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Am I the only one that finds ganking shameful?

  • Toc de Malsvi
    Toc de Malsvi
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    1) Shields
    2) Heavy Armor
    3) Deflection Spells
    4) Potions

    If you enter PVP equipped with all cloth and potions that aren't made for dealing with people you deserve what you get.

    The problem is that you can't fight mobs with stuff like that. So if you want to farm the sewers for mobs WHILE being ready for PvP/Ganking you'll need a well thought-out, hybrid combo of gear and skills.

    You can, and I have seen more than a fair share who do, try slotting Radiant Magelight it is the #1 hands down best counter to being insta bursted from stealth. Next focus on stuns, slows, roots, and defensive buffs, heals, try to never use your ultimate on pve mobs. I was once ganked like crazy, difference is I learned to counter it then eventually built up a build to gank myself when I felt like it. Gankers are not some immortal gods of pvp who jump out of stealth to bring you the touch of death, they are simply very strong burst builds that take advantage of players who are inexperienced, ignorant, lazy, or negligent with their build/play.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
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    Learn to recognize skills and abilities and what they look like, even with AC there are very few skills that do not show some sort of unique animation. Knowing what someone is using will help you drastically when it comes to turning the fight to your favor. Learn to move around the battlefield better, there are many players out there who do not move well, they run down the middle of open fields, or doorways, they run away from obstacles and corners. Obstacles and corners are your friend when you are on the defensive and trying to survive someones burst, even more so they are great for deterring or derailing someones opening.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Lysette wrote: »

    1) Shields
    2) Heavy Armor
    3) Deflection Spells
    4) Potions

    If you enter PVP equipped with all cloth and potions that aren't made for dealing with people you deserve what you get.

    The problem is that you can't fight mobs with stuff like that. So if you want to farm the sewers for mobs WHILE being ready for PvP/Ganking you'll need a well thought-out, hybrid combo of gear and skills.

    Or you can use a helpful tool, which is as well providing some fun on top of it - friends and fellow guild members - I know, this is an awkward suggestion in an MMO to just not go alone - lol.

    But that option doesn't provide the thrill ;-)
    I agree that when it comes to purely farming the sewers for the purpose of farming, I go with guildies. It's safe, extremely efficient and they're people I like very much.
    However, it's about as immersive as doing the dishes with other people while chatting away. We could be anywhere else in the game, or even not in game at all, or even in another game : we're together and we're having fun because we're together.
    But when it comes come enjoying the actual sewers, the thrill, the stealth game and the pleasure of developing tactics, I'm sorry but that's solo. I can't feel any of this if I have to listen to them in TeamSpeak at the same time chatting about the restaurant at the end of the universe and number 42 and how their mother in law has the flu. I can't feel any of this if I have to "follow" and can't evaluate risk and strategies for myself.
    I often duo them with a specific guildie I get along particularly well with, but that's yet again another feeling.

    Group, duo, solo... all gameplays are valid, but they provide totally different game experiences and shouldn't even be compared to each other.

    As to saying "this is an MMO you HAVE to group", this is simply idiotic. IMHO.
    Edited by anitajoneb17_ESO on December 31, 2015 6:24PM
  • Lysette
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    But that option doesn't provide the thrill ;-)
    I agree that when it comes to purely farming the sewers for the purpose of farming, I go with guildies. It's safe, extremely efficient and they're people I like very much.
    However, it's about as immersive as doing the dishes with other people while chatting away. We could be anywhere else in the game, or even not in game at all, or even in another game : we're together and we're having fun because we're together.
    But when it comes come enjoying the actual sewers, the thrill, the stealth game and the pleasure of developing tactics, I'm sorry but that's solo. I can't feel any of this if I have to listen to them in TeamSpeak at the same time chatting about the restaurant at the end of the universe and number 42 and how their mother in law has the flu. I can't feel any of this if I have to "follow" and can't evaluate risk and strategies for myself.
    I often duo them with a specific guildie I get along particularly well with, but that's yet again another feeling.

    Group, duo, solo... all gameplays are valid, but they provide totally different game experiences and shouldn't even be compared to each other.

    As to saying "this is an MMO you HAVE to group", this is simply idiotic. IMHO.

