The Force Awakens takes place in a Dragon BreakEven after The Force Awakens made a billion at the box office, there are still people who still consider the Expanded Universe books for that timeline as their lore. Even though Disney has discarded it.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Well Technically they have already moved away from most lore as these events have never happend when looking back at Skyrim, Oblivion, etc.
Zeni tried to explain is for saying that they burnt all the books dating to these events but that isnt a very valid excuse for me and im sure for a lot of people aswell.
EDIT:
What im really trying to say is that LEts say in Skyrim and the other games. No one ever mentioned, and not even the respected and grand Scholars, Ever mention Molag Bal nearly destroying the whole god damn world. That can just be gon around by, bye just saying "they burnt some books" or something like that. Now all the Lore crazies have accepted these events but still... I hope in the next Elder scrolls game there is atleast SOME to very little referance to the world nearly ending.
Which is why there were Germanic soldiers fighting loyally for the Roman Empire, as well as Germanic soldiers fighting loyally for Germanic tribes against the Roman Empire, right? Clearly you've never studied history... To one degree or another virtually every nation in history has been multi-cultural, and that certainly hasn't stopped people within those nations from finding reasons to fight for their nation.To me the whole alliance war thing got pointless at the moment where they introduced the "play any race in any faction" thing. If all is multi-cultural, why would their be a reason to fight for a certain faction, the next one is just as good as this one and pretty much the same then. There is no point in fighting when all factions have multi-cultural elements with pretty much the same races.
Frankly, your posts in this thread show that you don't know Elder Scrolls lore, and you don't know real world history.
Forestd16b14_ESO wrote: »Well Technically they have already moved away from most lore as these events have never happend when looking back at Skyrim, Oblivion, etc.
Zeni tried to explain is for saying that they burnt all the books dating to these events but that isnt a very valid excuse for me and im sure for a lot of people aswell.
EDIT:
What im really trying to say is that LEts say in Skyrim and the other games. No one ever mentioned, and not even the respected and grand Scholars, Ever mention Molag Bal nearly destroying the whole god damn world. That can just be gon around by, bye just saying "they burnt some books" or something like that. Now all the Lore crazies have accepted these events but still... I hope in the next Elder scrolls game there is atleast SOME to very little referance to the world nearly ending.
Well the daedra are burning all the books they can find in IC and there is the chance ESO will cause a dragon break causing multiple outcomes that will eventually lead to a single time line again.
And for those who don't know what a Dragon Breaks is they are a event cause by a massive magical event in the course of TES time that causes time it self to shatter causing multiple events to happen or people to forget what happen during that period of time all together eventually all of it coming back together in 1 stream of time. Examples when the 3 Nord heros of Skyrim sent Alduin forward in time or more well know the end game of TES2 Daggerfall when Bethesda introduced the Dragon Break cause they wanted multiple ending and all the to be valid and lore friendly which lore wise is know as "The Warp of the West" when a giant cloud appeared over southern High Rock and northern Hammerfell and all violence and fighting just stopped and no one knows why. Game wise it's when the player stopped the activation of the Dwarf mechanic god Numidium which caused it. Like I'm pretty sure when you stop some one from using the heart of Lorkan the forgotten god to activate a giant metal god that will cause a dragon break.
And the Bretons have never been a united nation (they're a group of small kingdoms, and also Reach tribes), and the Nords aren't a united nation (only the kingdom of East Skyrim is part of the pact - the kingdom of West Skyrim isn't part of any alliance), and the Argonians aren't a united nation, etc.Which is why there were Germanic soldiers fighting loyally for the Roman Empire, as well as Germanic soldiers fighting loyally for Germanic tribes against the Roman Empire, right? Clearly you've never studied history... To one degree or another virtually every nation in history has been multi-cultural, and that certainly hasn't stopped people within those nations from finding reasons to fight for their nation.To me the whole alliance war thing got pointless at the moment where they introduced the "play any race in any faction" thing. If all is multi-cultural, why would their be a reason to fight for a certain faction, the next one is just as good as this one and pretty much the same then. There is no point in fighting when all factions have multi-cultural elements with pretty much the same races.
Frankly, your posts in this thread show that you don't know Elder Scrolls lore, and you don't know real world history.
