See and that's another story entirely. Ideally you want the number of "non-native" races in any given alliance to be limited, while the "native" races are more common. That would be the most lore-friendly. I don't know how you could try to implement that in an MMO though. Going only "native" races is lore-breaking for sure, but when the "non-natives" outnumber the "natives" that's also problematic.Any race any alliance is also lore-friendly. Every Elder Scrolls game has members of every race living in the province it's set in. Tons of the books found in those games talk about members of races not considered native to a particular province living in that province. It would be lore-shattering to have only native races in each alliance.
Only up to a point. It is about proportion. Of course there will be a few members of most races in most of the locations we are likely to visit in Tamriel...
... but I also spent a rather surreal evening in Davon's watch when there were more Altmer than any one of the techincally "native" races. Any race in any alliance isn't, in and of itself, a problem for the lore. It does become more problematic when you realise that the players outnumber the residents. That means that the racial demographic of any particular settlement isn't defined by its geographical location or resident population... but by the meta/favourite racial selection of the playerbase.
That is where it gets problematic for me.
Well Technically they have already moved away from most lore as these events have never happend when looking back at Skyrim, Oblivion, etc.
Zeni tried to explain is for saying that they burnt all the books dating to these events but that isnt a very valid excuse for me and im sure for a lot of people aswell.
EDIT:
What im really trying to say is that LEts say in Skyrim and the other games. No one ever mentioned, and not even the respected and grand Scholars, Ever mention Molag Bal nearly destroying the whole god damn world. That can just be gon around by, bye just saying "they burnt some books" or something like that. Now all the Lore crazies have accepted these events but still... I hope in the next Elder scrolls game there is atleast SOME to very little referance to the world nearly ending.
See and that's another story entirely. Ideally you want the number of "non-native" races in any given alliance to be limited, while the "native" races are more common. That would be the most lore-friendly. I don't know how you could try to implement that in an MMO though. Going only "native" races is lore-breaking for sure, but when the "non-natives" outnumber the "natives" that's also problematic.Any race any alliance is also lore-friendly. Every Elder Scrolls game has members of every race living in the province it's set in. Tons of the books found in those games talk about members of races not considered native to a particular province living in that province. It would be lore-shattering to have only native races in each alliance.
Only up to a point. It is about proportion. Of course there will be a few members of most races in most of the locations we are likely to visit in Tamriel...
... but I also spent a rather surreal evening in Davon's watch when there were more Altmer than any one of the techincally "native" races. Any race in any alliance isn't, in and of itself, a problem for the lore. It does become more problematic when you realise that the players outnumber the residents. That means that the racial demographic of any particular settlement isn't defined by its geographical location or resident population... but by the meta/favourite racial selection of the playerbase.
That is where it gets problematic for me.
Simple, have the players confined to the three races that are available in each faction area, and then have ZOS supply the ones who are non-natives as NPCs. That way you retain the primary population balance, have a few non-natives and also emphasise the presence of those who are "far from home" through story and questlines.
Their mistake was placing the "any race, any faction" option in the crown store. The orignal (launch) population would initially be high, but would (and has) decreased over time. If that had really been kept as a pre-order exclusive, as had been originally expected, then this would be far less of a problem now.
Handing it to the entire population (with a simple store purchase) and then expecting the racial demographics to make any kind of sense was lunacy. Of course, I doubt anyone at ZOS actually considered it from that angle.
SevenKingdoms wrote: »I've been hoping nothing from the game was canon. I think they already screwed things up.