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After playing Fallout 4...

  • Gidorick
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    Thanks for your thoughts @UltimaJoe777

    Wildstar allows public sitting on chairs, so ESO being an MMO doesn't exactly excuse world-interaction. I thiiiiink there are others too... but I'm not 100% sure.

    My rested bonus concept isn't for an XP boost... check out the link I provided for more!

    I agree most... erm.. all of this is very unlikely. :disappointed:


    Edited by Gidorick on December 16, 2015 9:46PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
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    Cuyler wrote: »
    Gidorick wrote: »
    .. Is there even a level cap in Fallout 4? I haven't heard of one. :confused:
    No, but there is a hard cap of lvl 65,535 where leveling past that with cause the game to crash.

    lol. I doubt anyone will ever get to that cap legitimately.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
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    Defilted wrote: »
    Gidorick wrote: »
    Defilted wrote: »
    What about instead of player housing like we think of it today. Expand on the pocket oblivion comment made in this thread and allow us to access our own plane from anywhere we are not in combat in PVE zones or none combat PVP areas through an oblivion portal.

    So take the Diablo town portal idea and make that a quick portal to your plane of oblivion that is really just a small area you can design to match your style. We could then exit our zone back to the nearest Wayshrine.

    You could have a quest with a little story to understand why we get this power and then go nuts with the design and resource farming for the different features.

    heh. I've said this so much I feel like I need to make a macro. :lol:

    I would be fine with this being an aspect of housing, but not if it was all we had. hunkering down in an oblivion plain sounds... dangerous. :neutral:

    you could have a Guild zone and a personal zone. Allow others to zone to your house if you want o giver permission. Click on the TP and choose from the list of pockets you can zone too. Just think this would be a really cool feature and really allow people to get creative when they are not limited to an actual house.

    Instanced plots of land is the eventual hope @Defilted .The oblivion vs. non-oblivion is mostly window dressing. Being in an oblivion realm could allow for things like... changing sky-boxes at will, which would be cool.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Defilted
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    @Gidorick
    I was thinking that as well. Instead of a boring ceiling , you could have stars or some sort of other views you would only see in oblivion.
    Or a ceiling that just changes as you are in there to different things at random if you so choose.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Elebeth
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    @Gidorick

    That masterfully disguised self advertising! :D jk

    Regarding the debate;
    I'd like to point put that, as mentioned, one is a single player game and the other is a MMO; now the two can mix together and "borrow" some elements of each other but I'm afraid that if done "sudden" or improper it might "dilute" the gameplay and land as a game that is jack-of-all-trades but master of none instead of master-of-all.

    So I recommend baby-steps and reevaluation of what we "want" and what we "need" in this MMO.