    I did not suggest, that someone would have to group, I was just saying, that if someone complains about not be able to farm alone in peace in the IC, that one solution to this problem is to not do it alone but get some friends to help with this situation.

    I myself prefer doing things on my own, especially when it comes to stealth operations, I do as well rarely use followers in other Bethesda games. But that is just me, some people might be scared more easily and might like the comfort of having friends around. And too less people, who are complaining about the IC ganks, are thinking about this option to not go alone.
  • Autolycus
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    It's evident that you just don't like pvp. It's really not about ganking, because no matter where you go in IC you're going to eventually run into a player from the other faction. They could be standing in front of you, waiting for you to make the first move, or they could be hidden and surprise you. This is the nature of pvp.

    I hate losing my stones as much as the next person, but the reality of the situation is that very few people who gank in IC care about your telvar stones. They just want to beat you down. It's the risk you run for being in a contested zone.
  • Holycannoli
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    Why couldn't they just make it like Darkness Falls? You don't drop your seals when killed, you respawn outside not inside and your faction needs to control the majority of keeps to enter.
  • HaldaAinur
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    If its 1v1 it isn't too bad. But when a group of 5+ feels big and strong because they took down one person idly trotting through cyrodil, for no apparent reason...it just makes me laugh. That being said, I dont have IC or any PvP DLCs as of yet, so I guess its easier to laugh off when you lose nothing but the occasional soul gem. :)
  • mrdaveqc
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    Why couldn't they just make it like Darkness Falls? You don't drop your seals when killed, you respawn outside not inside and your faction needs to control the majority of keeps to enter.

    Then people will stay in buff server and there is no way a enemi could enter ic .... So high reward and totally no risk
    Ps4 NA DC
    Sorcerer vampire v16
    Templar v11
    Flawless Conqueror
  • Tryxus
    Tryxus
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    What is shameful for 1 person, isn't shameful for another
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Stravokov wrote: »
    @cosmic_niklas_93b16_ESO

    Could you please stop repeating the same thing over and over and over again without adding anything, while several of us already explained to you how your vision could be wrong or exaggerated ?


    .

    It's not wrong though, just that you're most likely a ganker that wants 0 risks involved for yourself while ganking people.

    Repeating yourself once more doesn't make you less wrong.
    And like most people, sometimes I'm the ganker, sometimes the gankee.

    And I've yet to see a reason to as why I'm wrong, apart from someone thinking that a ganker that got nothing to lose is taking except a few minutes running back is equal to someone that is being ganked and got 1k+ TV's that they had worked a while for that can lose 80% of it all just because the ganker waits until that person is low on health/resources. I want the ganker to have the same amount of risk or don't get any TV's from ganking someone with 0 risk.

    you mad bro?

    Gankers have the same risk what are you talking about? it is 80% for everyone. gankers lose their stones to other gankers, it's not like they are in an exclusive club. your just one of those players who wants the game cattered around you so you dont have to risk anything.

    give me a break lol, your frustrations only fuel other gankers.

    I've said before that a ganker should have to carry around stones to be able to gank stones from people, not that we should be immune to it, learn2read please before trying to make an argument. As it is atm a ganker can just gank and stealth back to base while not having put in any real effort to it, it's not hard sitting in one spot in the sewers and wait for someone to run past, can just watch youtube videos or whatever while waiting, it's not hard or take any effort, and the most you'll lose as a ganker is the time to run back if you die.

    So in no way does it take risk or effort to just gank people in the sewers.
    Edited by cosmic_niklas_93b16_ESO on December 31, 2015 9:00PM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • mlstevens42_ESO
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    No....everyone actually takes the same risk if they have any stones at all. It is true if you are smart whether you are a pvp person or not you bank often and so have few stones on you to get if you lose an encounter. All... though share the possibility of death to an enemy player... all.. share the risk if they have stones to lose them. The difference is the intent when one goes into the area. One just wants his stones and to get out...the other is looking for a pvp fight.

