrote: »Robotmafia wrote: »PVP isnt about fighting a war or taking keeps or w/e... like in any game.. PVP is fighting another mind rather than fighting a computer... its not directly like this but its kinda like playing chess with a human vs a computer... I enjoy pve alot and solving problems alone or with groups... but fighting another person live in a battle is the most challenging... no matter the game... PVP is just unpredictable.. once you know the mechanics PVE becomes a routine which can be streamlined but thats it...
I know your gonna hate me for this but i feel PVE players who dont PVP at all, are just to afraid to try and fear failure :P i know i know... bring on the hate :P
if they tried it and practiced to the point of success they would welcome the challenge of fighting other people instead of AIs
I have heard this argument many times from PvP players, who just do not get, that people are different and might have very different backgrounds and reasons to play. PvP is fun for you, but it is stressful for others. So someone who plays the game in order to relax in his/her spare time, does not seek a stressful game play. Then a lot of people have children, they can play, but it can happen that the little ones come and have a request and then this child is the focus and not a game. Not everybody lives alone and is uninterrrupted while playing - this is just a matter of a normal person's life, they have a partner, they have children. They cannot focus on stressful PvP with no way to "pause" the game, when something important in RL comes up.
Guess you never considered that, did you?
yes it can be stressfull in the beginning... but so can your first 4 man group or trial run... but once u get a little bit into it it becomes more normal for you and less stressful
the arguement about RL distractions is even less true... if you walk away during pvp u die.. no big deal, you come back rez and play... there are no penalties to dying in cyrodiil (IC excluded)... on the other hand if i am doing a 4 man pledge or dungeon run and i just randomly walk away i have 3 people waiting for me.. they can not continue when im gone.. in a pvp group the group can still pvp even if your afk for a few minutes...
obviously my statement doesnt adress every single exception, but im convinced that a certain number of pve players would come to enjoy pvp if they tried it more in depth... many pve players enjoy challenges and so and PVP imo is one of the biggest challenges because its the least predictable...
Robotmafia wrote: »SemiD4rkness wrote: »To the guys saying they only do or mostly so pve, what ya'll do? Same dungeons over and over? Craglorn? Vma?
Yeah, IC dungeons with lots of rerolls for myself. And VMA and raid scoring for others. And we wait
and we wait.... that is the time to PVPthats the beauty in playing both.. when one gets boring or your waiting on new content you can switch to the other
Robotmafia wrote: »Robotmafia wrote: »PVP isnt about fighting a war or taking keeps or w/e... like in any game.. PVP is fighting another mind rather than fighting a computer... its not directly like this but its kinda like playing chess with a human vs a computer... I enjoy pve alot and solving problems alone or with groups... but fighting another person live in a battle is the most challenging... no matter the game... PVP is just unpredictable.. once you know the mechanics PVE becomes a routine which can be streamlined but thats it...
I know your gonna hate me for this but i feel PVE players who dont PVP at all, are just to afraid to try and fear failure :P i know i know... bring on the hate :P
if they tried it and practiced to the point of success they would welcome the challenge of fighting other people instead of AIs
I have heard this argument many times from PvP players, who just do not get, that people are different and might have very different backgrounds and reasons to play. PvP is fun for you, but it is stressful for others. So someone who plays the game in order to relax in his/her spare time, does not seek a stressful game play. Then a lot of people have children, they can play, but it can happen that the little ones come and have a request and then this child is the focus and not a game. Not everybody lives alone and is uninterrrupted while playing - this is just a matter of a normal person's life, they have a partner, they have children. They cannot focus on stressful PvP with no way to "pause" the game, when something important in RL comes up.
Guess you never considered that, did you?
yes it can be stressfull in the beginning... but so can your first 4 man group or trial run... but once u get a little bit into it it becomes more normal for you and less stressful
the arguement about RL distractions is even less true... if you walk away during pvp u die.. no big deal, you come back rez and play... there are no penalties to dying in cyrodiil (IC excluded)... on the other hand if i am doing a 4 man pledge or dungeon run and i just randomly walk away i have 3 people waiting for me.. they can not continue when im gone.. in a pvp group the group can still pvp even if your afk for a few minutes...
obviously my statement doesnt adress every single exception, but im convinced that a certain number of pve players would come to enjoy pvp if they tried it more in depth... many pve players enjoy challenges and so and PVP imo is one of the biggest challenges because its the least predictable...
Thank you for that statement - I never really thought about that dying in this game is basically without consequences, beside repair. I personally have an issue with dying though, I do not like it, if it has consequences or not is irrelevant. But I can see now, due to your post, that the lack of a "pause" is not really a problem - you just let go, get killed, and start over when you are back. This is something I have never considered before.
