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dark brotherhood writs and assassinations to real players

Gilvoth
Gilvoth
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would be nice if we could recieve a writ or whisper to assassinate certain people pvp anywhere on the global map, not just cryodiil, but the entire map.
the people we are sent to assassinate would only be people who killed some one else in cryodiil and computer random generated to return that kill, and also perhaps assassinate people who have been caught stealing maybe more then 25000 worth of gold or items within Tamriel.

sithis can simply have us teleported "like daedra" into the very close proximity of where the target is located, we conduct business and eliminate the target within a reasonable 30 minute timer to conduct the will of the night mother.
we are unable to speak with nor interact with anyone else in the area including any other pvp would be forbidden.

if the target loggs out or is crashed and not online for more than 5 minutes then our writ of assassination is to be reset, and we are teleported by sithis back into our own alliance. [only if the target has not seen us]

No One else can get involved, just like in morrowind, this would be personal between only the target and the assassin and the dark brotherhood.
Edited by Gilvoth on January 1, 2016 7:23AM
  • BGruchallab14_ESO
    BGruchallab14_ESO
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    Only thing I could see, If this was for those whom have a VERY HIGH Bounty on their heads.
    Like over 100k
    Then someone, maybe a guard, citizen of a town or a Merchant that notice them stealing/Killing could Plea to the DB for a Contract to be made.
  • Nénlindë
    Nénlindë
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    would be nice if we could recieve a writ or whisper to assassinate certain people pvp anywhere on the global map, not just cryodiil, but the entire map.
    the people we are sent to assassinate would only be people who killed some one else in cryodiil and computer random generated to return that kill, and also perhaps assassinate people who have been caught stealing maybe more then 25000 worth of gold or items within Tamriel.

    sithis can simply have us teleported "like daedra" into the very close proximity of where the target is located, we conduct business and eliminate the target within a reasonable 30 minute timer to conduct the will of the night mother.
    we are unable to speak with nor interact with anyone else in the area including any other pvp would be forbidden.

    if the target loggs out or is crashed and not online for more than 5 minutes then our writ of assassination is to be reset, and we are teleported by sithis back into our own alliance. [only if the target has not seen us]

    I agree with this entirely. As long as the targets have the ability to fight back :)
    Charmander
    every time
    nothing ever beats charmander
  • Gidorick
    Gidorick
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    Sithis hasn't really shown that "hands on" approach that would require for the teleportation thing. Aside from that! I love the idea! I had this idea (no idea if I ever posted it...) but it involved getting clues from people. You would be told that the player is in a certain area.... and you're given that blue circle area on the map. Once you get there you would speak to an NPC and ask them if they have seen who you're looking for. The map would then update with the players new location.

    That mechanic might work for something like this.

    Another tweak to the idea would give players a running tally in their journal of who has killed them and allow players to put hits on those players... that player has to put up their own money for the writ.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

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  • Gilvoth
    Gilvoth
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    No One else can get involved, just like in morrowind, this would be personal between only the target and the assassin and the dark brotherhood.
  • Anzriel
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    No One else can get involved, just like in morrowind, this would be personal between only the target and the assassin and the dark brotherhood.

    That doesn't make sense though, if someone is trying to kill someone, and your character is the hero type they wouldn't just stand by and let someone get assassinated by a cult. The idea would need general open-world pvp imo. That being said I don't think this idea has a chance in hell. The game has a massive number of casuals who would jump on the forums crying bloody murder, and may even quit. The game doesn't have enough of a hardcore community to sustain itself with non-optional pvp imo.
  • Remag_Div
    Remag_Div
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    Man, hunting down other players would be pretty awesome, but I doubt they would do this outside of Cyrodiil. It would be a pleasant surprise if they did.
  • Gilvoth
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    if some one just loggs in to feed thier horse and then logg out, or if they find out thier targeted and logg out this could ruin the entire idea.
  • Gilvoth
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    Anzriel wrote: »
    No One else can get involved, just like in morrowind, this would be personal between only the target and the assassin and the dark brotherhood.