    People who regularly pvp have gear and build that helps with the play style and often a pve person is at a disadvantage since they do not know what would be good in that situation. This is not the fault of the pvp player it is the fault of the pve person not being prepared for the area they are going into. I am speaking as one who is more pve then pvp certainly I know my builds and gear are not optimized for playing in a pvp zone. If ....IF I die it is completely on me (inexperience bad build for the zone or what not. More often then not I manage to survive they may not die but I do not either.)
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    No....everyone actually takes the same risk if they have any stones at all. It is true if you are smart whether you are a pvp person or not you bank often and so have few stones on you to get if you lose an encounter. All... though share the possibility of death to an enemy player... all.. share the risk if they have stones to lose them. The difference is the intent when one goes into the area. One just wants his stones and to get out...the other is looking for a pvp fight.

    People who regularly pvp have gear and build that helps with the play style and often a pve person is at a disadvantage since they do not know what would be good in that situation. This is not the fault of the pvp player it is the fault of the pve person not being prepared for the area they are going into. I am speaking as one who is more pve then pvp certainly I know my builds and gear are not optimized for playing in a pvp zone. If ....IF I die it is completely on me (inexperience bad build for the zone or what not. More often then not I manage to survive they may not die but I do not either.)

    It's not really the same though, a person that ganks have a risk on them for what, 30 sec or so after the gank until they kill themselves on an NPC and port back to base, while the one PvEing in there have it for 30+ minutes to even get a decent amount of TV's. So the risk isn't really the same, the PvE'r lose a lot more on getting killed by a ganker than a ganker does just getting killed, as it's not hard for a ganker to sit around in a corner doing something else while waiting, the one farming NPC's can't just sit around doing nothing as then there will be no TV's earned. And as someone said, if most people that likes to gank does it just for the sake of ganking, then make a system that does not punish everyone else but the gankers.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • mtwiggz
    mtwiggz
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    Ganking is somewhat shameful. I myself "gank" players in IC all the time. It's a PvP zone, PvP should be taking part there. If any player steps foot into a PvP zone and expects not to be killed at some point or another, well, that's just shame on them.

    Sure when I'm in the sewers leveling up my lowbie characters, or in a PvE build grinding mats/trophies, I get upset when I get ganked. That's part of this PvE/PvP zone ZoS has created, and I believe it's working as intended.
  • DanielWinterborn
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    Pandorii wrote: »
    Hi All:

    I was wondering if there were others out there who found the whole practice of ganking shameful. Essentially, people will form small teams and go around sneaking up on people in the Imperial Sewers, stealing the tel var stones they have taken time to farm out (instead of farming it out themselves). For the most part, I've tolerated it, seeing it as an inevitable part of being in IC, a PvP area, but should it be so? I was thinking maybe gankers needed to be exposed. Would having a public ganker blacklist be something that could effectively control the problem? At the very least, maybe this would allow karma to take its toll, meaning ganking the gankers.

    P.S. I apologize if I've broken some forum norm with this post. I'm sure there are others on this topic, but I am looking for constructive feedback (not slander).

    LOL i mean it's hard to take in, really it hurts because a "Public Ganker Blacklist" would be EPIC i would gank even more to be there, like bragging rights for "who is the most deadly assassin". You hit yourself on the head with that one. As for the rest...meh i know it sucks i bet i lost tons more TV stones than you in IC to gankers but i don't complain. Why? Because i knew what i was getting myself in, and the risk is what made it all so damn cool, i kinda miss it, running around with 7k stones freaking out at any sign of movement...ahhh the good days.
  • DanielWinterborn
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    ganking questers is not PvP.
    AP should not be rewarded in IC due to the fact IC has no relevance to capping keeps scrolls and resources.
    but then again gankers are trash players. i find joy in killing bannanas and getting messages over xbl saying how bad i am.

    You do know that the meaning of war is not to fight your enemy at your border only but to fight him whenever and wherever you encounter him. All this qq about gankers being bad and sucking is really shameful. I don't like getting ganked either but that's how things work, you have your "in your face" classes and builds and then there are "hide and strike" classes. I mean if all was peace and love then all was skyrim in single player.
  • Anzriel
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    ganking questers is not PvP.
    AP should not be rewarded in IC due to the fact IC has no relevance to capping keeps scrolls and resources.
    but then again gankers are trash players. i find joy in killing bannanas and getting messages over xbl saying how bad i am.

    You do know that the meaning of war is not to fight your enemy at your border only but to fight him whenever and wherever you encounter him. All this qq about gankers being bad and sucking is really shameful. I don't like getting ganked either but that's how things work, you have your "in your face" classes and builds and then there are "hide and strike" classes. I mean if all was peace and love then all was skyrim in single player.

