The biggest nerf actually for magicka DKs was the block nerf. Magicka DKs relied a lot on blocking to mitigate damage as they are lacking mobility. Their healing sucks now but you always can slot resto staff and have good heals.
The biggest nerf actually for magicka DKs was the block nerf. Magicka DKs relied a lot on blocking to mitigate damage as they are lacking mobility. Their healing sucks now but you always can slot resto staff and have good heals.
Joy_Division wrote: »@Zheg - Magicka DKs were not in a good place before IC.
They were terribad and would get wrecked by any stamina class easily.
Going to agree with this sentiment. Whip going through dodge and perma-blocking masked the problems with DKs that were exposed when both of these cheeze mechanics went the way of the dodo. Though DKs had good match-up Vs. stam users bc/ Whip at that time
Overpriced standard, pointless cinderstrom, useless DoTs, no mobility/escape, little burst, ultimate nerf, etc., was all there the day 1.6 was released.
I mean, stam sorc has/had it's issues, all forms of templar have/had theirs ... DK wasn't stupid OP in 1.6 like it used to be, but it wasn't garbage. It wasn't just that whip went through dodge, it was that the dmg from whip actually felt like damage when it hit. Just my opinion, obviously not everyone is going to agree.
The biggest nerf actually for magicka DKs was the block nerf. Magicka DKs relied a lot on blocking to mitigate damage as they are lacking mobility. Their healing sucks now but you always can slot resto staff and have good heals.
kevlarto_ESO wrote: »I see a lot of talk about DK's being dead, but I run into some dk's that are not killable, they take no damage, take a group of more than 10 people to finally wear them down, is this a stamina DK ? or just some one loaded up with all the latest broken game mechanics, some skill of course, I know there is issue with DK's would love to see more out there takes forever these days to fill the kill 20 quest..
Darnathian wrote: »The biggest nerf actually for magicka DKs was the block nerf. Magicka DKs relied a lot on blocking to mitigate damage as they are lacking mobility. Their healing sucks now but you always can slot resto staff and have good heals.
THIS. SO MUCH THIS. I still dont understand why that was a problem. They created a tank class and then killed it. So frustrating. Its like remove shields from sorcs and cloak from nbs. doesnt make any sense at all.
Darnathian wrote: »The biggest nerf actually for magicka DKs was the block nerf. Magicka DKs relied a lot on blocking to mitigate damage as they are lacking mobility. Their healing sucks now but you always can slot resto staff and have good heals.
THIS. SO MUCH THIS. I still dont understand why that was a problem. They created a tank class and then killed it. So frustrating. Its like remove shields from sorcs and cloak from nbs. doesnt make any sense at all.
Permablocking was an awful problem in the game. Their fix for it ... not such a great fix, but the problem was worse imo - across the board for all classes. Blocking SHOULD be a reactionary thing, and you should be penalized for holding it the entire fight. As I said before, when a magicka templar wearing cyrodiil's light and hitting puncturing sweep nonstop against a permablocking DK dominatrix barely dents them, while it took just a few whips to knock the templar on their behind ... that's poor mechanics. Something that hits 4 times in a second, heals, with 25% dmg mit, and still allows someone to permablock the whole fight just doesn't make sense.
I know it was the bread and butter for DK, and understand why so many are nostalgic/upset about it, but DK should be getting class buffs and changes to allow for survivability without relying on a broken mechanic as a crutch. This could be said for any number of builds throughout the past two years (rollerblades, shield stacking sorcs that could streak 40 times in a row, etc.), so it's not an attempt to pick on DKs. Wings are already a unique and powerful survivability tool, something along the lines of the old version of ash cloud with blind and a buff to GDB would be an interesting start to see what still needs tweaking afterwards.
