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Should Hybrid Ulitmate be penalised ?

Rune_Relic
Rune_Relic
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Pure builds stack magicka or stamina and enhance their damage for single target or AoE.
Ultimate does not use magicka/stamina as a resource and one assumes is supposed to be resource neutral.
Yet the damage you do scales off of whatever resource is highest (stamina or magicka).

For pure builds this is fine, but hybrid builds that may be running half the resource of pure builds will only do half the ultimate damage.
To me this seems unfair.
Why can the damage done by a resource neutral ability penalise those who lack resources ?

Edited by Rune_Relic on December 28, 2015 12:07PM
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Should Hybrid Ulitmate be penalised ? 51 votes

Hyrbid builds should have theior ultimate damage crippled
33%
myrrrorb14_ESOFlamehearteNumbraHellarDDemonNuggeeliisraDubhliamSmoltMettaricanaIsbilenmrvbalcLenikusaltemrielCyrusAryaMrDerrikkLadyNalcarya 17 votes
Hyrbid builds should not have their ultimate damage crippled
66%
josh.lackey_ESODrazekpjwb16_ESOinfraction2008b16_ESOJar_EkDeanTheCatSavos_SarenSkiseronyaco5712SpacemonkeyRajajshkaChelosWolfchild07ArcirisReifazoriangamingSykoticalFfastylBalticBluesListerJMC 34 votes
  • Islyn
    Islyn
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    Am I drunk already?
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  • Xantaria
    Xantaria
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    It would be easy to add both pools --> Divide by a certain factor and make it scale with that amount. but w/e
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  • Lenikus
    Lenikus
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    Hyrbid builds should have theior ultimate damage crippled
    Ultimates scale on the highest stat, be it stamina or magicka.
    If they are both at 30, it'll scale to 30. If you have one of them at 64, it'll scale as 64. That simple.
    You kinda might wanna run 50 or so points in one and invest the other stat wiht glyphs / jewelry.
    ... Mai cave. >:3
  • Rune_Relic
    Rune_Relic
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    Lenikus wrote: »
    Ultimates scale on the highest stat, be it stamina or magicka.
    If they are both at 30, it'll scale to 30. If you have one of them at 64, it'll scale as 64. That simple.
    You kinda might wanna run 50 or so points in one and invest the other stat wiht glyphs / jewelry.

    That's the point.
    Ultimate damage penalises hybrids.

    If as @xantaria says ...
    mean of 66 + 0 = 33
    mean of 33 + 33 = 33
    or...
    mean of 30,000 + 10000 = 20,000
    mean of 20,000 + 20,000 = 20,000

    ...we used this then there would be no problem.
    Its just another obstacle in the way of people using hybrid builds.
    Edited by Rune_Relic on December 28, 2015 12:29PM
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  • Lenikus
    Lenikus
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    Hyrbid builds should have theior ultimate damage crippled
    Rune_Relic wrote: »
    math

    You're kinda nerfin' ultimates in general like that... Pure builds are supposed to be better, you know. The 'hybrids' would merely gain versatility. You know, " Jack of all trades, master of none " .
    ... Mai cave. >:3
  • Rune_Relic
    Rune_Relic
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    Lenikus wrote: »
    Rune_Relic wrote: »
    math

    You're kinda nerfin' ultimates in general like that... Pure builds are supposed to be better, you know. The 'hybrids' would merely gain versatility. You know, " Jack of all trades, master of none " .

    AND pure builds are better using single target and AoE stamina/magicka abilities.
    BUT ultimate doesn't use stamina/magicka.
    Ultimates are not typical spammable everyday skills.
    Edited by Rune_Relic on December 28, 2015 12:32PM
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  • Spottswoode
    Spottswoode
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    You sacrifice pure dps by going hybrid. You know that up front. If you want high dps, you should have to spec for it.
    Now if you asked if some ultimates should have less disparity between pure builds and hybrid builds, my answer would be yes.
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  • Rune_Relic
    Rune_Relic
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    You sacrifice pure dps by going hybrid. You know that up front. If you want high dps, you should have to spec for it.
    Now if you asked if some ultimates should have less disparity between pure builds and hybrid builds, my answer would be yes.