    Carry on... :p


    EDIT: I've just seen some of your comments and, you do self advertise a lot... like, a lot... xD
    Edited by Elebeth on December 16, 2015 10:26PM
    "I don't recall using teleportation, and yet there I was. Alone. Naked." Morrowind
  • TheShadowScout
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    Gidorick wrote: »
    Inventory "Cap"
    ESO made it the simple way, some single-player games make it the more immersive way with inventory encumbrance. They could of course allow "overloading" by 10, 20% of capacity for super-slow movement and combat reduction... but its not that big a deal...
    Gidorick wrote: »
    Companions
    I am not such a big friend of companions in MMOs - sure, in solo games they are great, but I always think in MMO your "companions" are supposed to be the other players... and as such I like that ESO doesn't -require- me to always have some companion in tow (If I want that, I can play pet-master sorc)
    Gidorick wrote: »
    A Functional World
    Oh, yes! Yes! YES!
    Those and more, I'd love more world interaction, be it sittable chairs, putting stuff in containers, sleepable beds, fireplaces where you can actually start your own fire, ladders, ropes and cliff faces that can actually be climbed, torches you can light on your own, whatever... merely having crafting stations to "interact" (sort of) with just isn't really enough...
    (And while we're talking Fallout... I would also love to have, uhm, "places to relieve oneself" as part of the sceery, from nord outhouses to fancy altmer water toilets, from imperial public lavatories to bosmer... okay, bosmer probably just go behind the next bush, but still... ;) Oh, and occasional places to wash that aren't the next stream... from simple wooden bathtubs to "roman style" pools in imperial-influenced lands...)
    Gidorick wrote: »
    Underwater Exploration
    Definitely something that would improve the game! Be it diving for that treasure chest in the lake (and hoping you'll get it pen before your air runs out) or exploring a sunken wreck off the coast, underwater stuff youd be neat! Especially if we had better and more immersive swimming... like, if the attire figured into the swimming effects (as in, swim faster in your undergarments, sink like a stone in full plate...)
    I don't need underwater combat - it might be added, or not (sometimes it does indeed feel wierd when crocs aggro and you can just jump into the water and swim away from 'em...), but even if its added it shouldn't be that big a thing...
    Gidorick wrote: »
    Blood and Gore
    Also something I'd really love in my games, that the combat doesn't go all cartoony but more to the gritty side... bring on the blood and guts, and if it was some extra DLC, then only those who wanted it would have it, and pay extra too... I'd be fine with that!
    Gidorick wrote: »
    Rested Bonus
    Enlightment is a good start. But yeah, there could be better... logging out in an inn location for rested bonus would be neat, whatever shape that bonus might take...
    Gidorick wrote: »
    Spooky Environments
    Definitely! Places where one would actually -need- a torch... which could be dome like a costume... hold torch while walking, drop torch (= unequip and loose "burning torch" costume) if combat begins... (much like the lightless oubilette in effect), re-quip torch from stack of "torch" items, which automatically turns it into "burning torch" costume...
    And then more light sources, oil lamps, lanterns, glowing stones, phials containing the light of a star or something, whatever...
    Gidorick wrote: »
    HOUSING!!!
    That I expect will come, in time.
    Gidorick wrote: »
    CHIILDRN!!!
    A glaring omission which indeed would make ESO feel a lot more alive. They should be added to the cities, and for some quests of the "rescue my kid" type. That one time in Koeglins Village it was okay to have the "kid" turn out to be a grown man who remarks his mom still treats him like a little boy... that one time. But when you later have -another- son who is fully grown, yet incapable of finding his way home withouit a player to take their hand, it kinda gets a bit immersion-damaging... at the very least some should be "teenager" in appereance (which would be a decent idea, one "kid" body mesh, and one "teen" shape to diversify the NPC populace...)

    Auto-dodging every attack and wailing for the guard would be the way to handle players trying for "childkiller" achievement, slapping a hefty bounty on top of it for the mere attempt

    BtW, while talking non-standard-shaped NPCs like kids... what I am also missing are the "fat friar" types. Be it priest, inkeepers, whatever... I can see why heroic characters like ours that sprint and jump all day long won't go beyond a bit of a "stocky" build, but every now and then I recall other games where an occasional "extra-wide" character made for a good backdrop (Anyone remember Gizmo from the first Fallout? Like him...)
    Edited by TheShadowScout on December 16, 2015 10:47PM
  • Necrelios
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    I'm all for the NPC followers concept, I think there is a lot of potential there but it would need to be implemented in a way that does not effect overall game performance. Too many NPC's and players on screen is an obstacle to performance so they would need to use the Quest system so your follower is only rendered visible and audible for you.

    Since other players would not be on this "Quest" phase they would not have to render your follower or hear them so there wouldn't be a hit to performance or any "standing in the door ways" issues like we had back in beta with pets when NPC collision was added. Those were some dark times :D
    Edited by Necrelios on December 16, 2015 11:01PM
    Terms & Conditions ["We revoke permission to fictional legal constructs or private/public persons for selling of any private data, censorship, surveillance, personage or conversion as a trespass of law. We prohibit the practice of "procedural law" or corporate statues in place of divine law."]
  • Gidorick
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    Lol @Elebeth I never miss an opportunity to peddle my ideas! They may be nutter ideas like @dday3six and ZOS may look at them and scoff but in games like this it's important to keep players coming back for more. I post concepts that would keep me logging into ESO and would keep me in ESO longer when I do log in.

    I think ESO is currently in a situation where they have tried to meet the MMO and TES communities in the middle but they just ended up short changing both. No battle numbers, no text chat on console, group finder seems to be junk, cyrodiil seems to get worse by the day, RNG that's hell bent on keeping you playing again and again.... and the stuff I post about. :lol:

    I believe in these concepts and I post them (and link them)because I genuinely feel they would make ESO a better experience, a stronger game and a more successful MMO... but I'm just a loon on the forum. Right? :wink:
    Edited by Gidorick on December 16, 2015 11:02PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • dodgehopper_ESO
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    Sadly, I just don't have time to play Fallout 4 yet. I barely have the time to get a few hours in per week on ESO right now. That being said I do plan to pick up the game, and if I find I have some time this Christmas to do so, I will. That being said there is so much that has piled up in ESO that I want to do I really don't know if I will.

