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Vampire Tree needs 3 more active abilities to be complete (post your suggestions)

  • Mivryna
    Mivryna
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    I'd definitely like to see a little more from Vampires. It's hard to think of anything that doesn't simply copy from Nightblade though.

    Yurt's "blood sight" suggestion definitely sounds interesting. Maybe it could be either a temporary buff or a toggle, which could give stealth detection against non-Undead, and a chance to heal when attacking.

    Maybe a defensive ability or something could be nice too. Something to make use of that supernatural strength.
  • Talongar
    Talongar
    I agree with the Vamp Lord idea and morphs.... we need something.. we have a mist and a drain that can be broke
    I literally just found out that the wolves have a full skill bar...We need something... some love...
    Its possible
  • GreenSoup2HoT
    GreenSoup2HoT
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    I personally think vampire ultimate's should passively regenerate slowly (1 per second or something) at night and cost more during the day (25% increased cost).

    This would be a fun dynamic to utilize. This would mean nighttime is gank central for player's with clouding swarm but during the day it's hardly seen.


    I really wanna see more "bite" like ability's. Currently there is no Major Mangle de-buff, only Minor with Impulse. This is where i think Vampire's should have a skill to do this. Give a player Major Mangle but they get free cc immunity. Something along these line's.


    Remember above is just suggestion's. Just me venting off idea's.

    Edited by GreenSoup2HoT on January 6, 2016 10:56PM
    PS4 NA DC
  • starkerealm
    starkerealm
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    Talongar wrote: »
    I agree with the Vamp Lord idea and morphs.... we need something.. we have a mist and a drain that can be broke
    I literally just found out that the wolves have a full skill bar...We need something... some love...
    Its possible

    To be fair, at launch, Werewolves only had two skills. So, getting a full skill bar for them was a necessary upgrade. Also the Ultimate came way down in cost. Originally it cost a full 1k to transform, and with only two skills available once you did that.

    Vampires, on the other hand, started out as unkillable gods, who completely broke PvP for months.

    I agree that getting more skills would be cool. I still think the real problem with vampires is, they're just not different enough from the normal play experience. If they worked off some kind of scaling, so the more vampire powers you had equipped, the more potent they were, but the faster your feed timer ticked down, with some real penalties at stage 4, it could be pretty interesting to play one. As it is now, you just get some neat stealth based abilities on top of whatever you already get.
  • dodgehopper_ESO
    dodgehopper_ESO
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    That's fine. I'd like a Fighters Guild bonus set of skills that are inaccessible by Vampires and Werewolves as well. I like @Oystapog 's idea to give Vampires a bolt escape sort of move instead of mist form, if only because I think 'bat escape' would look cool. My only concern is that I also feel mist form is pretty cool stylistically, they've just wrecked the skill.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Farorin
    Farorin
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    The only ability I would like to see is maybe an aoe that decreases weapon and spell damage of enemies, it could have a small amount of damage or other secondary effect associated with it, and it would be themed with something along the lines of a vampire's charm/willpower.
  • Thevampirenight
    Thevampirenight
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    Vampire skill tree addition:
    • "Harvesting" the ability to feed on people without being behind them and without in sneak:
      right now we have to feed only from behind and only in sneak, AND it doesnt even do any damage AT ALL, this should not be the case for advanced and stronger vampires like myself.
      i should be able to feed on any one at anytime and even when facing them, AND it should cause serious damage to them, just like it would in real life.

      if i feed enough on someone i should be able to drain them of thier whole life, and even kill them if i feed on them enough without them breaking free of it :)

      this should also stun them, and cause damage leading to and including damage over time because of the feed.
    • "knock down"
    right now when warewolves change form they cause a stun and when we are exposed as a vampire and we feed on others it should be the same effect due to balance and having a stunn ability same as the warewolf has.
    • "True invisibility of Fogg"
    i mentioned this earlier in another thread i made that explains it in more detail
    http://forums.elderscrollsonline.com/en/discussion/239462/vampire-fog-form#latest

    This I agree with the feed when not in sneak, You can feed on foes when not sneaking, per each second your target is being fed on does 1500 damage per second. With a chance for them to escape if you are hit like fifty percent.
    Also on justice npcs this abilty can be used to feed on citizens but if used on foes attacking you. You would have to get the foes health to at least fifty percent. Now this would make vampire much better, vampires should be able to drink the blood of someone without having to sneak to feed.
    Edited by Thevampirenight on January 7, 2016 12:46AM
    PC NA
    Please add Fangs to Vampires.
  • Turokos_Vampires
    Turokos_Vampires
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    Three more active abilities are a must for players. One of the reasons I keep taking eso breaks. Make it more interesting!
  • Mivryna
    Mivryna
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    A simple spammable would be nice. Maybe a claw attack or swooping bat or something. That would really help us Magicka Sorcs out. I'm so sick of Force Shock.
    Edited by Mivryna on April 21, 2017 12:21PM
  • TheLaughingSwine
    Hello. Yes i also really like the vampires in eso and it has always bugged me that are just couldn't think of 3 more abilities for the vamp skill line.

    Anyway here are my ideas.

    Command the Dead:
    You Rise 4 skeletons around you that follow you and fight for you until they die. using the active empowers your skeletons for 8 seconds. While your skeletons are empowered there attacks restore 2% of your maximum Health/Magicka/Stamina and they deal 15% bonus damage. Magicka cost 8505. Your skeletons have a combined health pool of 20k

    Embrace Death.
    Create a bloody mist on the ground that covers 40 meters for 8 seconds foes that fall while standing in the mist have there essences stolen. For each fallen foe you regenerate 500 health over 3 seconds (this can stack up 5 times) for you and all pets you have active and all party members. Magicka cost 2401.

    Dark Power:
    Tag a enemy with dark energy for 8 seconds (Only 1 enemy can be tagged at a time) While a foe is tagged with Dark Energy all your vampire skills deal 70% more damage except Bat Swarm and it's morphs which only deal 25% more damage. If your enemy dies with Dark Power on you restore 15% of your Health/Magicka/Stamina and gain a shield for 2 seconds that cuts all damage you take in half. Magicka cost 3124.

    I really hope you guys enjoy my idea for the true Undead Vampire.

    Thank you for reading :)




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