Maintenance for the week of April 6:
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AoE caps are currently crutches for baddies.

  • Zheg
    Zheg
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    Jhunn wrote: »
    @Zheg Wha? Where did I say they were common? 60 was used as an example because that's the maximum for the current AOE 6/24/30 sh*t thing.

    You said people are pissed over the 60 man groups, so... they're pissed over the 60 man groups you admit are rare and don't even happen often? People need to get out more then.
  • Jhunn
    Jhunn
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    Zheg wrote: »
    Jhunn wrote: »
    @Zheg Wha? Where did I say they were common? 60 was used as an example because that's the maximum for the current AOE 6/24/30 sh*t thing.

    You said people are pissed over the 60 man groups, so... they're pissed over the 60 man groups you admit are rare and don't even happen often? People need to get out more then.
    It applies to a 60 people zerg, a 30 people zerg, a 12 man group, whatever you want. Anything above 6 people gets a free damage reduction and that's why people are pissed. My point shouldn't be too hard to fathom.
    Edited by Jhunn on January 1, 2016 4:10PM
    Gave up.
  • Zheg
    Zheg
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    Jhunn wrote: »
    Zheg wrote: »
    Jhunn wrote: »
    @Zheg Wha? Where did I say they were common? 60 was used as an example because that's the maximum for the current AOE 6/24/30 sh*t thing.

    You said people are pissed over the 60 man groups, so... they're pissed over the 60 man groups you admit are rare and don't even happen often? People need to get out more then.
    It applies to a 60 people zerg, a 30 people zerg, a 12 man group, whatever you want. Anything above 6 people gets a free damage reduction and that's why people are pissed. My point shouldn't be too hard to fathom.

    Pretty much every keep fight requires far more than 6 people, and I'd venture to say that the majority of consequential engagements on the map are always more than 6 people. Removing the aoe cap would mean the TTK goes down for all of those fights because everyone over 6 people is taking more damage now, right? Again, not a solution, just a new problem.
  • Huckdabuck
    Huckdabuck
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    Jhunn wrote: »
    Zheg wrote: »
    Jhunn wrote: »
    @Zheg Wha? Where did I say they were common? 60 was used as an example because that's the maximum for the current AOE 6/24/30 sh*t thing.

    You said people are pissed over the 60 man groups, so... they're pissed over the 60 man groups you admit are rare and don't even happen often? People need to get out more then.
    It applies to a 60 people zerg, a 30 people zerg, a 12 man group, whatever you want. Anything above 6 people gets a free damage reduction and that's why people are pissed. My point shouldn't be too hard to fathom.

    Or you can read post #21 and fathom as to why they are really pissed. Anger always leads back to someone's vanity or self importance being questioned in some way or form.

    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • AllPlayAndNoWork
    AllPlayAndNoWork
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    Jura23 wrote: »
    Anzriel wrote: »
    You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it

    If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.

    I'm also against protecting zergs this way. On the other hand, I would prefer if they find some solution that will not promote using of AoE at all.

    Only AoE in PvP should be siege.
  • eliisra
    eliisra
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    I sadly dont think infinite targets will save PvP and make lag go away just like that. Only time you have blobs really stacked, as in tight enough to all get hit by the same Meteor, is when taking flags.

    In most cases, if talking mega zergs, it's more like a moving queue than never really ends. There's 1 organised raids, one public raid and than bunch of pugs pouring after and ahead and siegeing, bombarding and reviving. They dont stand on top of each other really. They move like a snake.

    So even w/o target cap you wont hit all those people blowing up enemies like a god, since ultis and ranged AoE only has 3-8 meter radius.

    Not against removing the AoE target penalty in PvP. Would add a new layer of strategy and skill if anything, with more movement checks. That's good. But still wont make zergs and lag go poff away. If ZoS wants to discourage stacking crazy numbers, other changes are needed as well.
  • Joy_Division
    Joy_Division
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    Anzriel wrote: »
    You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it

    If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.

    lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.

    I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.

    PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.

    I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.
    Edited by Joy_Division on January 1, 2016 5:16PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • BuggeX
    BuggeX
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    well actually a small Group can wipe a zergball, you Need a few dks, temps and nb and sorcs.
    dks are able to grap them out, 1by1. you just Need to be carfull that the ball isnt rolling over you.
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Manoekin
    Manoekin
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    eliisra wrote: »
    I sadly dont think infinite targets will save PvP and make lag go away just like that. Only time you have blobs really stacked, as in tight enough to all get hit by the same Meteor, is when taking flags.

