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Treaty mode, or pvp immunity in towns like bruma and others.

  • Wreuntzylla
    Wreuntzylla
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    No
    Like we havent had this discussion before. Anyway, you as a single citizen are not entitled to make treaties with the other factions.

    https://en.wikipedia.org/wiki/Christmas_truce


    I voted no mainly because with great risk comes great reward. The leveling pace at 4/5 of quest hubs is very fast...
  • Jusey1
    Jusey1
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    Yes!
    Having the nerve to attack players in a pvp zone?

    There is 1 zone for pvp, can't believe you pve players are actually complaining about it, it's not like you have a entire pve game to do.

    Go find an empty campaign and 'explore'

    The campaigns always have people in them and I'm SORRY that I do the one thing that made Elder Scrolls famous.

    Jez, ever played the normal Elder Scrolls game mate?
  • Spacemonkey
    Spacemonkey
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    No
    danno8 wrote: »
    I liked how Archeage did the "neutral" towns. Loaded them with guards who could do tremendous damage to anyone who instigated a fight.

    It was a fun balance between PvE and PvP. Very satisfying to see a ganker get smeared by a guard, and I am sure the gankers appreciate the challenge of trying to kill others while avoiding the guards.

    Same.

    And Archage really isn't the only ones to have done that.
    To me, it creates the best PvP. The way it is now, cyro really is only massive scale matchmaking. This is a mmorpg ... if I want matchmaking I'll play a matchmaking game (or For Honor when it comes out..... *drools*). Theres not much incentive for me to go to cyro. Partly because I'm templar and I couldn't care less about healing people for AP. However I like the whole risk while questing thing. Loved it in past mmorpgs. The rewards vs 15 min travelling to get back on track or dying to a ganker while turning in a quest really isn't worth it though. Honestly just having like one 'respawn' building that's PvP protected in each town would be enough to keep me having fun in cyro all the time. I'll manage getting back at those pvpers or simply avoiding them from there. To avoid exploiting that FOR pvp though, I'd put in a bounty system specific to the town or something like that, like I said in my post above.
  • Dalsinthus
    Dalsinthus
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    No
    DEPRE5SED wrote: »
    dem0n1k wrote: »
    I really love gathering skyshards in Cyrodiil. The added thrill of a possible ganking makes it so much more enjoyable to me. I really think some players over-state the issue of being ganked whilst doing delves & towns in Cyrodiil. Sure, it happens, especially if you are careless... but it's not very common in my experience. Yesterday my new lvl10 nightblade got about 60% of the skyshards on the map & I only saw 2 enemy players. (BWB campaign, NA PC megaserver) I just gave all keeps & resources a wide berth while on my horse & the majority of players are avoided.

    Says the guy who's currently crouched waiting for a someone trying to quest... People camp the quest givers in groups of 5 or more and it's ridiculous.

    This happens to me commonly and I really do hate it. 1 or 2 gankers I can handle, but groups of 4 or more mean that I have no chance at all. Last night in Cropsford I got hit by 5 of them while talking to the quest giver in the middle of town. I managed to kill 2 before I was overwhelmed. Of course they t-bagged me repeatedly after the kill.

    That said, I do not think that the quest hubs should be safe zones. The risk of getting ganked adds an element of excitement, danger, and challenge. It is a PvP zone so attacking other alliances is fair game. I wish people wouldn't be such jerks about it, but I don't think anything should be changed. If a group of enemies is camping the quest hub and you can't beat them, get your own group together to counter gank them with overwhelming force.
  • Khaos_Bane
    Khaos_Bane
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    PvP players should have the ability to do open world PvP. A PvP flagging system is a no-brainer and should be implemented.
  • robkrush
    robkrush
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    No
    Zos has spoken guys. Pvp stays in pvp zones(Cyrodiil, IC, the forums) and stays outta Pve zones (everything else).

    http://www.elderscrollsonline.com/en-us/news/post/2016/01/12/eso--the-year-ahead
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • vamp_emily
    vamp_emily
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    Yes!
    Jusey1 wrote: »
    Wollust wrote: »
    Cyrodiil = PvP enabled
    Every other zone = no PvP enabled

    How is that hard to understand?

