So-called skill and good gameplay are highly subjective things. To a different kind of ignorant gamer, we're all skill-less noobs because their game requires different kinds of proficiencies.
So please, let's leave elitism out of the discussion of AE caps. There is no absolutely right or wrong answer. Supporting AE caps does not make one a lesser being. It's all personal preference and opinion.
I like the AE cap design because it better approximates reality than no caps at all. As each target is hit, there should be less damage transmitted to the next. I don't think a single AE ability should damage an unlimited number of targets within its radius equally.
I do not think it is good game design to allow 6 players to have the ability kill 24+ in a single ulti-bomb, nor do I think such an event would take much skill or be very enjoyable. I believe the removal of AE caps combined with an experienced playerbase (compared to 2014) would result in very bad gameplay that I would describe as cheesy.
I say this as a mostly solo/duo player who frequently zerg dives and would directly benefit from the removal of the cap.
I see the problem differently. The main issue is gameplay design. Mainly in terms of objective layout, player resource pools/regeneration and scoring design. There are too few objectives. The main objectives in the game -- keeps and resources -- are all placed in clusters of 4 in close proximity. The game design encourages various kinds of last stands; including those which may involve all three factions in epic battles the server cannot support. Resource pools and regen allow for players to execute abilities at a rate the server cannot handle during large battles.
A HUGE issue is the implementation of group buffs. A single group ability that can affect 24+ players at a fixed cost is way too efficient. It is too easy for groups to keep purges/rapids/barriers/etc up on groups of 24+. This system needs a redesign. I think it would be fair for the cost of such buffs to scale with the size of the group. The buffs should only affect a limited number of non-group players; to maintain the practice of goodwill buffs to ungrouped players.
I think you should 100% be able to kill 24+ people with 6 if they're all stacked up for you to do it in a single ult bomb.
This is what happens in proper pvp games where you try to you know..avoid getting AOEd down
rewarding 24 morons and yes..they're morons if they're stacked up with a no aoe cap game...because they're running 24 people is downright silly....
So-called skill and good gameplay are highly subjective things. To a different kind of ignorant gamer, we're all skill-less noobs because their game requires different kinds of proficiencies.
So please, let's leave elitism out of the discussion of AE caps. There is no absolutely right or wrong answer. Supporting AE caps does not make one a lesser being. It's all personal preference and opinion.
I like the AE cap design because it better approximates reality than no caps at all. As each target is hit, there should be less damage transmitted to the next. I don't think a single AE ability should damage an unlimited number of targets within its radius equally.
I do not think it is good game design to allow 6 players to have the ability kill 24+ in a single ulti-bomb, nor do I think such an event would take much skill or be very enjoyable. I believe the removal of AE caps combined with an experienced playerbase (compared to 2014) would result in very bad gameplay that I would describe as cheesy.
I say this as a mostly solo/duo player who frequently zerg dives and would directly benefit from the removal of the cap.
I see the problem differently. The main issue is gameplay design. Mainly in terms of objective layout, player resource pools/regeneration and scoring design. There are too few objectives. The main objectives in the game -- keeps and resources -- are all placed in clusters of 4 in close proximity. The game design encourages various kinds of last stands; including those which may involve all three factions in epic battles the server cannot support. Resource pools and regen allow for players to execute abilities at a rate the server cannot handle during large battles.
A HUGE issue is the implementation of group buffs. A single group ability that can affect 24+ players at a fixed cost is way too efficient. It is too easy for groups to keep purges/rapids/barriers/etc up on groups of 24+. This system needs a redesign. I think it would be fair for the cost of such buffs to scale with the size of the group. The buffs should only affect a limited number of non-group players; to maintain the practice of goodwill buffs to ungrouped players.
I think you should 100% be able to kill 24+ people with 6 if they're all stacked up for you to do it in a single ult bomb.
This is what happens in proper pvp games where you try to you know..avoid getting AOEd down
rewarding 24 morons and yes..they're morons if they're stacked up with a no aoe cap game...because they're running 24 people is downright silly....
I think they should instead try to create an environment where there will be no reason for 6 to even go fight 24. That's the world we should be aiming for, not taking shortcuts like this.
https://www.youtube.com/watch?v=Twdk7CCUk-E
https://www.youtube.com/watch?v=XastWEM6pq0 duuude9192b14_ESO wrote: »johan.danielsson1994b16_ESO wrote: »AoE caps are only an issue because of how powerful healing is, and the Battle Spirit changes.
I think it's funny that some people act like it's the end all be all solution, and that they will automatically wipe anyone who uses the ball method. It's as if they think that if you are balled up, you have zero skill and are a pug...