    I agree with you on every topic you mentioned, in spirit if not implementation. I don't want more inventory space, but I definitely want MUCH MORE Bank space. If anything I would rather inventory be significantly smaller than the bank.

    I'd like to see them really build the crafting system more strongly, particularly with respect to Alchemy. I'd love to see 'breathe underwater' enchantments, potions, and spells. That way the non-argonians can explore underwater, at a cost, just like they have always done in Tamriel. I'd like us to have the room in the bank to actually fit the 1000 materials involved in Alchemy in Tamriel. I've said this before and I'll say it again, where's my Scathecrew, Mucksponge, Void salts, Frost Salts, Fire Salts, Icewraith teeth, Giants toe, Gleamblossom, Saltrice, and so on. I don't think I can play a standalone TES game without being an alchemist, its the best part of it. I feel like the provisioning system is ironically far more interesting in ESO than Alchemy, and I really find that to be a shame. Don't get me wrong I love the fact that they made provisioning better in ESO, but I hate to see that happen at the cost of Alchemy. I'd love to see us have the opportunity to use spell scrolls as well (perhaps on the potion cooldown). I can foresee them requiring special alchemical materials used in crafting the inks that make the scrolls.

    In regards to Housing I would love it. Personally, I want the option to build in Oblivion or on Nirn. Instancing is fine I realize that the way this MMO is designed they couldn't have a complete sandbox experience here, unless they make new sandbox based maps that players can travel to in the world. I definitely think it is -possible- for them to do this, the question is really whether it is financially reasonable for them to do this. If they could make the game a little more like standalone TES games and SWG combined together, it would be absolutely amazing.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Gidorick
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    Ill admit @TheShadowScout my desire for companions is mostly fueled by my desire to complete group dungeons by myself. The way I play isn't really conducive to group play. Ill often hunker down in a corner of dungeon because there are real world things that demand my attention that is way higher on my priority list than a game, so at any given moment I may be away for 5 or 10 minutes... I get auto logout often. Lol

    Oh, and the inventory? I just hate hitting that ceiling. I would much prefer mechanic that would just slow me down. I actually even dislike the mechanic in Bethesda games where you're just suddenly a lot slower. It should be more incremental like in my suggestion. And since ZOS would make money hand over first off of a mechanic like this, it seems like a no-brainer...

    I LOVE your idea of the jolly fat man type! There are some wonderful characters in ESO but they're all kind of inside the story and questing. Having some characters to flesh out the personalities of the various cities would be awesome.

    You and I are on the exact same page when it comes to kids. They dodge your attack, run away, and you get a bounty. Seems like a simple solution.

    Great thoughts! Thanks for sharing. :smile:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
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    Necrelios wrote: »
    I'm all for the NPC followers concept, I think there is a lot of potential there but it would need to be implemented in a way that does not effect overall game performance. Too many NPC's and players on screen is an obstacle to performance so they would need to use the Quest system so your follower is only rendered visible and audible for you.

    Since other players would not be on this "Quest" phase they would not have to render your follower or hear them so there wouldn't be a hit to performance or any "standing in the door ways" issues like we had back in beta with pets when NPC collision was added. Those were some dark times :D

    I liked how in fallout 4 you could be like "meet me there" to your companions. I could see the argument that companions shouldn't be following players around in the overworld but only join the player for a dungeon or for a specific quest. That may be a great way to implement this mechanic. You pay for the companion to go with you on one quest or one dungeon. No timer, no farting around town with a couple of followers in tow. Hmm... good input @Necrelios . Thanks!

    NPC collision is totally something I'd love to see return but totally get why it won't. :lol:
    Edited by Gidorick on December 16, 2015 11:39PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • MrDerrikk
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    Like most of the other Bethesda games that have incorporated followers, FO4 followers become more of a hindrance, the more you play the game. Nudging you out of the way just as you're about to pull the trigger, standing in doorways, their progression chat automatically making you turn to face them, even during combat, standing in doorways, constantly breaking your cover. Oh, did i mention the standing in doorways thing? You'd think it would get improved with each passing game, but it's exactly the same as we seen in previous games - poorly implemented.

    I never use them now and won't use another one again.

    This is why in Skyrim I aimed to upgrade the Fus Ro Da shout to 3 words asap >:)
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • dday3six
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    Gidorick wrote: »
    Ill admit...my desire for companions is mostly fueled by my desire to complete group dungeons by myself. The way I play isn't really conducive to group play. Ill often hunker down in a corner of dungeon because there are real world things that demand my attention that is way higher on my priority list than a game, so at any given moment I may be away for 5 or 10 minutes... I get auto logout often. Lol

    You say you don't want a single player game, yet you want to be able to complete group dungeons solo or with the help of npcs by design? That sounds remarkably like wanting a single player game.