    In most cases, if talking mega zergs, it's more like a moving queue than never really ends. There's 1 organised raids, one public raid and than bunch of pugs pouring after and ahead and siegeing, bombarding and reviving. They dont stand on top of each other really. They move like a snake.

    So even w/o target cap you wont hit all those people blowing up enemies like a god, since ultis and ranged AoE only has 3-8 meter radius.

    Not against removing the AoE target penalty in PvP. Would add a new layer of strategy and skill if anything, with more movement checks. That's good. But still wont make zergs and lag go poff away. If ZoS wants to discourage stacking crazy numbers, other changes are needed as well.

    The point is to discourage huge groups stacking on crown being near unkillable. If I have 12 and you have 24, you already have twice the damage/healers I have considering things equal. There's no logical reason to then cut my damage in half again. Maybe to go along with this we can get the absolutely idiotic health ratio changed back to 1.5/1. This would help slightly with decreased TTK and buff underperforming abilities such as GDB/obsidian shield/blazing shield.
  • PosternHouse
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    Bring back fragmented shield in all its glory!
  • Leandor
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    For this brand new year, I wish people would start to realize that more damage is not the solution to the problem - less damage is.

    EDIT to clarify: I of course mean that in relation to multiple target damage.
    Edited by Leandor on January 1, 2016 5:28PM
  • Manoekin
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    Bring back fragmented shield in all its glory!

    Frag shields were the worst. Came down to whoever had the most DK's.
  • Jura23
    Jura23
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    Jura23 wrote: »
    Anzriel wrote: »
    You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it

    If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.

    I'm also against protecting zergs this way. On the other hand, I would prefer if they find some solution that will not promote using of AoE at all.

    Only AoE in PvP should be siege.

    Certainly PvP would be better like that than it is now.
    Georgion - Bosmer/Templar - PC/EU
  • Jhunn
    Jhunn
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    Zheg wrote: »
    Jhunn wrote: »
    Zheg wrote: »
    Jhunn wrote: »
    @Zheg Wha? Where did I say they were common? 60 was used as an example because that's the maximum for the current AOE 6/24/30 sh*t thing.

    You said people are pissed over the 60 man groups, so... they're pissed over the 60 man groups you admit are rare and don't even happen often? People need to get out more then.
    It applies to a 60 people zerg, a 30 people zerg, a 12 man group, whatever you want. Anything above 6 people gets a free damage reduction and that's why people are pissed. My point shouldn't be too hard to fathom.

    Pretty much every keep fight requires far more than 6 people, and I'd venture to say that the majority of consequential engagements on the map are always more than 6 people. Removing the aoe cap would mean the TTK goes down for all of those fights because everyone over 6 people is taking more damage now, right? Again, not a solution, just a new problem.
    Maybe we should look at overall time to kill then (health ratio @Manoekin) instead of giving longer TTK purely by stacking numbers (you know, discourage zerging, better server performance.....) TTK as an argument for keeping AOE caps is plain stupid.
    Edited by Jhunn on January 1, 2016 6:35PM
    Gave up.
  • The-Baconator
    The-Baconator
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    Jhunn wrote: »
    Zheg wrote: »
    Jhunn wrote: »
    Zheg wrote: »
    Jhunn wrote: »
    @Zheg Wha? Where did I say they were common? 60 was used as an example because that's the maximum for the current AOE 6/24/30 sh*t thing.

    You said people are pissed over the 60 man groups, so... they're pissed over the 60 man groups you admit are rare and don't even happen often? People need to get out more then.
    It applies to a 60 people zerg, a 30 people zerg, a 12 man group, whatever you want. Anything above 6 people gets a free damage reduction and that's why people are pissed. My point shouldn't be too hard to fathom.

    Pretty much every keep fight requires far more than 6 people, and I'd venture to say that the majority of consequential engagements on the map are always more than 6 people. Removing the aoe cap would mean the TTK goes down for all of those fights because everyone over 6 people is taking more damage now, right? Again, not a solution, just a new problem.
    Maybe we should look at overall time to kill then (health ratio @Manoekin) instead of giving longer TTK purely by stacking numbers (you know, discourage zerging, better server performance.....) TTK as an argument for keeping AOE caps is plain stupid.