This stuff was all used far before anyone ever started this crusade against AoE caps, the only problem now is that pugs aren't straggling around as much, no dynamic ulti gen and the damage mitigation nerfs make it a lot harder to kill numbers larger than your own. So people are pissed they can't wipe what they could before, and they chose AoE caps as the target for their anger.
It's also funny when people *** about AoE caps run single target builds.....and the people that used to run in these so called ball groups and now act like they are somehow superior and above it all....
It's definetly "the" solution, but it will help togheter with other changes. Honestly i still think no caps and dynamic ultimate regen would be the fix.
It's "the" solution if your looking to wipe bad players.
I don't think there should be completely uncapped damage, but I'd like to see AoE caps changed to the first 12 or so take full damage instead of 6, and something other than this *** poor excuse for an ulti gen system as well.
This may not be the "end-all be-all" solution but it definitely contributes in a big way to helping pvp. Along with other changes, specifically siege dmg and that being uncapped, this I believe to be a rather effective way to make pvp a better experience.Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
Beautifully written rebuttal. Absolutely beautiful.CatchMeTrolling wrote: »Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
When people decide to stack on the flag you just bomb them all at once. When people decide to huddle up together on the battlefield you bomb them all at once.
But I can clearly see console cyrodiil and PC is different. That or no one knows how strong bats, proxy and sap is combined, you can wipe up to 10 people by yourself with it.
Yes there's builds out there built specifically for bombing big groups and small 2-5 man group's teaming up just to get a good wipe.
You can also lead people to the top of a resource tower and wipe them but it's usually little by little, wouldn't count that as zerg bombing just randoms not knowing how to work together.
First of all, flags only require SIX players to reach the maximum capture speed for a flag flip. There is ABSOLUTELY no need to ball up 30 players on a flag. It's a bad habit invented by a terribly practiced drone play-style.
Furthermore, stacking 30 players anywhere in cyrodil WILL be unnecessary when AOE caps are removed. It is an antiquated and bad tactic to place all your troops in a tight area on a battlefield, unless you consider the current state of AOE Caps and numbers. Generally, flanking maneuvers and special small team roles take place that require spreading out and give you much more advantage in battle.
CatchMeTrolling wrote: »duuude9192b14_ESO wrote: »johan.danielsson1994b16_ESO wrote: »AoE caps are only an issue because of how powerful healing is, and the Battle Spirit changes.
I think it's funny that some people act like it's the end all be all solution, and that they will automatically wipe anyone who uses the ball method. It's as if they think that if you are balled up, you have zero skill and are a pug...
This stuff was all used far before anyone ever started this crusade against AoE caps, the only problem now is that pugs aren't straggling around as much, no dynamic ulti gen and the damage mitigation nerfs make it a lot harder to kill numbers larger than your own. So people are pissed they can't wipe what they could before, and they chose AoE caps as the target for their anger.
It's also funny when people *** about AoE caps run single target builds.....and the people that used to run in these so called ball groups and now act like they are somehow superior and above it all....
It's definetly "the" solution, but it will help togheter with other changes. Honestly i still think no caps and dynamic ultimate regen would be the fix.
It's "the" solution if your looking to wipe bad players.
I don't think there should be completely uncapped damage, but I'd like to see AoE caps changed to the first 12 or so take full damage instead of 6, and something other than this *** poor excuse for an ulti gen system as well.
This may not be the "end-all be-all" solution but it definitely contributes in a big way to helping pvp. Along with other changes, specifically siege dmg and that being uncapped, this I believe to be a rather effective way to make pvp a better experience.Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
Beautifully written rebuttal. Absolutely beautiful.CatchMeTrolling wrote: »Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
When people decide to stack on the flag you just bomb them all at once. When people decide to huddle up together on the battlefield you bomb them all at once.
But I can clearly see console cyrodiil and PC is different. That or no one knows how strong bats, proxy and sap is combined, you can wipe up to 10 people by yourself with it.
Yes there's builds out there built specifically for bombing big groups and small 2-5 man group's teaming up just to get a good wipe.
You can also lead people to the top of a resource tower and wipe them but it's usually little by little, wouldn't count that as zerg bombing just randoms not knowing how to work together.
First of all, flags only require SIX players to reach the maximum capture speed for a flag flip. There is ABSOLUTELY no need to ball up 30 players on a flag. It's a bad habit invented by a terribly practiced drone play-style.
