Vampire Tree needs 3 more active abilities to be complete (post your suggestions)

Digielf
Digielf
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Werewolf has a complete skill line but Vampire tree has only 2 actives and the ultimate, it needs 3 more abilities to be complete so here is some suggestions:

1st: Bloot Bolt, this should be the basic ability placed at 1 in the bar, it will work like siphon soul from siphoning abilities of nightblades, damaging the enemy and healing you for around 30% of the damage the ability did. We already have something similar in the vampire tree but that is draining and its used mostly to stun the target, it still heals but in addition with blood bolt it will be a good combination.

2nd: Death Hound's Collar, in Elder Scrolls the vampires have some dead dogs companions with red eyes and spiked collars named ''death hounds'' this ability would be like the summoning abilities of sorcerers, it would let you have a death hound guardian near you attacking the enemy for a small amount of damaeeand gaining their aggro sometimes, it will help a lot since Vampires are magicka based and need a guardian sometimes

3rd: Vampiric Grip, because the other Vampire abilties are focused mostly in 1 target apart from the ultimate, this ability will lift nearby enemies in the air choking and damaging them in the meantime until the effect ends


I also hope one day we get to be Vampire Lords, if you have beter suggestions say it
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  • Draxys
    Draxys
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    Meh. I think making the drain skill work a little more like funnel health would be fine. Or like the vamp final boss in whatever that dungeon is.
    Edited by Draxys on November 9, 2015 12:39PM
    2013

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  • Van_0S
    Van_0S
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    Vampire 3 must Skill tree
    • Blood sight: See players when stealth by seeing their heart beat.
    • Vampire Lord: Able to transform and fly similar to Sorc overload ultimate.
    • Mind Control: Control NPC/players/undead for 10 sec
    Edited by Van_0S on November 9, 2015 1:10PM
  • altemriel
    altemriel
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    Vampire tree needs this ability (from Skyrim)

    http://elderscrolls.wikia.com/wiki/Vampire_Lord
  • Draxys
    Draxys
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    Vampire 3 must Skill tree
    • Blood sight: See players when stealth by seeing their heart beat.
    • Vampire Lord: Able to transform and fly similar to Sorc overload ultimate.
    • Mind Control: Control NPC/players/undead for 10 sec

    All of these would be completely overpowered in pvp. And sorcs don't have a flying utlimate
    2013

    rip decibel
  • Jura23
    Jura23
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    Passive ability to be invisible in the mirrors.
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  • JaJaLuka
    JaJaLuka
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    TBH I think given that WWs have to transform and lose the ability to use any other ability makes them having 5 abilities pretty balanced. Vampires have access to their skills and all other skills together. IMO, vamps don't need any other skills.
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  • Hiero_Glyph
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    JaJaLuka wrote: »
    TBH I think given that WWs have to transform and lose the ability to use any other ability makes them having 5 abilities pretty balanced. Vampires have access to their skills and all other skills together. IMO, vamps don't need any other skills.

    Vampire is incredibly weak in the current PvP meta. I don't see any issue in giving them more options. WW is quite strong as they have no weakness when not transformed; this means no Fighter's Guild penalty. When even DKs and Templars avoid Vampirism you know there is a problem.
  • Chims
    Chims
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    There really isn't a need to see stealth players, just use magelight for that. Any ability to always see stealth would be way to overpowered.

    I somewhat like the idea of having pets but at the same time I kind of want pets to be limited to sorc's as its a class defining role. Pets need work in the sorc tree anyways.

    I would like to see some melee based attack skill that still was based off magicka. it would be cool if it was a skill that hurt non-vampires more than vampires. Something like a reverse camo hunter but would only work with itself and not other skills. Would do minor damage against vampires.

    something also needs to be done with poison mist. It is completely worthless and never used by anyone. The damage needs to go back to what it originally was supposed to be which was .5 second ticks.
  • RAGUNAnoOne
    RAGUNAnoOne
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  • pogopwns_ESO
    pogopwns_ESO
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    JaJaLuka wrote: »
    TBH I think given that WWs have to transform and lose the ability to use any other ability makes them having 5 abilities pretty balanced. Vampires have access to their skills and all other skills together. IMO, vamps don't need any other skills.

