Septimus_Magna wrote: »Round 7 is the worst, round 6 can also be very annoying.
Round 7, without a doubt. Too much RNG involved here.
Septimus_Magna wrote: »Round 7 is the worst, round 6 can also be very annoying.Round 7, without a doubt. Too much RNG involved here.
Right?! I mean your back is turned and bloop plant goes up and boom!
Or when you kill the first add on the last boss and the other add puts the shield up but there's a plant right next to him.
Like what can you do?
5 causes me the most difficulty cos too many ads and I lack AoE.
7 is the most annoying cos of rng.
All of them, have never even tried. The entire idea behind it is a joke IMO
TotterTates wrote: »Stage 8, hands down. As a stamina (melee) DK, the CC, close range aoe, insane melee damage, ridiculous range of the flameshapers and lurchers, and uppercut/crit charge spamming mobs make this stage my speed-run killing nightmare.
Joy_Division wrote: »Interesting to see so many people say 5. 5 is actually the round I mind the least because there is no stupid RNG environmental hazards. The ranged adds are tough but at least I'm in control and don't have to worry about enraged timers, 10K ticking poison plant damage, and Crematorium Guards spawning on a timer punishing those who do not have a high end DPS build.
Oreyn_Bearclaw wrote: »7 is the most annoying for experienced players because it has the most RNG.
9 is probably the most difficult because of the damage output.
5 is the round most likely to make a person rage quit on their first try. Once you stop AoE'ing and figure out add priority, it's not too bad.
6 is the round most likely to make my frame rate fall through the floor and have to re-log.