Where is the thread for all the things we would love to see for ESO in 2016?
1. Expand Champion Point System to include new constellations for:
a. Role Play Constellation: bonuses - perhaps + for all group wearing same/similar uniform, + for attacking certain opposing factions/mobs/npc's, etc..
b. Cyridil PvP Constellation: expand possibilities with siege equipment?, repair walls faster?
c. Overall more lateral/horizontal type progression to increase variety of builds or specializations
2. Greater impact of type of elemental damage/resistance (also poison, vampires, or werewolf)
3. Auto-level to zone feature: so new players can quest/explore with higher level friends without having to re-roll a new character.
(this is how I got my gf to play GW2 with me.... )
5. Crown Store items... crown store is weak. need more/better stuff. add scars, tattoos, change hair, adjust body build, more costumes,....
5. Tone down the AoE particle visual effects, but increase/improve individual elemental damage/resistance effects.
6. How about some sort of "kill shot" animation for spectacular damage kill (similar to what Age of Conan had with "fatalities")
7. I'd like to see less difference in power/stats between max and super max players, but much more diversity of spec build/ hybrid build/ standard role build.
8. Blow up the Dark Anchors into something BIG and important... lots of potential for RP events here, both in PvE and in Cyridil.... (looking at you GW2, Rift, etc..)
This guy has some great opinions on lateral progression and keeping all zone levels relevant and enjoyable.
http://taugrim.com/category/content/game-design/page/3/
Just hoping that my favorite game stays on top. ...