    I can't speak for some people but at least for myself... I can safely say that I want to freely explore Cyrodiil for the fun of it. It's hard to admire the beauty of Cyrodiil when you are constantly watching your back... This is why I play Elder Scrolls games in the first place is to explore them and it's hard to do so in Cyrodiil due to enemy players always having a nerve to attack players first-hand, even completely ignoring NPCs whom are attacking them. And I really want to see how Zenmiax did Cyrodiil and compared it to Bethesda's Cyrodiil in Oblivion.

    Do you PvErs ever get attacked by NPCs or Mobs when "exploring" a dungeon or just admiring the beauty of Tamriel? I've been in Cyro for so long I kind of forgot how PvE was.

    But seriously, I would be ok with ZOS creating a separate instance of Cyrodiil for PvE players so they can enjoy their exploration.. but no AP should be earned.

    If you want a friend, get a dog.
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  • Shardaxx
    Shardaxx
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    No
    I found the threat of imminent death made doing the (rather boring) village quests in cyrodiil rather exciting. My advice is to just pick a campaign which is quiet or dominated by your alliance, and doing all the cyro quests is a breeze.
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  • RAGUNAnoOne
    RAGUNAnoOne
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    Enodoc wrote: »
    Not for the entire town. As @RAGUNAnoOne said, there are already plans to add PvP objectives to the towns, such as capture the flag and "murderball", so this would directly conflict with that. However, I could see it being plausible for certain locations within the town; for example, as a bubble around a quest-giver, or in those interiors that some quest-givers are found in (like in Bruma).

    And in the quest buildings, NB city in those places
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  • RAGUNAnoOne
    RAGUNAnoOne
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    I want PVP in towns to stay. However I do understand EXACTLY where this is coming from.

    Questing does not fit well at ALL with PvP

    I would LOVE, if the guards in TOWNS were neutral. And that attacking in towns gave you a bounty and sets the guards on you just like in PvE zones, until you LEAVE the town (then bounty resets to 0 or at least starts to go down). Also, if you die in a town with no bounty ffs make respawn IN TOWN.

    What this would do is still enable ganking in towns for those who want.
    Give a tiny bit more security to those just wanting to quest.
    Make it easier for people simply wanting to protect others in towns. (Guard service guilds etc....)
    Give more challenge to PvPers IN towns but also way more incentive as more PvErs will attempt to quest now that it is no longer complete @)#(%*%)# (and mostly that they dont have to spend 15 mins getting back to their quest)

    This ups the incentive to bring more people into the mostly dead towns - by a lot.
    And I do not really see any disadvantage to PvPers, in fact they'll just have more people to kill (at the cost of making it maybe more dangerous for you, but then if that's a problem - you probably shouldnt be ganking - and if you are jumping someone when they are in the middle of listening to a npc - you're kind of a prick to start off with so meh).

    There are actually guilds like this @Spacemonkey ? I have heard of cross faction guilds to gank questers but never this.
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  • joleda4ub17_ESO
    joleda4ub17_ESO
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    Yes!
    What's wrong with a PVE only campaign?
  • RAGUNAnoOne
    RAGUNAnoOne
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    What's wrong with a PVE only campaign?

    PvPers who can't do real PvP complaining about loosing easy targets.
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  • starkerealm
    starkerealm
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    No
    What's wrong with a PVE only campaign?

    Like I said a lot earlier in the thread, Cyrodiil just isn't designed for it. If you take PvP out of it, the entire zone would feel dull and repetitive.
  • catalyst10e
    catalyst10e
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    No
    There is already a queue to get in when I want to PVP... we do not need more people in there NOT PVPing and taking up space.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
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  • Aimora
    Aimora
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    Yes!
    PvE version Cyrodiil pls :)
    Aimora Gilidhren - 50 Hybrid Sorcerer
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  • Aimora
    Aimora
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    Yes!
    I think it'd be great if there was a Cyrodiil campaign that was PvE only, with duel invites.
    • Stagnant map control
      • Random events shake things up occasionally
    • No AP or AP purchases
    • Active justice system
      • 'Kill on Sight' guard mode, for guards of other alliances
      • Guards maintain Cyrodiil health levels (i.e. they're kill-able)
    It'd allow for cross-alliance guild events, RP events, etc.