    Decreasing TTK even further will render small scale even more unplayable than it already is. ZOS needs to make changes\reversions to skills, classes, and combat mechanics (in addition to the already promised changes to barrier\purge) that does something other than favor numbers, but honestly with the AoE burst 6-8 people can already put out with ults and prox det I feel that changes to AoE caps wouldn't accomplish nearly as much as many people hope they would.
    Edited by The-Baconator on January 1, 2016 8:01PM
    First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
    Potato Lord of Atrocity
  • AllPlayAndNoWork
    AllPlayAndNoWork
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    Jura23 wrote: »
    Jura23 wrote: »
    Anzriel wrote: »
    You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it

    If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.

    I'm also against protecting zergs this way. On the other hand, I would prefer if they find some solution that will not promote using of AoE at all.

    Only AoE in PvP should be siege.

    Certainly PvP would be better like that than it is now.

    I also think that no one would be that bothered if they took away all AoE except siege. Imagine the size fights you could have without those trillions of AoE calculations (large scale fighting could be a real thing !!!) it would require more tactics and much better planning other than just running over the top of other players.
  • Satiar
    Satiar
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    Jura23 wrote: »
    Jura23 wrote: »
    Anzriel wrote: »
    You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it

    If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.

    I'm also against protecting zergs this way. On the other hand, I would prefer if they find some solution that will not promote using of AoE at all.

    Only AoE in PvP should be siege.

    Certainly PvP would be better like that than it is now.

    I also think that no one would be that bothered if they took away all AoE except siege. Imagine the size fights you could have without those trillions of AoE calculations (large scale fighting could be a real thing !!!) it would require more tactics and much better planning other than just running over the top of other players.

    Considering I can siege a keep and get 600+ ping simply by having enemy raids stealthed for a bomb, with no AOE going off, i doubt it.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Jura23
    Jura23
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    Jura23 wrote: »
    Jura23 wrote: »
    Anzriel wrote: »
    You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it

    If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.

    I'm also against protecting zergs this way. On the other hand, I would prefer if they find some solution that will not promote using of AoE at all.

    Only AoE in PvP should be siege.

    Certainly PvP would be better like that than it is now.

    I also think that no one would be that bothered if they took away all AoE except siege. Imagine the size fights you could have without those trillions of AoE calculations (large scale fighting could be a real thing !!!) it would require more tactics and much better planning other than just running over the top of other players.

    Definitely. AoE is just as much problem as big groups stacking. + I don't understand why so few ppl are calling to limit AoE. There is literally nothing fun about AoE dmg playstyle.
    Georgion - Bosmer/Templar - PC/EU
  • AllPlayAndNoWork
    AllPlayAndNoWork
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    Satiar wrote: »
    Jura23 wrote: »
    Jura23 wrote: »
    Anzriel wrote: »
    You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it

    If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.

    I'm also against protecting zergs this way. On the other hand, I would prefer if they find some solution that will not promote using of AoE at all.

    Only AoE in PvP should be siege.

    Certainly PvP would be better like that than it is now.

    I also think that no one would be that bothered if they took away all AoE except siege. Imagine the size fights you could have without those trillions of AoE calculations (large scale fighting could be a real thing !!!) it would require more tactics and much better planning other than just running over the top of other players.

    Considering I can siege a keep and get 600+ ping simply by having enemy raids stealthed for a bomb, with no AOE going off, i doubt it.

    Well that wont be the stealthed bomb group causing the 600 ping. Surely ?
  • Satiar
    Satiar
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    Satiar wrote: »
    Jura23 wrote: »
    Jura23 wrote: »
    Anzriel wrote: »
    You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it

    If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.

    I'm also against protecting zergs this way. On the other hand, I would prefer if they find some solution that will not promote using of AoE at all.

    Only AoE in PvP should be siege.

    Certainly PvP would be better like that than it is now.

    I also think that no one would be that bothered if they took away all AoE except siege. Imagine the size fights you could have without those trillions of AoE calculations (large scale fighting could be a real thing !!!) it would require more tactics and much better planning other than just running over the top of other players.