    Yeah, I agree. Ganking isn't my style either but it IS a part of pvp. It is also a style of war. "Hit and run" or "gorilla" tactics are a thing. I understand the frustration towards gankers but just because we don't like it doesn't mean it isn't a legitimate way to kill players.
  • DanielWinterborn
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    Lysette wrote: »

    But that option doesn't provide the thrill ;-)
    I agree that when it comes to purely farming the sewers for the purpose of farming, I go with guildies. It's safe, extremely efficient and they're people I like very much.
    However, it's about as immersive as doing the dishes with other people while chatting away. We could be anywhere else in the game, or even not in game at all, or even in another game : we're together and we're having fun because we're together.
    But when it comes come enjoying the actual sewers, the thrill, the stealth game and the pleasure of developing tactics, I'm sorry but that's solo. I can't feel any of this if I have to listen to them in TeamSpeak at the same time chatting about the restaurant at the end of the universe and number 42 and how their mother in law has the flu. I can't feel any of this if I have to "follow" and can't evaluate risk and strategies for myself.
    I often duo them with a specific guildie I get along particularly well with, but that's yet again another feeling.

    Group, duo, solo... all gameplays are valid, but they provide totally different game experiences and shouldn't even be compared to each other.

    As to saying "this is an MMO you HAVE to group", this is simply idiotic. IMHO.

    I did not suggest, that someone would have to group, I was just saying, that if someone complains about not be able to farm alone in peace in the IC, that one solution to this problem is to not do it alone but get some friends to help with this situation.

    I myself prefer doing things on my own, especially when it comes to stealth operations, I do as well rarely use followers in other Bethesda games. But that is just me, some people might be scared more easily and might like the comfort of having friends around. And too less people, who are complaining about the IC ganks, are thinking about this option to not go alone.

    I never use followers in any game and i also solo all the content and even most times Cyro. Why? More for me to kill :)) I don't think MMO's should be about teaming up, you have your real life friends for that, they should be about fighting others with a brain and tactics not like a random NPC zombie that poses no threat...
  • mlstevens42_ESO
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    The loss of stones is a loss of stones though. It does not matter if it is 30 secs risk factor or a lot more...After all I have been jumped right outside my base in the sewers at times. I have been there for all of a few seconds and boom someone is there.

    When I have been in IC I sneak along even though my toon isn't a nb. Not so I can gank people but so I can get to where ever I am going without to much risk of death and after I get my stones I sneak back. Yes I have been jumped sometimes but I am trying to minimize my risk. If I see an enemy player I evaluate several things. Is this person alone how close or far away are they. How strong are they. Can I get away without them noticing me....and so on. Just saying there are ways for any one to lower their risk. The gankers are not the only ones that can sneak hide and what not.

    I am sorry if you do not feel I am sympathetic enough to your cause. You have ways to minimize risk. Sneak yourself run with a group..ect... Further you do not even have to go to the pvp zones and can completely avoid any sort of frustration by just not being there. Do I like being jumped....no.....but I expect it to happen it is a warzone. It is part of the challenge of the zone to avoid enemy combatants. Certainly do not recall coming here to complain that some dude popping out and waxing me.

    You went there you put yourself at risk by going where they are. There are in fact only two zones where this can occur and you must sign up to go in there. It is not like EVE where if I undock I can be killed. It is not like the old UO before Trammel where if you stepped foot outside town or outside your house some one might be there smack you take everything that is on your corpse. You have the entire rest of the game where you can be and not have to worry about someone ganking you. They can only get the tv stones and that is all. Really TV stones are not the end all.
  • Volkodav
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    DaveMoeDee wrote: »
    Lysette wrote: »
    Drakilian wrote: »
    I don't just find ganking in IC disgusting (though it is, if you wait for someone to get distracted by mobs so that you can sneak up behind than and press the almighty wrecking button until they die, and then a few more times for good measure, you're a piece of ***) but it's equally as stupid in Cyrodill.

    I mean, I get that when done well it can serve a vital function to a group (cutting off reinforcements), and that's fine, that's a tactical maneuver that helps your faction in a fight. But if you think that what you're doing makes you a good player or an awesome PvPer? Get the over yourself. There's nothing to mobbing and insta-killing a person who just wanted to get to a fight, ruining their game experience in the process.