Germanic tribes where never a nation, you compare apples with oranges here. And their origins are quite different as well. To put them all into one bowl and call them germanic tribes is much like putting south african tribes into one bowl and say they are all of the same kind. They are not and fights between them still exist. So you cannot use "germanic tribes" as a whole and say they fought on both sides, they didn't, those were different tribes on both side. Just because they were labelled by the romans in the same way, did not unite them or make them a nation. Not even later they were one nation - think of the holy roman empire of german nations - those were lots and lots of tiny states with own rules and own laws, but a common Kaiser. They fought each other quite a whole lot, because they were all but the same. Just recently you can think of germany as a nation, even it is actually a federation and a few states in it reserve the freedom to be able to leave it if they would want to - those are called "Freistaat", like bavaria f.e., which still have an own citizenship seperate from the german one.
There is no extra passport for this, but by law I am a bavarian and a german citizen - i have 2 separate citizenships. You see not even nowadays this is one and the same - I am a bavarian citizen, who happens to be german as well. Cultural we are more similar to the austrians than to most other german states. So not even today "german" labels one and the same culture and even less it did in the past with the many germanic tribes - you cannot put them all in one bowl.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
You're using a video game about the Battle of Waterloo as your source when talking about classical History with someone who majored in History and minored in Greek and Roman Studies and in Medieval Studies lolSoldiers fought on that side, where the most coin was - for them it was less a matter of loyalty. Soldiers were lend out to other nations to fight their wars and stuff like that, if you look at bigger battles and see where those troops were coming from, you would be surprised, how less loyalty played a role but coin instead.
A Microprose game in the 90s about the Battle of Waterloo had a quite good database about where those troops were actually coming from and where those have fought in the past. This data showed clearly, that soldiers were a commodity in the past, which were lend out for money to fight the battles for others.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
You're using a video game about the Battle of Waterloo as your source when talking about classical History with someone who majored in History and minored in Greek and Roman Studies and in Medieval Studies lolSoldiers fought on that side, where the most coin was - for them it was less a matter of loyalty. Soldiers were lend out to other nations to fight their wars and stuff like that, if you look at bigger battles and see where those troops were coming from, you would be surprised, how less loyalty played a role but coin instead.
A Microprose game in the 90s about the Battle of Waterloo had a quite good database about where those troops were actually coming from and where those have fought in the past. This data showed clearly, that soldiers were a commodity in the past, which were lend out for money to fight the battles for others.
There were mercenaries in Roman times, but the vast majority of the Roman soldiers (including those drawn from Gothic stock and other "native" populations) were fighting because they were citizens of the Roman Empire, and because it was a steady job (they signed on for a 16 year term, or later a 20 year term plus 5 years of lighter veteran duty) that would give them status in the Empire. That's by the time of the Gothic Wars, anyway, after both the reforms of Marius, and the later edict by Caracalla that gave all of the free men in the Roman Empire citizenship.
Throughout history there have always been mercenaries, but armies made up primarily of mercenaries didn't become common until the aftermath of the Bubonic Plague caused feudalism to slowly collapse.
All of that aside, the existence of mercenaries who will fight for any side also argues directly against your idea that it's somehow lore-breaking to have any race allowed in any alliance.
I just see no point in it, if it is not important which side wins, because the outcome is basically the same. And with this I end this argument from my side - as a side note, it is rude to say, I have no clue about history or lore - if you really have studied history, you would know that most of it is a matter of interpretation and that there is no such thing as absolute truth in it.
So, now happy new year - I am done arguing in this matter.
I just see no point in it, if it is not important which side wins, because the outcome is basically the same. And with this I end this argument from my side - as a side note, it is rude to say, I have no clue about history or lore - if you really have studied history, you would know that most of it is a matter of interpretation and that there is no such thing as absolute truth in it.
So, now happy new year - I am done arguing in this matter.
Yeh he said that in his first post, so I guess he really does know.
Looks like it's going to be a good popcorn night lol.
Any race any alliance is also lore-friendly. Every Elder Scrolls game has members of every race living in the province it's set in. Tons of the books found in those games talk about members of races not considered native to a particular province living in that province. It would be lore-shattering to have only native races in each alliance.
Your posts here prove it though, You're arguing for something that would be completely lore-breaking on the grounds that it would be lore-friendly. You're also trying to argue that real world history doesn't show how unrealistic your idea would be, even though one of the arguments you're using (mercenaries being willing to work for whatever side they want) is actually an argument directly against your lore-breaking concept of restricting races to those "native" to each alliance.You're using a video game about the Battle of Waterloo as your source when talking about classical History with someone who majored in History and minored in Greek and Roman Studies and in Medieval Studies lolSoldiers fought on that side, where the most coin was - for them it was less a matter of loyalty. Soldiers were lend out to other nations to fight their wars and stuff like that, if you look at bigger battles and see where those troops were coming from, you would be surprised, how less loyalty played a role but coin instead.