    That doesn't make sense though, if someone is trying to kill someone, and your character is the hero type they wouldn't just stand by and let someone get assassinated by a cult. The idea would need general open-world pvp imo. That being said I don't think this idea has a chance in hell. The game has a massive number of casuals who would jump on the forums crying bloody murder, and may even quit. The game doesn't have enough of a hardcore community to sustain itself with non-optional pvp imo.


    it was not like that in morrowind, nor oblivion. people feared and respected the dark brotherhood and stayed out of that contract.
    Infact in morrowind you recieved an actual "writ of assassination" and if you were contacted by the guards all you had to do was show that writ and you were free to go.
    altho i think that was strictly for the morrog tong, i cant remember if dark brotherhood was allowed to do that.
    Edited by Gilvoth on January 1, 2016 7:33AM
  • Anzriel
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    Anzriel wrote: »
    No One else can get involved, just like in morrowind, this would be personal between only the target and the assassin and the dark brotherhood.

    That doesn't make sense though, if someone is trying to kill someone, and your character is the hero type they wouldn't just stand by and let someone get assassinated by a cult. The idea would need general open-world pvp imo. That being said I don't think this idea has a chance in hell. The game has a massive number of casuals who would jump on the forums crying bloody murder, and may even quit. The game doesn't have enough of a hardcore community to sustain itself with non-optional pvp imo.


    it was not like that in morrowind, nor oblivion. people feared and respected the dark brotherhood and stayed out of that contract.
    Infact in morrowind you recieved an actual "writ of assassination" and if you were contacted by the guards all you had to do was show that writ and you were free to go.
    altho i think that was strictly for the morrog tong, i cant remember if dark brotherhood was allowed to do that.

    That was Morag Tong. The dark brotherhood is the cult offshoot that was illegal.
  • Gidorick
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    here's another tweak that may be good... When a player gets a contract put on their head they get a random email that's just...
    latest?cb=20120310225844

    and ONE player within a certain proximity who have achieved a certain rank within the dark brotherhood is alerted to this contract's presence. PVP is toggled "on' for those two players. Justice system rules in-place. The game is now a-foot. If the player logs out... no problem. when they log back in... the nearest dark brotherhood member will be alerted then. There is no escaping the greasy black hand of Sithis. :naughty:
    Edited by Gidorick on January 1, 2016 7:49AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

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  • AngryNord
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    would be nice if we could recieve a writ or whisper to assassinate certain people pvp anywhere on the global map, not just cryodiil, but the entire map.

    No
  • Arkadius
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    There was once a fantasy MMORPG called Meridian 59. This game had a similar feature. It was called the Assassination Game.

    These were the basic rules:
    - Go to a special NPC and sign up for the game
    - You receive a dagger with your target's name engraved. Valid targets are only players that participate in the game
    - There are no safe places for assassins. So, go and find your target
    - Kill your target to remove it from the game and to accomplish your mission
    - A new name will show up on your dagger
    - If you don't assassinate your current target within three days, you'll get removed from the game
    - The game ends, when there is only one player left


    This used to be pretty funny. However, M59's game world and population were much, MUCH smaller than ESO's and it wasn't hard to track down a specific player. But I think something similar could work in ESO, too.
  • GreenSoup2HoT
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    Pretty sure this idea is in the work's.

    I'm pretty sure the system is going to involve wearing new "guild specific tabard's". One for thief's guild , assassin's (dark brotherhood) and Loyal Guard's (Justice keeper's).

    This system will involve you wearing said tabard and going around doing your roll. There is some what of a Rock Paper Scissor's Element i would like to see between these Roll's.


    The Thief:
    This roll is all about stealing.. self explanatory. However i do not think "Bounty's" hold enough significance to be a big focus on this system for Thief's. Let me explain. Will you have a high bounty if you are a good Thief? No. The only real player's with High Bounty's are player's who try to get large Bounty's for bragging right's.

