@Zheg Wha? Where did I say they were common? 60 was used as an example because that's the maximum for the current AOE 6/24/30 sh*t thing.
It applies to a 60 people zerg, a 30 people zerg, a 12 man group, whatever you want. Anything above 6 people gets a free damage reduction and that's why people are pissed. My point shouldn't be too hard to fathom.@Zheg Wha? Where did I say they were common? 60 was used as an example because that's the maximum for the current AOE 6/24/30 sh*t thing.
You said people are pissed over the 60 man groups, so... they're pissed over the 60 man groups you admit are rare and don't even happen often? People need to get out more then.
It applies to a 60 people zerg, a 30 people zerg, a 12 man group, whatever you want. Anything above 6 people gets a free damage reduction and that's why people are pissed. My point shouldn't be too hard to fathom.@Zheg Wha? Where did I say they were common? 60 was used as an example because that's the maximum for the current AOE 6/24/30 sh*t thing.
You said people are pissed over the 60 man groups, so... they're pissed over the 60 man groups you admit are rare and don't even happen often? People need to get out more then.
It applies to a 60 people zerg, a 30 people zerg, a 12 man group, whatever you want. Anything above 6 people gets a free damage reduction and that's why people are pissed. My point shouldn't be too hard to fathom.@Zheg Wha? Where did I say they were common? 60 was used as an example because that's the maximum for the current AOE 6/24/30 sh*t thing.
You said people are pissed over the 60 man groups, so... they're pissed over the 60 man groups you admit are rare and don't even happen often? People need to get out more then.
Jessica Folsom wrote:It's a very grey area.
CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
I'm also against protecting zergs this way. On the other hand, I would prefer if they find some solution that will not promote using of AoE at all.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
I sadly dont think infinite targets will save PvP and make lag go away just like that. Only time you have blobs really stacked, as in tight enough to all get hit by the same Meteor, is when taking flags.
In most cases, if talking mega zergs, it's more like a moving queue than never really ends. There's 1 organised raids, one public raid and than bunch of pugs pouring after and ahead and siegeing, bombarding and reviving. They dont stand on top of each other really. They move like a snake.
So even w/o target cap you wont hit all those people blowing up enemies like a god, since ultis and ranged AoE only has 3-8 meter radius.
Not against removing the AoE target penalty in PvP. Would add a new layer of strategy and skill if anything, with more movement checks. That's good. But still wont make zergs and lag go poff away. If ZoS wants to discourage stacking crazy numbers, other changes are needed as well.
PosternHouse wrote: »Bring back fragmented shield in all its glory!
AllPlayAndNoWork wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
I'm also against protecting zergs this way. On the other hand, I would prefer if they find some solution that will not promote using of AoE at all.
Only AoE in PvP should be siege.
Maybe we should look at overall time to kill then (health ratio @Manoekin) instead of giving longer TTK purely by stacking numbers (you know, discourage zerging, better server performance.....) TTK as an argument for keeping AOE caps is plain stupid.It applies to a 60 people zerg, a 30 people zerg, a 12 man group, whatever you want. Anything above 6 people gets a free damage reduction and that's why people are pissed. My point shouldn't be too hard to fathom.@Zheg Wha? Where did I say they were common? 60 was used as an example because that's the maximum for the current AOE 6/24/30 sh*t thing.
You said people are pissed over the 60 man groups, so... they're pissed over the 60 man groups you admit are rare and don't even happen often? People need to get out more then.
Pretty much every keep fight requires far more than 6 people, and I'd venture to say that the majority of consequential engagements on the map are always more than 6 people. Removing the aoe cap would mean the TTK goes down for all of those fights because everyone over 6 people is taking more damage now, right? Again, not a solution, just a new problem.
Maybe we should look at overall time to kill then (health ratio @Manoekin) instead of giving longer TTK purely by stacking numbers (you know, discourage zerging, better server performance.....) TTK as an argument for keeping AOE caps is plain stupid.It applies to a 60 people zerg, a 30 people zerg, a 12 man group, whatever you want. Anything above 6 people gets a free damage reduction and that's why people are pissed. My point shouldn't be too hard to fathom.@Zheg Wha? Where did I say they were common? 60 was used as an example because that's the maximum for the current AOE 6/24/30 sh*t thing.
You said people are pissed over the 60 man groups, so... they're pissed over the 60 man groups you admit are rare and don't even happen often? People need to get out more then.
Pretty much every keep fight requires far more than 6 people, and I'd venture to say that the majority of consequential engagements on the map are always more than 6 people. Removing the aoe cap would mean the TTK goes down for all of those fights because everyone over 6 people is taking more damage now, right? Again, not a solution, just a new problem.
AllPlayAndNoWork wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
I'm also against protecting zergs this way. On the other hand, I would prefer if they find some solution that will not promote using of AoE at all.
Only AoE in PvP should be siege.
Certainly PvP would be better like that than it is now.
AllPlayAndNoWork wrote: »AllPlayAndNoWork wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
I'm also against protecting zergs this way. On the other hand, I would prefer if they find some solution that will not promote using of AoE at all.
Only AoE in PvP should be siege.
Certainly PvP would be better like that than it is now.
I also think that no one would be that bothered if they took away all AoE except siege. Imagine the size fights you could have without those trillions of AoE calculations (large scale fighting could be a real thing !!!) it would require more tactics and much better planning other than just running over the top of other players.
AllPlayAndNoWork wrote: »AllPlayAndNoWork wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
I'm also against protecting zergs this way. On the other hand, I would prefer if they find some solution that will not promote using of AoE at all.