Furthermore, stacking 30 players anywhere in cyrodil WILL be unnecessary when AOE caps are removed. It is an antiquated and bad tactic to place all your troops in a tight area on a battlefield, unless you consider the current state of AOE Caps and numbers. Generally, flanking maneuvers and special small team roles take place that require spreading out and give you much more advantage in battle.
You do realize PC and console is played very differently right? Never mind lol you guys are right
duuude9192b14_ESO wrote: »CatchMeTrolling wrote: »duuude9192b14_ESO wrote: »johan.danielsson1994b16_ESO wrote: »AoE caps are only an issue because of how powerful healing is, and the Battle Spirit changes.
I think it's funny that some people act like it's the end all be all solution, and that they will automatically wipe anyone who uses the ball method. It's as if they think that if you are balled up, you have zero skill and are a pug...
This stuff was all used far before anyone ever started this crusade against AoE caps, the only problem now is that pugs aren't straggling around as much, no dynamic ulti gen and the damage mitigation nerfs make it a lot harder to kill numbers larger than your own. So people are pissed they can't wipe what they could before, and they chose AoE caps as the target for their anger.
It's also funny when people *** about AoE caps run single target builds.....and the people that used to run in these so called ball groups and now act like they are somehow superior and above it all....
It's definetly "the" solution, but it will help togheter with other changes. Honestly i still think no caps and dynamic ultimate regen would be the fix.
It's "the" solution if your looking to wipe bad players.
I don't think there should be completely uncapped damage, but I'd like to see AoE caps changed to the first 12 or so take full damage instead of 6, and something other than this *** poor excuse for an ulti gen system as well.
This may not be the "end-all be-all" solution but it definitely contributes in a big way to helping pvp. Along with other changes, specifically siege dmg and that being uncapped, this I believe to be a rather effective way to make pvp a better experience.Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
Beautifully written rebuttal. Absolutely beautiful.CatchMeTrolling wrote: »Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
When people decide to stack on the flag you just bomb them all at once. When people decide to huddle up together on the battlefield you bomb them all at once.
But I can clearly see console cyrodiil and PC is different. That or no one knows how strong bats, proxy and sap is combined, you can wipe up to 10 people by yourself with it.
Yes there's builds out there built specifically for bombing big groups and small 2-5 man group's teaming up just to get a good wipe.
You can also lead people to the top of a resource tower and wipe them but it's usually little by little, wouldn't count that as zerg bombing just randoms not knowing how to work together.
First of all, flags only require SIX players to reach the maximum capture speed for a flag flip. There is ABSOLUTELY no need to ball up 30 players on a flag. It's a bad habit invented by a terribly practiced drone play-style.
Furthermore, stacking 30 players anywhere in cyrodil WILL be unnecessary when AOE caps are removed. It is an antiquated and bad tactic to place all your troops in a tight area on a battlefield, unless you consider the current state of AOE Caps and numbers. Generally, flanking maneuvers and special small team roles take place that require spreading out and give you much more advantage in battle.
You do realize PC and console is played very differently right? Never mind lol you guys are right
Forgive me, I'm not sure what you mean. Perhaps it's the late/early hour that I find myself awake in, but to my knowledge, the game's mechanics are the virtually the same PC/console.
Imma just leave these here.https://www.youtube.com/watch?v=Twdk7CCUk-E
https://www.youtube.com/watch?v=XastWEM6pq0
CatchMeTrolling wrote: »Joy_Division wrote: »CatchMeTrolling wrote: »Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
When people decide to stack on the flag you just bomb them all at once. When people decide to huddle up together on the battlefield you bomb them all at once.
But I can clearly see console cyrodiil and PC is different. That or no one knows how strong bats, proxy and sap is combined, you can wipe up to 10 people by yourself with it.
Yes there's builds out there built specifically for bombing big groups and small 2-5 man group's teaming up just to get a good wipe.
You can also lead people to the top of a resource tower and wipe them but it's usually little by little, wouldn't count that as zerg bombing just randoms not knowing how to work together.
I take it this means you don't have a video.
Been there, done that. If you want to have that "well I haven't done it so no one else can do it" outlook so be it lol Zerg bombing is pretty common, like I said its people with builds built just for that purpose.
Imma just leave these here.https://www.youtube.com/watch?v=Twdk7CCUk-E
https://www.youtube.com/watch?v=XastWEM6pq0
duuude9192b14_ESO wrote: »CatchMeTrolling wrote: »duuude9192b14_ESO wrote: »johan.danielsson1994b16_ESO wrote: »AoE caps are only an issue because of how powerful healing is, and the Battle Spirit changes.
I think it's funny that some people act like it's the end all be all solution, and that they will automatically wipe anyone who uses the ball method. It's as if they think that if you are balled up, you have zero skill and are a pug...
