CaptainObvious wrote: »So, one of the mechanisms that another popular MMO used to garner player attention was to have the taunt debuff your tauntee's attack power against everyone but the taunter.
Thus to gain back full attack power, they needed to focus on the taunter or fight at a disadvantage.
Just a thought.
Otherwise, could use depth of field and focus. Taunter is in focus while the other targets have a diffused focus.
CaptainObvious wrote: »So, one of the mechanisms that another popular MMO used to garner player attention was to have the taunt debuff your tauntee's attack power against everyone but the taunter.
Thus to gain back full attack power, they needed to focus on the taunter or fight at a disadvantage.
Just a thought.
Otherwise, could use depth of field and focus. Taunter is in focus while the other targets have a diffused focus.
CaptainObvious wrote: »So, one of the mechanisms that another popular MMO used to garner player attention was to have the taunt debuff your tauntee's attack power against everyone but the taunter.
Thus to gain back full attack power, they needed to focus on the taunter or fight at a disadvantage.
Just a thought.
Otherwise, could use depth of field and focus. Taunter is in focus while the other targets have a diffused focus.
Hiero_Glyph wrote: »CaptainObvious wrote: »So, one of the mechanisms that another popular MMO used to garner player attention was to have the taunt debuff your tauntee's attack power against everyone but the taunter.
Thus to gain back full attack power, they needed to focus on the taunter or fight at a disadvantage.
Just a thought.
Otherwise, could use depth of field and focus. Taunter is in focus while the other targets have a diffused focus.
So you want to buff ball groups and zergs?
Oreyn_Bearclaw wrote: »CaptainObvious wrote: »So, one of the mechanisms that another popular MMO used to garner player attention was to have the taunt debuff your tauntee's attack power against everyone but the taunter.
Thus to gain back full attack power, they needed to focus on the taunter or fight at a disadvantage.
Just a thought.
Otherwise, could use depth of field and focus. Taunter is in focus while the other targets have a diffused focus.
That is also a neat Idea. I just feel like the problem with tanks is they cant hold threat. If I see a "tank" on the battlefield, I generally simply ignore them until they are the last one standing.
CaptainObvious wrote: »So, one of the mechanisms that another popular MMO used to garner player attention was to have the taunt debuff your tauntee's attack power against everyone but the taunter.
Thus to gain back full attack power, they needed to focus on the taunter or fight at a disadvantage.
Just a thought.
Otherwise, could use depth of field and focus. Taunter is in focus while the other targets have a diffused focus.
A tank's best way to get player aggro is to be an annoying ***. Be that guy who says he can 1v1 the emp. If you're a sorc tank then encase is your friend, which is good because in the process of spamming it you'll lose all your other friends. If you're a DK toss out those dark talons like there's nothing else you've ever wanted to do with your life. If you're a night blade, you must learn to master the art of spambush and lotus spam. Lotus spam preferably, that snare's a ***. Get soul tether too, for that annoying area CC. If you're a Templar, just do what feels right and spam jabs forever.
Oh, and no matter what class you are, go up to everyone in sight and just hammer that reverberating bash button. Doesn't even matter if they have CC immunity, just keep on pressing that button in between your jabs, encase, talons or ambush spam. You'll have both opposing factions making truces to do nothing but kill you for hours in no time, I swear.
Taunt already exists. After a large fight, go teabag everyone. I guarantee you the next time you see that crowd, you'll have all of their attention.