    This totally :)
    Aimora Gilidhren - 50 Hybrid Sorcerer
    Aimae Gilihdril - 50Templar Healer
    Aimsae Astasia - 50 Templar Tank
    Aimellie Halfpenny - 50 Nightblade spinning DPS
    Sofae Ethelbur - 50 Dragonknight Tank
    Sha'Mash 50 - Nightblade - Former Empress
    Saelenor Wilihfren 50 - Templar No. 3
    Seliene Harbingerin 50 - DK in training
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  • Spacemonkey
    Spacemonkey
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    No
    There are actually guilds like this @Spacemonkey ? I have heard of cross faction guilds to gank questers but never this.

    @RAGUNAnoOne there could be. Better than ganking or trading guilds imo. They'd also be a lot better to promote pro-alliance behavior. i.e. If you have a kick-ass DC protection guild that goes out there and takes hold of a town to allow their alliance to quest there, it no longer takes a group of 20 - just 2-3 is more than enough - it no longer detracts from the bigger picture of the alliance war - ESPECIALLY since they no longer have to travel back to the city, as long as they only attack people with bounties. Anyway, its just an idea. Not going to flesh it out all that much because there's no point unless something in this direction is implemented. But I would prefer this a lot more to the way the cities sit at the moment - and than having a PvE map of Cyrodiil
  • RAGUNAnoOne
    RAGUNAnoOne
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    There are actually guilds like this @Spacemonkey ? I have heard of cross faction guilds to gank questers but never this.

    @RAGUNAnoOne there could be. Better than ganking or trading guilds imo. They'd also be a lot better to promote pro-alliance behavior. i.e. If you have a kick-ass DC protection guild that goes out there and takes hold of a town to allow their alliance to quest there, it no longer takes a group of 20 - just 2-3 is more than enough - it no longer detracts from the bigger picture of the alliance war - ESPECIALLY since they no longer have to travel back to the city, as long as they only attack people with bounties. Anyway, its just an idea. Not going to flesh it out all that much because there's no point unless something in this direction is implemented. But I would prefer this a lot more to the way the cities sit at the moment - and than having a PvE map of Cyrodiil

    I would love to see a cross faction guild that works together to protect questers from gankers in towns I mean as I said I heard of 3 alliances camping towns to alternate killing PvEers why haven't I heard of the reverse a guild like that to kill gankers that dare hunt there.
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  • catalyst10e
    catalyst10e
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    No
    Jusey1 wrote: »
    Wollust wrote: »
    Cyrodiil = PvP enabled
    Every other zone = no PvP enabled

    How is that hard to understand?

    I can't speak for some people but at least for myself... I can safely say that I want to freely explore Cyrodiil for the fun of it. It's hard to admire the beauty of Cyrodiil when you are constantly watching your back... This is why I play Elder Scrolls games in the first place is to explore them and it's hard to do so in Cyrodiil due to enemy players always having a nerve to attack players first-hand, even completely ignoring NPCs whom are attacking them. And I really want to see how Zenmiax did Cyrodiil and compared it to Bethesda's Cyrodiil in Oblivion.

    I will say, a huge reason I got ESO was to explore Tamriel, and part of me really wanted to do just as you say here, and explore Cyrodiil to see how it compares to oblivion. In short, everything is slightly askew, but it's still kinda cool to load up Oblivion, and be at Roebeck and instead of imagining what type of wars that fort saw, to know I fought in that war makes it seem more special somehow.