    Thief's should be ranked based on how much money they bring to the guild. Increasing your overall "wanted" level and Guild rank. The more "wanted" you are, the more likely you are to be "assassinated" or "hunted" by the Dark Brotherhood.

    The higher your Bounty, the more likely "Loyal Guard's" will keep an eye out for you and get you to pay off your Bounty or Die.

    A good Thief could slip through the Law easily. If you have no Bounty no worries right? Wrong, if the price is right another Thief could let out some Intel... maybe even the Guild Master for the Thief's Guild. This is how Assassin's get there information about High ranking Thief's Guild member's, it's just business after all. Remember, the two guild's support each other, if they need to kill off a Thief or 2 for some extra cash it'll happen.

    So as a Thief there are two thing's that can happen. 1: You are a good Thief, which mean's assassin's may be around the corner. 2: Your a bad Thief and you receive a Bounty which "Loyal Guard's" will have to take care off.

    There still may be other task's then just stealing, pick-pocketing, framing etc.

    The Dark brotherhood Assassin:

    This is where Bounty's is a little bit different for Assassin's. There is a very high chance you will be spotted by a "Loyal Guard" or NPC after you kill off a Thief. That is your job, it can be in a dark alley or in plain sight.

    Most of the time you will be appointed to kill someone, you will be given a general location and have to find your target and kill him.

    You do not really need rank's for the Dark Brother hood guild. All you need to do is complete your task and be rewarded for it.

    The kicker about being an Assassin, a "Loyal Guard" can ruin your attempt at murder and kill you. If you die you fail your mission.

    Not really much to say about Assassin's. They are straight forward. Kill Thief's get money. If you fail your mission, loose money and gain a bounty for being a loser ;) .

    Also if you complete your "job" successfully, your bounty will be paid off by the Darkbrother Guild. Everything will be taken care of...under the table. "Loyal Guard's" wont have a clue.

    The Loyal Guard's:
    They are the one's who hold justice and peace blah blah blah.

    If a Thief has a high bounty, you will be able to see and hunt them down. Get them to pay up.
    If you see a Fight Break out, your job is to fight and restore order with death.

    You are rewarded rank and point's for finding player's with Bounty's. Also killing Assassin's give's rank and point's as well.

    Being a Loyal Guard is like an Observer Roll.

    Possible Mechanic's

    -You have to go to the Thief's or Dark brotherhood Hideout's to obtain and put on your tabard. You cannot take them off until you return. This will ensure player's are not just taking on and off the tabard's.

    -Loyal Guards have to go into the "City Hall's" and be appointed by the King to wear and remove their tabard. You can move by Wayshrine to other cities since the tabard represent's a organization among kings/chief's etc.


    -Once you have your tabard's on, it's fair game. However you still need a quest to kill for assassin's. Thief's can just go steal (possible quest's also for stealing specific item's/ framing etc)

    -Loyal Guard's cannot see stealthed player's. They however have a ten meter permanent detection radius where they can find people stealing. So it is wise to stand guard or look for people with bounty's. Kind of go on patrol.


    It will be a little hard to start this system off at first. You will need Thief's to start stealing first and getting rank for assassin's to start getting "kill" quest's. Then Loyal Guard's can do what they do. The reward's need to be really good to make this system work well. If no one wear's any tabards.. whats the point.

    These are just my thought's about the system. I personally can't wait to be a Thief. Assassinating people will be fun and all.... but i think they will start to become poor if they fail to kill and loose money. Loyal Guard's is a noble play-style i guess, not sure how fun it is waiting for hell to break loose. We will see!



    Edited by GreenSoup2HoT on January 1, 2016 9:01AM
    PS4 NA DC
  • DanielWinterborn
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    Man i tell you there was something very similar going on in this lineage 2 server i was playing and it was a blast. You was minding your own business in the shop area (also a safe zone) and all of the sudden all hell broke loose with this guy trying to kill you and panic spamming stuff :)) funny moments
  • Anzriel
    Anzriel
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    Pretty sure this idea is in the work's.