I feel the same issues with mobility when I play my templar, and both classes used to go vampire for mist form to serve as the escape - but that's been nerfed as well and is no longer as reliable. I'm always partially optimistic when a big balance patch comes, and usually underwhelmed after, but hopefully wrobel has some of these (real) fixes in the thief guild patch, and not something along the lines of "reduced the amount of damage blazing spear does, again," for templars and "buffed GDB to include the minor health regen buff as well" for DKs.
kevlarto_ESO wrote: »I see a lot of talk about DK's being dead, but I run into some dk's that are not killable, they take no damage, take a group of more than 10 people to finally wear them down, is this a stamina DK ? or just some one loaded up with all the latest broken game mechanics, some skill of course, I know there is issue with DK's would love to see more out there takes forever these days to fill the kill 20 quest..
Darnathian wrote: »The biggest nerf actually for magicka DKs was the block nerf. Magicka DKs relied a lot on blocking to mitigate damage as they are lacking mobility. Their healing sucks now but you always can slot resto staff and have good heals.
THIS. SO MUCH THIS. I still dont understand why that was a problem. They created a tank class and then killed it. So frustrating. Its like remove shields from sorcs and cloak from nbs. doesnt make any sense at all.
Permablocking was an awful problem in the game. Their fix for it ... not such a great fix, but the problem was worse imo - across the board for all classes. Blocking SHOULD be a reactionary thing, and you should be penalized for holding it the entire fight. As I said before, when a magicka templar wearing cyrodiil's light and hitting puncturing sweep nonstop against a permablocking DK dominatrix barely dents them, while it took just a few whips to knock the templar on their behind ... that's poor mechanics. Something that hits 4 times in a second, heals, with 25% dmg mit, and still allows someone to permablock the whole fight just doesn't make sense.
I know it was the bread and butter for DK, and understand why so many are nostalgic/upset about it, but DK should be getting class buffs and changes to allow for survivability without relying on a broken mechanic as a crutch. This could be said for any number of builds throughout the past two years (rollerblades, shield stacking sorcs that could streak 40 times in a row, etc.), so it's not an attempt to pick on DKs. Wings are already a unique and powerful survivability tool, something along the lines of the old version of ash cloud with blind and a buff to GDB would be an interesting start to see what still needs tweaking afterwards.
I feel the same issues with mobility when I play my templar, and both classes used to go vampire for mist form to serve as the escape - but that's been nerfed as well and is no longer as reliable. I'm always partially optimistic when a big balance patch comes, and usually underwhelmed after, but hopefully wrobel has some of these (real) fixes in the thief guild patch, and not something along the lines of "reduced the amount of damage blazing spear does, again," for templars and "buffed GDB to include the minor health regen buff as well" for DKs.
Darnathian wrote: »The biggest nerf actually for magicka DKs was the block nerf. Magicka DKs relied a lot on blocking to mitigate damage as they are lacking mobility. Their healing sucks now but you always can slot resto staff and have good heals.
THIS. SO MUCH THIS. I still dont understand why that was a problem. They created a tank class and then killed it. So frustrating. Its like remove shields from sorcs and cloak from nbs. doesnt make any sense at all.
Permablocking was an awful problem in the game. Their fix for it ... not such a great fix, but the problem was worse imo - across the board for all classes. Blocking SHOULD be a reactionary thing, and you should be penalized for holding it the entire fight. As I said before, when a magicka templar wearing cyrodiil's light and hitting puncturing sweep nonstop against a permablocking DK dominatrix barely dents them, while it took just a few whips to knock the templar on their behind ... that's poor mechanics. Something that hits 4 times in a second, heals, with 25% dmg mit, and still allows someone to permablock the whole fight just doesn't make sense.
I know it was the bread and butter for DK, and understand why so many are nostalgic/upset about it, but DK should be getting class buffs and changes to allow for survivability without relying on a broken mechanic as a crutch. This could be said for any number of builds throughout the past two years (rollerblades, shield stacking sorcs that could streak 40 times in a row, etc.), so it's not an attempt to pick on DKs. Wings are already a unique and powerful survivability tool, something along the lines of the old version of ash cloud with blind and a buff to GDB would be an interesting start to see what still needs tweaking afterwards.