A Microprose game in the 90s about the Battle of Waterloo had a quite good database about where those troops were actually coming from and where those have fought in the past. This data showed clearly, that soldiers were a commodity in the past, which were lend out for money to fight the battles for others.
There were mercenaries in Roman times, but the vast majority of the Roman soldiers (including those drawn from Gothic stock and other "native" populations) were fighting because they were citizens of the Roman Empire, and because it was a steady job (they signed on for a 16 year term, or later a 20 year term plus 5 years of lighter veteran duty) that would give them status in the Empire. That's by the time of the Gothic Wars, anyway, after both the reforms of Marius, and the later edict by Caracalla that gave all of the free men in the Roman Empire citizenship.
Throughout history there have always been mercenaries, but armies made up primarily of mercenaries didn't become common until the aftermath of the Bubonic Plague caused feudalism to slowly collapse.
All of that aside, the existence of mercenaries who will fight for any side also argues directly against your idea that it's somehow lore-breaking to have any race allowed in any alliance.
I just see no point in it, if it is not important which side wins, because the outcome is basically the same. And with this I end this argument from my side - as a side note, it is rude to say, I have no clue about history or lore - if you really have studied history, you would know that most of it is a matter of interpretation and that there is no such thing as absolute truth in it.
lol I was discarding it because it's the wrong time period actually... As a matter of fact I used to play Fields of Glory. I don't need to download the manual because I have a physical copy of it that I got when I got my first Windows-based computer (after the Commodore 64 that I first started playing games on, and the subsequent Amigas that I had after that - I know exactly how games were in the past).And to discard a games database just because it is a game is as well not very clever - at that time games still had manuals - in the case of "Fields of Glory" this is a 108 page manual - Microprose was known for their detailed description and accuracy of their used historical data - you can download that manual here to see how games were in the past - http://www.abandonia.com/en/games/106/fields+of+glory.html
Definitely @Xendyn, definitely lolI just see no point in it, if it is not important which side wins, because the outcome is basically the same. And with this I end this argument from my side - as a side note, it is rude to say, I have no clue about history or lore - if you really have studied history, you would know that most of it is a matter of interpretation and that there is no such thing as absolute truth in it.
So, now happy new year - I am done arguing in this matter.
Yeh he said that in his first post, so I guess he really does know.
Looks like it's going to be a good popcorn night lol.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
See and that's another story entirely. Ideally you want the number of "non-native" races in any given alliance to be limited, while the "native" races are more common. That would be the most lore-friendly. I don't know how you could try to implement that in an MMO though. Going only "native" races is lore-breaking for sure, but when the "non-natives" outnumber the "natives" that's also problematic.Any race any alliance is also lore-friendly. Every Elder Scrolls game has members of every race living in the province it's set in. Tons of the books found in those games talk about members of races not considered native to a particular province living in that province. It would be lore-shattering to have only native races in each alliance.
Only up to a point. It is about proportion. Of course there will be a few members of most races in most of the locations we are likely to visit in Tamriel...
... but I also spent a rather surreal evening in Davon's watch when there were more Altmer than any one of the techincally "native" races. Any race in any alliance isn't, in and of itself, a problem for the lore. It does become more problematic when you realise that the players outnumber the residents. That means that the racial demographic of any particular settlement isn't defined by its geographical location or resident population... but by the meta/favourite racial selection of the playerbase.
That is where it gets problematic for me.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Even after The Force Awakens made a billion at the box office, there are still people who still consider the Expanded Universe books for that timeline as their lore. Even though Disney has discarded it.
The Force Awakens takes place in a Dragon Break
Well Technically they have already moved away from most lore as these events have never happend when looking back at Skyrim, Oblivion, etc.
Zeni tried to explain is for saying that they burnt all the books dating to these events but that isnt a very valid excuse for me and im sure for a lot of people aswell.
EDIT:
What im really trying to say is that LEts say in Skyrim and the other games. No one ever mentioned, and not even the respected and grand Scholars, Ever mention Molag Bal nearly destroying the whole god damn world. That can just be gon around by, bye just saying "they burnt some books" or something like that. Now all the Lore crazies have accepted these events but still... I hope in the next Elder scrolls game there is atleast SOME to very little referance to the world nearly ending.
Thevampirenight wrote: »Forestd16b14_ESO wrote: »Well Technically they have already moved away from most lore as these events have never happend when looking back at Skyrim, Oblivion, etc.
Zeni tried to explain is for saying that they burnt all the books dating to these events but that isnt a very valid excuse for me and im sure for a lot of people aswell.