    Vampire is incredibly weak in the current PvP meta. I don't see any issue in giving them more options. WW is quite strong as they have no weakness when not transformed; this means no Fighter's Guild penalty. When even DKs and Templars avoid Vampirism you know there is a problem.

    Vamp is far from weak in pvp dude. 2 vamps can stealth bomb a large group with bats and wipe them. I do it often.
    Edited by pogopwns_ESO on November 9, 2015 5:48PM
  • TheNephilimCrow
    TheNephilimCrow
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    Doflamingo wrote: »
    Werewolf has a complete skill line but Vampire tree has only 2 actives and the ultimate, it needs 3 more abilities to be complete so here is some suggestions:

    1st: Bloot Bolt, this should be the basic ability placed at 1 in the bar, it will work like siphon soul from siphoning abilities of nightblades, damaging the enemy and healing you for around 30% of the damage the ability did. We already have something similar in the vampire tree but that is draining and its used mostly to stun the target, it still heals but in addition with blood bolt it will be a good combination.

    2nd: Death Hound's Collar, in Elder Scrolls the vampires have some dead dogs companions with red eyes and spiked collars named ''death hounds'' this ability would be like the summoning abilities of sorcerers, it would let you have a death hound guardian near you attacking the enemy for a small amount of damaeeand gaining their aggro sometimes, it will help a lot since Vampires are magicka based and need a guardian sometimes

    3rd: Vampiric Grip, because the other Vampire abilties are focused mostly in 1 target apart from the ultimate, this ability will lift nearby enemies in the air choking and damaging them in the meantime until the effect ends


    I also hope one day we get to be Vampire Lords, if you have beter suggestions say it

    The reason behind why Werewolf has a complete line and Vampires don't, is the transformation. Werewolf's have to transform into their werewolf form in order to even use their skills. Vampires have no transformation. To make it fair, there was a limit placed on the tree
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  • KenaPKK
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    JaJaLuka wrote: »
    TBH I think given that WWs have to transform and lose the ability to use any other ability makes them having 5 abilities pretty balanced. Vampires have access to their skills and all other skills together. IMO, vamps don't need any other skills.

    Too bad the ones they have are garbage.
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  • Rajajshka
    Rajajshka
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    Doflamingo wrote: »

    3rd: Vampiric Grip, because the other Vampire abilties are focused mostly in 1 target apart from the ultimate, this ability will lift nearby enemies in the air choking and damaging them in the meantime until the effect ends


    I also hope one day we get to be Vampire Lords, if you have beter suggestions say it

    #3 sounds like it should be a mix of a CC and a dot :open_mouth:
    Edited by Rajajshka on November 9, 2015 10:06PM
  • JaJaLuka
    JaJaLuka
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    KenaPKK wrote: »
    JaJaLuka wrote: »
    TBH I think given that WWs have to transform and lose the ability to use any other ability makes them having 5 abilities pretty balanced. Vampires have access to their skills and all other skills together. IMO, vamps don't need any other skills.

    Too bad the ones they have are garbage.

    If they're used wrong and spammed (like a lot of players seem to do in PvP with all skills) then yeah, they suck. The real issue is that mist form is buggy and not giving the correct mitigation, and even invigorating drain has its uses by accelerating ulti gain which is awesome especially for DKs.
    On the whole it's really up to the individual player as to whether or not the skill line is terrible or if it works for them.
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  • Brrrofski
    Brrrofski
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    JaJaLuka wrote: »
    TBH I think given that WWs have to transform and lose the ability to use any other ability makes them having 5 abilities pretty balanced. Vampires have access to their skills and all other skills together. IMO, vamps don't need any other skills.

    Vampire is incredibly weak in the current PvP meta. I don't see any issue in giving them more options. WW is quite strong as they have no weakness when not transformed; this means no Fighter's Guild penalty. When even DKs and Templars avoid Vampirism you know there is a problem.

    Vamp is far from weak in pvp dude. 2 vamps can stealth bomb a large group with bats and wipe them. I do it often.

    Same here. Someone takin resource flag, 2 vamps jump in, swarm, watch them split. Other people pick then off from behind.

