lolo_01b16_ESO wrote: »All attacks that hit within 0.5 sec get the stealth bonus. This is more often used by stamina builds (especially nb or dk gankers), but magicka nbs can also benefit from it.
Forestd16b14_ESO wrote: »Well knowing ZOS they'll say "working as intended". Translation "we don't care were just gonna nerf DKs and Templars more".
DannyLV702 wrote: »The ring is not supposed to move, otherwise it'd make the invisibility useless. Same with Engine Guardian.
driosketch wrote: »DannyLV702 wrote: »The ring is not supposed to move, otherwise it'd make the invisibility useless. Same with Engine Guardian.
Running will cancel cloak. If anything, you shouldn't be able to cloak with Prox Det active in the first place.
driosketch wrote: »DannyLV702 wrote: »The ring is not supposed to move, otherwise it'd make the invisibility useless. Same with Engine Guardian.
Running will cancel cloak. If anything, you shouldn't be able to cloak with Prox Det active in the first place.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »I think prox det and its morphs shouldn't receive any stealth bonuses infact it should make you visible while you're using the det that makes you the center of it (not sure if its inevitable or proximity). When you get hit for a 9k prox det from a MagNB we've got a problem especially since they just spam ambush or surprise attack after it hits.
I'm also not a far of that swallow soul or whatever the ability that is an AoE HP leech as they nerf'd DKs inhale ability because it provided too much survivability supposedly so how is it fair for that ability to remain un-touched I have no clue.
MaxwellCrystal wrote: »I think prox det and its morphs shouldn't receive any stealth bonuses infact it should make you visible while you're using the det that makes you the center of it (not sure if its inevitable or proximity). When you get hit for a 9k prox det from a MagNB we've got a problem especially since they just spam ambush or surprise attack after it hits.
I'm also not a far of that swallow soul or whatever the ability that is an AoE HP leech as they nerf'd DKs inhale ability because it provided too much survivability supposedly so how is it fair for that ability to remain un-touched I have no clue.
driosketch wrote: »DannyLV702 wrote: »The ring is not supposed to move, otherwise it'd make the invisibility useless. Same with Engine Guardian.
Running will cancel cloak. If anything, you shouldn't be able to cloak with Prox Det active in the first place.
I don't think you shouldn't be able to cloak at all. I do think that the ring along with the engine guardian sphere should move while a player is cloaked. Those are most definitely changes I could agree with as someone who plays both mag and stam nightblade. No reason the sphere at the very least shouldn't give away the location
driosketch wrote: »DannyLV702 wrote: »The ring is not supposed to move, otherwise it'd make the invisibility useless. Same with Engine Guardian.
Running will cancel cloak. If anything, you shouldn't be able to cloak with Prox Det active in the first place.
What would you suggest magblades do to stay competitive in this crap fest of a current meta then?I suppose it's moot anyway. If they'e going to change how detonation works in the next update both magblades and Sorcs will lose it for single target DPS.
driosketch wrote: »driosketch wrote: »DannyLV702 wrote: »The ring is not supposed to move, otherwise it'd make the invisibility useless. Same with Engine Guardian.
Running will cancel cloak. If anything, you shouldn't be able to cloak with Prox Det active in the first place.
I don't think you shouldn't be able to cloak at all. I do think that the ring along with the engine guardian sphere should move while a player is cloaked. Those are most definitely changes I could agree with as someone who plays both mag and stam nightblade. No reason the sphere at the very least shouldn't give away the location
If the ring gives your position away anyways, it wouldn't really make much difference. The sphere at least can be engaged separately.driosketch wrote: »DannyLV702 wrote: »The ring is not supposed to move, otherwise it'd make the invisibility useless. Same with Engine Guardian.
Running will cancel cloak. If anything, you shouldn't be able to cloak with Prox Det active in the first place.
What would you suggest magblades do to stay competitive in this crap fest of a current meta then?I suppose it's moot anyway. If they'e going to change how detonation works in the next update both magblades and Sorcs will lose it for single target DPS.
As a templar, I should feel bad for you? That doesn't excuse a zerg buster being used in this way. Mag Det takes a fair amount of AP to unlock as well, so unless you already had the ranks, your build needed to be viable well before you unlock it.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
CrowsDescend wrote: »Yep, more proof of NB advantages
MaxwellCrystal wrote: »@revonine I don't know about that even if they do not receive the stealth bonus (thought they did) it does infact hit like a truck against single targets (which isn't intended, it's suppose to be a anti group ability). I've been hit 5k+ back to back with a max hit of 12k from a regular player. That person wasn't a sorc but a NB, sorcs on the other hand hit for 5k-8k as far as I remember. Don't get me started when you stack fear along with prox det too......
TheBonesXXX wrote: »Lack of burst is lacking, buff the damage to Magicka NB, prox det really is necessary.