This stuff was all used far before anyone ever started this crusade against AoE caps, the only problem now is that pugs aren't straggling around as much, no dynamic ulti gen and the damage mitigation nerfs make it a lot harder to kill numbers larger than your own. So people are pissed they can't wipe what they could before, and they chose AoE caps as the target for their anger.
It's also funny when people *** about AoE caps run single target builds.....and the people that used to run in these so called ball groups and now act like they are somehow superior and above it all....
It's definetly "the" solution, but it will help togheter with other changes. Honestly i still think no caps and dynamic ultimate regen would be the fix.
It's "the" solution if your looking to wipe bad players.
I don't think there should be completely uncapped damage, but I'd like to see AoE caps changed to the first 12 or so take full damage instead of 6, and something other than this *** poor excuse for an ulti gen system as well.
This may not be the "end-all be-all" solution but it definitely contributes in a big way to helping pvp. Along with other changes, specifically siege dmg and that being uncapped, this I believe to be a rather effective way to make pvp a better experience.Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
Beautifully written rebuttal. Absolutely beautiful.CatchMeTrolling wrote: »Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
When people decide to stack on the flag you just bomb them all at once. When people decide to huddle up together on the battlefield you bomb them all at once.
But I can clearly see console cyrodiil and PC is different. That or no one knows how strong bats, proxy and sap is combined, you can wipe up to 10 people by yourself with it.
Yes there's builds out there built specifically for bombing big groups and small 2-5 man group's teaming up just to get a good wipe.
You can also lead people to the top of a resource tower and wipe them but it's usually little by little, wouldn't count that as zerg bombing just randoms not knowing how to work together.
First of all, flags only require SIX players to reach the maximum capture speed for a flag flip. There is ABSOLUTELY no need to ball up 30 players on a flag. It's a bad habit invented by a terribly practiced drone play-style.
Furthermore, stacking 30 players anywhere in cyrodil WILL be unnecessary when AOE caps are removed. It is an antiquated and bad tactic to place all your troops in a tight area on a battlefield, unless you consider the current state of AOE Caps and numbers. Generally, flanking maneuvers and special small team roles take place that require spreading out and give you much more advantage in battle.
You do realize PC and console is played very differently right? Never mind lol you guys are right
Forgive me, I'm not sure what you mean. Perhaps it's the late/early hour that I find myself awake in, but to my knowledge, the game's mechanics are the virtually the same PC/console.
Unfortunately they are not.
Aside from general player ignorance about numbers and damage (because no addons), it seems from videos that console had at one point some form of dynamic ultimate.
FireCowCommando wrote: »duuude9192b14_ESO wrote: »CatchMeTrolling wrote: »duuude9192b14_ESO wrote: »johan.danielsson1994b16_ESO wrote: »AoE caps are only an issue because of how powerful healing is, and the Battle Spirit changes.
I think it's funny that some people act like it's the end all be all solution, and that they will automatically wipe anyone who uses the ball method. It's as if they think that if you are balled up, you have zero skill and are a pug...
This stuff was all used far before anyone ever started this crusade against AoE caps, the only problem now is that pugs aren't straggling around as much, no dynamic ulti gen and the damage mitigation nerfs make it a lot harder to kill numbers larger than your own. So people are pissed they can't wipe what they could before, and they chose AoE caps as the target for their anger.
It's also funny when people *** about AoE caps run single target builds.....and the people that used to run in these so called ball groups and now act like they are somehow superior and above it all....
It's definetly "the" solution, but it will help togheter with other changes. Honestly i still think no caps and dynamic ultimate regen would be the fix.
It's "the" solution if your looking to wipe bad players.
I don't think there should be completely uncapped damage, but I'd like to see AoE caps changed to the first 12 or so take full damage instead of 6, and something other than this *** poor excuse for an ulti gen system as well.
This may not be the "end-all be-all" solution but it definitely contributes in a big way to helping pvp. Along with other changes, specifically siege dmg and that being uncapped, this I believe to be a rather effective way to make pvp a better experience.Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
Beautifully written rebuttal. Absolutely beautiful.CatchMeTrolling wrote: »Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
When people decide to stack on the flag you just bomb them all at once. When people decide to huddle up together on the battlefield you bomb them all at once.
But I can clearly see console cyrodiil and PC is different. That or no one knows how strong bats, proxy and sap is combined, you can wipe up to 10 people by yourself with it.
Yes there's builds out there built specifically for bombing big groups and small 2-5 man group's teaming up just to get a good wipe.