I feel the same issues with mobility when I play my templar, and both classes used to go vampire for mist form to serve as the escape - but that's been nerfed as well and is no longer as reliable. I'm always partially optimistic when a big balance patch comes, and usually underwhelmed after, but hopefully wrobel has some of these (real) fixes in the thief guild patch, and not something along the lines of "reduced the amount of damage blazing spear does, again," for templars and "buffed GDB to include the minor health regen buff as well" for DKs.
Darnathian wrote: »The biggest nerf actually for magicka DKs was the block nerf. Magicka DKs relied a lot on blocking to mitigate damage as they are lacking mobility. Their healing sucks now but you always can slot resto staff and have good heals.
THIS. SO MUCH THIS. I still dont understand why that was a problem. They created a tank class and then killed it. So frustrating. Its like remove shields from sorcs and cloak from nbs. doesnt make any sense at all.
Permablocking was an awful problem in the game. Their fix for it ... not such a great fix, but the problem was worse imo - across the board for all classes. Blocking SHOULD be a reactionary thing, and you should be penalized for holding it the entire fight. As I said before, when a magicka templar wearing cyrodiil's light and hitting puncturing sweep nonstop against a permablocking DK dominatrix barely dents them, while it took just a few whips to knock the templar on their behind ... that's poor mechanics. Something that hits 4 times in a second, heals, with 25% dmg mit, and still allows someone to permablock the whole fight just doesn't make sense.
I know it was the bread and butter for DK, and understand why so many are nostalgic/upset about it, but DK should be getting class buffs and changes to allow for survivability without relying on a broken mechanic as a crutch. This could be said for any number of builds throughout the past two years (rollerblades, shield stacking sorcs that could streak 40 times in a row, etc.), so it's not an attempt to pick on DKs. Wings are already a unique and powerful survivability tool, something along the lines of the old version of ash cloud with blind and a buff to GDB would be an interesting start to see what still needs tweaking afterwards.
I feel the same issues with mobility when I play my templar, and both classes used to go vampire for mist form to serve as the escape - but that's been nerfed as well and is no longer as reliable. I'm always partially optimistic when a big balance patch comes, and usually underwhelmed after, but hopefully wrobel has some of these (real) fixes in the thief guild patch, and not something along the lines of "reduced the amount of damage blazing spear does, again," for templars and "buffed GDB to include the minor health regen buff as well" for DKs.
Darnathian wrote: »
why was permablocking a problem? it was a tank class. that doesnt make sense. and when they put it in damage from sorcs and nbs was already crazy high. made it even easier.
Darnathian wrote: »Darnathian wrote: »The biggest nerf actually for magicka DKs was the block nerf. Magicka DKs relied a lot on blocking to mitigate damage as they are lacking mobility. Their healing sucks now but you always can slot resto staff and have good heals.
THIS. SO MUCH THIS. I still dont understand why that was a problem. They created a tank class and then killed it. So frustrating. Its like remove shields from sorcs and cloak from nbs. doesnt make any sense at all.
Permablocking was an awful problem in the game. Their fix for it ... not such a great fix, but the problem was worse imo - across the board for all classes. Blocking SHOULD be a reactionary thing, and you should be penalized for holding it the entire fight. As I said before, when a magicka templar wearing cyrodiil's light and hitting puncturing sweep nonstop against a permablocking DK dominatrix barely dents them, while it took just a few whips to knock the templar on their behind ... that's poor mechanics. Something that hits 4 times in a second, heals, with 25% dmg mit, and still allows someone to permablock the whole fight just doesn't make sense.
