thelordoffelines wrote: »Like we havent had this discussion before. Anyway, you as a single citizen are not entitled to make treaties with the other factions.
leepalmer95 wrote: »Having the nerve to attack players in a pvp zone?
There is 1 zone for pvp, can't believe you pve players are actually complaining about it, it's not like you have a entire pve game to do.
Go find an empty campaign and 'explore'
I liked how Archeage did the "neutral" towns. Loaded them with guards who could do tremendous damage to anyone who instigated a fight.
It was a fun balance between PvE and PvP. Very satisfying to see a ganker get smeared by a guard, and I am sure the gankers appreciate the challenge of trying to kill others while avoiding the guards.
I really love gathering skyshards in Cyrodiil. The added thrill of a possible ganking makes it so much more enjoyable to me. I really think some players over-state the issue of being ganked whilst doing delves & towns in Cyrodiil. Sure, it happens, especially if you are careless... but it's not very common in my experience. Yesterday my new lvl10 nightblade got about 60% of the skyshards on the map & I only saw 2 enemy players. (BWB campaign, NA PC megaserver) I just gave all keeps & resources a wide berth while on my horse & the majority of players are avoided.
Says the guy who's currently crouched waiting for a someone trying to quest... People camp the quest givers in groups of 5 or more and it's ridiculous.
Cyrodiil = PvP enabled
Every other zone = no PvP enabled
How is that hard to understand?
I can't speak for some people but at least for myself... I can safely say that I want to freely explore Cyrodiil for the fun of it. It's hard to admire the beauty of Cyrodiil when you are constantly watching your back... This is why I play Elder Scrolls games in the first place is to explore them and it's hard to do so in Cyrodiil due to enemy players always having a nerve to attack players first-hand, even completely ignoring NPCs whom are attacking them. And I really want to see how Zenmiax did Cyrodiil and compared it to Bethesda's Cyrodiil in Oblivion.
Not for the entire town. As @RAGUNAnoOne said, there are already plans to add PvP objectives to the towns, such as capture the flag and "murderball", so this would directly conflict with that. However, I could see it being plausible for certain locations within the town; for example, as a bubble around a quest-giver, or in those interiors that some quest-givers are found in (like in Bruma).
Spacemonkey wrote: »I want PVP in towns to stay. However I do understand EXACTLY where this is coming from.
Questing does not fit well at ALL with PvP
I would LOVE, if the guards in TOWNS were neutral. And that attacking in towns gave you a bounty and sets the guards on you just like in PvE zones, until you LEAVE the town (then bounty resets to 0 or at least starts to go down). Also, if you die in a town with no bounty ffs make respawn IN TOWN.
What this would do is still enable ganking in towns for those who want.
Give a tiny bit more security to those just wanting to quest.
Make it easier for people simply wanting to protect others in towns. (Guard service guilds etc....)
Give more challenge to PvPers IN towns but also way more incentive as more PvErs will attempt to quest now that it is no longer complete @)#(%*%)# (and mostly that they dont have to spend 15 mins getting back to their quest)
This ups the incentive to bring more people into the mostly dead towns - by a lot.
And I do not really see any disadvantage to PvPers, in fact they'll just have more people to kill (at the cost of making it maybe more dangerous for you, but then if that's a problem - you probably shouldnt be ganking - and if you are jumping someone when they are in the middle of listening to a npc - you're kind of a prick to start off with so meh).
joleda4ub17_ESO wrote: »What's wrong with a PVE only campaign?
joleda4ub17_ESO wrote: »What's wrong with a PVE only campaign?
FilteredRiddle wrote: »I think it'd be great if there was a Cyrodiil campaign that was PvE only, with duel invites.It'd allow for cross-alliance guild events, RP events, etc.
- Stagnant map control
- Random events shake things up occasionally
- No AP or AP purchases
- Active justice system
- 'Kill on Sight' guard mode, for guards of other alliances
- Guards maintain Cyrodiil health levels (i.e. they're kill-able)
RAGUNAnoOne wrote: »There are actually guilds like this @Spacemonkey ? I have heard of cross faction guilds to gank questers but never this.
Spacemonkey wrote: »RAGUNAnoOne wrote: »There are actually guilds like this @Spacemonkey ? I have heard of cross faction guilds to gank questers but never this.