You can also lead people to the top of a resource tower and wipe them but it's usually little by little, wouldn't count that as zerg bombing just randoms not knowing how to work together.
First of all, flags only require SIX players to reach the maximum capture speed for a flag flip. There is ABSOLUTELY no need to ball up 30 players on a flag. It's a bad habit invented by a terribly practiced drone play-style.
Furthermore, stacking 30 players anywhere in cyrodil WILL be unnecessary when AOE caps are removed. It is an antiquated and bad tactic to place all your troops in a tight area on a battlefield, unless you consider the current state of AOE Caps and numbers. Generally, flanking maneuvers and special small team roles take place that require spreading out and give you much more advantage in battle.
You do realize PC and console is played very differently right? Never mind lol you guys are right
Forgive me, I'm not sure what you mean. Perhaps it's the late/early hour that I find myself awake in, but to my knowledge, the game's mechanics are the virtually the same PC/console.
Unfortunately they are not.
Aside from general player ignorance about numbers and damage (because no addons), it seems from videos that console had at one point some form of dynamic ultimate.
nope, never have had dynamic ult gain.
FireCowCommando wrote: »duuude9192b14_ESO wrote: »CatchMeTrolling wrote: »duuude9192b14_ESO wrote: »johan.danielsson1994b16_ESO wrote: »AoE caps are only an issue because of how powerful healing is, and the Battle Spirit changes.
I think it's funny that some people act like it's the end all be all solution, and that they will automatically wipe anyone who uses the ball method. It's as if they think that if you are balled up, you have zero skill and are a pug...
This stuff was all used far before anyone ever started this crusade against AoE caps, the only problem now is that pugs aren't straggling around as much, no dynamic ulti gen and the damage mitigation nerfs make it a lot harder to kill numbers larger than your own. So people are pissed they can't wipe what they could before, and they chose AoE caps as the target for their anger.
It's also funny when people *** about AoE caps run single target builds.....and the people that used to run in these so called ball groups and now act like they are somehow superior and above it all....
It's definetly "the" solution, but it will help togheter with other changes. Honestly i still think no caps and dynamic ultimate regen would be the fix.
It's "the" solution if your looking to wipe bad players.
I don't think there should be completely uncapped damage, but I'd like to see AoE caps changed to the first 12 or so take full damage instead of 6, and something other than this *** poor excuse for an ulti gen system as well.
This may not be the "end-all be-all" solution but it definitely contributes in a big way to helping pvp. Along with other changes, specifically siege dmg and that being uncapped, this I believe to be a rather effective way to make pvp a better experience.Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
Beautifully written rebuttal. Absolutely beautiful.CatchMeTrolling wrote: »Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
When people decide to stack on the flag you just bomb them all at once. When people decide to huddle up together on the battlefield you bomb them all at once.
But I can clearly see console cyrodiil and PC is different. That or no one knows how strong bats, proxy and sap is combined, you can wipe up to 10 people by yourself with it.
Yes there's builds out there built specifically for bombing big groups and small 2-5 man group's teaming up just to get a good wipe.
You can also lead people to the top of a resource tower and wipe them but it's usually little by little, wouldn't count that as zerg bombing just randoms not knowing how to work together.
First of all, flags only require SIX players to reach the maximum capture speed for a flag flip. There is ABSOLUTELY no need to ball up 30 players on a flag. It's a bad habit invented by a terribly practiced drone play-style.
Furthermore, stacking 30 players anywhere in cyrodil WILL be unnecessary when AOE caps are removed. It is an antiquated and bad tactic to place all your troops in a tight area on a battlefield, unless you consider the current state of AOE Caps and numbers. Generally, flanking maneuvers and special small team roles take place that require spreading out and give you much more advantage in battle.
You do realize PC and console is played very differently right? Never mind lol you guys are right
Forgive me, I'm not sure what you mean. Perhaps it's the late/early hour that I find myself awake in, but to my knowledge, the game's mechanics are the virtually the same PC/console.
Unfortunately they are not.
Aside from general player ignorance about numbers and damage (because no addons), it seems from videos that console had at one point some form of dynamic ultimate.
nope, never have had dynamic ult gain.
Regardless, it generated waaaaay faster
FireCowCommando wrote: »duuude9192b14_ESO wrote: »CatchMeTrolling wrote: »duuude9192b14_ESO wrote: »johan.danielsson1994b16_ESO wrote: »AoE caps are only an issue because of how powerful healing is, and the Battle Spirit changes.
I think it's funny that some people act like it's the end all be all solution, and that they will automatically wipe anyone who uses the ball method. It's as if they think that if you are balled up, you have zero skill and are a pug...