I know it was the bread and butter for DK, and understand why so many are nostalgic/upset about it, but DK should be getting class buffs and changes to allow for survivability without relying on a broken mechanic as a crutch. This could be said for any number of builds throughout the past two years (rollerblades, shield stacking sorcs that could streak 40 times in a row, etc.), so it's not an attempt to pick on DKs. Wings are already a unique and powerful survivability tool, something along the lines of the old version of ash cloud with blind and a buff to GDB would be an interesting start to see what still needs tweaking afterwards.
I feel the same issues with mobility when I play my templar, and both classes used to go vampire for mist form to serve as the escape - but that's been nerfed as well and is no longer as reliable. I'm always partially optimistic when a big balance patch comes, and usually underwhelmed after, but hopefully wrobel has some of these (real) fixes in the thief guild patch, and not something along the lines of "reduced the amount of damage blazing spear does, again," for templars and "buffed GDB to include the minor health regen buff as well" for DKs.
Darnathian wrote: »The biggest nerf actually for magicka DKs was the block nerf. Magicka DKs relied a lot on blocking to mitigate damage as they are lacking mobility. Their healing sucks now but you always can slot resto staff and have good heals.
THIS. SO MUCH THIS. I still dont understand why that was a problem. They created a tank class and then killed it. So frustrating. Its like remove shields from sorcs and cloak from nbs. doesnt make any sense at all.
Permablocking was an awful problem in the game. Their fix for it ... not such a great fix, but the problem was worse imo - across the board for all classes. Blocking SHOULD be a reactionary thing, and you should be penalized for holding it the entire fight. As I said before, when a magicka templar wearing cyrodiil's light and hitting puncturing sweep nonstop against a permablocking DK dominatrix barely dents them, while it took just a few whips to knock the templar on their behind ... that's poor mechanics. Something that hits 4 times in a second, heals, with 25% dmg mit, and still allows someone to permablock the whole fight just doesn't make sense.
I know it was the bread and butter for DK, and understand why so many are nostalgic/upset about it, but DK should be getting class buffs and changes to allow for survivability without relying on a broken mechanic as a crutch. This could be said for any number of builds throughout the past two years (rollerblades, shield stacking sorcs that could streak 40 times in a row, etc.), so it's not an attempt to pick on DKs. Wings are already a unique and powerful survivability tool, something along the lines of the old version of ash cloud with blind and a buff to GDB would be an interesting start to see what still needs tweaking afterwards.
I feel the same issues with mobility when I play my templar, and both classes used to go vampire for mist form to serve as the escape - but that's been nerfed as well and is no longer as reliable. I'm always partially optimistic when a big balance patch comes, and usually underwhelmed after, but hopefully wrobel has some of these (real) fixes in the thief guild patch, and not something along the lines of "reduced the amount of damage blazing spear does, again," for templars and "buffed GDB to include the minor health regen buff as well" for DKs.
why was permablocking a problem? it was a tank class. that doesnt make sense. and when they put it in damage from sorcs and nbs was already crazy high. made it even easier.
Honestly though, I think part of the problem is that DKs used to have it so good that they just aren't ready to be average, even when the class was in decent shape (like 1.6). They're at the bottom of the barrel now, and while it seems like such a drastic change to go from god-mode to bottom of the barrel, other builds are only smidgens better and are still (relatively) on the same playing field as magicka DKs as far as needing buffs.
Darnathian wrote: »
why was permablocking a problem? it was a tank class. that doesnt make sense. and when they put it in damage from sorcs and nbs was already crazy high. made it even easier.
I've already explained and given an example of why permablocking was a problem. You don't have to agree, but you keep talking about permablocking like it was something inherent to DKs - it was a problem across the board. You can't range a magicka DK for (what I hope are) obvious reasons, so you have to be in melee range to kill them. If you couldn't even drain their stam with jabs/puncturing sweep and instead have to eat whips to the face till you're dead, while I'm sure it was fun for the DK, it was stupid as **** for everyone else - not all classes can use fear. I equate permablocking to the same skill level as that required for steel tornado spamming. DKs weren't some special snowflake and the only ones that could do it; it ran counter to the purpose of a feature like block (reactionary) and gave SO many benefits for little sacrifice or skill.
