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Which round do you dislike in vMSA?

Kammakazi
Kammakazi
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For me, it's 5, and 7. But especially 5.

Especially 5.
  • Arkadius
    Arkadius
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    Round 7, without a doubt. Too much RNG involved here.
  • Septimus_Magna
    Septimus_Magna
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    Round 7 is the worst, round 6 can also be very annoying.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Kammakazi
    Kammakazi
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    Round 7 is the worst, round 6 can also be very annoying.
    Xiana wrote: »
    Round 7, without a doubt. Too much RNG involved here.

    Right?! I mean your back is turned and bloop plant goes up and boom!

    Or when you kill the first add on the last boss and the other add puts the shield up but there's a plant right next to him.

    Like what can you do?
  • Heindrich
    Heindrich
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    5 causes me the most difficulty cos too many ads and I lack AoE.

    7 is the most annoying cos of rng.
  • Whitebrad25
    Definitely 7 for me...


    When I first played MA with my templar, I almost no death'd the whole thing if not for that round...


    I knew there were videos on how to do all of the stuff but I wanted to wing it without to begin...helps that regular MA is very simple in comparison to vMA.
  • Alcast
    Alcast
    Class Representative
    7.jpg


    Kammakazi wrote: »
    Round 7 is the worst, round 6 can also be very annoying.
    Xiana wrote: »
    Round 7, without a doubt. Too much RNG involved here.

    Right?! I mean your back is turned and bloop plant goes up and boom!

    Or when you kill the first add on the last boss and the other add puts the shield up but there's a plant right next to him.

    Like what can you do?

    You can coordinate where you want to have flowers "kinda". Check out my video at 17:08 there I try to explain what you can do to clear flowers:
    https://youtu.be/TpWhYPgTI9I
    Edited by Alcast on January 4, 2016 11:15AM
    https://alcasthq.com - Alcasthq.com Builds & Guides
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  • Septimus_Magna
    Septimus_Magna
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    Heindrich wrote: »
    5 causes me the most difficulty cos too many ads and I lack AoE.

    7 is the most annoying cos of rng.

    Try the defensive sigil when a lot of adds spawn, it reflects back the arrows to the archers.

    This gives you time to kill the melee adds first and then focus on the archers.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Nifty2g
    Nifty2g
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    everything after 5 is a laggy mess due to the swarm of mechanics they throw at you.
    #MOREORBS
  • Artjuh90
    Artjuh90
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    the poison one, it has to many buggs. first the poison random spawn, sometimes the water doesn't heal the poison and not to forget the mob who blocks enrage doesn't always work
  • hayaschwarz
    hayaschwarz
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    I guess the question for me should be which round you like!
    3rd can be annoying if the plants insist on spawning on the opposite side of where I am standing
    4th It is annoying when you get the two spheres, afterwards the 4 spiders and then the mini melee boss (I find it more challenging than the final boss of the 4th)
    5th In overall it is annoying and feels redundant when the trolls keep heading to another island. Also can be frustrating on anything except DK if you don’t act quickly in the atronachs and the giants rounds and eliminate ranged mobs, else I get one shoted (I don't use sigils)
    6th Only when the RNG works against me, and I have mobs spawn while the spiders start their attack. Or when you only have 2 stones unwebed, and none decide to light up when the spiders attack!
    7th When the server gets a bit lagy, and a plant explode while you are still in proximity, mostly I am considered within the explosion even when I am out. Also the Wamasu in my opinion the hardest boss in the arena!
    8th The round when you have 2 Healers, 2 Flameshapers and the bug! If the healers decide to heal and one Flameshaper start the channeling I am done!
    9th Mostly when there is Nighblades trying to CC me all the time… Also the last boss fight is extremely buggy (the portals not activating, or the crematorial guard damaging me while I am on the second level!)
    And in overall from the 3rd arena everything gets lagy, as there is so many mechanics working simultaneously, and it seems they are calculated the server, which makes mobs attacks and mine (even heals) lag for almost a second, which means sometimes insta death...
    haya-sw - Stamina Dragonknight / Tank
    Shrouded Lachance - Stamina Nightblade / Tank
    Healer le Bobo - Magicka Templar
    Haya-Jr - Magicka Dragonknight
    C-Frags Haya - Magicka Sorcerer
    Hi Ya - Magicka Nightblade
    Haya-Jr II - Stamina Dragonknight / Tank