    Find a campaign that's mostly ruled over by a single faction, it doesn't matter which. explore to your heart's content, but just know it's an active war zone. Stealth up, stay off the main roads, and don't take it personal if someone kills you. maybe take a friend with you to help and explore it all together. That very well could cause you both to PVP more, and enjoy another aspect of the game.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
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  • Enodoc
    Enodoc
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    No
    Enodoc wrote: »
    Not for the entire town. As @RAGUNAnoOne said, there are already plans to add PvP objectives to the towns, such as capture the flag and "murderball", so this would directly conflict with that. However, I could see it being plausible for certain locations within the town; for example, as a bubble around a quest-giver, or in those interiors that some quest-givers are found in (like in Bruma).
    And in the quest buildings, NB city in those places
    Yeah, that's what I meant by "interiors that some quest-givers are found in". "Quest buildings" is definitely a better way to say it ;)
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  • dodgehopper_ESO
    dodgehopper_ESO
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    No
    I feel your pain @Thevampirenight but for reasons you expound in your own suggestion I have to say I wouldn't be for this change. I don't want people finding an abuse for scroll runs. Likewise, what would this treaty range be? Some of those quests coming out of places like Bruma or Cheydinhal or the like go pretty far. Would the Treatied player be able to traipse about miles and miles in perfect safety? Could that player than use those treaties and missions to sneak deep into enemy territory and then turn around and attack a keep? I think this idea has the potential to excessively enable some sneaky and dirty tactics. As an aside, there are many times when I got bored of Keep battles I did the pve in Cyrodiil in order to get into small scale pvp scenarios. This was a way to mix up my pvp experience. Pve players get options in their gameplay, and I think this suggestion really takes something away from Pvp players and their choice of alternative playstyles.

    As an aside, I think this divergent gameplay isn't rewarded enough. Currently, all the pvp player gets in benefit for killing a boss in a cave for instance is an AP bonus. That's great and all but what does it really mean? I would like it if doing missions afield saving townsfolk actually helped your side's alliance score. This would give real pvp'ers a greater reason to defend/fight over the towns in Cyrodiil. So in a way I guess what I want is the exact opposite. :) This would also have the added benefit of spreading the player base out in Cyrodiil, which is BADLY NEEDED!!!
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  • joleda4ub17_ESO
    joleda4ub17_ESO
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    Yes!
    What's wrong with a PVE only campaign?

    Like I said a lot earlier in the thread, Cyrodiil just isn't designed for it. If you take PvP out of it, the entire zone would feel dull and repetitive.

    Like any normal zone? People that claim this campaign as their "home" do not get any scroll bonuses, since the world is static. However, it gives people the ability to explore and quest in freedom. There are shards, dungeons, and other baddies that need conquering for achievements and all that stuff.
  • starkerealm
    starkerealm
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    No
    What's wrong with a PVE only campaign?

    Like I said a lot earlier in the thread, Cyrodiil just isn't designed for it. If you take PvP out of it, the entire zone would feel dull and repetitive.

    Like any normal zone? People that claim this campaign as their "home" do not get any scroll bonuses, since the world is static. However, it gives people the ability to explore and quest in freedom. There are shards, dungeons, and other baddies that need conquering for achievements and all that stuff.

    Most zones don't literally include "kill five goblins" quests as their main PvE content.
  • joleda4ub17_ESO
    joleda4ub17_ESO
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    Yes!
    What's wrong with a PVE only campaign?

    Like I said a lot earlier in the thread, Cyrodiil just isn't designed for it. If you take PvP out of it, the entire zone would feel dull and repetitive.

    Like any normal zone? People that claim this campaign as their "home" do not get any scroll bonuses, since the world is static. However, it gives people the ability to explore and quest in freedom. There are shards, dungeons, and other baddies that need conquering for achievements and all that stuff.

    Most zones don't literally include "kill five goblins" quests as their main PvE content.

