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Will Undaunted Vendor Give Boxes?

tinythinker
tinythinker
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Do you think the vendor that will show up in Cyrodiil will sell boxes named after the boss type from the Undaunted Pledges? And still keep the RNG for traits?
Edited by tinythinker on December 27, 2015 1:11AM
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  • Artjuh90
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    Do you think the vendor that will show up in Cyrodiil will sell boxes named after the boss type from the Undaunted Pledges? And still keep the RNG for traits?

    would be funny and fair. but i do not wish this to the PvP community
  • Shadesofkin
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    I hope this is the case. This is exactly the sort of requirement that keeps it from being completely ludicrous that they're gaining access to something like Undaunted sets without requiring the content grind.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • tinythinker
    tinythinker
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    Well, I would be very surprised if this was not the case.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

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  • Waffennacht
    Waffennacht
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    I am sure, RNG traits im sure. Like really a box for a training trait? lmao
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • whsprwind
    whsprwind
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    No, no RNG please.

    This is coming from a 100% pver
    NA(PC) - EP
    - Dragon Knight Amuro X

    "Of course you're a victim... what are you going to do about it? Transcend your own suffering and be a good person!" -jbp
  • tinythinker
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    I don't see them letting you pick your own trait, it would tick many PvEers, but who knows?
    Edited by tinythinker on December 27, 2015 3:04AM
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    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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  • Waffennacht
    Waffennacht
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    whsprwind wrote: »
    No, no RNG please.

    This is coming from a 100% pver

    I wish, but I really don't see them ignoring almost all traits, and honestly noRNG would be a kick to PVEs imo, they gotta dungeon and RNG
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Luigi_Vampa
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    You guys are acting like they are only for AP and that PvE players have to dungeon grind for them. You can buy them with gold too. This isn't just for PvPers.
    PC/EU DC
  • tinythinker
    tinythinker
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    Typhoios wrote: »
    You guys are acting like they are only for AP and that PvE players have to dungeon grind for them. You can buy them with gold too. This isn't just for PvPers.
    Either way, I still bet it's boxes with RNG.
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  • Ankael07
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    Honestly I dont get all this dislike for pvp'ers for getting the shop.All the pvp items are BOE means you can get those items without doing the content
    Edited by Ankael07 on December 27, 2015 4:10AM
    If you want me to reply to your comment type @Ankael07 in it.
  • Nikkor
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    But let's say that you have 48 hours once every two months to come up with 1 mil ap or 500k gold to purchase an engine guardian helm. Maybe it should be a build to order helm. Or at least come in the weight you want with best traits.
  • Waffennacht
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    Ankael07 wrote: »
    Dont forget that pve'rs also able to get the items for gold.RNG would be a blow to them as well

    I do understand, however I just don't see them making the vendor That much better than running a dungeon. Im thinking they are going for equivalent exchange. Now something they could do is like the IC, have one armor set trait available for purchase and then have random boxes.

    I can also see RNG for longevity sake, if the desired traits were available for immediate purchase, im guessing the vendor's popularity (along with dungeon running) would greatly be reduced.

    Now, don't get me wrong, my greedy side would love to have what I want immediately, damn the expense, I just don't see it happening quite like that.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • tinythinker
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    Ankael07 wrote: »
    Honestly I dont get all this dislike for pvp'ers for getting the shop.All the pvp items are BOE means you can get those items without doing the content
    Dislike? From who? Personally I don't care, but based on past experience I am betting on boxes.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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  • Ankael07
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    Ankael07 wrote: »
    Dont forget that pve'rs also able to get the items for gold.RNG would be a blow to them as well
    Ankael07 wrote: »
    Honestly I dont get all this dislike for pvp'ers for getting the shop.All the pvp items are BOE means you can get those items without doing the content
    Dislike? From who? Personally I don't care, but based on past experience I am betting on boxes.

    Wasnt directed at you dont worry.I've just recently started to see people thinking that way without a reason
    If you want me to reply to your comment type @Ankael07 in it.
  • MrDerrikk
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    This is exactly what I expect, especially after seeing the PvP boxes both for AP and TVS
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • CavalierPrime
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    I just got my v16 kena helm.
    CANCEL THIS VENDOR!
    I dont need him anymore so I dont want anyone else to benefit from him.
  • Jaronking
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    I just got my v16 kena helm.
    CANCEL THIS VENDOR!
    I dont need him anymore so I dont want anyone else to benefit from him.
    I just got my Kena shoulders aswell.I no longer need the Vendors.
  • Shader_Shibes
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    I think it will be rng based, after all ZOS sure does like their trolling.