This stuff was all used far before anyone ever started this crusade against AoE caps, the only problem now is that pugs aren't straggling around as much, no dynamic ulti gen and the damage mitigation nerfs make it a lot harder to kill numbers larger than your own. So people are pissed they can't wipe what they could before, and they chose AoE caps as the target for their anger.
It's also funny when people *** about AoE caps run single target builds.....and the people that used to run in these so called ball groups and now act like they are somehow superior and above it all....
It's definetly "the" solution, but it will help togheter with other changes. Honestly i still think no caps and dynamic ultimate regen would be the fix.
It's "the" solution if your looking to wipe bad players.
I don't think there should be completely uncapped damage, but I'd like to see AoE caps changed to the first 12 or so take full damage instead of 6, and something other than this *** poor excuse for an ulti gen system as well.
This may not be the "end-all be-all" solution but it definitely contributes in a big way to helping pvp. Along with other changes, specifically siege dmg and that being uncapped, this I believe to be a rather effective way to make pvp a better experience.Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
Beautifully written rebuttal. Absolutely beautiful.CatchMeTrolling wrote: »Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
When people decide to stack on the flag you just bomb them all at once. When people decide to huddle up together on the battlefield you bomb them all at once.
But I can clearly see console cyrodiil and PC is different. That or no one knows how strong bats, proxy and sap is combined, you can wipe up to 10 people by yourself with it.
Yes there's builds out there built specifically for bombing big groups and small 2-5 man group's teaming up just to get a good wipe.
You can also lead people to the top of a resource tower and wipe them but it's usually little by little, wouldn't count that as zerg bombing just randoms not knowing how to work together.
First of all, flags only require SIX players to reach the maximum capture speed for a flag flip. There is ABSOLUTELY no need to ball up 30 players on a flag. It's a bad habit invented by a terribly practiced drone play-style.
Furthermore, stacking 30 players anywhere in cyrodil WILL be unnecessary when AOE caps are removed. It is an antiquated and bad tactic to place all your troops in a tight area on a battlefield, unless you consider the current state of AOE Caps and numbers. Generally, flanking maneuvers and special small team roles take place that require spreading out and give you much more advantage in battle.
You do realize PC and console is played very differently right? Never mind lol you guys are right
Forgive me, I'm not sure what you mean. Perhaps it's the late/early hour that I find myself awake in, but to my knowledge, the game's mechanics are the virtually the same PC/console.
Unfortunately they are not.
Aside from general player ignorance about numbers and damage (because no addons), it seems from videos that console had at one point some form of dynamic ultimate.
nope, never have had dynamic ult gain.
Regardless, it generated waaaaay faster
I guess you watched videos of transferred chars with combat frenzy 2 farming lvl10 during the first months of the console game
So-called skill and good gameplay are highly subjective things. To a different kind of ignorant gamer, we're all skill-less noobs because their game requires different kinds of proficiencies.
So please, let's leave elitism out of the discussion of AE caps. There is no absolutely right or wrong answer. Supporting AE caps does not make one a lesser being. It's all personal preference and opinion.
I like the AE cap design because it better approximates reality than no caps at all. As each target is hit, there should be less damage transmitted to the next. I don't think a single AE ability should damage an unlimited number of targets within its radius equally.
I do not think it is good game design to allow 6 players to have the ability kill 24+ in a single ulti-bomb, nor do I think such an event would take much skill or be very enjoyable. I believe the removal of AE caps combined with an experienced playerbase (compared to 2014) would result in very bad gameplay that I would describe as cheesy.
I say this as a mostly solo/duo player who frequently zerg dives and would directly benefit from the removal of the cap.
I see the problem differently. The main issue is gameplay design. Mainly in terms of objective layout, player resource pools/regeneration and scoring design. There are too few objectives. The main objectives in the game -- keeps and resources -- are all placed in clusters of 4 in close proximity. The game design encourages various kinds of last stands; including those which may involve all three factions in epic battles the server cannot support. Resource pools and regen allow for players to execute abilities at a rate the server cannot handle during large battles.
A HUGE issue is the implementation of group buffs. A single group ability that can affect 24+ players at a fixed cost is way too efficient. It is too easy for groups to keep purges/rapids/barriers/etc up on groups of 24+. This system needs a redesign. I think it would be fair for the cost of such buffs to scale with the size of the group. The buffs should only affect a limited number of non-group players; to maintain the practice of goodwill buffs to ungrouped players.
I think you should 100% be able to kill 24+ people with 6 if they're all stacked up for you to do it in a single ult bomb.