Robotmafia wrote: »Robotmafia wrote: »PVP isnt about fighting a war or taking keeps or w/e... like in any game.. PVP is fighting another mind rather than fighting a computer... its not directly like this but its kinda like playing chess with a human vs a computer... I enjoy pve alot and solving problems alone or with groups... but fighting another person live in a battle is the most challenging... no matter the game... PVP is just unpredictable.. once you know the mechanics PVE becomes a routine which can be streamlined but thats it...
I know your gonna hate me for this but i feel PVE players who dont PVP at all, are just to afraid to try and fear failure :P i know i know... bring on the hate :P
if they tried it and practiced to the point of success they would welcome the challenge of fighting other people instead of AIs
I have heard this argument many times from PvP players, who just do not get, that people are different and might have very different backgrounds and reasons to play. PvP is fun for you, but it is stressful for others. So someone who plays the game in order to relax in his/her spare time, does not seek a stressful game play. Then a lot of people have children, they can play, but it can happen that the little ones come and have a request and then this child is the focus and not a game. Not everybody lives alone and is uninterrrupted while playing - this is just a matter of a normal person's life, they have a partner, they have children. They cannot focus on stressful PvP with no way to "pause" the game, when something important in RL comes up.
Guess you never considered that, did you?
yes it can be stressfull in the beginning... but so can your first 4 man group or trial run... but once u get a little bit into it it becomes more normal for you and less stressful
the arguement about RL distractions is even less true... if you walk away during pvp u die.. no big deal, you come back rez and play... there are no penalties to dying in cyrodiil (IC excluded)... on the other hand if i am doing a 4 man pledge or dungeon run and i just randomly walk away i have 3 people waiting for me.. they can not continue when im gone.. in a pvp group the group can still pvp even if your afk for a few minutes...
obviously my statement doesnt adress every single exception, but im convinced that a certain number of pve players would come to enjoy pvp if they tried it more in depth... many pve players enjoy challenges and so and PVP imo is one of the biggest challenges because its the least predictable...
The thing you fail to grasp is those who pve and like challenges are already largely already pvping. lol Some very well may be afraid, but I know people who only pve in this game and others but used to pvp, they just lost interest. It's something that some people need to wrap their head around, not everyone agrees with you. Some people just don't like pvp.
RAGUNAnoOne wrote: »Robotmafia wrote: »So we have all seen the posts about PVE players complaining about being attacked while PVEing in Cyrodiil or the Imperial City. At the same time we have seen many posts about people wanting more open world PVP and zones where all factions come together (similar to a PVP server in WoW for example).
I personally enjoy both, PVE and PVP and play both options about equally. I personally would love to see more zones where all 3 factions come together. I know a lot of you don’t want that, that is just my personal preference (no rage needed :P)
So that’s where I stand, now I am curious where the player base stands.
I agree completely. If they opened more zones to open world pvp that would help out Cyrodil and could possibly destroy it at the same time. It would be really nice to go into other zones(Future DLC!) and fight other factions but that could have the same results as IC received. It was a lot of fun at first but now only a small % of people still go in there. I guess what ZOS could do to help keep people in Cyrodil would be to extend the PVP buffs to new PVP zones created. That way you have an incentive to go back to Cyro if new zones are created. You want a home keep or emperor buff, go to Cyro and claim your home keeps and battle for emp!
If they do create these PVP zones, they could bring in the Enforcer status for the Justice System. Anyone with bounties that go into these zones would be open game for the Enforcers. This would allow people to enjoy that part of the system they haven't been able to implement. The same leveling buff would be needed here so V16's couldn't just go one shot a level 10.
Thoughts @ZOS_GinaBruno, @ZOS_RichLambert, @ZOS_BrianWheeler
Enjoy!? forced PvP especially in regular PvE zones isn't my definition of enjoyable plus I bet you anything they will "forget" to put a warning beforehand nothing like a level 3 attempting to steal a new sword and getting jumped by 8 V16s in town to cause rage quitting... If they do do it I hope the add a must be KOS condition before enforcers can jump in at least and prevent players from reporting crimes or the grieving will never end.
I really only do pve in MMOs because I have yet to find an MMO where PVP wasn't a horribly unbalanced mess that causes more complaints than it does enjoyment.
I think if developers would duplicate all the abilities, one set for pve only and the other set for PVP only, and proceeded to balance those two elements of the game that way instead of trying to utilize the same set for both it probably wouldn't be so bad.
A post was removed from this thread for being disruptive, as were all replies. Please be respectful of the fact that people have different opinions and playstyles, and should not be attacked or dismissed for such. It's fine to ignore a topic you dislike, but if you comment it needs to be kept civil and constructive.