  • Birdovic
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    As much I Learned about Our favourite dev Team so far, 1 thing Is certain: RNG.
    I dont know how they will Introduce it(they will). my guess:
    - 3 Types of Boxes per Set (Light/Medium/Heavy)
    - Cost 500k - 1000k
    - RNG Traits

    Oh and lets Hope we dont get a Imperial City like trait disaster again where people ravaged the forums with hate and disappointment :lol:
    (Getting explored/sturdy etc...or 70 gold ha)
  • tinythinker
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    As much I Learned about Our favourite dev Team so far, 1 thing Is certain: RNG.
    I dont know how they will Introduce it(they will). my guess:
    - 3 Types of Boxes per Set (Light/Medium/Heavy)
    - Cost 500k - 1000k
    - RNG Traits

    Oh and lets Hope we dont get a Imperial City like trait disaster again where people ravaged the forums with hate and disappointment :lol:
    (Getting explored/sturdy etc...or 70 gold ha)

    Good point, will they be boxes labeled "Blood Spawn", "Engine Guardian", "Maw of the Infernal", etc, where the armor type and armor trait are random, or "Light Armor", "Medium Armor", "Heavy Armor", where the set type and armor trait are random? The latter seems like it might be more frustrating, so, yeah, that's my guess. :smiley:
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Birdovic
    Birdovic
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    As much I Learned about Our favourite dev Team so far, 1 thing Is certain: RNG.
    I dont know how they will Introduce it(they will). my guess:
    - 3 Types of Boxes per Set (Light/Medium/Heavy)
    - Cost 500k - 1000k
    - RNG Traits

    Oh and lets Hope we dont get a Imperial City like trait disaster again where people ravaged the forums with hate and disappointment :lol:
    (Getting explored/sturdy etc...or 70 gold ha)

    Good point, will they be boxes labeled "Blood Spawn", "Engine Guardian", "Maw of the Infernal", etc, where the armor type and armor trait are random, or "Light Armor", "Medium Armor", "Heavy Armor", where the set type and armor trait are random? The latter seems like it might be more frustrating, so, yeah, that's my guess. :smiley:

    More frustrating = more likely?
    Ha I like that :smiley:

    Another guess:

    Everytime a trader appears: Pool of 3 randomly chosen Monster sets availaible
    -> Choose light/medium/heavy version box
    -> (we choose light)
    -> get a light helmet or shoulder of randomly chosen monsterset #1 with RNG trait (because rng is a must)
  • tinythinker
    tinythinker
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    As much I Learned about Our favourite dev Team so far, 1 thing Is certain: RNG.
    I dont know how they will Introduce it(they will). my guess:
    - 3 Types of Boxes per Set (Light/Medium/Heavy)
    - Cost 500k - 1000k
    - RNG Traits

    Oh and lets Hope we dont get a Imperial City like trait disaster again where people ravaged the forums with hate and disappointment :lol:
    (Getting explored/sturdy etc...or 70 gold ha)

    Good point, will they be boxes labeled "Blood Spawn", "Engine Guardian", "Maw of the Infernal", etc, where the armor type and armor trait are random, or "Light Armor", "Medium Armor", "Heavy Armor", where the set type and armor trait are random? The latter seems like it might be more frustrating, so, yeah, that's my guess. :smiley:

    More frustrating = more likely?
    Ha I like that :smiley:

    Another guess:

    Everytime a trader appears: Pool of 3 randomly chosen Monster sets availaible
    -> Choose light/medium/heavy version box
    -> (we choose light)
    -> get a light helmet or shoulder of randomly chosen monsterset #1 with RNG trait (because rng is a must)

    Well, players call it frustrating, devs call it motivation/something to work toward.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Birdovic
    Birdovic
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    As much I Learned about Our favourite dev Team so far, 1 thing Is certain: RNG.
    I dont know how they will Introduce it(they will). my guess:
    - 3 Types of Boxes per Set (Light/Medium/Heavy)
    - Cost 500k - 1000k
    - RNG Traits

    Oh and lets Hope we dont get a Imperial City like trait disaster again where people ravaged the forums with hate and disappointment :lol:
    (Getting explored/sturdy etc...or 70 gold ha)

    Good point, will they be boxes labeled "Blood Spawn", "Engine Guardian", "Maw of the Infernal", etc, where the armor type and armor trait are random, or "Light Armor", "Medium Armor", "Heavy Armor", where the set type and armor trait are random? The latter seems like it might be more frustrating, so, yeah, that's my guess. :smiley:

    More frustrating = more likely?
    Ha I like that :smiley:

    Another guess:

    Everytime a trader appears: Pool of 3 randomly chosen Monster sets availaible
    -> Choose light/medium/heavy version box
    -> (we choose light)
    -> get a light helmet or shoulder of randomly chosen monsterset #1 with RNG trait (because rng is a must)

    Well, players call it frustrating, devs call it motivation/something to work toward.

