ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
Nothing is "confirmed".@enodoc thanks for that, it helps to understand a little @ZOS_RichLambert to clarify it is confirmed that only compensation for the highest level character will occur?
Personally I don't think there should be any conversion/compensation at all. We already had that when CPs were first introduced (5 CPs per VR, or 1 CP per 200k XP), so why do we need it again? That's basically getting twice the CP reward for content that's already been done.@enodoc thanks for that, it helps to understand a little @ZOS_RichLambert to clarify it is confirmed that only compensation for the highest level character will occur? or can we expect a lesser benefit from our other VR toons? I would be really nice if we just got say 2.5 cp for each VR level on highest toon and maybe 1.5 per VR level on our other toons.
So a Person with
5x vr16 would get 40+24+24+24+24 or 136 total cp from the conversion. Of course they would still be limited by the CP cap if they went over the cap they would just get credit towards when the cap is raised. On another note, any news on when the cp cap might be raised?
Cadwell's isn't going anywhere. The rumour is that some of the access restrictions will be lifted though.xoduspaladin wrote: »Good to see what they're going for at least. Wonder where this will leave things like Codwell's Silver and Gold? I would like to see that go away personally, but I could see them leaving that in for various reasons. I still don't really see too much of a benefit though as it stand.
xoduspaladin wrote: »Good to see what they're going for at least. Wonder where this will leave things like Codwell's Silver and Gold? I would like to see that go away personally, but I could see them leaving that in for various reasons. I still don't really see too much of a benefit though as it stand. Instead of grinding for VR levels we're now grinding for CP, it just seems to me that its pretty much the same thing, unless the grind for CP will be quicker somehow and you can equip gear and weapons that required said CP faster. I guess I'll just take the wait and see approach. No use speculating until they actually come up with the confirm system...