    Considering I can siege a keep and get 600+ ping simply by having enemy raids stealthed for a bomb, with no AOE going off, i doubt it.

    Well that wont be the stealthed bomb group causing the 600 ping. Surely ?

    I can tell how many people are in a keep just by ping. No fights, no aoe, just some healing and stuff going on. Sheer players in an area causes massive lag. You can almost always tell if a keep is empty or not by if your ping skyrockets when you get near/inside it.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Satiar
    Satiar
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    Jura23 wrote: »
    Jura23 wrote: »
    Jura23 wrote: »
    Anzriel wrote: »
    You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it

    If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.

    I'm also against protecting zergs this way. On the other hand, I would prefer if they find some solution that will not promote using of AoE at all.

    Only AoE in PvP should be siege.

    Certainly PvP would be better like that than it is now.

    I also think that no one would be that bothered if they took away all AoE except siege. Imagine the size fights you could have without those trillions of AoE calculations (large scale fighting could be a real thing !!!) it would require more tactics and much better planning other than just running over the top of other players.

    Definitely. AoE is just as much problem as big groups stacking. + I don't understand why so few ppl are calling to limit AoE. There is literally nothing fun about AoE dmg playstyle.

    AoE is the essential way to fight groups larger than yourself. Removing aoe directly benefits the bigger group.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Xsorus
    Xsorus
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    Every time one of you posts "My group of 3 shouldn't be able to ever blow up a group of 60!!!" it blows my mind.

    If 60 people die to 3 people AOEing them down..guess what..They should of bloody died because they're obviously morons and bad at the game. However 60 people most likely aren't going to die to 3 people aoeing them down if the AOE caps are removed because 60 people aren't going to bloody stack close enough together more then once after the patch before they bloody learn not to do it....



  • Jura23
    Jura23
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    Satiar wrote: »
    Jura23 wrote: »
    Jura23 wrote: »
    Jura23 wrote: »
    Anzriel wrote: »
    You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it

    If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.

    I'm also against protecting zergs this way. On the other hand, I would prefer if they find some solution that will not promote using of AoE at all.

    Only AoE in PvP should be siege.

    Certainly PvP would be better like that than it is now.

    I also think that no one would be that bothered if they took away all AoE except siege. Imagine the size fights you could have without those trillions of AoE calculations (large scale fighting could be a real thing !!!) it would require more tactics and much better planning other than just running over the top of other players.

    Definitely. AoE is just as much problem as big groups stacking. + I don't understand why so few ppl are calling to limit AoE. There is literally nothing fun about AoE dmg playstyle.

    AoE is the essential way to fight groups larger than yourself. Removing aoe directly benefits the bigger group.

    If removing AoE fixes lag, I don't see big groups being a problem anymore. Either bring similar size or avoid them or just play hit and run.
    Georgion - Bosmer/Templar - PC/EU
  • Manoekin
    Manoekin
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    Xsorus wrote: »
    Every time one of you posts "My group of 3 shouldn't be able to ever blow up a group of 60!!!" it blows my mind.

    If 60 people die to 3 people AOEing them down..guess what..They should of bloody died because they're obviously morons and bad at the game. However 60 people most likely aren't going to die to 3 people aoeing them down if the AOE caps are removed because 60 people aren't going to bloody stack close enough together more then once after the patch before they bloody learn not to do it....



    Am I agreeing with you right now? ***...
  • Shelgon
    Shelgon
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    Jura23 wrote: »
    If you mean organized 24 man ball groups by baddies, then yes. If you mean pugs, often not even grouped, then hardly.

    whats the difference.
    V16 Templar - Shelgon - DC
    V16 Dragonknight - The Secutor - DC
  • Lexxypwns
    Lexxypwns
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    KenaPKK wrote: »
    Just a friendly reminder that AoE caps are killing this game. I say this objectively. PvP would be in a wholly healthier place without them.

    Zerg more, my friends. Zerg more.

    I had a guy in a group the other day say it was a "build issue" that people died, because he survived ever so slightly longer so surely we must have bad builds, I wanted to scream at the top of my lungs that the only reason he lived 1 second longer than us is the AoE Cap rng, instead I just dropped group... I hate scrubs and stupid people
  • Manoekin
    Manoekin
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    Lexxypwns wrote: »
    KenaPKK wrote: »
    Just a friendly reminder that AoE caps are killing this game. I say this objectively. PvP would be in a wholly healthier place without them.

