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Which round do you dislike in vMSA?

  • Joy_Division
    Joy_Division
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    pronkg wrote: »
    7 is the most annoying for experienced players because it has the most RNG.

    9 is probably the most difficult because of the damage output.

    5 is the round most likely to make a person rage quit on their first try. Once you stop AoE'ing and figure out add priority, it's not too bad.

    6 is the round most likely to make my frame rate fall through the floor and have to re-log.



    I score anywhere between 380.000 and 400.000 points and always die like 7 times on stage 5 xD

    Theres this one round with The frost atronachs where I just get flooded with range frost attacks still haven't figured out a good way to beat that.

    The only round where being a DK is actually a good thing.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I am far from an expert, but in my experience, I leave the Frost Atro's for last. This is one of the stages that I love to slot something to lock down an add. If I am sure about one thing, it is that Nereids are always first priority (well second behind trolls i suppose). They are squishy but hit super hard. After that, anything ranged i either burst down or lock down with something like Prolonged Suffering or Rune Prison. AoE can work on this round. It so tempting with the three little islands, but I find it is kind of a gamble. You can do it round by round, but it is hard on your resources. In my experience, it ends up with death at some point.
  • NateAssassin
    NateAssassin
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    All of them
    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
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