    Co-Founder and Officer of Well Fitted, PvE leading EU DC Guild
  • TotterTates
    TotterTates
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    Stage 8, hands down. As a stamina (melee) DK, the CC, close range aoe, insane melee damage, ridiculous range of the flameshapers and lurchers, and uppercut/crit charge spamming mobs make this stage my speed-run killing nightmare.
    Cuppincakes
    • Imperial Dragonknight (Tank)
    • Pre-TG vMA Score: 459,636 [55:36, 0 Sigils, 0 Deaths] (Stamina)
    • Post-TG vMA Score: 537,328 [53:36, 0 Sigils, 0 Deaths] (Stamina)
    Bäby Spice
    • Altmer Sorc (DPS)
    Alisaeri
    • Dunmer Dragonknight (Healer/DPS)
    Church
    • Argonian Templar (Healer)
    Moon Moon
    • Khajiit Nightblade (DPS)


    My Twitch Channel: TotterTanks
  • tangy.citrus
    tangy.citrus
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    Round 7 has too much rng, and round 3 has too much CC on me. The others arent bad, just those 2 are really annoying.
    PC/NA/AD
    Queen Ella - Mag DK - Tank/Healer/DPS
    Dunmer DK Cant Even - Stam DK - DPS/Tank
    Im bad at healing - Mag Templar - DPS/Healer
    Tangy Citrus - NB - Mistake
    #1 AD P.O.S.
  • Schemering
    Schemering
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    Round 1 it has no dangers or nasty mechanisms except for a snare in the middle and an easy to avoid moving aoe so it could have been left out.

    I had to learn to do round 6 especially and every round where there are archers in general but that makes me like them not dislike:)
    PC/EU AD 1500+ PC/NA 300+

    Schemering - Breton magicka Nightblade
    Ambergloed - Argonian Templar Healer
    Fonkeling - Argonian Dragonknight Tank
    Twinkeling - Dunmer magicka Nightblade
    Sprankeling- Altmer magicka Nightblade
    Schittering - Redguard stamina Nightblade
    Glinstering - Khajiit stamina Sorcerer
    Spiegeling - Altmer magicka Necromancer
    Flonkering - Orc stamina Necromancer
    Glimmering - Argonian Necromancer
    Duisternis - Dunmer magicka Dragonknight
    Maanlicht - Altmer magicka Templar
    Weerlicht - Altmer magicka Sorcerer
    Zonnestraal - Redguard stamina Warden EP char
    Slagschaduw - Dunmer magicka Warden - Healer or Damage Dealer
    Ochtendgloren - Imperial stamina Templar
    Avondval - Redguard stamina Dragonknight
    Aurora Noorderlicht - Breton magicka Nightblade DC char
    Dageraad - Breton magicka Sorcerer

    Wisseling - Breton magicka Nightblade NA
    Zonsverduistering - Breton Templar NA Healer
    Tinteling - Argonian Dragonknight NA Tank
  • Joy_Division
    Joy_Division
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    All the rounds where annoying random environmental hazards are more dangerous than the actual opponents. So, 2,3,6,7, and 9.
  • blabafat
    blabafat
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    5
    Fire Cloak - VR12 DK - Nord - EP
    Ámeer - VR15 Templar - Imperial - AD
    The Mágician - VR16 Templar - Imperial DC
    Magíc - VR16 DK - Dark Elf - DC
    Àmeer - VR16 Templar - High Elf - DC
    ámeer - VR16 Templar - High Elf - AD
    Æ ámeer - VR16 Templar - High Elf - EP
    Ameer Flow - Level 34 Nightblade - High Elf - EP


    Youtube:
    https://youtube.com/channel/UCFNmXCgmTVo-T-p1BIVLxbQ
  • reften
    reften
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    All of them, have never even tried. The entire idea behind it is a joke IMO
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • GreenSoup2HoT
    GreenSoup2HoT
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    reften wrote: »
    All of them, have never even tried. The entire idea behind it is a joke IMO

    I agree. I'm not here to bash on anyone who has completed it but the damage output just simple add's do is ridiculous. If you don't kill them before they even attack you once your going to be in a bad spot, your pretty much encouraged to spawn kill...