    Vamp is awesome on a temp. When running like a girl from a zerg, Most form, bol, mist form, bol etc. Stupidly good survivability
    Edited by Brrrofski on November 10, 2015 7:36AM
  • Hiero_Glyph
    Hiero_Glyph
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    Brrrofski wrote: »
    JaJaLuka wrote: »
    TBH I think given that WWs have to transform and lose the ability to use any other ability makes them having 5 abilities pretty balanced. Vampires have access to their skills and all other skills together. IMO, vamps don't need any other skills.

    Vampire is incredibly weak in the current PvP meta. I don't see any issue in giving them more options. WW is quite strong as they have no weakness when not transformed; this means no Fighter's Guild penalty. When even DKs and Templars avoid Vampirism you know there is a problem.

    Vamp is far from weak in pvp dude. 2 vamps can stealth bomb a large group with bats and wipe them. I do it often.

    Same here. Someone takin resource flag, 2 vamps jump in, swarm, watch them split. Other people pick then off from behind.

    Vamp is awesome on a temp. When running like a girl from a zerg, Most form, bol, mist form, bol etc. Stupidly good survivability

    You do know that a skilled played can simply snare you while in Mist form and the actual damage reduction is bugged so instead of taking 75% less damage, it's more like 20-25%, right?

    I'm not saying that Vampire is bad when everything is working properly, only that with the current bugs and the added Camo Hunter glitch it becomes a liability against anyone that knows what they are doing. There is a reason almost no one brings Vamp to a dueling tournament.
  • eliisra
    eliisra
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    JaJaLuka wrote: »
    TBH I think given that WWs have to transform and lose the ability to use any other ability makes them having 5 abilities pretty balanced. Vampires have access to their skills and all other skills together. IMO, vamps don't need any other skills.

    Vampire is incredibly weak in the current PvP meta. I don't see any issue in giving them more options. WW is quite strong as they have no weakness when not transformed; this means no Fighter's Guild penalty. When even DKs and Templars avoid Vampirism you know there is a problem.

    Vamp is far from weak in pvp dude. 2 vamps can stealth bomb a large group with bats and wipe them. I do it often.

    Vampire is absolutely unplayable in PvP at the moment due to Camouflage Hunter double + triple proc's from stealth and Silver Shard spam. At least on PC. Maybe consoles is better, since you guys are far behind when it comes to dirty meta and knowing what skills to abuse.

    On PC half the population does nothing but crouch, Camo Hunter and Silver Shard. Consider that just one Camo proc can do over 15k dmg and you eat multiple if vamp...

    So not sure what you mean with "far from weak". When you get instgibbed by a level 25 at VR16, due to a 100% skill proc, you're pretty much the pure definition of weak-sauce lol. That's when you nerdrage and go cure.

    I kinda stopped PvP'ing regularly on my templar because of this. Templar without vamp in PvP, is like my coffee without milk, just boring and depressing.
  • Xvorg
    Xvorg
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    What vamps really need are these 3

    1- Batarang (A skill similar to hidden blade but instead throwing a bat. Heals you on time)
    2- Batmobile (Passive. Major galloping in stealth)
    3- Batcapes (Passive. Slow falling from height, similar to morrowind's slowfall)
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  • Chims
    Chims
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    Werewolf to me just seems so much more powerful in PvP. They can spam the heal and howl you to death pretty easily. It pumps out a lot of damage. There isn't anything like that for a vampire. Bats are OK but the 2 normal skills are pretty lackluster.

    Mist is really only good for Templars and DKs to give them an escape. Poison mist is pure garbage. They need to up the damage substantially or allow healing for it to be useful.

    The drain does too little DPS to be effective. It locks you in the animation for 3 seconds when the stun is broken instantly which makes you helpless for 2.5 seconds afterwards as the animation continues. The 10% speed increase isn't enough for accelerating drain to use over the increased ult regen of the other morph. If it still restored stamina as well as health it might be better but there are way better skills to have on your bar in its current form.

    I don't really feel like a vampire with any of the vampire skills equipped. More like a gimped nightblade. If werewolf scaled off magicka I would switch in a heartbeat.