Honestly though, I think part of the problem is that DKs used to have it so good that they just aren't ready to be average, even when the class was in decent shape (like 1.6). They're at the bottom of the barrel now, and while it seems like such a drastic change to go from god-mode to bottom of the barrel, other builds are only smidgens better and are still (relatively) on the same playing field as magicka DKs as far as needing buffs. I played a stamina sorc for the first 6 months of the game, back when everyone needed to run robe and stick or gtfo, so I find the 'woe is me' exaggerated, and just think that people aren't used to having to put up with poor class balance from wrobel like the rest of us have (cough cough, templars) since launch. My DK is rank 24, and used to be my pve main, so it's not like I'm a bystander. I have almost every class to rank 24 (nb is almost alliance skill rank 9) now and have seen the problems (and stupid OP mechanics) inherent to each, and so I find that many people on this magicka DK vein of threads seem to think DK is leagues below every other build in the game, when the reality is that other builds are pretty much in the same level of derpiness, and it only seems like magicka DK is so far below everything else because of how rapidly they changed from best in game to worst. Go play a magicka templar or stamina sorc if you don't believe me, they are in better shape than magicka DK, but not by a whole lot.
DKs need class active and passive skill buffs, not a return of a broken mechanic because it was easy to facetank groups of players. NBs do just fine without permablocking on both magicka and stam builds, so it IS possible to achieve this with a class, wrobel just needs to start putting in real changes. And yes, while all he's talked about is more dots for DKs, you're going to have to join the rest of us that are STILL waiting for wrobel to figure his stuff out. It usually takes multiple patches to fix things because ZOS reasons, so be ready for the long haul unfortunately.
Darnathian wrote: »
why was permablocking a problem? it was a tank class. that doesnt make sense. and when they put it in damage from sorcs and nbs was already crazy high. made it even easier.
I've already explained and given an example of why permablocking was a problem. You don't have to agree, but you keep talking about permablocking like it was something inherent to DKs - it was a problem across the board. You can't range a magicka DK for (what I hope are) obvious reasons, so you have to be in melee range to kill them. If you couldn't even drain their stam with jabs/puncturing sweep and instead have to eat whips to the face till you're dead, while I'm sure it was fun for the DK, it was stupid as **** for everyone else - not all classes can use fear. I equate permablocking to the same skill level as that required for steel tornado spamming. DKs weren't some special snowflake and the only ones that could do it; it ran counter to the purpose of a feature like block (reactionary) and gave SO many benefits for little sacrifice or skill.
Honestly though, I think part of the problem is that DKs used to have it so good that they just aren't ready to be average, even when the class was in decent shape (like 1.6). They're at the bottom of the barrel now, and while it seems like such a drastic change to go from god-mode to bottom of the barrel, other builds are only smidgens better and are still (relatively) on the same playing field as magicka DKs as far as needing buffs. I played a stamina sorc for the first 6 months of the game, back when everyone needed to run robe and stick or gtfo, so I find the 'woe is me' exaggerated, and just think that people aren't used to having to put up with poor class balance from wrobel like the rest of us have (cough cough, templars) since launch. My DK is rank 24, and used to be my pve main, so it's not like I'm a bystander. I have almost every class to rank 24 (nb is almost alliance skill rank 9) now and have seen the problems (and stupid OP mechanics) inherent to each, and so I find that many people on this magicka DK vein of threads seem to think DK is leagues below every other build in the game, when the reality is that other builds are pretty much in the same level of derpiness, and it only seems like magicka DK is so far below everything else because of how rapidly they changed from best in game to worst. Go play a magicka templar or stamina sorc if you don't believe me, they are in better shape than magicka DK, but not by a whole lot.