    I'm pretty sure the system is going to involve wearing new "guild specific tabard's". One for thief's guild , assassin's (dark brotherhood) and Loyal Guard's (Justice keeper's).

    This system will involve you wearing said tabard and going around doing your roll. There is some what of a Rock Paper Scissor's Element i would like to see between these Roll's.


    The Thief:
    This roll is all about stealing.. self explanatory. However i do not think "Bounty's" hold enough significance to be a big focus on this system for Thief's. Let me explain. Will you have a high bounty if you are a good Thief? No. The only real player's with High Bounty's are player's who try to get large Bounty's for bragging right's.

    Thief's should be ranked based on how much money they bring to the guild. Increasing your overall "wanted" level and Guild rank. The more "wanted" you are, the more likely you are to be "assassinated" or "hunted" by the Dark Brotherhood.

    The higher your Bounty, the more likely "Loyal Guard's" will keep an eye out for you and get you to pay off your Bounty or Die.

    A good Thief could slip through the Law easily. If you have no Bounty no worries right? Wrong, if the price is right another Thief could let out some Intel... maybe even the Guild Master for the Thief's Guild. This is how Assassin's get there information about High ranking Thief's Guild member's, it's just business after all. Remember, the two guild's support each other, if they need to kill off a Thief or 2 for some extra cash it'll happen.

    So as a Thief there are two thing's that can happen. 1: You are a good Thief, which mean's assassin's may be around the corner. 2: Your a bad Thief and you receive a Bounty which "Loyal Guard's" will have to take care off.

    There still may be other task's then just stealing, pick-pocketing, framing etc.

    The Dark brotherhood Assassin:

    This is where Bounty's is a little bit different for Assassin's. There is a very high chance you will be spotted by a "Loyal Guard" or NPC after you kill off a Thief. That is your job, it can be in a dark alley or in plain sight.

    Most of the time you will be appointed to kill someone, you will be given a general location and have to find your target and kill him.

    You do not really need rank's for the Dark Brother hood guild. All you need to do is complete your task and be rewarded for it.

    The kicker about being an Assassin, a "Loyal Guard" can ruin your attempt at murder and kill you. If you die you fail your mission.

    Not really much to say about Assassin's. They are straight forward. Kill Thief's get money. If you fail your mission, loose money and gain a bounty for being a loser ;) .

    Also if you complete your "job" successfully, your bounty will be paid off by the Darkbrother Guild. Everything will be taken care of...under the table. "Loyal Guard's" wont have a clue.

    The Loyal Guard's:
    They are the one's who hold justice and peace blah blah blah.

    If a Thief has a high bounty, you will be able to see and hunt them down. Get them to pay up.
    If you see a Fight Break out, your job is to fight and restore order with death.

    You are rewarded rank and point's for finding player's with Bounty's. Also killing Assassin's give's rank and point's as well.

    Being a Loyal Guard is like an Observer Roll.

    Possible Mechanic's

    -You have to go to the Thief's or Dark brotherhood Hideout's to obtain and put on your tabard. You cannot take them off until you return. This will ensure player's are not just taking on and off the tabard's.

    -Loyal Guards have to go into the "City Hall's" and be appointed by the King to wear and remove their tabard. You can move by Wayshrine to other cities since the tabard represent's a organization among kings/chief's etc.


    -Once you have your tabard's on, it's fair game. However you still need a quest to kill for assassin's. Thief's can just go steal (possible quest's also for stealing specific item's/ framing etc)

    -Loyal Guard's cannot see stealthed player's. They however have a ten meter permanent detection radius where they can find people stealing. So it is wise to stand guard or look for people with bounty's. Kind of go on patrol.


    It will be a little hard to start this system off at first. You will need Thief's to start stealing first and getting rank for assassin's to start getting "kill" quest's. Then Loyal Guard's can do what they do. The reward's need to be really good to make this system work well. If no one wear's any tabards.. whats the point.