    So what do we learn?
    There is a problem with communication between Players and Devs...been a problem since a long time ._.
  • Shadesofkin
    Shadesofkin
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    As much I Learned about Our favourite dev Team so far, 1 thing Is certain: RNG.
    I dont know how they will Introduce it(they will). my guess:
    - 3 Types of Boxes per Set (Light/Medium/Heavy)
    - Cost 500k - 1000k
    - RNG Traits

    Oh and lets Hope we dont get a Imperial City like trait disaster again where people ravaged the forums with hate and disappointment :lol:
    (Getting explored/sturdy etc...or 70 gold ha)

    Good point, will they be boxes labeled "Blood Spawn", "Engine Guardian", "Maw of the Infernal", etc, where the armor type and armor trait are random, or "Light Armor", "Medium Armor", "Heavy Armor", where the set type and armor trait are random? The latter seems like it might be more frustrating, so, yeah, that's my guess. :smiley:

    More frustrating = more likely?
    Ha I like that :smiley:

    Another guess:

    Everytime a trader appears: Pool of 3 randomly chosen Monster sets availaible
    -> Choose light/medium/heavy version box
    -> (we choose light)
    -> get a light helmet or shoulder of randomly chosen monsterset #1 with RNG trait (because rng is a must)

    Well, players call it frustrating, devs call it motivation/something to work toward.

    We need everyone to send /feedback in game concerning it and then post screenshots of the complaint on the forums. Document the obvious discrepancy between what players want vs. what we clearly have.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • tinythinker
    tinythinker
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    As much I Learned about Our favourite dev Team so far, 1 thing Is certain: RNG.
    I dont know how they will Introduce it(they will). my guess:
    - 3 Types of Boxes per Set (Light/Medium/Heavy)
    - Cost 500k - 1000k
    - RNG Traits

    Oh and lets Hope we dont get a Imperial City like trait disaster again where people ravaged the forums with hate and disappointment :lol:
    (Getting explored/sturdy etc...or 70 gold ha)

    Good point, will they be boxes labeled "Blood Spawn", "Engine Guardian", "Maw of the Infernal", etc, where the armor type and armor trait are random, or "Light Armor", "Medium Armor", "Heavy Armor", where the set type and armor trait are random? The latter seems like it might be more frustrating, so, yeah, that's my guess. :smiley:

    More frustrating = more likely?
    Ha I like that :smiley:

    Another guess:

    Everytime a trader appears: Pool of 3 randomly chosen Monster sets availaible
    -> Choose light/medium/heavy version box
    -> (we choose light)
    -> get a light helmet or shoulder of randomly chosen monsterset #1 with RNG trait (because rng is a must)

    Well, players call it frustrating, devs call it motivation/something to work toward.

    So what do we learn?
    There is a problem with communication between Players and Devs...been a problem since a long time ._.
    RNG isn't a bad tool to use. For fishing, to use one example, it gives a sense of challenge and accomplishment. Obstacles are the keys to games as they offer something to overcome by strategy, becoming stronger or more skilled, etc. Some players just don't like to see things such as training traits on veteran rank drops for special gear sets. That's different than getting a reinforced when you really wanted an infused.

    There are multiple layers of RNG associated with such drops, so the issues become a matter of getting the right drop rate for the effort made while accounting for the trait pool, the different armor types, and whether the pieces are BoE or BoP. If the system is BoE, the obstacle to getting what you want turns into economic activity: selling or trading the pieces you don't want to swap for or purchase the ones you do. For a BoP system, though, a higher drop rate of pieces is needed to reward the effort needed to get what you want since there is no way to trade or buy those pieces.

    If we look at simply buying things from a merchant, the same kinds of considerations apply. You don't have to run the dungeons over and over, and can acquire AP/gold from regular game play with no need to grind. That would suggest that at the very least the RNG factor would be no less challenging than for those who do grind, unless the prices were obscenely high, in which case that creates a new barrier as big as or bigger than dungeon grinding. If the cost barrier is a substantially higher hurdle than grinding, the RNG factors would need to be more generous.