DKs need class active and passive skill buffs, not a return of a broken mechanic because it was easy to facetank groups of players. NBs do just fine without permablocking on both magicka and stam builds, so it IS possible to achieve this with a class, wrobel just needs to start putting in real changes. And yes, while all he's talked about is more dots for DKs, you're going to have to join the rest of us that are STILL waiting for wrobel to figure his stuff out. It usually takes multiple patches to fix things because ZOS reasons, so be ready for the long haul unfortunately.
Let's look at the issue you are having with previous dks, they could stand there blocking while whipping you in the face and killing you. If the block nerf was removed right now could a dk stand in your face and whip you to death? No they could not because thanks to the 50% battle spirit debuff whip is not going to kill anyone half way competent. I also find it hilarious people have a problem with a dk standing there blocking all day but zero issue when a sorc can stand there all day doing the same thing with damage shields or nigjtblades cloaking over and over again.
This isn't a case of magical dks just being slightly worse from god mode anymore, they removed the classes only form of defense which was block, then gutted what self heals it had. Look at sorcs right now, would anyone play a sorc right now if they did half the damage had no mobility and damage shields? Hell no they wouldn't and that's what a magical dk is right now.
The block nerf also did another thing as well, it absolutely made heavy armor which was already *** even worse... It was a heavy handed nerf that made the game worse over all because it resulted in them applying some of that mitigation we previously had over to the battle spirit debuff.. Which resulted in pretty much every thing but damage stacking builds going bye bye.
There is a reason nightblades and sorcs are so rampant right now and this is one of the causes.. It was not a good change for the game.. At all..
Darnathian wrote: »
why was permablocking a problem? it was a tank class. that doesnt make sense. and when they put it in damage from sorcs and nbs was already crazy high. made it even easier.
I've already explained and given an example of why permablocking was a problem. You don't have to agree, but you keep talking about permablocking like it was something inherent to DKs - it was a problem across the board. You can't range a magicka DK for (what I hope are) obvious reasons, so you have to be in melee range to kill them. If you couldn't even drain their stam with jabs/puncturing sweep and instead have to eat whips to the face till you're dead, while I'm sure it was fun for the DK, it was stupid as **** for everyone else - not all classes can use fear. I equate permablocking to the same skill level as that required for steel tornado spamming. DKs weren't some special snowflake and the only ones that could do it; it ran counter to the purpose of a feature like block (reactionary) and gave SO many benefits for little sacrifice or skill.
Honestly though, I think part of the problem is that DKs used to have it so good that they just aren't ready to be average, even when the class was in decent shape (like 1.6). They're at the bottom of the barrel now, and while it seems like such a drastic change to go from god-mode to bottom of the barrel, other builds are only smidgens better and are still (relatively) on the same playing field as magicka DKs as far as needing buffs. I played a stamina sorc for the first 6 months of the game, back when everyone needed to run robe and stick or gtfo, so I find the 'woe is me' exaggerated, and just think that people aren't used to having to put up with poor class balance from wrobel like the rest of us have (cough cough, templars) since launch. My DK is rank 24, and used to be my pve main, so it's not like I'm a bystander. I have almost every class to rank 24 (nb is almost alliance skill rank 9) now and have seen the problems (and stupid OP mechanics) inherent to each, and so I find that many people on this magicka DK vein of threads seem to think DK is leagues below every other build in the game, when the reality is that other builds are pretty much in the same level of derpiness, and it only seems like magicka DK is so far below everything else because of how rapidly they changed from best in game to worst. Go play a magicka templar or stamina sorc if you don't believe me, they are in better shape than magicka DK, but not by a whole lot.
DKs need class active and passive skill buffs, not a return of a broken mechanic because it was easy to facetank groups of players. NBs do just fine without permablocking on both magicka and stam builds, so it IS possible to achieve this with a class, wrobel just needs to start putting in real changes. And yes, while all he's talked about is more dots for DKs, you're going to have to join the rest of us that are STILL waiting for wrobel to figure his stuff out. It usually takes multiple patches to fix things because ZOS reasons, so be ready for the long haul unfortunately.