    Oh no! Save the goblinses!
  • Coridato
    Coridato
    No
    Like we havent had this discussion before. Anyway, you as a single citizen are not entitled to make treaties with the other factions.
    They can even put in a pve pvp murder system if you kill someone in a pve area you get a cyridill bounty, this only applies if they did nothing to harm you in any way, it would make pve and pvp more intresting, having a bounty in cyridill would be intresting and force players to be carefull, who they attack like if your in a cave, you kill someone that did not attack you bounty for you for killing in neutral areas. Or something of the sort.

    hahah
    haha
    ha
    eh...

    Bounties in Cyrodiil? No. That would be silly. Ya goose. :tongue:
  • dem0n1k
    dem0n1k
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    No
    DEPRE5SED wrote: »
    Says the guy who's currently crouched waiting for a someone trying to quest... People camp the quest givers in groups of 5 or more and it's ridiculous.

    It would be a very very patient player to camp town quest givers. Even in high population campaigns the towns are usually empty of players. Personally I can't stand just waiting around in a game.. that seems like the ultimate waste of time. .

    I have no problem at all if ZOS want to make a PVE instance of Cyrodiil for players that do not wish to PVP & want to fully explore & get skyshards or whatever... but please, not a PVP zone with invincible PVE players walking around. The opportunity for players to abuse the invincible status would be huge.

    My friends & I have fully explored Cyrodiil.. even inside the enemy gates. It is totally do-able & all that is required is that you be careful to avoid detection & always be on the lookout for enemy players. Some enemy players that I do encounter (while exploring , not PVPing) in delves & towns can be so careless... attacking mobs in plain sight, standing there reading their map, sitting on their horse, etc... they are asking to be ganked by their own carelessness.
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  • Jusey1
    Jusey1
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    Yes!
    vamp_emily wrote: »
    but no AP should be earned.

    Agreed. As I said with my neutral idea, you won't be able to gain AP nor as much experience as you would if you were part of the PvP aspect.

    I just wanna enjoy the beauty of Cyrodiil without needing to sneak around most of the time.
  • Makkir
    Makkir
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    No
    OP next DLC you will be able to take a magic rainbow up to mystical land know as Care-A-Lot so you can adventure safely with Smiley, Lucky, and Happy Bear.


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  • starkerealm
    starkerealm
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    No
    What's wrong with a PVE only campaign?

    Like I said a lot earlier in the thread, Cyrodiil just isn't designed for it. If you take PvP out of it, the entire zone would feel dull and repetitive.

    Like any normal zone? People that claim this campaign as their "home" do not get any scroll bonuses, since the world is static. However, it gives people the ability to explore and quest in freedom. There are shards, dungeons, and other baddies that need conquering for achievements and all that stuff.

    Most zones don't literally include "kill five goblins" quests as their main PvE content.

    Oh no! Save the goblinses!

    I mean, literal, "kill five goblins" quests. As opposed to, "you come to a village and it's being besieged by goblins, so here are all these different things to do around town to help deal with them."

    The PvE structure in Cyrodiil would be dull as hell without PvP.

    Think about it. There are five towns, each town has 10 unique quests. Most of these are dispensed by two quest givers in chains of five (though some towns offload one or two onto other characters.) So you come to town, meet the two quest givers get one randomly selected quest from them, which will always be a single, simple, goal. Like clearing out a delve, or snuffing X specific enemies. Then you come back, turn it in, and pick up the next one. From a PvP perspective, this will keep you in town longer, and give other factions a better chance to find you. This is the only reason the quests are presented like that.

    The other kind of quest are long range deliver jobs. These will be a non-repeatable pickup on one side of the map, which requires you to... just run there and talk to someone. Unless your faction has complete control of Cyrodiil, these will drag you into enemy territory to complete.

    Again, all the PvE in Cyrodiil is designed to get you into situations where small scale PvP is likely to occur. That's the design. Take that out, and you've got dull MMO quests from 2003, with prettier graphics. Leave the PvP in, and it's a nice change of pace from the normal content in the game.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    No
    If you can't handle the heat, get out of cyrodiil.

    There are plenty of boring, one dimensional quests in the strictly PvE zones for you. If you come to Cyrodiil, come prepared to fight.
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