    You don't get high DPS with stamina/magicka skills.
    You have already been penalised.
    Ultimate doesn't use stamina/magicka and can not be spammed for DPS like magicka/stamina skills.
    Edited by Rune_Relic on December 28, 2015 12:34PM
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  • DannyLV702
    DannyLV702
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    Hyrbid builds should not have their ultimate damage crippled
    It's only fair
  • Lenikus
    Lenikus
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    Hyrbid builds should have theior ultimate damage crippled
    Hybrid builds do NOT pull off high DPS, they do NOT tank as nicely as a dedicated one, and god knows no one will trust an hybrid to heal. So they are the infamous 'second dps' guy. 'the support'. the one that uses veils / barrier / war horn as ultimate, and the ones that do the ress'in or spam fear / vigor in pvp. Honestly, given those are mostly buffs, there's no reason they need high numbers to begin with.

    If you think you're gonna rock some fancy hybrid build and do wonders in solo pvp like some random streamer does in his (usually expensive) endgame build, i'm sorry, but you're wrong.
    ... Mai cave. >:3
  • MrDerrikk
    MrDerrikk
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    Hyrbid builds should have theior ultimate damage crippled
    Everything in this game penalizes Hybrids, so it doesn't really matter.
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  • Rune_Relic
    Rune_Relic
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    MrDerrikk wrote: »
    Everything in this game penalizes Hybrids, so it doesn't really matter.

    Lmao.... true true :smiley:
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  • Spottswoode
    Spottswoode
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    Rune_Relic wrote: »
    You don't get high DPS with stamina/magicka skills.
    You have already been penalised.
    Ultimate doesn't use stamina/magicka and can not be spammed for DPS like magicka/stamina skills.

    Which is a consequence of not specializing. Damage dealing/healing ultimates shouldn't be any different. Again, lessening the disparities between hybrid and non hybrid builds is worth considering but the principle should remain the same. If you don't pick a specialization, you should be outperformed by specialists in their focus.

    Perhaps there should be a focus towards developing some hybrid friendly gear sets in the future. A split specialization, for example.
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  • Rune_Relic
    Rune_Relic
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    Lenikus wrote: »
    Hybrid builds do NOT pull off high DPS, they do NOT tank as nicely as a dedicated one, and god knows no one will trust an hybrid to heal. So they are the infamous 'second dps' guy. 'the support'. the one that uses veils / barrier / war horn as ultimate, and the ones that do the ress'in or spam fear / vigor in pvp. Honestly, given those are mostly buffs, there's no reason they need high numbers to begin with.

    If you think you're gonna rock some fancy hybrid build and do wonders in solo pvp like some random streamer does in his (usually expensive) endgame build, i'm sorry, but you're wrong.

    Honestly this has nothing to do with awesome solo builds.

    This is about whether every player gets access to rare, one off, non-spammable, game changing ultimates.....or just DPS builds.

    Its the very essence of what separates ultimates from everything else.
    That is why Ultimates don't use stamina/magicka
    Edited by Rune_Relic on December 28, 2015 1:04PM
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  • hrothbern
    hrothbern
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    Hyrbid builds should not have their ultimate damage crippled
    Rune_Relic wrote: »
    Its the very essence of what separates ultimates from everything else.
    That is why Ultimates don't use stamina/magicka

    Ultimates are NOT using Stamina or Magicka resources...

    as a consequence Ultimates should not scale from either of them !

    So is scaling Ultimates from Health too revolutionary?

    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Jar_Ek
    Jar_Ek
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    Hyrbid builds should not have their ultimate damage crippled
    The game mechanics pretty much favour stacking as much of either magicka or stamina as possible with the following caveats: you need enough health to survive your intended tasks, and enough of the other resource to perform the tasks.

    Generally that means a little extra health is all most builds will have, everything else will go into their primary attribute.
    This make pure hybrid impossible as it stands because the damage and defences of a pure build pretty much always out perform those of a hybrid (wards scaling off magicka, heals scaling off magicka, vigour / momentum scaling off stamina).

    So unless something is done more generally, fixing ultimate scaling is basically pointless. I would therefore advocate for a more complete solution rather than a poor man's bandaid.
  • Rune_Relic
    Rune_Relic
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    hrothbern wrote: »
    Rune_Relic wrote: »
    Its the very essence of what separates ultimates from everything else.
    That is why Ultimates don't use stamina/magicka

    Ultimates are NOT using Stamina or Magicka resources...

    as a consequence Ultimates should not scale from either of them !

    So is scaling Ultimates from Health too revolutionary?

    No not revolutionary at all.
    And those who spec health should be considered too.

    That becomes a question of should defensive builds do the same ultimate damage as offensive builds ?
    Possibly. Feel free to Argue away ;)
    Edited by Rune_Relic on December 28, 2015 1:15PM
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  • olsborg
    olsborg
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    I want...