    Drak, you do not understand the mentality of (a lot of) gankers. They are not just farming stones in ganks in the IC (this is just a bonus), their main goal is farming tears. The more ganked people complain and whine about it, the more they will do it, because that is what they intend to cause - grief. And that is what makes them happy, if they can cause this. This player type makes up about 15-30% of multiplayer-game communities, it was this way since the early days of MUDs and is still that way and it will hardly go away anytime soon and it would as well not be good, if they would be gone - because no risk no fun. It would feel like hello kitty online without them. So dont blame them too much, a game like ESO depends as well on this type.

    Interesting. I had been defending ganking since it is a PvP zone, but this changes my perspective some and has me leaning more toward the 'PvP is a waste of time' (for me) perspective.

    Why spend time in-game with the type of people I try to avoid IRL?

    The game doesn't depend on them at all apart from the revenue they bring. There would be plenty of action without them.

    IC was advertised as both a PvP and a PvE zone,but it didnt work.PvPers seem to haver claimed it all for themselves,and now few PvErs like going there anymore. Cyrodiil was also supposed to be for both playing types.There, at l east you can get away with doing quests with a much larger chance of survival than in IC.Solo,I mean.
  • Volkodav
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    Being in a pvp zone is a completely voluntary situation. I could honestly see the tears if there wasn't any alternative.

    Games a while ago you might not have an option a few still exist today where if you walk out of your house you leave a town or what not you can and probably will be killed.

    Some games like this even allowed for everything you had on your corpse at the time to be taken. This is not the case here. First you must actually go into these pvp zones for you to be even at risk of being attacked second you can only lose one thing besides your pride which is the tel var stones. Further most of the items I have seen in the imperial city that could be purchased with said stones could be sold in a guild store for gold if you really want to avoid being jumped. In this way the entire risk for gathering said stones to purchase said items is on someone else and you just buy the product.

    I may not personally enjoy pvp as a rule but because I can avoid any of the frustrations by just not going into a pvp zone I am ok with it. Further I for one do not go into a pvp zone with the silly expectation that I will some how be safe and never be ambushed. It is perhaps not pleasant to me, but it is a completely acceptable form of warfare....Especially when you consider these people are not exactly robbers but enemy soldiers. You are in a warzone why would any one in their right mind think that sudden death would or could not happen in such an area.

    BTW some of these other games we are not talking about enemy soldiers getting the drop on you we are talking about someone just deciding you need to die. They might be same race or faction they might even be part of your own guild. Think EVE or UO before Trammel. They do/did not even have to have a reason. Here it is mild and completely avoidable.

    So I guess my idea is if one does not like the situation do not go where they can pop out and kill you. If you are worried about keeping what you have earned bank often and do not ever take anything with you that you can not afford to lose. Complaining about it just seems silly.

    Well then,..who ya gonna gank to get all your stones?
  • Volkodav
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    Lysette wrote: »

    1) Shields
    2) Heavy Armor
    3) Deflection Spells
    4) Potions

    If you enter PVP equipped with all cloth and potions that aren't made for dealing with people you deserve what you get.

    The problem is that you can't fight mobs with stuff like that. So if you want to farm the sewers for mobs WHILE being ready for PvP/Ganking you'll need a well thought-out, hybrid combo of gear and skills.

    Or you can use a helpful tool, which is as well providing some fun on top of it - friends and fellow guild members - I know, this is an awkward suggestion in an MMO to just not go alone - lol.

    It CAN be awkward if you arent in a guild,and dont have any friends who are online at the time.I know several people who have only just joined a few guilds,and arent well known enough for people to just run to them right away.
  • MikeB
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    I just like how they advertised IC as big risk big rewards when all it really is, is no risk big rewards. IC is nothing but PvE'ers farming stones to buy V16 potency stones and crafting mats and gankers stealing hours of hard work from the PvE'ers while risking no stones themselves. It was a huge mistake not making it possible to get V16 potency and Hakeijo stones outside of IC. It has made a LOT of PvE'ers I know quit playing. Well that and the nonexistence of reward for the effort and time given to this game.
    Edited by MikeB on January 2, 2016 3:09AM
  • Lysette
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    MikeB wrote: »
    I just like how they advertised IC as big risk big rewards when all it really is, is no risk big rewards. IC is nothing but PvE'ers farming stones to buy V16 potency stones and crafting mats and gankers stealing hours of hard work from the PvE'ers while risking no stones themselves. It was a huge mistake not making it possible to get V16 potency and Hakeijo stones outside of IC. It has made a LOT of PvE'ers I know quit playing. Well that and the nonexistence of reward for the effort and time given to this game.