This is what happens in proper pvp games where you try to you know..avoid getting AOEd down
rewarding 24 morons and yes..they're morons if they're stacked up with a no aoe cap game...because they're running 24 people is downright silly....
I think they should instead try to create an environment where there will be no reason for 6 to even go fight 24. That's the world we should be aiming for, not taking shortcuts like this.
I have a feeling this game will always be balanced around numbers having some sort of advantage.
Balancing toward skill having the advantage discourages casuals = less $ for ZoS.
Jessica Folsom wrote:It's a very grey area.
Huckdabuck wrote: »
Huckdabuck wrote: »
?
I've always known this.
I make posts because I have a problem with this. Not because I'm trying to figure anything out.
Jessica Folsom wrote:It's a very grey area.
Misconception, it's not just that. Console ESO actually has a faster rate of ult gen per second on the 'ult gen buff' than PC does. Been like that ever since console release.FireCowCommando wrote: »duuude9192b14_ESO wrote: »CatchMeTrolling wrote: »duuude9192b14_ESO wrote: »johan.danielsson1994b16_ESO wrote: »AoE caps are only an issue because of how powerful healing is, and the Battle Spirit changes.
I think it's funny that some people act like it's the end all be all solution, and that they will automatically wipe anyone who uses the ball method. It's as if they think that if you are balled up, you have zero skill and are a pug...
This stuff was all used far before anyone ever started this crusade against AoE caps, the only problem now is that pugs aren't straggling around as much, no dynamic ulti gen and the damage mitigation nerfs make it a lot harder to kill numbers larger than your own. So people are pissed they can't wipe what they could before, and they chose AoE caps as the target for their anger.
It's also funny when people *** about AoE caps run single target builds.....and the people that used to run in these so called ball groups and now act like they are somehow superior and above it all....
It's definetly "the" solution, but it will help togheter with other changes. Honestly i still think no caps and dynamic ultimate regen would be the fix.
It's "the" solution if your looking to wipe bad players.
I don't think there should be completely uncapped damage, but I'd like to see AoE caps changed to the first 12 or so take full damage instead of 6, and something other than this *** poor excuse for an ulti gen system as well.
This may not be the "end-all be-all" solution but it definitely contributes in a big way to helping pvp. Along with other changes, specifically siege dmg and that being uncapped, this I believe to be a rather effective way to make pvp a better experience.Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
Beautifully written rebuttal. Absolutely beautiful.CatchMeTrolling wrote: »Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
When people decide to stack on the flag you just bomb them all at once. When people decide to huddle up together on the battlefield you bomb them all at once.
But I can clearly see console cyrodiil and PC is different. That or no one knows how strong bats, proxy and sap is combined, you can wipe up to 10 people by yourself with it.
Yes there's builds out there built specifically for bombing big groups and small 2-5 man group's teaming up just to get a good wipe.
You can also lead people to the top of a resource tower and wipe them but it's usually little by little, wouldn't count that as zerg bombing just randoms not knowing how to work together.
First of all, flags only require SIX players to reach the maximum capture speed for a flag flip. There is ABSOLUTELY no need to ball up 30 players on a flag. It's a bad habit invented by a terribly practiced drone play-style.
Furthermore, stacking 30 players anywhere in cyrodil WILL be unnecessary when AOE caps are removed. It is an antiquated and bad tactic to place all your troops in a tight area on a battlefield, unless you consider the current state of AOE Caps and numbers. Generally, flanking maneuvers and special small team roles take place that require spreading out and give you much more advantage in battle.
You do realize PC and console is played very differently right? Never mind lol you guys are right
Forgive me, I'm not sure what you mean. Perhaps it's the late/early hour that I find myself awake in, but to my knowledge, the game's mechanics are the virtually the same PC/console.
Unfortunately they are not.
Aside from general player ignorance about numbers and damage (because no addons), it seems from videos that console had at one point some form of dynamic ultimate.
nope, never have had dynamic ult gain.
Regardless, it generated waaaaay faster
I guess you watched videos of transferred chars with combat frenzy 2 farming lvl10 during the first months of the console game
I have a feeling this game will always be balanced around numbers having some sort of advantage.
Balancing toward skill having the advantage discourages casuals = less $ for ZoS.
Just a friendly reminder that AoE caps are killing this game. I say this objectively. PvP would be in a wholly healthier place without them.
Zerg more, my friends. Zerg more.
Edit: also, proxy det is poor design and is unhealthy for PvP.
Joy_Division wrote: »CatchMeTrolling wrote: »Joy_Division wrote: »CatchMeTrolling wrote: »Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
When people decide to stack on the flag you just bomb them all at once. When people decide to huddle up together on the battlefield you bomb them all at once.