    These are just my thought's about the system. I personally can't wait to be a Thief. Assassinating people will be fun and all.... but i think they will start to become poor if they fail to kill and loose money. Loyal Guard's is a noble play-style i guess, not sure how fun it is waiting for hell to break loose. We will see!



    I think if they implemented it like that, most people would be okay with it. I think the issue that some people would take it being forced into pvp without consent. Allowing people to don 'tabards' like they do with doboks in Blade and Soul could allow something along those lines to happen. Potentially adding some new pvp without bothering the pve players.

    Also I worry about lag in cities, so hopefully they get that nonsense under wraps, or keep that kind of thing out of the cities.
    Edited by Anzriel on January 1, 2016 9:38AM
  • Czeri
    Czeri
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    Wait, is this wishful thinking, or are the upcoming Dark Brotherhood and Thieves Guild DLCs supposed to be PvP?

    If they are PvP, when's the next PvE DLC?
  • Anzriel
    Anzriel
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    Czeri wrote: »
    Wait, is this wishful thinking, or are the upcoming Dark Brotherhood and Thieves Guild DLCs supposed to be PvP?

    If they are PvP, when's the next PvE DLC?

    Wishful thinking on his part. There really hasn't been much announced about them tbh. Also at least thieves guild I am pretty sure comes with a new trial and pve. I'm assuming Dark Brotherhood does as well.
  • GreenSoup2HoT
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    Czeri wrote: »
    Wait, is this wishful thinking, or are the upcoming Dark Brotherhood and Thieves Guild DLCs supposed to be PvP?

    If they are PvP, when's the next PvE DLC?

    Thief's guild and Dark brotherhood dlc's have entire zone's coming with them. You most likely can still do ton's of quest's (possibly repeatable quest's/daily's) when these Dlc's come out. Dolmen's, Dungeon's etc.

    To note, next dlc has been confirmed to have a new trial. One that's actually worth doing for v16 stuff.


    Just because there is going to be a new pvp element (justice system) added into the game does not mean the whole dlc is pvp focused.


    To be honest i don't think there is really any point to having a pvp dlc. We have cryodill and Imperial City. After the Justice system come's out all that is left to do is revamp what we have, add balance/change's (maybe add new objective's/building's/township's that act as flag's) into the mix and pvper's will be happy for a long time.

    Just remember, PVE is ESO's focus. It's easy to tell.

    Edited by GreenSoup2HoT on January 1, 2016 11:13AM
    PS4 NA DC
  • Sausage
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    Remag_Div wrote: »
    Man, hunting down other players would be pretty awesome, but I doubt they would do this outside of Cyrodiil. It would be a pleasant surprise if they did.

    How'd they balance who can kill who? At least that would be first thing to think if adding something like this, from my experience players are going to whine if matchmaking isnt absolutely perfect.

    I love this idea alot, but this kind of stuff belongs to full PVP MMORPG, what we hopefully get. Darkfall aint gonna cut it, nuff said.
    Edited by Sausage on January 1, 2016 1:47PM
  • MaxwellC
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    It'll definitely be awesome to have "contracts" in cyrodiil, that'll mean I'll have many more players targeting me in cyrodiil now XD.
    不動の Steadfast - Unwavering
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  • Erelah
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    I think most of the ideas mentioned in the oriongal post are horrible. If a player wants to participate as an assasin then they need to play that role. The odds are not stacked in an assasin's favor. Stealth and timing is an important factor. So to that end yes, players could help the target as would the town guard. Being caught in the act likewise would be a crime, assult which would incur a bounty. So finding a target alone would be quite important.

    To prevent the griefing which is done in Imperial City, I would lock out being able to attack a character after that attach a monster. Keep this lock in place for two mintues after combat occurs (so they cannot be attacked ainstantly after combat).

    The main tweak I would have is the assassin having missions on NPC targets and with a bothed hunt a bounty would be placed in which the law could track down and arrest (or slay) the assasin. I would like to see prisons, jail, prison quests, and prison escapes added as well.
  • TheShadowScout
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    ...and assassinations to real players
    While I find the idea vaguely tempting in occasional cases, I think assassinating players is still mostly illegal, because... murder. :tongue:;)

    On a more serious note... it'd be a mess trying to get something like that done with players logging out, playing on alts, etc. The teleport idea especially is kinda bad, too much "random gankage" potential there.