    If an ultimate scales of stamina, say I use Soul Harvest on my stamina nb...it shouldnt deal magic dmg, it should deal physical dmg. With champion points, this is more important now. Atm stamina dks is the only class that has a physical dmg dealing ultimate, namely leap.

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  • Rune_Relic
    Rune_Relic
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    Jar_Ek wrote: »
    The game mechanics pretty much favour stacking as much of either magicka or stamina as possible with the following caveats: you need enough health to survive your intended tasks, and enough of the other resource to perform the tasks.

    Generally that means a little extra health is all most builds will have, everything else will go into their primary attribute.
    This make pure hybrid impossible as it stands because the damage and defences of a pure build pretty much always out perform those of a hybrid (wards scaling off magicka, heals scaling off magicka, vigour / momentum scaling off stamina).

    So unless something is done more generally, fixing ultimate scaling is basically pointless. I would therefore advocate for a more complete solution rather than a poor man's bandaid.

    I am just taking one step at a time...starting with this, as Ultimates are (should be) somewhat independent compared to the other issues.
    I would prefer a rethink across the board too.
    That thread died a quick death though.
    /shrugs
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  • hrothbern
    hrothbern
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    Hyrbid builds should not have their ultimate damage crippled
    Rune_Relic wrote: »
    hrothbern wrote: »
    Rune_Relic wrote: »
    Its the very essence of what separates ultimates from everything else.
    That is why Ultimates don't use stamina/magicka

    Ultimates are NOT using Stamina or Magicka resources...

    as a consequence Ultimates should not scale from either of them !

    So is scaling Ultimates from Health too revolutionary?

    No not revolutionary at all.
    And those who spec health should be considered too.

    That becomes a question of should defensive builds do the same ultimate damage as offensive builds ?
    Possibly. Feel free to Argue away ;)

    I just wanted to throw the thought in the discussion, to free up the discussion...

    So I do think that a build focused on DPS should also have an Ultimate that does considerably more Damage than his usual abilities.

    That almost forces to take for a DPS build his highest Mag/Stam stat.

    So more to the point.
    IF a hybrid build has higher Health than either Magicka or Stamina, let the Ultimate scale from Health :)
    Does not hurt anybody and not game breaking.

    To be noted as well:
    There are defensive Ultimates as well like Bolstering Darkness. But all classes have at least one.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • danno8
    danno8
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    Maybe they should scale off health. Make that stat useful again and provide alternatives to just maxing out one stat.

    edit: That's what I get for only reading half the thread. This was already suggested.
    Edited by danno8 on December 28, 2015 1:51PM
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Hyrbid builds should have theior ultimate damage crippled
    Hybrid builds are a thing of the past. Gone with soft caps. I love the concept and it's cool to be a jack of all trades. But even if we were back in the "good old days," it should only scale to your highest stat. I would even argue they should have stat specific morphs like normal skills.

    The price of versatility needs to be balanced.

    By the way some ultimates can be spammed quite frequently depending on your build.
  • eliisra
    eliisra
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    Hyrbid builds should have theior ultimate damage crippled
    It's goes against how the rest of the game is designed. I dont like this "pure" meta personally, but you cant just change ulti scaling and not skills.

    What would be the points of ultis doing normal dmg on a hybrid build, when the skills still do pathetic dmg? You cant play a hybrid build, so changes with only ultimate scaling is a waste of time.

    Besides, only players running with simliar sized stamina/magicka pools are pure tanks. Not casual tanks, like we're talking Sanctum main tank max survivability builds. But they're not hybrids, their main attribute is health.