    Why do you think that a ganker has no risk?- He could be ganked just the same. That he is a ganker does not make him friend to other gankers. Your other comments about rewards for the effort and time given to this game are really strange. People are here because they like to play the game, do you expect as well a reward when you go for some other entertainment in RL?- Let's say you go bowling, do you expect a reward from the owner of the bowling center for doing so?- This is just wierd.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Lysette wrote: »
    MikeB wrote: »
    I just like how they advertised IC as big risk big rewards when all it really is, is no risk big rewards. IC is nothing but PvE'ers farming stones to buy V16 potency stones and crafting mats and gankers stealing hours of hard work from the PvE'ers while risking no stones themselves. It was a huge mistake not making it possible to get V16 potency and Hakeijo stones outside of IC. It has made a LOT of PvE'ers I know quit playing. Well that and the nonexistence of reward for the effort and time given to this game.

    Why do you think that a ganker has no risk?- He could be ganked just the same. That he is a ganker does not make him friend to other gankers. Your other comments about rewards for the effort and time given to this game are really strange. People are here because they like to play the game, do you expect as well a reward when you go for some other entertainment in RL?- Let's say you go bowling, do you expect a reward from the owner of the bowling center for doing so?- This is just wierd.

    Concidering that all a ganker has to do is sit in a corner waiting for a person to run by and can do whatever they want while waiting, like browsing the forums, looking at youtube etc. Someone farming the stones can't do that, so if a ganker dies, they don't really lose anything at all, while the one grinding the sewers lose a lot more in time and such.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • DaveMoeDee
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    HaldaAinur wrote: »
    If its 1v1 it isn't too bad. But when a group of 5+ feels big and strong because they took down one person idly trotting through cyrodil, for no apparent reason...it just makes me laugh. That being said, I dont have IC or any PvP DLCs as of yet, so I guess its easier to laugh off when you lose nothing but the occasional soul gem. :)

    They took him down because that person was from the other faction. That is sufficient reason. "Big and strong" is irrelevant. I don't know about you, but I don't play the video games to feel big and strong.
  • DaveMoeDee
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    Lenikus wrote: »
    ... Can i just mention Radiant Magelight for them peepz suffering to gankers ? ... no? oky i'll let them die.

    Something just feels wrong about slotting radiant magelight on my Stam DK tank.
  • MikeB
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    Lysette wrote: »
    MikeB wrote: »
    I just like how they advertised IC as big risk big rewards when all it really is, is no risk big rewards. IC is nothing but PvE'ers farming stones to buy V16 potency stones and crafting mats and gankers stealing hours of hard work from the PvE'ers while risking no stones themselves. It was a huge mistake not making it possible to get V16 potency and Hakeijo stones outside of IC. It has made a LOT of PvE'ers I know quit playing. Well that and the nonexistence of reward for the effort and time given to this game.

    Why do you think that a ganker has no risk?- He could be ganked just the same. That he is a ganker does not make him friend to other gankers. Your other comments about rewards for the effort and time given to this game are really strange. People are here because they like to play the game, do you expect as well a reward when you go for some other entertainment in RL?- Let's say you go bowling, do you expect a reward from the owner of the bowling center for doing so?- This is just wierd.

    First, comparing a video game to real life is possibly the weirdest thing I've ever heard. I mean seriously did you think before posting? Because its extremely weird to compare video games to real life. Second, RPers are here because they just like the game, everyone else wants returns on investment. And third, The whole point of MMORPG's is to level you character, get gear to do dungeons or PvP then do said dungeons or PvP for the even better gear they offer. When said gear never comes what's the point in playing the game? I've done some dungeons several hundred times and still haven't seen their monster helm or completed a set from them.