    Though the idea of being able to play a bounty upon people who pwned my behind in cyrodil does have its appeal, I don'tt really see it very viablea concept to implement like this...

    If anything, make a "bounty list" of character names, anyone PKing that particular character gets some extra "bounty" reward, and you pay a "bounty" per day that name is meant to stay on the list.
  • Refuse2GrowUp
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    I don't know how it would work for the Dark Brotherhood DLC in terms of 'assassinating' other players. Might work as part of the Justice System if we could get bounties to kill other players. But, to keep players from whining, maybe it could be a mutually beneficial. How about, as part of the Justice System bounties, we can only get bounties to kill players with a bounty over, say, 10k. When we do so, we get 10% of their outstanding bounty. They in turn have 20% of their total bounty removed.

    Currently, there are achievements for getting high bounties and paying them off. Some players even enjoy playing the 'outlaw'. If the dev's code in more achievements to give incentive for having a bounty (maybe even something as simple as three cool new dyes - one for getting killed for having an outstanding bounty xxx number of times, one for having a single bounty in excess of 250k, and one for accumulating total lifetime bounty in excess of xx million). This should be enough to incentivize players to have a bounty, and thus make it fun to have Bounty Hunter writs. Of course, the more difficult part would be setting up a first-come, first serve bounty system so that players can pick-up a bounty but when a bounty target has been killed (maybe only once or maybe up to two or three times in a given period), the bounty expires and others with the bounty will then need to collect another. Other foreseeable issues may be limiting where exactly a player can be killed on a bounty. Open world would be fun, but obviously it would be uncool to kill someone at a pivotal person in a quest...maybe make them only target able in uncontested towns?? Just food for thought.
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  • JLAMAR22
    JLAMAR22
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    Really dig the idea, especially if it went towards people with high bounties on their heads.
    I dont know about that teleportation thing though. Takes some of the fun out of the chase! And I don't thinks Sithis would be so hands on, but the rest I really like.
    Not to mention this would be an immersive way to get more pvp and dueling into ESO.
    Edited by JLAMAR22 on January 1, 2016 7:30PM
  • Wollust
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    Pretty sure this will never happen.

    Can you imagine the QQ it would cause?
    Susano'o

    Zerg Squad
  • Saint314Louis1985
    Saint314Louis1985
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    Pretty sure this idea is in the work's.

    I'm pretty sure the system is going to involve wearing new "guild specific tabard's". One for thief's guild , assassin's (dark brotherhood) and Loyal Guard's (Justice keeper's).

    This system will involve you wearing said tabard and going around doing your roll. There is some what of a Rock Paper Scissor's Element i would like to see between these Roll's.


    The Thief:
    This roll is all about stealing.. self explanatory. However i do not think "Bounty's" hold enough significance to be a big focus on this system for Thief's. Let me explain. Will you have a high bounty if you are a good Thief? No. The only real player's with High Bounty's are player's who try to get large Bounty's for bragging right's.

    Thief's should be ranked based on how much money they bring to the guild. Increasing your overall "wanted" level and Guild rank. The more "wanted" you are, the more likely you are to be "assassinated" or "hunted" by the Dark Brotherhood.

    The higher your Bounty, the more likely "Loyal Guard's" will keep an eye out for you and get you to pay off your Bounty or Die.

    A good Thief could slip through the Law easily. If you have no Bounty no worries right? Wrong, if the price is right another Thief could let out some Intel... maybe even the Guild Master for the Thief's Guild. This is how Assassin's get there information about High ranking Thief's Guild member's, it's just business after all. Remember, the two guild's support each other, if they need to kill off a Thief or 2 for some extra cash it'll happen.