  • Galbrant
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    Yeah I don't get why Bethesda hasn't improved the A.I. in their games. If I'm not crazy I think New Vegas did a better job because you can actually put them further behind you and tell them to be aggressive on hostile or passive. It does bother me they didn't utilize the companion wheel. The temporary companions in ESO quests seem to be acceptable so far. I haven't have them blocking my way like bethesda companions constantly do. Heck in New Vegas they had a simple move back command.... Now I'm annoyed at Fallout 4 team on the companion A.I. =(. They could do better.

    Hmm... I can understand the problem having 3 companions following you in the map can block other players vision. So maybe have the 3 companions of your choice show up inside the delves entrance. Public dungeons and everywhere else just limit to one buddy to keep it from getting overcrowded. Preferably the companion fills the role you are sorely lacking in.
  • Gidorick
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    dday3six wrote: »
    Gidorick wrote: »
    Ill admit...my desire for companions is mostly fueled by my desire to complete group dungeons by myself. The way I play isn't really conducive to group play. Ill often hunker down in a corner of dungeon because there are real world things that demand my attention that is way higher on my priority list than a game, so at any given moment I may be away for 5 or 10 minutes... I get auto logout often. Lol

    You say you don't want a single player game, yet you want to be able to complete group dungeons solo or with the help of npcs by design? That sounds remarkably like wanting a single player game.

    Where did I say I didn't want ESO to allow for single player completion? My argument is that none what I'm asking for is specifically indicative of a single player game and out doesn't mean I'm asking ESO to BE a single player game. ESO should be broad and inclusive enough to allow for different types of players to enjoy the content. Other MMOs have companions so companions don't automatically "make" ESO a single player game.

    And what shouldn't I be able to have the option to complete content by myself... how would that effect you in any way if players could do so?

    How about responding to the last response I gave to you @dday3six ?
    Gidorick wrote: »
    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    Gidorick wrote: »
    dday3six wrote: »
    Seems like you want single player game rather than an MMO.

    There's no reason these can't exist within an MMO. In fact, many of these features exist in other MMOs already.

    What exactly about the above list is an indication I want a single player game @dday3six ?

    The majority of the list are all things that enrich the playing experience of a single individual with near absolute control over the game world around them. In other words a single player game. The reason most of them are not feasible is because they would conflict with an environment that other players occupy.

    So enriching the gameplay experience of the players shouldn't be a priority to ZOS and should only be a concern in single player games? I just outright disagree with that statement @dday3six. There is nothing about these suggestions that would alter the game world to the point of being disruptive to other players.

    Perhaps housing but if you read my suggestions in the link in the OP you'll see there are ways to include housing that are not disruptive to other players.

    You kind of remind me of the people who were all for the segregation of peanut butter and chocolate... and all I want is Reese's. :wink:

    "YOU GOT YOUR SINGLE PLAYER IN MY MMO!"
    "YOU GOT YOUR MMO IN MY SINGLE PLAYER!"
    :lol:

    I guess you're just going to overlook the "...single individual with near absolute control over the game world around them..." part and pretend it's interchangable with multiplayers in an MMO.

    Yeah that is pretty standard of you, anytime someone disagrees with your nutter ideas, you deflect. Thankfully ZOS sees through them.

    I passed that over because I thought it wasn't a sound enough comment to address. But I'll bite. :wink:

    How are any of these concepts allowing "near absolute control over the game world around them" ?
    • Inventory cap involves my own inventory...
    • Companions follow me around, not you and have been in other MMOs so not indicative of a single player game.
    • A Functional World involves me interacting with the world and doesn't prevent you from doing do in other areas of the world... and has been in other MMOs so not indicative of a single player game.
    • Underwater Exploration would just be more area to explore... and has been in other MMOs so not indicative of a single player game.
    • Blood and Gore would likely be client side and has been in other MMOs so not indicative of a single player game.
    • Rested Bonus would just impact the individual player and would have absolutely impact on other players.
    • Spooky Environments are just atmospheric enhancements so I don't see how that is in any way controlling the game world around them
    • Housing can be instanced and has been in other MMOs so not indicative of a single player game.
    • Children would just be more NPCs have been in other MMOs so not indicative of a single player game.