EDIT:
What im really trying to say is that LEts say in Skyrim and the other games. No one ever mentioned, and not even the respected and grand Scholars, Ever mention Molag Bal nearly destroying the whole god damn world. That can just be gon around by, bye just saying "they burnt some books" or something like that. Now all the Lore crazies have accepted these events but still... I hope in the next Elder scrolls game there is atleast SOME to very little referance to the world nearly ending.
Well the daedra are burning all the books they can find in IC and there is the chance ESO will cause a dragon break causing multiple outcomes that will eventually lead to a single time line again.
And for those who don't know what a Dragon Breaks is they are a event cause by a massive magical event in the course of TES time that causes time it self to shatter causing multiple events to happen or people to forget what happen during that period of time all together eventually all of it coming back together in 1 stream of time. Examples when the 3 Nord heros of Skyrim sent Alduin forward in time or more well know the end game of TES2 Daggerfall when Bethesda introduced the Dragon Break cause they wanted multiple ending and all the to be valid and lore friendly which lore wise is know as "The Warp of the West" when a giant cloud appeared over southern High Rock and northern Hammerfell and all violence and fighting just stopped and no one knows why. Game wise it's when the player stopped the activation of the Dwarf mechanic god Numidium which caused it. Like I'm pretty sure when you stop some one from using the heart of Lorkan the forgotten god to activate a giant metal god that will cause a dragon break.
Well elderscrolls online the timeline is facing the biggest dragonbreak in history, thus leading to the time of talos. When Certain someone, messed with amulet of kings to try and become dragonborn themselves it baiscally broke the covenant and shattered time, when a dragonbreak happens all outcomes come true, thus copies of people, time is changed to compistate the strain by making new things that did not happen and merging outcomes or whatever chaotic changes is needed to repair itself.
And the Bretons have never been a united nation (they're a group of small kingdoms, and also Reach tribes), and the Nords aren't a united nation (only the kingdom of East Skyrim is part of the pact - the kingdom of West Skyrim isn't part of any alliance), and the Argonians aren't a united nation, etc.Which is why there were Germanic soldiers fighting loyally for the Roman Empire, as well as Germanic soldiers fighting loyally for Germanic tribes against the Roman Empire, right? Clearly you've never studied history... To one degree or another virtually every nation in history has been multi-cultural, and that certainly hasn't stopped people within those nations from finding reasons to fight for their nation.To me the whole alliance war thing got pointless at the moment where they introduced the "play any race in any faction" thing. If all is multi-cultural, why would their be a reason to fight for a certain faction, the next one is just as good as this one and pretty much the same then. There is no point in fighting when all factions have multi-cultural elements with pretty much the same races.
Frankly, your posts in this thread show that you don't know Elder Scrolls lore, and you don't know real world history.
Germanic tribes where never a nation, you compare apples with oranges here. And their origins are quite different as well. To put them all into one bowl and call them germanic tribes is much like putting south african tribes into one bowl and say they are all of the same kind. They are not and fights between them still exist. So you cannot use "germanic tribes" as a whole and say they fought on both sides, they didn't, those were different tribes on both side. Just because they were labelled by the romans in the same way, did not unite them or make them a nation. Not even later they were one nation - think of the holy roman empire of german nations - those were lots and lots of tiny states with own rules and own laws, but a common Kaiser. They fought each other quite a whole lot, because they were all but the same. Just recently you can think of germany as a nation, even it is actually a federation and a few states in it reserve the freedom to be able to leave it if they would want to - those are called "Freistaat", like bavaria f.e., which still have an own citizenship seperate from the german one.
There is no extra passport for this, but by law I am a bavarian and a german citizen - i have 2 separate citizenships. You see not even nowadays this is one and the same - I am a bavarian citizen, who happens to be german as well. Cultural we are more similar to the austrians than to most other german states. So not even today "german" labels one and the same culture and even less it did in the past with the many germanic tribes - you cannot put them all in one bowl.
But if you want to get more specific about the Germanic tribes, look at the example of the Goths. They were culturally and socially united when they were allowed to settle in Roman territory. In the Gothic Wars they rose up against the Romans, but there were Gothic soldiers loyally serving the Roman army against their fellow Goths.
Tonnopesceb16_ESO wrote: »If this game was without the TES lore NONE of us will be here
Notice where I said the manual is high-school level?@UrQuan You never did a deeper look into the troop-database in "Fields of Glory" or you would not call it surface-level or high-school level. For any unit in this game there is a detailed list of events, where these troops have fought in former years. This is far beyond high-school level and by far deeper than surface-level. It is not in the manual, but in the ingame database, but the database is mentioned in the manual. It is a quite big database, far more info than you would need for this game.