    So as a Thief there are two thing's that can happen. 1: You are a good Thief, which mean's assassin's may be around the corner. 2: Your a bad Thief and you receive a Bounty which "Loyal Guard's" will have to take care off.

    There still may be other task's then just stealing, pick-pocketing, framing etc.

    The Dark brotherhood Assassin:

    This is where Bounty's is a little bit different for Assassin's. There is a very high chance you will be spotted by a "Loyal Guard" or NPC after you kill off a Thief. That is your job, it can be in a dark alley or in plain sight.

    Most of the time you will be appointed to kill someone, you will be given a general location and have to find your target and kill him.

    You do not really need rank's for the Dark Brother hood guild. All you need to do is complete your task and be rewarded for it.

    The kicker about being an Assassin, a "Loyal Guard" can ruin your attempt at murder and kill you. If you die you fail your mission.

    Not really much to say about Assassin's. They are straight forward. Kill Thief's get money. If you fail your mission, loose money and gain a bounty for being a loser ;) .

    Also if you complete your "job" successfully, your bounty will be paid off by the Darkbrother Guild. Everything will be taken care of...under the table. "Loyal Guard's" wont have a clue.

    The Loyal Guard's:
    They are the one's who hold justice and peace blah blah blah.

    If a Thief has a high bounty, you will be able to see and hunt them down. Get them to pay up.
    If you see a Fight Break out, your job is to fight and restore order with death.

    You are rewarded rank and point's for finding player's with Bounty's. Also killing Assassin's give's rank and point's as well.

    Being a Loyal Guard is like an Observer Roll.

    Possible Mechanic's

    -You have to go to the Thief's or Dark brotherhood Hideout's to obtain and put on your tabard. You cannot take them off until you return. This will ensure player's are not just taking on and off the tabard's.

    -Loyal Guards have to go into the "City Hall's" and be appointed by the King to wear and remove their tabard. You can move by Wayshrine to other cities since the tabard represent's a organization among kings/chief's etc.


    -Once you have your tabard's on, it's fair game. However you still need a quest to kill for assassin's. Thief's can just go steal (possible quest's also for stealing specific item's/ framing etc)

    -Loyal Guard's cannot see stealthed player's. They however have a ten meter permanent detection radius where they can find people stealing. So it is wise to stand guard or look for people with bounty's. Kind of go on patrol.


    It will be a little hard to start this system off at first. You will need Thief's to start stealing first and getting rank for assassin's to start getting "kill" quest's. Then Loyal Guard's can do what they do. The reward's need to be really good to make this system work well. If no one wear's any tabards.. whats the point.

    These are just my thought's about the system. I personally can't wait to be a Thief. Assassinating people will be fun and all.... but i think they will start to become poor if they fail to kill and loose money. Loyal Guard's is a noble play-style i guess, not sure how fun it is waiting for hell to break loose. We will see!



    i like this idea
  • clayandaudrey_ESO
    clayandaudrey_ESO
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    Wollust wrote: »
    Pretty sure this will never happen.

    Can you imagine the QQ it would cause?

    So much this.
  • riverdragon72
    riverdragon72
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    This would be so awesome, but this game is so care bear that characters might as well have rainbows shooting out of their arses. There are no consequences of any meaning to anything in this game.
    Meh...**** it..
  • Enodoc
    Enodoc
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    Pretty sure this idea is in the work's.

    I'm pretty sure the system is going to involve wearing new "guild specific tabard's". One for thief's guild , assassin's (dark brotherhood) and Loyal Guard's (Justice keeper's).

    This system will involve you wearing said tabard and going around doing your roll. There is some what of a Rock Paper Scissor's Element i would like to see between these Roll's.


    The Thief:
    This roll is all about stealing.. self explanatory. However i do not think "Bounty's" hold enough significance to be a big focus on this system for Thief's. Let me explain. Will you have a high bounty if you are a good Thief? No. The only real player's with High Bounty's are player's who try to get large Bounty's for bragging right's.

    Thief's should be ranked based on how much money they bring to the guild. Increasing your overall "wanted" level and Guild rank. The more "wanted" you are, the more likely you are to be "assassinated" or "hunted" by the Dark Brotherhood.