    So maybe have ultimates scaling of max health, if higher than other resource pools? Than my tankplar could use something else than Warhorn :smile:
  • Cinbri
    Cinbri
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    ZOS showed long time ago that they hate hybrids.
  • Gyudan
    Gyudan
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    Why do hybrids / mudbuilds always whine about not being competitive?
    You picked an underperforming build willingly. Deal with it!
    Wololo.
  • Lenikus
    Lenikus
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    Hyrbid builds should have theior ultimate damage crippled
    If ultimates scaled on Health, it would be a way to 'show hybrid builds some undeserved love', BUT it will totally break PvP to the point of a guy (likely a nb) will simlpy permablock his way to victory while spamming Soul Harvest and Shooting Star.
    Edited by Lenikus on December 28, 2015 2:58PM
    ... Mai cave. >:3
  • LadyNalcarya
    LadyNalcarya
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    Hyrbid builds should have theior ultimate damage crippled
    Lenikus wrote: »
    If ultimates scaled on Health, it would be a way to 'show hybrid builds some undeserved love', BUT it will totally break PvP to the point of a guy (likely a nb) will simlpy permablock his way to victory while spamming Soul Harvest and Shooting Star.
    This.
    At this point, buffing hybrids without breaking the game for everyone else is not possible.
    And scaling off health will only make things worse. Just imagine a fully shielded and buffed tanky sorc that can spam wb and c frags while permablocking. I'm all for versatility, but being able to use all strongest skills in 1 build wont encourage versatility, withtout soft caps it will just create "jack of all trades, mary-sue edition" abominations and all non-hybrid builds will be useless.
    Edited by LadyNalcarya on December 28, 2015 3:31PM
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  • Septimus_Magna
    Septimus_Magna
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    olsborg wrote: »
    I want...

    If an ultimate scales of stamina, say I use Soul Harvest on my stamina nb...it shouldnt deal magic dmg, it should deal physical dmg. With champion points, this is more important now. Atm stamina dks is the only class that has a physical dmg dealing ultimate, namely leap.

    Thats also the main reason why stam DKs are dealing insane burst dmg in pvp.

    The CPs heavily favor physical dmg builds, more/all ultimates dealing physical dmg would only make this difference bigger.


    Its still strange that ultimates that scale of max stamina/weapon dmg are dealing magical/elemental dmg ofc.
    Simply changing this would make the difference too big, I do agree that ultimate scaling/dmg-type balancing is needed.
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  • Rune_Relic
    Rune_Relic
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    Gyudan wrote: »
    Why do hybrids / mudbuilds always whine about not being competitive?
    You picked an underperforming build willingly. Deal with it!

    Hybrids are only under performing because ZOS has currently designed it that way.
    Reinforcing the trinity only mind frame will never allow hybrids or a play as you want capability.
    So its not a question of me or any hybrid picking an underperforming build.
    Its a question of ZOS not making hybrids competitive.

    So I wont deal with it as you say. Zos can fix it instead and deliver what they promised.
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  • Rune_Relic
    Rune_Relic
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    hrothbern wrote: »
    Rune_Relic wrote: »
    hrothbern wrote: »
    Rune_Relic wrote: »
    Its the very essence of what separates ultimates from everything else.
    That is why Ultimates don't use stamina/magicka

    Ultimates are NOT using Stamina or Magicka resources...

    as a consequence Ultimates should not scale from either of them !

    So is scaling Ultimates from Health too revolutionary?

    No not revolutionary at all.
    And those who spec health should be considered too.

    That becomes a question of should defensive builds do the same ultimate damage as offensive builds ?
    Possibly. Feel free to Argue away ;)

    I just wanted to throw the thought in the discussion, to free up the discussion...

    So I do think that a build focused on DPS should also have an Ultimate that does considerably more Damage than his usual abilities.

    That almost forces to take for a DPS build his highest Mag/Stam stat.

    So more to the point.
    IF a hybrid build has higher Health than either Magicka or Stamina, let the Ultimate scale from Health :)
    Does not hurt anybody and not game breaking.

    To be noted as well:
    There are defensive Ultimates as well like Bolstering Darkness. But all classes have at least one.

    Wont argue with that on the defemsive/offensives ultimates especially.
    All the more reason to be resource neutral.
    I will argue with the premise that people who stack health are hybrids though.
    To me if you stack health or magicka or stamina then you are a pure build.
    Scaling off of magicka only or stamina only or health only... merely scales pure builds and does nothing for hyrbids.

    In contrast, scaling off of health/stamina parity or health/magicka parity or stamina/magicka parity only, allows hyrbrids to flourish exactly because they are NOT pure stamina or pure health or pure magicka based and scaled.
    That's why I have been contrasting resource parity (hybrid) as opposed to resource purity (trinity).

    Anyway, Ultimate uses none of this.
    Ultimate has nothing to do with stamina/magicka/health.
    It has everything to do with building ultimate over time.
    vis-à-vis ultimate is not just another skill to be bundled with everything else.
    Its ultimate. A thing in its own right. A thing with its own unique purpose.
    IMHO.

    To me ultimates were game-changers to stop the status quo of a perfectly balanced game.
    As such they shouldn't be resource biased in any way shape or form.
    Because that just means some players get game changers and the rest don't.
    Not exactly fair or balanced.

    Edited by Rune_Relic on December 29, 2015 7:02PM
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