    If you cannot kill the add's in the first boss round you will never complete it. This pretty much require's a min-max damage build.

    I know Alcast has done it flawless on almost all the classes now but i would say he's just a very experienced player and know's how to animation cancel very well with a very firm grasp of mechanic's. He has had so much practice at this point that it must be a breeze for him.

    If vMA was not so much a gold sink with gear repair's i might actually attempt the thing.
    However the amount of gold required to learn the mechanic's while practicing is way to much for me. This is the main reason i do not care to attempt vMA. Once this is addressed ill eventually get that Flawless title.




    Edited by GreenSoup2HoT on January 4, 2016 3:22PM
    PS4 NA DC
  • Shader_Shibes
    Shader_Shibes
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    Was 5 and 7. I have 5 nailed now, so definitely 7 just because of ridiculous rng.
  • pronkg
    pronkg
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    Nifty2g wrote: »
    everything after 5 is a laggy mess due to the swarm of mechanics they throw at you.

    Lag? I've never really experienced lag in vMA

    Stage 5 and 7 for me btw.

    5 even more than 7
  • ColtPython
    ColtPython
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    Stage 8, hands down. As a stamina (melee) DK, the CC, close range aoe, insane melee damage, ridiculous range of the flameshapers and lurchers, and uppercut/crit charge spamming mobs make this stage my speed-run killing nightmare.

    I would say stage 9 and 7 for stamina/melee. Nine is worse.
  • Joy_Division
    Joy_Division
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    Interesting to see so many people say 5. 5 is actually the round I mind the least because there is no stupid RNG environmental hazards. The ranged adds are tough but at least I'm in control and don't have to worry about enraged timers, 10K ticking poison plant damage, and Crematorium Guards spawning on a timer punishing those who do not have a high end DPS build.
  • pronkg
    pronkg
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    Interesting to see so many people say 5. 5 is actually the round I mind the least because there is no stupid RNG environmental hazards. The ranged adds are tough but at least I'm in control and don't have to worry about enraged timers, 10K ticking poison plant damage, and Crematorium Guards spawning on a timer punishing those who do not have a high end DPS build.


    I must add that I never use sigils. I know at these certain points I can take a defense sigil and it will be pretty easy, but I'm trying to up my score everytime.

    I can easily die at stage 5 a couple of times and do a flawless run on all other stages somehow.
  • shugg
    shugg
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    First round as im a tank, if i ever do it i would say I dislike the second round
  • Ezareth
    Ezareth
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    Round 2 by a mile.

    It's the most boring and un-enjoyable round by far out of the entire dungeon.

    I actually enjoy Round 7 although it does seem a bit too long for me compared to the others.

    It seems like many of you are just picking the rounds you have the most difficulty with.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • PBpsy
    PBpsy
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    Each one that has stupid stacking wtf snares.
    ESO forums achievements
    Proud fanboi
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    Fan of icontested(rainbow colors granted)
  • MrGigglypants
    MrGigglypants
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    Rd 9 crematorial is the worst for me sooo much dmg.
  • willymchilybily
    willymchilybily
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    depends what class I'm attempting it on, and how much lag i have. But generally the odd numbers.
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • Malmai
    Malmai
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    All rounds are ROFL
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    7 is the most annoying for experienced players because it has the most RNG.

    9 is probably the most difficult because of the damage output.

    5 is the round most likely to make a person rage quit on their first try. Once you stop AoE'ing and figure out add priority, it's not too bad.

    6 is the round most likely to make my frame rate fall through the floor and have to re-log.
  • pronkg
    pronkg
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    7 is the most annoying for experienced players because it has the most RNG.

    9 is probably the most difficult because of the damage output.

    5 is the round most likely to make a person rage quit on their first try. Once you stop AoE'ing and figure out add priority, it's not too bad.

    6 is the round most likely to make my frame rate fall through the floor and have to re-log.



    I score anywhere between 380.000 and 400.000 points and always die like 7 times on stage 5 xD

    Theres this one round with The frost atronachs where I just get flooded with range frost attacks still haven't figured out a good way to beat that.
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