NO. All very good highscores in vMA are from Magicka builds. 90% of all DPSers in the PvE Leaderboards are Magicka.
Stamina is in no way the new 'way to go'.
DEATHquidox wrote: »As i have seen it and played it stam seems to be the best builds ive seen in 1.8 (mal arena)
And i feel like i always die by a stam build. Is it just me or are you guys thinking stam is the new way to go?
Love_Chunks wrote: »DEATHquidox wrote: »You're poorly built then ^ builds with 30k magicka shouldn't get grounded that easy, unless vamps gettin' hit with fire siege or dawnbreakers.
I think we're on to something here, what's your sets you're using ? and wich stam builds you think are teh new meta and why?
Im running 5 piece matial knowledge and 3 piece magnus
Replace martial with julianos + willpower jewelry and atro stone for pvp. Youll be good to go.
Aaand i'm on PC, sooo yea.
But really, get a freakin' 4 piece seducer and a 4 piece magnus in tehre. that should be enough, if it's blue/purple and marginally your level.
You won't do any miracles, but hey, it's a 3 trait and a 4 trait sets, you can make it work, lol.
Over time, you can get stuff liek Julianos (six trait) or Kagrenac's (8 trait)
DEATHquidox wrote: »Forestd16b14_ESO wrote: »No it's not it's just magic users over reacting that they get killed by wrecking blow or steel tornado spam.
No i seriously mean i die insanely fast from stam builds its not even spamming its lierally 3 abilities and im done with shields up its insane
Because you're wearing crap gear vs people with Max gear. A Magika build could kill you just as fast. If you're on NA PC send me a message in game @nasan and I'd be happy to help you find the sets and enchants you need.
That's inaccurate, at least if you're a magicka build yourself. Combination of Hardy, Elemental Defender and the biggest culprit Annulment(light armor shield) makes it fairly easy to tank other magicka builds. Stamina builds have less shield to chew through(if any) and naturally deal more dmg since no CP sign that substantially reduces their physical dmg.
This is why there's multiple stamina meta builds in PvP. While PvE is a total magicka fest ofc, since NPC's aren't spamming Harness Magicka or with access to CP.
He's wearing v14 gear. It's very accurate. Anyone with Max gear and a brain regardless of Stam or Magika can kill him that easily.
DEATHquidox wrote: »DEATHquidox wrote: »Forestd16b14_ESO wrote: »No it's not it's just magic users over reacting that they get killed by wrecking blow or steel tornado spam.
No i seriously mean i die insanely fast from stam builds its not even spamming its lierally 3 abilities and im done with shields up its insane
Because you're wearing crap gear vs people with Max gear. A Magika build could kill you just as fast. If you're on NA PC send me a message in game @nasan and I'd be happy to help you find the sets and enchants you need.
That's inaccurate, at least if you're a magicka build yourself. Combination of Hardy, Elemental Defender and the biggest culprit Annulment(light armor shield) makes it fairly easy to tank other magicka builds. Stamina builds have less shield to chew through(if any) and naturally deal more dmg since no CP sign that substantially reduces their physical dmg.
This is why there's multiple stamina meta builds in PvP. While PvE is a total magicka fest ofc, since NPC's aren't spamming Harness Magicka or with access to CP.
He's wearing v14 gear. It's very accurate. Anyone with Max gear and a brain regardless of Stam or Magika can kill him that easily.
Gear of all things should not have such a high difference that gear outweights skill 100 to 0
Stamina for PvP and Magic for PvE
Flameheart wrote: »Stamina for PvP and Magic for PvE
This (and VMSA counts for me as PvE).
In PvP stamina builds are preferred because of the possibility to inflict serious burst damage (burst damage, not dps), but builds are still spread. There are no stamina healers in PvP. Stamina based weapon skill lines deliver stamina build classes additional CC abilities, they might not have as class skills. Wrecking Blow and Steel Tornado are high damage skills which deliver insane burst damage spikes. The CC from Wrecking Blow (throwing to the ground and slowly standing up animation) is one of the most disgusting effects in this game. Without stamina you won't survive CCs long. You need to break free, block and maybe even dodge roll a lot, so the idea to go as a stamina build is close.
In PvE magicka is king. The dps differences between stamina and magicka builds are neglectible, but damage avoidance of magicka builds is much better in PvE (Harness Magicka...and my guess is that about 90% of the inc damage in PvE is magical based) and magicka support is inflationary (Elemental Drain, Siphin Soul, Necrotic Orb...and every class can deliver it).
Flameheart wrote: »Stamina for PvP and Magic for PvE
This (and VMSA counts for me as PvE).
In PvP stamina builds are preferred because of the possibility to inflict serious burst damage (burst damage, not dps), but builds are still spread. There are no stamina healers in PvP. Stamina based weapon skill lines deliver stamina build classes additional CC abilities, they might not have as class skills. Wrecking Blow and Steel Tornado are high damage skills which deliver insane burst damage spikes. The CC from Wrecking Blow (throwing to the ground and slowly standing up animation) is one of the most disgusting effects in this game. Without stamina you won't survive CCs long. You need to break free, block and maybe even dodge roll a lot, so the idea to go as a stamina build is close.
In PvE magicka is king. The dps differences between stamina and magicka builds are neglectible, but damage avoidance of magicka builds is much better in PvE (Harness Magicka...and my guess is that about 90% of the inc damage in PvE is magical based) and magicka support is inflationary (Elemental Drain, Siphin Soul, Necrotic Orb...and every class can deliver it).
