anitajoneb17_ESO wrote: »danielpatrickkeaneub17_ESO wrote: »
1) Shields
2) Heavy Armor
3) Deflection Spells
4) Potions
If you enter PVP equipped with all cloth and potions that aren't made for dealing with people you deserve what you get.
The problem is that you can't fight mobs with stuff like that. So if you want to farm the sewers for mobs WHILE being ready for PvP/Ganking you'll need a well thought-out, hybrid combo of gear and skills.
anitajoneb17_ESO wrote: »danielpatrickkeaneub17_ESO wrote: »
1) Shields
2) Heavy Armor
3) Deflection Spells
4) Potions
If you enter PVP equipped with all cloth and potions that aren't made for dealing with people you deserve what you get.
The problem is that you can't fight mobs with stuff like that. So if you want to farm the sewers for mobs WHILE being ready for PvP/Ganking you'll need a well thought-out, hybrid combo of gear and skills.
Or you can use a helpful tool, which is as well providing some fun on top of it - friends and fellow guild members - I know, this is an awkward suggestion in an MMO to just not go alone - lol.
anitajoneb17_ESO wrote: »
But that option doesn't provide the thrill ;-)
I agree that when it comes to purely farming the sewers for the purpose of farming, I go with guildies. It's safe, extremely efficient and they're people I like very much.
However, it's about as immersive as doing the dishes with other people while chatting away. We could be anywhere else in the game, or even not in game at all, or even in another game : we're together and we're having fun because we're together.
But when it comes come enjoying the actual sewers, the thrill, the stealth game and the pleasure of developing tactics, I'm sorry but that's solo. I can't feel any of this if I have to listen to them in TeamSpeak at the same time chatting about the restaurant at the end of the universe and number 42 and how their mother in law has the flu. I can't feel any of this if I have to "follow" and can't evaluate risk and strategies for myself.
I often duo them with a specific guildie I get along particularly well with, but that's yet again another feeling.
Group, duo, solo... all gameplays are valid, but they provide totally different game experiences and shouldn't even be compared to each other.
As to saying "this is an MMO you HAVE to group", this is simply idiotic. IMHO.
Holycannoli wrote: »Why couldn't they just make it like Darkness Falls? You don't drop your seals when killed, you respawn outside not inside and your faction needs to control the majority of keeps to enter.
cosmic_niklas_93b16_ESO wrote: »anitajoneb17_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »anitajoneb17_ESO wrote: »@cosmic_niklas_93b16_ESO
Could you please stop repeating the same thing over and over and over again without adding anything, while several of us already explained to you how your vision could be wrong or exaggerated ?
.
It's not wrong though, just that you're most likely a ganker that wants 0 risks involved for yourself while ganking people.
Repeating yourself once more doesn't make you less wrong.
And like most people, sometimes I'm the ganker, sometimes the gankee.
And I've yet to see a reason to as why I'm wrong, apart from someone thinking that a ganker that got nothing to lose is taking except a few minutes running back is equal to someone that is being ganked and got 1k+ TV's that they had worked a while for that can lose 80% of it all just because the ganker waits until that person is low on health/resources. I want the ganker to have the same amount of risk or don't get any TV's from ganking someone with 0 risk.
you mad bro?
Gankers have the same risk what are you talking about? it is 80% for everyone. gankers lose their stones to other gankers, it's not like they are in an exclusive club. your just one of those players who wants the game cattered around you so you dont have to risk anything.
give me a break lol, your frustrations only fuel other gankers.
mlstevens42_ESO wrote: »No....everyone actually takes the same risk if they have any stones at all. It is true if you are smart whether you are a pvp person or not you bank often and so have few stones on you to get if you lose an encounter. All... though share the possibility of death to an enemy player... all.. share the risk if they have stones to lose them. The difference is the intent when one goes into the area. One just wants his stones and to get out...the other is looking for a pvp fight.
People who regularly pvp have gear and build that helps with the play style and often a pve person is at a disadvantage since they do not know what would be good in that situation. This is not the fault of the pvp player it is the fault of the pve person not being prepared for the area they are going into. I am speaking as one who is more pve then pvp certainly I know my builds and gear are not optimized for playing in a pvp zone. If ....IF I die it is completely on me (inexperience bad build for the zone or what not. More often then not I manage to survive they may not die but I do not either.)
Hi All:
I was wondering if there were others out there who found the whole practice of ganking shameful. Essentially, people will form small teams and go around sneaking up on people in the Imperial Sewers, stealing the tel var stones they have taken time to farm out (instead of farming it out themselves). For the most part, I've tolerated it, seeing it as an inevitable part of being in IC, a PvP area, but should it be so? I was thinking maybe gankers needed to be exposed. Would having a public ganker blacklist be something that could effectively control the problem? At the very least, maybe this would allow karma to take its toll, meaning ganking the gankers.
P.S. I apologize if I've broken some forum norm with this post. I'm sure there are others on this topic, but I am looking for constructive feedback (not slander).
americansteel wrote: »ganking questers is not PvP.
AP should not be rewarded in IC due to the fact IC has no relevance to capping keeps scrolls and resources.
but then again gankers are trash players. i find joy in killing bannanas and getting messages over xbl saying how bad i am.
DanielWinterborn wrote: »americansteel wrote: »ganking questers is not PvP.
AP should not be rewarded in IC due to the fact IC has no relevance to capping keeps scrolls and resources.
but then again gankers are trash players. i find joy in killing bannanas and getting messages over xbl saying how bad i am.
You do know that the meaning of war is not to fight your enemy at your border only but to fight him whenever and wherever you encounter him. All this qq about gankers being bad and sucking is really shameful. I don't like getting ganked either but that's how things work, you have your "in your face" classes and builds and then there are "hide and strike" classes. I mean if all was peace and love then all was skyrim in single player.
anitajoneb17_ESO wrote: »
But that option doesn't provide the thrill ;-)
I agree that when it comes to purely farming the sewers for the purpose of farming, I go with guildies. It's safe, extremely efficient and they're people I like very much.
However, it's about as immersive as doing the dishes with other people while chatting away. We could be anywhere else in the game, or even not in game at all, or even in another game : we're together and we're having fun because we're together.
But when it comes come enjoying the actual sewers, the thrill, the stealth game and the pleasure of developing tactics, I'm sorry but that's solo. I can't feel any of this if I have to listen to them in TeamSpeak at the same time chatting about the restaurant at the end of the universe and number 42 and how their mother in law has the flu. I can't feel any of this if I have to "follow" and can't evaluate risk and strategies for myself.
I often duo them with a specific guildie I get along particularly well with, but that's yet again another feeling.
Group, duo, solo... all gameplays are valid, but they provide totally different game experiences and shouldn't even be compared to each other.
As to saying "this is an MMO you HAVE to group", this is simply idiotic. IMHO.
I did not suggest, that someone would have to group, I was just saying, that if someone complains about not be able to farm alone in peace in the IC, that one solution to this problem is to not do it alone but get some friends to help with this situation.
I myself prefer doing things on my own, especially when it comes to stealth operations, I do as well rarely use followers in other Bethesda games. But that is just me, some people might be scared more easily and might like the comfort of having friends around. And too less people, who are complaining about the IC ganks, are thinking about this option to not go alone.
DaveMoeDee wrote: »I don't just find ganking in IC disgusting (though it is, if you wait for someone to get distracted by mobs so that you can sneak up behind than and press the almighty wrecking button until they die, and then a few more times for good measure, you're a piece of ***) but it's equally as stupid in Cyrodill.
I mean, I get that when done well it can serve a vital function to a group (cutting off reinforcements), and that's fine, that's a tactical maneuver that helps your faction in a fight. But if you think that what you're doing makes you a good player or an awesome PvPer? Get the over yourself. There's nothing to mobbing and insta-killing a person who just wanted to get to a fight, ruining their game experience in the process.
Drak, you do not understand the mentality of (a lot of) gankers. They are not just farming stones in ganks in the IC (this is just a bonus), their main goal is farming tears. The more ganked people complain and whine about it, the more they will do it, because that is what they intend to cause - grief. And that is what makes them happy, if they can cause this. This player type makes up about 15-30% of multiplayer-game communities, it was this way since the early days of MUDs and is still that way and it will hardly go away anytime soon and it would as well not be good, if they would be gone - because no risk no fun. It would feel like hello kitty online without them. So dont blame them too much, a game like ESO depends as well on this type.
Interesting. I had been defending ganking since it is a PvP zone, but this changes my perspective some and has me leaning more toward the 'PvP is a waste of time' (for me) perspective.
Why spend time in-game with the type of people I try to avoid IRL?
The game doesn't depend on them at all apart from the revenue they bring. There would be plenty of action without them.
mlstevens42_ESO wrote: »Being in a pvp zone is a completely voluntary situation. I could honestly see the tears if there wasn't any alternative.
Games a while ago you might not have an option a few still exist today where if you walk out of your house you leave a town or what not you can and probably will be killed.
Some games like this even allowed for everything you had on your corpse at the time to be taken. This is not the case here. First you must actually go into these pvp zones for you to be even at risk of being attacked second you can only lose one thing besides your pride which is the tel var stones. Further most of the items I have seen in the imperial city that could be purchased with said stones could be sold in a guild store for gold if you really want to avoid being jumped. In this way the entire risk for gathering said stones to purchase said items is on someone else and you just buy the product.
I may not personally enjoy pvp as a rule but because I can avoid any of the frustrations by just not going into a pvp zone I am ok with it. Further I for one do not go into a pvp zone with the silly expectation that I will some how be safe and never be ambushed. It is perhaps not pleasant to me, but it is a completely acceptable form of warfare....Especially when you consider these people are not exactly robbers but enemy soldiers. You are in a warzone why would any one in their right mind think that sudden death would or could not happen in such an area.
BTW some of these other games we are not talking about enemy soldiers getting the drop on you we are talking about someone just deciding you need to die. They might be same race or faction they might even be part of your own guild. Think EVE or UO before Trammel. They do/did not even have to have a reason. Here it is mild and completely avoidable.
So I guess my idea is if one does not like the situation do not go where they can pop out and kill you. If you are worried about keeping what you have earned bank often and do not ever take anything with you that you can not afford to lose. Complaining about it just seems silly.
anitajoneb17_ESO wrote: »danielpatrickkeaneub17_ESO wrote: »
1) Shields
2) Heavy Armor
3) Deflection Spells
4) Potions
If you enter PVP equipped with all cloth and potions that aren't made for dealing with people you deserve what you get.
The problem is that you can't fight mobs with stuff like that. So if you want to farm the sewers for mobs WHILE being ready for PvP/Ganking you'll need a well thought-out, hybrid combo of gear and skills.
Or you can use a helpful tool, which is as well providing some fun on top of it - friends and fellow guild members - I know, this is an awkward suggestion in an MMO to just not go alone - lol.
I just like how they advertised IC as big risk big rewards when all it really is, is no risk big rewards. IC is nothing but PvE'ers farming stones to buy V16 potency stones and crafting mats and gankers stealing hours of hard work from the PvE'ers while risking no stones themselves. It was a huge mistake not making it possible to get V16 potency and Hakeijo stones outside of IC. It has made a LOT of PvE'ers I know quit playing. Well that and the nonexistence of reward for the effort and time given to this game.
I just like how they advertised IC as big risk big rewards when all it really is, is no risk big rewards. IC is nothing but PvE'ers farming stones to buy V16 potency stones and crafting mats and gankers stealing hours of hard work from the PvE'ers while risking no stones themselves. It was a huge mistake not making it possible to get V16 potency and Hakeijo stones outside of IC. It has made a LOT of PvE'ers I know quit playing. Well that and the nonexistence of reward for the effort and time given to this game.
Why do you think that a ganker has no risk?- He could be ganked just the same. That he is a ganker does not make him friend to other gankers. Your other comments about rewards for the effort and time given to this game are really strange. People are here because they like to play the game, do you expect as well a reward when you go for some other entertainment in RL?- Let's say you go bowling, do you expect a reward from the owner of the bowling center for doing so?- This is just wierd.
HaldaAinur wrote: »If its 1v1 it isn't too bad. But when a group of 5+ feels big and strong because they took down one person idly trotting through cyrodil, for no apparent reason...it just makes me laugh. That being said, I dont have IC or any PvP DLCs as of yet, so I guess its easier to laugh off when you lose nothing but the occasional soul gem.
I just like how they advertised IC as big risk big rewards when all it really is, is no risk big rewards. IC is nothing but PvE'ers farming stones to buy V16 potency stones and crafting mats and gankers stealing hours of hard work from the PvE'ers while risking no stones themselves. It was a huge mistake not making it possible to get V16 potency and Hakeijo stones outside of IC. It has made a LOT of PvE'ers I know quit playing. Well that and the nonexistence of reward for the effort and time given to this game.
Why do you think that a ganker has no risk?- He could be ganked just the same. That he is a ganker does not make him friend to other gankers. Your other comments about rewards for the effort and time given to this game are really strange. People are here because they like to play the game, do you expect as well a reward when you go for some other entertainment in RL?- Let's say you go bowling, do you expect a reward from the owner of the bowling center for doing so?- This is just wierd.
First, comparing a video game to real life is possibly the weirdest thing I've ever heard. I mean seriously did you think before posting? Because its extremely weird to compare video games to real life. Second, RPers are here because they just like the game, everyone else wants returns on investment. And third, The whole point of MMORPG's is to level you character, get gear to do dungeons or PvP then do said dungeons or PvP for the even better gear they offer.
anitajoneb17_ESO wrote: »First, comparing a video game to real life is possibly the weirdest thing I've ever heard. I mean seriously did you think before posting? Because its extremely weird to compare video games to real life. Second, RPers are here because they just like the game, everyone else wants returns on investment. And third, The whole point of MMORPG's is to level you character, get gear to do dungeons or PvP then do said dungeons or PvP for the even better gear they offer.
Seriously, did you read what @Lysette wrote before posting ? She's not comparing video games to RL (which, by the way, is relevant in many regards and not necessarily weird), she's simply saying that a video game is a product like any other and that companies don't necessarily have to "reward" their customers further beyond the use of the product.
Furthermore, I disagree with you, many players (and not only RPers) play for the fun and have fun playing / replaying / running content with friends, and their primary focus isn't the "carrot" at the end of the dungeon. If the game was simply what you describe (run=>gear=>run=>better gear=>run, etc...) I wouldn't play it anymore and I know I'm not the only one.
Please think before being rude to others and assuming that your way of playing is everyone else's too.
This is an MMORPG that promises rewards(I don't know why you seem to think it doesn't), as all other MMORPG's, or else all those dungeons and PvP would offer nothing more than the experience.