But I can clearly see console cyrodiil and PC is different. That or no one knows how strong bats, proxy and sap is combined, you can wipe up to 10 people by yourself with it.
Yes there's builds out there built specifically for bombing big groups and small 2-5 man group's teaming up just to get a good wipe.
You can also lead people to the top of a resource tower and wipe them but it's usually little by little, wouldn't count that as zerg bombing just randoms not knowing how to work together.
I take it this means you don't have a video.
Been there, done that. If you want to have that "well I haven't done it so no one else can do it" outlook so be it lol Zerg bombing is pretty common, like I said its people with builds built just for that purpose.
If you read Wrobel's "discussion" post on AoE caps, you will quickly see that I am hardly the only person who has difficulty imagining how your 3 wiped 40. If 3 could wipe 40 by simply creating a specific build and executing some abilities correctly, there would be zero complaints about AoE caps.
duuude9192b14_ESO wrote: »CatchMeTrolling wrote: »duuude9192b14_ESO wrote: »johan.danielsson1994b16_ESO wrote: »AoE caps are only an issue because of how powerful healing is, and the Battle Spirit changes.
I think it's funny that some people act like it's the end all be all solution, and that they will automatically wipe anyone who uses the ball method. It's as if they think that if you are balled up, you have zero skill and are a pug...
This stuff was all used far before anyone ever started this crusade against AoE caps, the only problem now is that pugs aren't straggling around as much, no dynamic ulti gen and the damage mitigation nerfs make it a lot harder to kill numbers larger than your own. So people are pissed they can't wipe what they could before, and they chose AoE caps as the target for their anger.
It's also funny when people *** about AoE caps run single target builds.....and the people that used to run in these so called ball groups and now act like they are somehow superior and above it all....
It's definetly "the" solution, but it will help togheter with other changes. Honestly i still think no caps and dynamic ultimate regen would be the fix.
It's "the" solution if your looking to wipe bad players.
I don't think there should be completely uncapped damage, but I'd like to see AoE caps changed to the first 12 or so take full damage instead of 6, and something other than this *** poor excuse for an ulti gen system as well.
This may not be the "end-all be-all" solution but it definitely contributes in a big way to helping pvp. Along with other changes, specifically siege dmg and that being uncapped, this I believe to be a rather effective way to make pvp a better experience.Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
Beautifully written rebuttal. Absolutely beautiful.CatchMeTrolling wrote: »Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
When people decide to stack on the flag you just bomb them all at once. When people decide to huddle up together on the battlefield you bomb them all at once.
But I can clearly see console cyrodiil and PC is different. That or no one knows how strong bats, proxy and sap is combined, you can wipe up to 10 people by yourself with it.
Yes there's builds out there built specifically for bombing big groups and small 2-5 man group's teaming up just to get a good wipe.
You can also lead people to the top of a resource tower and wipe them but it's usually little by little, wouldn't count that as zerg bombing just randoms not knowing how to work together.
First of all, flags only require SIX players to reach the maximum capture speed for a flag flip. There is ABSOLUTELY no need to ball up 30 players on a flag. It's a bad habit invented by a terribly practiced drone play-style.
Furthermore, stacking 30 players anywhere in cyrodil WILL be unnecessary when AOE caps are removed. It is an antiquated and bad tactic to place all your troops in a tight area on a battlefield, unless you consider the current state of AOE Caps and numbers. Generally, flanking maneuvers and special small team roles take place that require spreading out and give you much more advantage in battle.
You do realize PC and console is played very differently right? Never mind lol you guys are right
Forgive me, I'm not sure what you mean. Perhaps it's the late/early hour that I find myself awake in, but to my knowledge, the game's mechanics are the virtually the same PC/console.
Imma just leave these here.https://www.youtube.com/watch?v=Twdk7CCUk-E
https://www.youtube.com/watch?v=XastWEM6pq0
Just a friendly reminder that AoE caps are killing this game. I say this objectively. PvP would be in a wholly healthier place without them.
Zerg more, my friends. Zerg more.
Edit: also, proxy det is poor design and is unhealthy for PvP.
You know things are getting bad when you see @FENGRUSH running with a ball group.

@zos_brianJust a friendly reminder that AoE caps are killing this game. I say this objectively. PvP would be in a wholly healthier place without them.
Zerg more, my friends. Zerg more.
Edit: also, proxy det is poor design and is unhealthy for PvP.
You know things are getting bad when you see @FENGRUSH running with a ball group.
As he said during stream, he was only doing a stress test with his new computer settings!