  • Emma_Overload
    Emma_Overload
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    Vamp needs some kind of instant damage spell that hits hard... don't care if it's melee or ranged.
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  • Chims
    Chims
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    The drain life spell from Skyrim that was a AoE ball would be nice.

  • godagarah5000
    godagarah5000
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    make a separate quest after becoming a vampire from mother lamae ull get another quest from molag bal and the following should be added: Vampire Lord Form that can morph into Savage Vampire Lord(all vampiric abilities do disease damage while transformed) or Royal Vampire Lord(all vampiric abilities are more effective while transformed), Summon Death Hound that can morph into Summon Gargoyles or Summon Cold-Flame Atronach, Vampiric Grip that can morph into Invigorating Grip or Midnight Grip and the following should be changed: change the health regeneration debuf to a magic , stamina, and health regeneration debuf and have it in effect only during the day and change unnatural resistance from only health recovery is improved in stages 2 through 4 to magic, stamina, and health recovery is improved in stages 2 through 4 and change super natural recovery from increases magicka and stamina recovery by 5%/10% to increases magicka, stamina, and health recovery by 5%/10% and vampire lord is based off of marcus corvinus' hybrid form from underworld evolutionlatest?cb=20091127030822SR-skill-Vampire_Lord_%28Male%29.jpgSR-skill-Vampire_Lord_%28Female%29.jpg
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Chims wrote: »
    There really isn't a need to see stealth players, just use magelight for that. Any ability to always see stealth would be way to overpowered.

    I somewhat like the idea of having pets but at the same time I kind of want pets to be limited to sorc's as its a class defining role. Pets need work in the sorc tree anyways.

    I would like to see some melee based attack skill that still was based off magicka. it would be cool if it was a skill that hurt non-vampires more than vampires. Something like a reverse camo hunter but would only work with itself and not other skills. Would do minor damage against vampires.

    something also needs to be done with poison mist. It is completely worthless and never used by anyone. The damage needs to go back to what it originally was supposed to be which was .5 second ticks.

    Why would it be OP to give vampires an ability to fight back against camo hunter instead of getting one-shotted? Radiant magelight has too big a penalty to be used by magicka users (5% less magicka), which most vamps are. If you gave vamps a detection ability, I'd make it with a small radius (5m), and any stealthed enemies caught in its radius are feared.
  • Birdovic
    Birdovic
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    Actually I like the idea of the "Death Hound's Collar".
    This gives Templars/DK a way to have a toggleable pet(Or enhances Sorc Togglemania even more with 3 pets toggled, daedroth active, spiders from undaunted skill, mwahaha a damn zoo! but...were leaving the topic i think^^)
    Morph 1: one granting a minor speed buff while pet active
    Morph 2: 10% Chance of detecting Stealthing Enemy Players (runs towards him, revealing his position?)


    Everything else here suggested is just overpowered or not neccessary, especially that Vamp Overlord thing
    (its cool but just not needed. Also doesnt work with the lore, except we make...exceptions)

    Current state (my opinion)
    - Vamp Ultimate: is okay, no nerf/buff necessary
    - Drain Essence: Channeling makes this skill meh, better just lower cost and make it like NB's Siphoning, a spammable ranged Ability
    - Mistform: Actually a really good ability, but currently bugged(shouldnt be targetable and no alliance symbol above player + lower dmg reduction than intended?)

    Ah and about Evil Hunter:

    Sure its meant to be punishing, but its a little bit...too punishing. Just having it equipped grants nice 10% Crit Increase, and activating a too high chance for insane Dmg Bonus on everything you do, its a no brainer and its too strong. Either Reduce the damage alot or the Proc Chance to something more fitting.

    But im already happy if every Vamp Ability works as intended :p
    Edited by Birdovic on December 6, 2015 3:40PM
  • pogopwns_ESO
    pogopwns_ESO
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    eliisra wrote: »
    JaJaLuka wrote: »
    TBH I think given that WWs have to transform and lose the ability to use any other ability makes them having 5 abilities pretty balanced. Vampires have access to their skills and all other skills together. IMO, vamps don't need any other skills.