@RAGUNAnoOne there could be. Better than ganking or trading guilds imo. They'd also be a lot better to promote pro-alliance behavior. i.e. If you have a kick-ass DC protection guild that goes out there and takes hold of a town to allow their alliance to quest there, it no longer takes a group of 20 - just 2-3 is more than enough - it no longer detracts from the bigger picture of the alliance war - ESPECIALLY since they no longer have to travel back to the city, as long as they only attack people with bounties. Anyway, its just an idea. Not going to flesh it out all that much because there's no point unless something in this direction is implemented. But I would prefer this a lot more to the way the cities sit at the moment - and than having a PvE map of Cyrodiil
Cyrodiil = PvP enabled
Every other zone = no PvP enabled
How is that hard to understand?
I can't speak for some people but at least for myself... I can safely say that I want to freely explore Cyrodiil for the fun of it. It's hard to admire the beauty of Cyrodiil when you are constantly watching your back... This is why I play Elder Scrolls games in the first place is to explore them and it's hard to do so in Cyrodiil due to enemy players always having a nerve to attack players first-hand, even completely ignoring NPCs whom are attacking them. And I really want to see how Zenmiax did Cyrodiil and compared it to Bethesda's Cyrodiil in Oblivion.
Yeah, that's what I meant by "interiors that some quest-givers are found in". "Quest buildings" is definitely a better way to say itRAGUNAnoOne wrote: »And in the quest buildings, NB city in those placesNot for the entire town. As @RAGUNAnoOne said, there are already plans to add PvP objectives to the towns, such as capture the flag and "murderball", so this would directly conflict with that. However, I could see it being plausible for certain locations within the town; for example, as a bubble around a quest-giver, or in those interiors that some quest-givers are found in (like in Bruma).
starkerealm wrote: »joleda4ub17_ESO wrote: »What's wrong with a PVE only campaign?
Like I said a lot earlier in the thread, Cyrodiil just isn't designed for it. If you take PvP out of it, the entire zone would feel dull and repetitive.
joleda4ub17_ESO wrote: »starkerealm wrote: »joleda4ub17_ESO wrote: »What's wrong with a PVE only campaign?
Like I said a lot earlier in the thread, Cyrodiil just isn't designed for it. If you take PvP out of it, the entire zone would feel dull and repetitive.
Like any normal zone? People that claim this campaign as their "home" do not get any scroll bonuses, since the world is static. However, it gives people the ability to explore and quest in freedom. There are shards, dungeons, and other baddies that need conquering for achievements and all that stuff.
starkerealm wrote: »joleda4ub17_ESO wrote: »starkerealm wrote: »joleda4ub17_ESO wrote: »What's wrong with a PVE only campaign?
Like I said a lot earlier in the thread, Cyrodiil just isn't designed for it. If you take PvP out of it, the entire zone would feel dull and repetitive.
Like any normal zone? People that claim this campaign as their "home" do not get any scroll bonuses, since the world is static. However, it gives people the ability to explore and quest in freedom. There are shards, dungeons, and other baddies that need conquering for achievements and all that stuff.
Most zones don't literally include "kill five goblins" quests as their main PvE content.
Thevampirenight wrote: »They can even put in a pve pvp murder system if you kill someone in a pve area you get a cyridill bounty, this only applies if they did nothing to harm you in any way, it would make pve and pvp more intresting, having a bounty in cyridill would be intresting and force players to be carefull, who they attack like if your in a cave, you kill someone that did not attack you bounty for you for killing in neutral areas. Or something of the sort.thelordoffelines wrote: »Like we havent had this discussion before. Anyway, you as a single citizen are not entitled to make treaties with the other factions.
Says the guy who's currently crouched waiting for a someone trying to quest... People camp the quest givers in groups of 5 or more and it's ridiculous.
vamp_emily wrote: »but no AP should be earned.
joleda4ub17_ESO wrote: »starkerealm wrote: »joleda4ub17_ESO wrote: »starkerealm wrote: »joleda4ub17_ESO wrote: »What's wrong with a PVE only campaign?
Like I said a lot earlier in the thread, Cyrodiil just isn't designed for it. If you take PvP out of it, the entire zone would feel dull and repetitive.
Like any normal zone? People that claim this campaign as their "home" do not get any scroll bonuses, since the world is static. However, it gives people the ability to explore and quest in freedom. There are shards, dungeons, and other baddies that need conquering for achievements and all that stuff.
Most zones don't literally include "kill five goblins" quests as their main PvE content.
Oh no! Save the goblinses!