    Zerg more, my friends. Zerg more.

    I had a guy in a group the other day say it was a "build issue" that people died, because he survived ever so slightly longer so surely we must have bad builds, I wanted to scream at the top of my lungs that the only reason he lived 1 second longer than us is the AoE Cap rng, instead I just dropped group... I hate scrubs and stupid people

    You would have lived longer had you been wearing the Phoenix set like me.
  • Huckdabuck
    Huckdabuck
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    Manoekin wrote: »
    Lexxypwns wrote: »
    KenaPKK wrote: »
    Just a friendly reminder that AoE caps are killing this game. I say this objectively. PvP would be in a wholly healthier place without them.

    Zerg more, my friends. Zerg more.

    I had a guy in a group the other day say it was a "build issue" that people died, because he survived ever so slightly longer so surely we must have bad builds, I wanted to scream at the top of my lungs that the only reason he lived 1 second longer than us is the AoE Cap rng, instead I just dropped group... I hate scrubs and stupid people

    You would have lived longer had you been wearing the Phoenix set like me.

    Or you know had an actual build that was a bit tankier! L2Build issue obviously.
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • CatchMeTrolling
    CatchMeTrolling
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    Anzriel wrote: »
    You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it

    If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.

    lol no matter how good I am , I shouldn't be able to wipe 40 people with 3 guys. I've already been part of large wipes with just 3 people bombing a big group at once. Take away aoe caps this also will make the Zerg balls stronger that run around with proxy against pugs.

    I don't know maybe you guys never seen good players actually decide to Zerg ball too lol which seems to be the new troll these days. It's really just a double edge sword you guys are asking for, instead of removing it, it should be raised/adjusted.

    PUGs dont nearly derive as much benefit/protection from AoE caps as Zergballs.

    I want to see the video of your 3 man wiping large groups. When it is up for display and everyone can see and replicate how exactly you have done this, then all complaints about AoE caps will go away because you will have conclusively refuted the 87% of us who want to do away with them. Shortly thereafter, the whole blob meta and its accompanying lag will be greatly diminished since the solution to exterminating this menace will be on public display for all of us to learn from and do ourselves.

    When people decide to stack on the flag you just bomb them all at once. When people decide to huddle up together on the battlefield you bomb them all at once.

    But I can clearly see console cyrodiil and PC is different. That or no one knows how strong bats, proxy and sap is combined, you can wipe up to 10 people by yourself with it.

    Yes there's builds out there built specifically for bombing big groups and small 2-5 man group's teaming up just to get a good wipe.

    You can also lead people to the top of a resource tower and wipe them but it's usually little by little, wouldn't count that as zerg bombing just randoms not knowing how to work together.
  • CatchMeTrolling
    CatchMeTrolling
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    Satiar wrote: »
    Jura23 wrote: »
    Jura23 wrote: »
    Jura23 wrote: »
    Anzriel wrote: »
    You guys say this until a group of organized proxy/bat group wipe out entire Zerg of 40 with just 10 people lol hell I can just imagine hitting someone with ice comet as emp with no caps , I already one shotted people with it

    If a smaller group outplays a larger group, they SHOULD kill the larger one. The AoE caps don't protect good players. We're not asking to penalize large groups, we're asking to not have things in the game that FAVOR a zerg beyond the superiority of number that they already have. The 40 already have a massive advantage if they aren't a bag of potatoes against 10. They don't need AoE caps to protect them on top of it. Even if all it did was cause groups to spread out so they don't get bombed it'd be helpful.

    I'm also against protecting zergs this way. On the other hand, I would prefer if they find some solution that will not promote using of AoE at all.

    Only AoE in PvP should be siege.

    Certainly PvP would be better like that than it is now.

    I also think that no one would be that bothered if they took away all AoE except siege. Imagine the size fights you could have without those trillions of AoE calculations (large scale fighting could be a real thing !!!) it would require more tactics and much better planning other than just running over the top of other players.

    Definitely. AoE is just as much problem as big groups stacking. + I don't understand why so few ppl are calling to limit AoE. There is literally nothing fun about AoE dmg playstyle.

    AoE is the essential way to fight groups larger than yourself. Removing aoe directly benefits the bigger group.


    Wow someone gets it lol
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