    Also, said ganker can do 1% of damage to someone fighting mobs and get 80% of their stones then use the TP stone or just "get me unstuck" while stealthed to bank the stones they just stole. Does this seem fair? Like I said, no risk for high reward. ZOS needs to scrap the idea of PvP in IC, make it where you have to do 80% damage to someone to get 80% of their stones or make the stone loss % equal to the % of damage you do to an apposing faction player.
    Edited by MikeB on January 2, 2016 9:07AM
  • anitajoneb17_ESO
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    MikeB wrote: »
    First, comparing a video game to real life is possibly the weirdest thing I've ever heard. I mean seriously did you think before posting? Because its extremely weird to compare video games to real life. Second, RPers are here because they just like the game, everyone else wants returns on investment. And third, The whole point of MMORPG's is to level you character, get gear to do dungeons or PvP then do said dungeons or PvP for the even better gear they offer.

    Seriously, did you read what @Lysette wrote before posting ? She's not comparing video games to RL (which, by the way, is relevant in many regards and not necessarily weird), she's simply saying that a video game is a product like any other and that companies don't necessarily have to "reward" their customers further beyond the use of the product.
    Furthermore, I disagree with you, many players (and not only RPers) play for the fun and have fun playing / replaying / running content with friends, and their primary focus isn't the "carrot" at the end of the dungeon. If the game was simply what you describe (run=>gear=>run=>better gear=>run, etc...) I wouldn't play it anymore and I know I'm not the only one.
    Please think before being rude to others and assuming that your way of playing is everyone else's too.

    Edited by anitajoneb17_ESO on January 2, 2016 9:26AM
  • MikeB
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    MikeB wrote: »
    First, comparing a video game to real life is possibly the weirdest thing I've ever heard. I mean seriously did you think before posting? Because its extremely weird to compare video games to real life. Second, RPers are here because they just like the game, everyone else wants returns on investment. And third, The whole point of MMORPG's is to level you character, get gear to do dungeons or PvP then do said dungeons or PvP for the even better gear they offer.

    Seriously, did you read what @Lysette wrote before posting ? She's not comparing video games to RL (which, by the way, is relevant in many regards and not necessarily weird), she's simply saying that a video game is a product like any other and that companies don't necessarily have to "reward" their customers further beyond the use of the product.
    Furthermore, I disagree with you, many players (and not only RPers) play for the fun and have fun playing / replaying / running content with friends, and their primary focus isn't the "carrot" at the end of the dungeon. If the game was simply what you describe (run=>gear=>run=>better gear=>run, etc...) I wouldn't play it anymore and I know I'm not the only one.
    Please think before being rude to others and assuming that your way of playing is everyone else's too.

    I read it several times actually. And she explicitly compares the IRL game bowling to a video game. If you read it again, and I quote, she said - "do you expect as well a reward when you go for some other entertainment in RL". Its a video game, not "RL". Its a bad comparison and absurd to assume someone would expect some kind of reward from casual bowling. Tournament or professional bowling on the other hand does offer rewards if you spend the time to practice and win. Professional bowling players are paid to just play.

    This is an MMORPG that promises rewards(I don't know why you seem to think it doesn't), as all other MMORPG's, or else all those dungeons and PvP would offer nothing more than the experience. At this point ESO is nothing more than a virtual slot machine. But instead of pulling a lever or pushing a button for RNG payouts you have to spend weeks leveling a character before you can play. Once you can play you have to spend more weeks or months beating "level 1" before you can move on to "level 2". But what if you never beat hypothetical level 1? Not because you haven't tried but because the games reward system is so bad it never pays out. I'm sorry, RPers, weekend and casual gamers expect no reward from time spent. Do you also give out participation stickers to those who join you for a dungeon?
    Edited by MikeB on January 2, 2016 9:58AM
  • anitajoneb17_ESO
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    MikeB wrote: »
    This is an MMORPG that promises rewards(I don't know why you seem to think it doesn't), as all other MMORPG's, or else all those dungeons and PvP would offer nothing more than the experience.

    This is an MMORPG that promises great funny playing experience, either solo or teaming up with others. I don't know why you seem to think it should provide or "reward" with anything else.
    Gear progression adds to the replayability to a certain extent but it's not infinite. If you have no fun playing anymore, just take a break ?

    That said, I agree with you that the RNG in the game is wrong at the moment.
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