    The higher your Bounty, the more likely "Loyal Guard's" will keep an eye out for you and get you to pay off your Bounty or Die.

    A good Thief could slip through the Law easily. If you have no Bounty no worries right? Wrong, if the price is right another Thief could let out some Intel... maybe even the Guild Master for the Thief's Guild. This is how Assassin's get there information about High ranking Thief's Guild member's, it's just business after all. Remember, the two guild's support each other, if they need to kill off a Thief or 2 for some extra cash it'll happen.

    So as a Thief there are two thing's that can happen. 1: You are a good Thief, which mean's assassin's may be around the corner. 2: Your a bad Thief and you receive a Bounty which "Loyal Guard's" will have to take care off.

    There still may be other task's then just stealing, pick-pocketing, framing etc.

    The Dark brotherhood Assassin:

    This is where Bounty's is a little bit different for Assassin's. There is a very high chance you will be spotted by a "Loyal Guard" or NPC after you kill off a Thief. That is your job, it can be in a dark alley or in plain sight.

    Most of the time you will be appointed to kill someone, you will be given a general location and have to find your target and kill him.

    You do not really need rank's for the Dark Brother hood guild. All you need to do is complete your task and be rewarded for it.

    The kicker about being an Assassin, a "Loyal Guard" can ruin your attempt at murder and kill you. If you die you fail your mission.

    Not really much to say about Assassin's. They are straight forward. Kill Thief's get money. If you fail your mission, loose money and gain a bounty for being a loser ;) .

    Also if you complete your "job" successfully, your bounty will be paid off by the Darkbrother Guild. Everything will be taken care of...under the table. "Loyal Guard's" wont have a clue.

    The Loyal Guard's:
    They are the one's who hold justice and peace blah blah blah.

    If a Thief has a high bounty, you will be able to see and hunt them down. Get them to pay up.
    If you see a Fight Break out, your job is to fight and restore order with death.

    You are rewarded rank and point's for finding player's with Bounty's. Also killing Assassin's give's rank and point's as well.

    Being a Loyal Guard is like an Observer Roll.

    Possible Mechanic's

    -You have to go to the Thief's or Dark brotherhood Hideout's to obtain and put on your tabard. You cannot take them off until you return. This will ensure player's are not just taking on and off the tabard's.

    -Loyal Guards have to go into the "City Hall's" and be appointed by the King to wear and remove their tabard. You can move by Wayshrine to other cities since the tabard represent's a organization among kings/chief's etc.


    -Once you have your tabard's on, it's fair game. However you still need a quest to kill for assassin's. Thief's can just go steal (possible quest's also for stealing specific item's/ framing etc)

    -Loyal Guard's cannot see stealthed player's. They however have a ten meter permanent detection radius where they can find people stealing. So it is wise to stand guard or look for people with bounty's. Kind of go on patrol.


    It will be a little hard to start this system off at first. You will need Thief's to start stealing first and getting rank for assassin's to start getting "kill" quest's. Then Loyal Guard's can do what they do. The reward's need to be really good to make this system work well. If no one wear's any tabards.. whats the point.

    These are just my thought's about the system. I personally can't wait to be a Thief. Assassinating people will be fun and all.... but i think they will start to become poor if they fail to kill and loose money. Loyal Guard's is a noble play-style i guess, not sure how fun it is waiting for hell to break loose. We will see!

    I'm unsure how much of this is stuff that's "in the works", and how much is your ideas, but it looks like a nice idea nonetheless. All that I am aware of as in development is player Enforcers wearing tabards to take down player Outlaws with high bounties.
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  • Gilvoth
    Gilvoth
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    Czeri wrote: »
    Wait, is this wishful thinking, or are the upcoming Dark Brotherhood and Thieves Guild DLCs supposed to be PvP?

    If they are PvP, when's the next PvE DLC?

    it is suppose to be PVP content, this is not a wishfull thinking thread. its real.
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