    I see no absolute control or anything that would "conflict with an environment that other players occupy"... where do you see it @dday3six ?

    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • dday3six
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    Gidorick wrote: »
    Where did I say I didn't want ESO to allow for single player completion? My argument is that none what I'm asking for is specifically indicative of a single player game and out doesn't mean I'm asking ESO to BE a single player game. ESO should be broad and inclusive enough to allow for different types of players to enjoy the content. Other MMOs have companions so companions don't automatically "make" ESO a single player game.

    And what shouldn't I be able to have the option to complete content by myself... how would that effect you in any way if players could do so?

    How about responding to the last response I gave to you...

    Why bother...your motive's laid bare. You've chosen to play a game that is more demanding than your responsibilities allow you to fully engage. Thus your suggestions ultimately stem from a desire to broaden in game activities that you can do by yourself. Well, that's reality of responsibility, and life in general. We don't always get to do the things we want.
    Edited by dday3six on December 17, 2015 4:12PM
  • Gidorick
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    dday3six wrote: »
    Gidorick wrote: »
    Where did I say I didn't want ESO to allow for single player completion? My argument is that none what I'm asking for is specifically indicative of a single player game and out doesn't mean I'm asking ESO to BE a single player game. ESO should be broad and inclusive enough to allow for different types of players to enjoy the content. Other MMOs have companions so companions don't automatically "make" ESO a single player game.

    And what shouldn't I be able to have the option to complete content by myself... how would that effect you in any way if players could do so?

    How about responding to the last response I gave to you...

    Why bother...your motive's laid bare. You've chosen to play a game that is more demanding than your responsibilities allow you to fully engage. Thus your suggestions ultimately stem from a desire to broaden in game activities that you can do by yourself. Well, that's reality of responsibility, and life in general. We don't always get to do the things we want.

    You're clearly being dismissive because you know you have no actual response. I see no problem with asking that ZOS make ESO more accessible to players of all kinds. Especially when that accessibility is inspired by products of ZOS' sister developer, Bethesda.

    I guess just misunderstood that ESO is a game, which are usually played for fun and enjoyment and not about being a burden on its players. Hmm... is this the case @ZOS_RichLambert ? Is ESO designed to be so demanding on our time that it's intentionally alienating customers?

    This is more a rhetorical question to Rich and I'm not expecting a response. I just want to make sure he sees this.

    @dday3six , you may be right. Considering design decisions made with the maelstrom arena. If this is truly the case, it's disappointing that ZOS would make a game for a specific customer base (TES fans) and would then deliberately proceed with design decisions that make that game inaccessible to that very costumer base.

    Hmm... thanks for your input and perspective dday3six. Even though you pretty much trolled me from the get go. You never offeref no actual criticism of the concepts and only seemed to be trying to belittle me, but you've given me a bit to think about.
    Edited by Gidorick on December 17, 2015 7:34PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
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    Galbrant wrote: »
    Hmm... I can understand the problem having 3 companions following you in the map can block other players vision. So maybe have the 3 companions of your choice show up inside the delves entrance. Public dungeons and everywhere else just limit to one buddy to keep it from getting overcrowded. Preferably the companion fills the role you are sorely lacking in.

    I agree @Galbrant. While I would personally prefer companions to follow you like pets do, I could totally get behind a "I need you to help me with X-Y-Z... meet me there." way of handling things. That design would actually solve quite a few problems with the companions concept. I think I need to add it to my original post about NPC companions.

    Thanks for this input @galbrant & @Necrelios .
    Edited by Gidorick on December 17, 2015 8:05PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • terrordactyl1971
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    I'm loving Fallout 4 so far, the world and characters are so much more vibrant than ESO. I also like the perk system that offers alot more variety than the few limited class skills in ESO that get so repetitive once you've reached veteran.

    Maybe I'm just more cut out for single player games. Although I do enjoy a co-op dungeon which ESO does poorly on console as the communication options are so poor
  • Gidorick
    Gidorick
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    Yea @terrordactyl1971 I am definitely more cut-out for single player games... I just don't play well with others. Not that I'm a jackhole or anything... it's mostly my schedule. I play VERY erratically. I might get on one game, play 20 minutes. play another for an hour. Watch an episode of whatever on Netflix... pause any of them to interact with the real world for 10... 20 minute stretches. Sitting down for hours focusing and dedicating on one game for a few hours just doesn't fit who I am... it's not fun to me.

    I have tried though... I just get distracted. :lol:

    Edited by Gidorick on January 7, 2016 4:56AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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