Actually, we were talking about the Germanic tribes and the Romans when you brought out this irrelevancy from the Napoleonic period. That aside, when talking about the relative prevalence of mercenaries, you don't pick a relevant time period to base you assumptions on based on whether they have things that can be compared to ranged artillery... That shows a lack of understanding of the factors that lead to armies using largely untrained conscripts, a professional standing force, or hired mercenaries. Social structure is the important thing that needs to be examined. The way armies were formed in Napoleonic times was a result of the post-feudal social structure. When looking at ESO it makes the most sense to compare it to earlier time periods. Depending on the province, comparisons with the Roman Empire, feudal Europe, the Moors, etc make most sense. Comparisons with Napoleonic Europe make no sense.And what do you have with the "correct time period" - this is just silly, ESO world happens to be on planet Nirn, not on earth. To say this or that time period on earth is the correct one and another one isnt, is quite pointless. Especially when there is magic in Nirn with effects which could be compared to ranged artillery and stuff like that.
So how do you reconcile that with your assertion that soldiers were always from all over the place working for wherever there was more coin? Your arguments are all over the map and contradictory.My whole point was, that if ZOS would have stuck to their advertised game play, 3 factions, each consisting of just 3 races, the whole thing would have made more sense. This does not mean that there could not be civilians of other races living in these territories. As a real world example, take WW2 and the japanese americans - they were not allowed to take part in the war on the US side, instead the US decided to incarcerate their own citizen just because they had japanese roots. A similar behavior could be assumed with the alliances in ESO and then it would not be lore-breaking at all, what I suggested.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
No, you're right - I was specifically talking about the Goths who were allowed to settle on the Roman side of the Danube. They're the Goths who became socially and culturally united as the Visigoths. They weren't ever particularly united with the other Goths..And the Bretons have never been a united nation (they're a group of small kingdoms, and also Reach tribes), and the Nords aren't a united nation (only the kingdom of East Skyrim is part of the pact - the kingdom of West Skyrim isn't part of any alliance), and the Argonians aren't a united nation, etc.Which is why there were Germanic soldiers fighting loyally for the Roman Empire, as well as Germanic soldiers fighting loyally for Germanic tribes against the Roman Empire, right? Clearly you've never studied history... To one degree or another virtually every nation in history has been multi-cultural, and that certainly hasn't stopped people within those nations from finding reasons to fight for their nation.To me the whole alliance war thing got pointless at the moment where they introduced the "play any race in any faction" thing. If all is multi-cultural, why would their be a reason to fight for a certain faction, the next one is just as good as this one and pretty much the same then. There is no point in fighting when all factions have multi-cultural elements with pretty much the same races.
Frankly, your posts in this thread show that you don't know Elder Scrolls lore, and you don't know real world history.
Germanic tribes where never a nation, you compare apples with oranges here. And their origins are quite different as well. To put them all into one bowl and call them germanic tribes is much like putting south african tribes into one bowl and say they are all of the same kind. They are not and fights between them still exist. So you cannot use "germanic tribes" as a whole and say they fought on both sides, they didn't, those were different tribes on both side. Just because they were labelled by the romans in the same way, did not unite them or make them a nation. Not even later they were one nation - think of the holy roman empire of german nations - those were lots and lots of tiny states with own rules and own laws, but a common Kaiser. They fought each other quite a whole lot, because they were all but the same. Just recently you can think of germany as a nation, even it is actually a federation and a few states in it reserve the freedom to be able to leave it if they would want to - those are called "Freistaat", like bavaria f.e., which still have an own citizenship seperate from the german one.
There is no extra passport for this, but by law I am a bavarian and a german citizen - i have 2 separate citizenships. You see not even nowadays this is one and the same - I am a bavarian citizen, who happens to be german as well. Cultural we are more similar to the austrians than to most other german states. So not even today "german" labels one and the same culture and even less it did in the past with the many germanic tribes - you cannot put them all in one bowl.
But if you want to get more specific about the Germanic tribes, look at the example of the Goths. They were culturally and socially united when they were allowed to settle in Roman territory. In the Gothic Wars they rose up against the Romans, but there were Gothic soldiers loyally serving the Roman army against their fellow Goths.
Erm, I don't want to nitpick or start another derailing discussion, but your statement: "They (Goths) were culturally and socially united..." is not true. You are referring to Visigoths; in a nutshell you are correct since they were the Goths from Roman perspective and they did have distinct material, cultural and social identity, however they were just one of dozen different "tribes" commonly referred to as "the Goths".
Unless I completely misinterpreted your post and you were just giving spin-off example to "German-Bavaric" situation. Then ignore me.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |