tangy.citrus wrote: »SmalltalkJava wrote: »Isn't magic sorc tank powerful? double spell shield spam and taunt skill.
Magic sorc tanks can be very good, they require some level of skill to play well though. But i guess the same can be said of all the other classes. Im honestly not sure why people say DK is the best tank. It has a lot of passives for tanking, but templar has just as many if not more. Sorc has the crazy shields and negate, and nb has the super powerful self/group heals and infinite sustain.
https://www.youtube.com/watch?v=wzi3t5li8o8 In all those situations you can switch your weapon to bow prior to the fight.HebrewHatchet wrote: »I don't think that one hand and one shield on both bars is ideal. There are many fights where you want to do damage instead of tanking; for example the engine guardian, or the final boss in veteran f grotto, or that boss in crypt of hearts that stays in the center and does the double AoE thing on everybody.
I just got my tank to vet level and I went double sword and board and ran into these problems. I'm gathering skill points now to try sword and board on one bar and bow on the other since bow damage increases with stamina and its ranged damage.
Of course, it's best to have a million skill points and carry many sets of stuff, but when you're just hitting very rank and starting to tank veteran dungeons, I think this gives you the best compromise.
Joy_Division wrote: »For all the reputation DKs have as tanks, in my experience NBs have been generally all around superior performers...
...except the very last boss in Vet DSA
Hey me again, I must not remember what tanking is like so could someone shed some light on a few questions.
1. Is it typical to be running out of resources each pull? I am using hist heavy with 2 light seducer.
2. I feel I need heals from big hits more often now then before... tank issue or normal for v16 scaling?
3. Should I still be blocking hits or am I better off rolling?
Thanks for any insight as I try to rejoin the ranking ranks
Hey me again, I must not remember what tanking is like so could someone shed some light on a few questions.
1. Is it typical to be running out of resources each pull? I am using hist heavy with 2 light seducer.
2. I feel I need heals from big hits more often now then before... tank issue or normal for v16 scaling?
3. Should I still be blocking hits or am I better off rolling?
Thanks for any insight as I try to rejoin the ranking ranks
Are you aware that you no longer regen stamina when blocking, and there's a 2 second timer? Also they added Dodge Fatigue, so you are limited in the amount of dodge rolling you can do. So now you get penalized for either blocking OR trying to time your blocks OR dodging, which is a serious drain on both stamina and health for tanks.
If you have 501 CP and the right build, you can still permablock tank. Everyone else has had to adapt. I went magicka tank, use shields/absorb magicka/shuffle/GDB, only block the big hits and never dodge roll unless the mechanics require it. Focus is on regen instead of max specs, and I actually use heavy attacks when I can to regen stamina because it's still a weak spot.
Yeah I know about the stam, I am currently running magicka though I am debating on throwing a point into health every 3 or 4 I put into magicka...
That is a bummer though, seems tanks aren't needed at all anymore since I see people grind that take hits better than I do a lot of the time. Any recommendations for champion points if I am in the low range of 130?
I haven't played in a year now and I'm reviewing this thread. Are you guys saying that light armor is the way to go? Or are we talking about heavy armor magicka tanking with exceptional magicka regens?
Wanted to revive this thread because I feel I am having issues, just hit vet 1 and got hist armor on my guy. Currently all heavy wasn't sure if I should throw 2 pieces of something else in there.. but basically having issues with resources all together...
Running Magicka for attributes and I don't have my bars fully fleshed out but they look something like
Bar one
Chains
Puncture
Choking talons
Defensive stance
Green dragon blood
Dragon leap
Bar two, 2h
Cleave
Molten whip
Hardened Armor
Igneous shard
No skill yet
Magma she'll
I can only imagine how rough this looks but I see so many guides and they all have some niche or set piece that seems above me atm.. currently only have 116 champion points also...
Any recommendations would be welcome.
Wanted to revive this thread because I feel I am having issues, just hit vet 1 and got hist armor on my guy. Currently all heavy wasn't sure if I should throw 2 pieces of something else in there.. but basically having issues with resources all together...
Running Magicka for attributes and I don't have my bars fully fleshed out but they look something like
Bar one
Chains
Puncture
Choking talons
Defensive stance
Green dragon blood
Dragon leap
Bar two, 2h
Cleave
Molten whip
Hardened Armor
Igneous shard
No skill yet
Magma she'll
I can only imagine how rough this looks but I see so many guides and they all have some niche or set piece that seems above me atm.. currently only have 116 champion points also...
Any recommendations would be welcome.
Hmm...seems alot of you tanks are afraid to drop block and just chase stamina...wrong way to go imho. Templar non blocking tank with blazing shield is incredibly effective plus you do SOME damage will tanking through light/ heavy attacks. Only block big stuff. Easy templar tanks do not need extra regen