There's a lot of magical damage; however, there's also a fair amount of physical damage. For 4-12 man content, you have a tank who'll soak up most of that damage. For vMA, every class has access to healing ward, and sorcs have hardened ward. Compared to stamina builds they have far more options for mitigation and self healing.
Flameheart wrote: »Stamina for PvP and Magic for PvE
This (and VMSA counts for me as PvE).
In PvP stamina builds are preferred because of the possibility to inflict serious burst damage (burst damage, not dps), to inflict CC and especially to avoid/negate CC, but builds are still somewhat spread. There are no stamina healers in PvP, sorry, but Vigor is a joke for serious group PvP (and I still can't understand why there are still magicka based healers in PvP, which like it to be attacked and taken out first, without much self defence, nerfed heals and nerfed shields and group members standing nearby and not caring at all...). Stamina based weapon skill lines deliver stamina build classes additional CC abilities, they might not have as class skills. Wrecking Blow and Steel Tornado are high damage skills which deliver insane burst damage spikes. The CC from Wrecking Blow (throwing to the ground and slowly standing up animation) is one of the most disgusting effects in this game. Without stamina you won't survive CCs long. You need to break free, block and maybe even dodge roll a lot, so the idea to go as a stamina build is close.
In PvE magicka is king. The dps differences between stamina and magicka builds are neglectible, but damage avoidance of magicka builds is much better in PvE (Harness Magicka...and my guess is that about 90% of the inc damage in PvE is magical based) and magicka support is inflationary (Elemental Drain, Siphon Soul, Necrotic Orb...and every class can deliver it). Stamina builds (with exception of true bow builds maybe) favor melee attack range, but many bosses in PvE are melee unfriendly or encounters are set up in a way where you might have to move a lot as a melee DD and therefore you will lose out a lot of dps (a bow might be an option, but it's not perfect).
DEATHquidox wrote: »Im running 5 piece matial knowledge and 3 piece magnus
Hmmmm I guess i can see the problem there.
You really shouldn't pvp outside a tight group like that. You can kinda pull off some damage but you're somewhat squishy. You have .. what? 22k health, tops? 27 with food , at most ? ... with light armor, if you get ganked with as much as Heavy attack you're in execute range if the guy's enchant procs.
you can keep the armor like that, just put up some sword and shield to help you with a a bit... heck get some Healthy willpower rings/neck, if that helps
Try to google up Deltia's or Sypher's website for builds, and season it up with any preference you got.
... i'd go for sypher, he's hawt'er- more trustworhty.
RedRoomGaming wrote: »RedRoomGaming wrote: »I am a stamplar running full stamina enchantments, 5 hundings 3 night mothers DW and bow I have about 27-9k with food, 5 medium 2 heavy (chest and legs) and I feel as though I have wasted yellow mats and so much v16 mats on it because I am squishy. I am thinking f saving up the mats and switching to magika purely because of the class skills are mainly magika and OP.
Stamina templar is the WORST setup you can have atm. Reroll NB or DK if you want a decent stamina setup.
I have a NB that is currently level 43 and a sorc that is just v4 so not to bad just need a decent high power/crit set up for it.
DEATHquidox wrote: »As i have seen it and played it stam seems to be the best builds ive seen in 1.8 (mal arena)
And i feel like i always die by a stam build. Is it just me or are you guys thinking stam is the new way to go?
Flameheart wrote: »Stamina for PvP and Magic for PvE
This (and VMSA counts for me as PvE).
In PvP stamina builds are preferred because of the possibility to inflict serious burst damage (burst damage, not dps), to inflict CC and especially to avoid/negate CC, but builds are still somewhat spread. There are no stamina healers in PvP, sorry, but Vigor is a joke for serious group PvP (and I still can't understand why there are still magicka based healers in PvP, which like it to be attacked and taken out first, without much self defence, nerfed heals and nerfed shields and group members standing nearby and not caring at all...). Stamina based weapon skill lines deliver stamina build classes additional CC abilities, they might not have as class skills. Wrecking Blow and Steel Tornado are high damage skills which deliver insane burst damage spikes. The CC from Wrecking Blow (throwing to the ground and slowly standing up animation) is one of the most disgusting effects in this game. Without stamina you won't survive CCs long. You need to break free, block and maybe even dodge roll a lot, so the idea to go as a stamina build is close.
In PvE magicka is king. The dps differences between stamina and magicka builds are neglectible, but damage avoidance of magicka builds is much better in PvE (Harness Magicka...and my guess is that about 90% of the inc damage in PvE is magical based) and magicka support is inflationary (Elemental Drain, Siphon Soul, Necrotic Orb...and every class can deliver it). Stamina builds (with exception of true bow builds maybe) favor melee attack range, but many bosses in PvE are melee unfriendly or encounters are set up in a way where you might have to move a lot as a melee DD and therefore you will lose out a lot of dps (a bow might be an option, but it's not perfect).
people complaining about WB should also look at crystal frags. even hardcast it does the same as WB from a distance. but it has 35 % to become a instant cast after casting a different spell. stop the QQ about WB
people complaining about WB should also look at crystal frags. even hardcast it does the same as WB from a distance. but it has 35 % to become a instant cast after casting a different spell. stop the QQ about WB