    Vampire is incredibly weak in the current PvP meta. I don't see any issue in giving them more options. WW is quite strong as they have no weakness when not transformed; this means no Fighter's Guild penalty. When even DKs and Templars avoid Vampirism you know there is a problem.

    Vamp is far from weak in pvp dude. 2 vamps can stealth bomb a large group with bats and wipe them. I do it often.

    Vampire is absolutely unplayable in PvP at the moment due to Camouflage Hunter double + triple proc's from stealth and Silver Shard spam. At least on PC. Maybe consoles is better, since you guys are far behind when it comes to dirty meta and knowing what skills to abuse.

    On PC half the population does nothing but crouch, Camo Hunter and Silver Shard. Consider that just one Camo proc can do over 15k dmg and you eat multiple if vamp...

    So not sure what you mean with "far from weak". When you get instgibbed by a level 25 at VR16, due to a 100% skill proc, you're pretty much the pure definition of weak-sauce lol. That's when you nerdrage and go cure.

    I kinda stopped PvP'ing regularly on my templar because of this. Templar without vamp in PvP, is like my coffee without milk, just boring and depressing.

    Camo hunter cheese doesn't bother me, and by the way, a heavy bow attack realeased with casting silver shards if you want to do it right lol. I'm still vamp on one toon and rarely get cheesed and 1 shotted. Vamps run that risk though of Camo hunter procs, its all part of the deal, but yes I'll repeat, still FAR FROM WEAK. Oh and I'm PC NA where all the best cheesey exploits happen lol
    Edited by pogopwns_ESO on January 5, 2016 8:53PM
  • oystapog
    oystapog
    Soul Shriven
    I think mist form should be change to a bat version of bolt escape. Fixes your damage mitigation error and gives you an escape to all your so called 'Problems". also agree with above post Camo hunter can one hit alot of people, as can WB as can overload it is just the way it works. Secondly for the royal vampire form would take away all your passives and only apply them in Vampire form. Much the same as WW just make the ultimate give 15% magika regen like slotted 15% stam for WW.

    Also just to put it out there i don't think there is anything wrong with them and people choice to nor roll them is based more off the fact that nearly all end game content for V16 contains a *** tonne of fire damage and more people want to stake damage or sustainability not fire resist. I do stand by my mist form change though.
  • OmniDevil
    OmniDevil
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    Vampire 3 must Skill tree
    • Blood sight: See players when stealth by seeing their heart beat.
    • Vampire Lord: Able to transform and fly similar to Sorc overload ultimate.
    • Mind Control: Control NPC/players/undead for 10 sec

    Don't care much for 2 and 3, but 1....YES!
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  • Shunravi
    Shunravi
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    I would like to see a pacify spell. An aoe daze or something. Small radius. It would have a stun in pve but have only minor debuffs like slow, lowered damage, and the like, in pvp.
    Edited by Shunravi on January 5, 2016 9:20PM
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  • revonine
    revonine
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    eliisra wrote: »
    Maybe consoles is better, since you guys are far behind when it comes to dirty meta and knowing what skills to abuse.

    Oh trust me. Consoles are well up to date with the dirty meta D:
  • Gilvoth
    Gilvoth
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    Vampire skill tree addition:
    • "Harvesting" the ability to feed on people without being behind them and without in sneak:
      right now we have to feed only from behind and only in sneak, AND it doesnt even do any damage AT ALL, this should not be the case for advanced and stronger vampires like myself.
      i should be able to feed on any one at anytime and even when facing them, AND it should cause serious damage to them, just like it would in real life.

      if i feed enough on someone i should be able to drain them of thier whole life, and even kill them if i feed on them enough without them breaking free of it :)

      this should also stun them, and cause damage leading to and including damage over time because of the feed.
    • "knock down"
    right now when warewolves change form they cause a stun and when we are exposed as a vampire and we feed on others it should be the same effect due to balance and having a stunn ability same as the warewolf has.
    • "True invisibility of Fogg"
    i mentioned this earlier in another thread i made that explains it in more detail
    http://forums.elderscrollsonline.com/en/discussion/239462/vampire-fog-form#latest
    Edited by Gilvoth on January 6, 2016 5:04AM
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