Only AoE in PvP should be siege.
Certainly PvP would be better like that than it is now.
I also think that no one would be that bothered if they took away all AoE except siege. Imagine the size fights you could have without those trillions of AoE calculations (large scale fighting could be a real thing !!!) it would require more tactics and much better planning other than just running over the top of other players.
AllPlayAndNoWork wrote: »AllPlayAndNoWork wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
I'm also against protecting zergs this way. On the other hand, I would prefer if they find some solution that will not promote using of AoE at all.
Only AoE in PvP should be siege.
Certainly PvP would be better like that than it is now.
I also think that no one would be that bothered if they took away all AoE except siege. Imagine the size fights you could have without those trillions of AoE calculations (large scale fighting could be a real thing !!!) it would require more tactics and much better planning other than just running over the top of other players.
Considering I can siege a keep and get 600+ ping simply by having enemy raids stealthed for a bomb, with no AOE going off, i doubt it.
AllPlayAndNoWork wrote: »AllPlayAndNoWork wrote: »AllPlayAndNoWork wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
I'm also against protecting zergs this way. On the other hand, I would prefer if they find some solution that will not promote using of AoE at all.
Only AoE in PvP should be siege.
Certainly PvP would be better like that than it is now.
I also think that no one would be that bothered if they took away all AoE except siege. Imagine the size fights you could have without those trillions of AoE calculations (large scale fighting could be a real thing !!!) it would require more tactics and much better planning other than just running over the top of other players.
Considering I can siege a keep and get 600+ ping simply by having enemy raids stealthed for a bomb, with no AOE going off, i doubt it.
Well that wont be the stealthed bomb group causing the 600 ping. Surely ?
AllPlayAndNoWork wrote: »AllPlayAndNoWork wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
I'm also against protecting zergs this way. On the other hand, I would prefer if they find some solution that will not promote using of AoE at all.
Only AoE in PvP should be siege.
Certainly PvP would be better like that than it is now.
I also think that no one would be that bothered if they took away all AoE except siege. Imagine the size fights you could have without those trillions of AoE calculations (large scale fighting could be a real thing !!!) it would require more tactics and much better planning other than just running over the top of other players.
Definitely. AoE is just as much problem as big groups stacking. + I don't understand why so few ppl are calling to limit AoE. There is literally nothing fun about AoE dmg playstyle.
AllPlayAndNoWork wrote: »AllPlayAndNoWork wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
I'm also against protecting zergs this way. On the other hand, I would prefer if they find some solution that will not promote using of AoE at all.
Only AoE in PvP should be siege.
Certainly PvP would be better like that than it is now.
I also think that no one would be that bothered if they took away all AoE except siege. Imagine the size fights you could have without those trillions of AoE calculations (large scale fighting could be a real thing !!!) it would require more tactics and much better planning other than just running over the top of other players.
Definitely. AoE is just as much problem as big groups stacking. + I don't understand why so few ppl are calling to limit AoE. There is literally nothing fun about AoE dmg playstyle.
AoE is the essential way to fight groups larger than yourself. Removing aoe directly benefits the bigger group.
Every time one of you posts "My group of 3 shouldn't be able to ever blow up a group of 60!!!" it blows my mind.
If 60 people die to 3 people AOEing them down..guess what..They should of bloody died because they're obviously morons and bad at the game. However 60 people most likely aren't going to die to 3 people aoeing them down if the AOE caps are removed because 60 people aren't going to bloody stack close enough together more then once after the patch before they bloody learn not to do it....
Just a friendly reminder that AoE caps are killing this game. I say this objectively. PvP would be in a wholly healthier place without them.
Zerg more, my friends. Zerg more.
Just a friendly reminder that AoE caps are killing this game. I say this objectively. PvP would be in a wholly healthier place without them.
Zerg more, my friends. Zerg more.
I had a guy in a group the other day say it was a "build issue" that people died, because he survived ever so slightly longer so surely we must have bad builds, I wanted to scream at the top of my lungs that the only reason he lived 1 second longer than us is the AoE Cap rng, instead I just dropped group... I hate scrubs and stupid people
Just a friendly reminder that AoE caps are killing this game. I say this objectively. PvP would be in a wholly healthier place without them.
Zerg more, my friends. Zerg more.
I had a guy in a group the other day say it was a "build issue" that people died, because he survived ever so slightly longer so surely we must have bad builds, I wanted to scream at the top of my lungs that the only reason he lived 1 second longer than us is the AoE Cap rng, instead I just dropped group... I hate scrubs and stupid people
You would have lived longer had you been wearing the Phoenix set like me.
Jessica Folsom wrote:It's a very grey area.
Joy_Division wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.
I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.
PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.
I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
AllPlayAndNoWork wrote: »AllPlayAndNoWork wrote: »CatchMeTrolling wrote: »You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it
If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.
I'm also against protecting zergs this way. On the other hand, I would prefer if they find some solution that will not promote using of AoE at all.
Only AoE in PvP should be siege.
Certainly PvP would be better like that than it is now.
I also think that no one would be that bothered if they took away all AoE except siege. Imagine the size fights you could have without those trillions of AoE calculations (large scale fighting could be a real thing !!!) it would require more tactics and much better planning other than just running over the top of other players.
Definitely. AoE is just as much problem as big groups stacking. + I don't understand why so few ppl are calling to limit AoE. There is literally nothing fun about AoE dmg playstyle.
AoE is the essential way to fight groups larger than yourself. Removing aoe directly benefits the bigger group.