    Edited by tinythinker on December 28, 2015 6:03PM
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Birdovic
    Birdovic
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    RNG isn't a bad tool to use. For fishing, to use one example, it gives a sense of challenge and accomplishment. Obstacles are the keys to games as they offer something to overcome by strategy, becoming stronger or more skilled, etc. Some players just don't like to see things such as training traits on veteran rank drops for special gear sets. That's different than getting a reinforced when you really wanted an infused.

    There are multiple layers of RNG associated with such drops, so the issues become a matter of getting the right drop rate for the effort made while accounting for the trait pool, the different armor types, and whether the pieces are BoE or BoP. If the system is BoE, the obstacle to getting what you want turns into economic activity: selling or trading the pieces you don't want to swap for or purchase the ones you do. For a BoP system, though, a higher drop rate of pieces is needed to reward the effort needed to get what you want since there is no way to trade or buy those pieces.

    If we look at simply buying things from a merchant, the same kinds of considerations apply. You don't have to run the dungeons over and over, and can acquire AP/gold from regular game play with no need to grind. That would suggest that at the very least the RNG factor would be no less challenging than for those who do grind, unless the prices were obscenely high, in which case that creates a new barrier as big as or bigger than dungeon grinding. If the cost barrier is a substantially higher hurdle than grinding, the RNG factors would need to be more generous.

    Very well written out. But dont misunderstand me, im definetly not against RNG as a whole, but against how its executed alot. Thats what I meant by mentioning the lack of "dev to player" communication. This forum is so damn full of great solutions and ideas, and still its either implemented in a poor way(I think Undaunted PvP Boxes count here, too) or not at all :disappointed:

    A few posts ago we laughed about the "more frustrating implementation = more likely implementation".But why did we laugh? Because its true.

    In the quoted text above you said the following :
    Obstacles are the keys to games as they offer something to overcome by strategy, becoming stronger or more skilled"

    Absolutely agree. But thats exactly how its NOT in teso, which is pretty sad. In this case the obstacle is something we cannot overcome by becoming more skilled or stronger. It all ends with a endless, repetitive, in the long run expensive and not rewarding fight against RNG (Same for Undaunted PvP Boxes, and Dungeon Running, too)

    So I had a solution on my mind:

    Modified RNG

    - Change BoP sets to BoE
    - Change RNG by doing the following:
    -> Base Drop Rate of 20% on Bosses
    -> Every time you run the same Dungeon in a row, the drop% gets increased by 7,5% (Max 50% Drop Chance)
    -> Running the dungeon and receiving a monsterset drop will reset the Drop% Chance back to Base 20%
    -> Running the dungeon a 10th time in a row (without receiving a single monsterset piece the whole time) guarantees a drop


    Example: You ran Darkshade Caverns 3 times (Drop Chance is at 42,5% now) and you found a Monsterset Piece. The Drop Chance is back to Base 20%.
    Example 2: You ran Darkshade Caverns 6 times (Drop Chance stopped increasing at 50% after 4th try) and you found a Monsterset Piece. The Drop Rate now is back to base 20%.

    Why this solution?
    Because it fixes the exact problems people have with RNG.
    By adding an increasing drop chance, people know their efforts dont go to waste. They can keep running the dungeon another 2-3 times and expect a monsterset piece very soon(instead of losing hope after 20 runs due to always the same low drop chance). In case someone gets super unlucky, the 10th(15th?) Run rule kicks in. Now even if people are encouraged to run the dungeons more often, there are still players who dont like to do them at all(Mainly PvP Players, Solo Players, Casuals), but still like to have those Monsterset pieces. They now can buy them from you since theyre BoE, not BoP anymore. Maybe you still dont get your desired item, but atleast nice gold from selling it(and buy yourself one some time?)
    Ultimately this solution even boosts Economy by
    - having dungeon runners sell their unwanted monster pieces (wrong trait/weight/whatever) to aforementioned group of players
    - alchemists selling more potions to now higher amount of people running dungeons
    - More buff food is sold to now higher amount of people running dungeons
    - More purple/legendary upgrade mats are sold
    - more sets are crafted ("to fit with my newly bought 2pc monster set")
    - etc.

    And as bonus Dungeon Runners wont have the problem of armor repair anymore (due to new Income :smile: )
    Edited by Birdovic on December 30, 2015 12:11PM
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