Gothlander wrote: »I'm not. I purchased the google cardboard thing just to see what all the buzz was about with virtual reality and I was dissapointed. It's the same thing as that 80s toy 'View Master'. I didn't feel I was inside the game, just felt like a giant screen was on my face. I think that is how Oculus Rift is going to be.
Gothlander wrote: »I'm not. I purchased the google cardboard thing just to see what all the buzz was about with virtual reality and I was dissapointed. It's the same thing as that 80s toy 'View Master'. I didn't feel I was inside the game, just felt like a giant screen was on my face. I think that is how Oculus Rift is going to be.
WalkingLegacy wrote: »no I don't play ESO or any MMO on my console
Lolno.Gothlander wrote: »I'm not. I purchased the google cardboard thing just to see what all the buzz was about with virtual reality and I was dissapointed. It's the same thing as that 80s toy 'View Master'. I didn't feel I was inside the game, just felt like a giant screen was on my face. I think that is how Oculus Rift is going to be.
Gothlander wrote: »I'm not. I purchased the google cardboard thing just to see what all the buzz was about with virtual reality and I was dissapointed. It's the same thing as that 80s toy 'View Master'. I didn't feel I was inside the game, just felt like a giant screen was on my face. I think that is how Oculus Rift is going to be.

I tried playing ESO with my nVidia 3D setup and while the geometry looks good, the shadows are rendered as post process *after* the world to screen space transformation, meaning they do not exist in 3D but are flat and out of place and even worse they tend to flicker horribly.
I tried playing ESO with my nVidia 3D setup and while the geometry looks good, the shadows are rendered as post process *after* the world to screen space transformation, meaning they do not exist in 3D but are flat and out of place and even worse they tend to flicker horribly.
Plus, the UI is also rendered flat making it appear too close to your eyes. Same goes for the crosshair and in-game icons like quest markers.
PS: All ZOS would really have to do is to render everything in actual 3D space before the transform and the game would look amazing in 3D!