Let's look at the issue you are having with previous dks, they could stand there blocking while whipping you in the face and killing you. If the block nerf was removed right now could a dk stand in your face and whip you to death? No they could not because thanks to the 50% battle spirit debuff whip is not going to kill anyone half way competent. I also find it hilarious people have a problem with a dk standing there blocking all day but zero issue when a sorc can stand there all day doing the same thing with damage shields or nigjtblades cloaking over and over again.
This isn't a case of magical dks just being slightly worse from god mode anymore, they removed the classes only form of defense which was block, then gutted what self heals it had. Look at sorcs right now, would anyone play a sorc right now if they did half the damage had no mobility and damage shields? Hell no they wouldn't and that's what a magical dk is right now.
The block nerf also did another thing as well, it absolutely made heavy armor which was already *** even worse... It was a heavy handed nerf that made the game worse over all because it resulted in them applying some of that mitigation we previously had over to the battle spirit debuff.. Which resulted in pretty much every thing but damage stacking builds going bye bye.
There is a reason nightblades and sorcs are so rampant right now and this is one of the causes.. It was not a good change for the game.. At all..
I mentioned sorc shield stacking being a problem (so as to not just pick on DKs) in the previous post, you're reinforcing my point about DKs thinking permablock was a DK class thing (it's an everybody thing, DKs just made it their bread and butter for 2 years in place of legitimate built-in class mechanics outside of obsidian shield and wings), and the permablock example was an example at the time it was still in place and yes - broken. Even with the battle spirit being what it currently is, permablock would still be an issue. Battle spirit changes are a whole different set of problems, that again, are not just limited to DKs.
I'd also like to smirk when I hear you say permablocking was a DKs only form of defense - clearly wings are useful. Clearly the good players realized ash cloud used to be useful. While obsidian shield isn't anywhere near where it needs to be, it's as much a form of defense as a templar's derpy blazing shield - yet lasts a lot longer than the templars, gives back stam, and a heal bonus. Go ahead and compare the two, it's just further evidence that almost all of the issues that DKs are complaining about are shared by templars - the only exception being healing.
No one is saying DK doesn't have issues, what I'm saying is that other classes do as well, and it's disingenuous to try and phrase the situation as DKs being so far below everything else when the truth is that they're only a tiny bit below some of the other underachieving builds. Pretty much everyone seems to already agree that they need better healing and defensive capabilities if sorcs and NB are going to be the only inherently mobile classes, so it sounds like you're just trying to argue because you want to be able to hold block for the entire fight again and not have to think about when to use a defensive skill instead.
Darnathian wrote: »
why was permablocking a problem? it was a tank class. that doesnt make sense. and when they put it in damage from sorcs and nbs was already crazy high. made it even easier.
I've already explained and given an example of why permablocking was a problem. You don't have to agree, but you keep talking about permablocking like it was something inherent to DKs - it was a problem across the board. You can't range a magicka DK for (what I hope are) obvious reasons, so you have to be in melee range to kill them. If you couldn't even drain their stam with jabs/puncturing sweep and instead have to eat whips to the face till you're dead, while I'm sure it was fun for the DK, it was stupid as **** for everyone else - not all classes can use fear. I equate permablocking to the same skill level as that required for steel tornado spamming. DKs weren't some special snowflake and the only ones that could do it; it ran counter to the purpose of a feature like block (reactionary) and gave SO many benefits for little sacrifice or skill.
Honestly though, I think part of the problem is that DKs used to have it so good that they just aren't ready to be average, even when the class was in decent shape (like 1.6). They're at the bottom of the barrel now, and while it seems like such a drastic change to go from god-mode to bottom of the barrel, other builds are only smidgens better and are still (relatively) on the same playing field as magicka DKs as far as needing buffs. I played a stamina sorc for the first 6 months of the game, back when everyone needed to run robe and stick or gtfo, so I find the 'woe is me' exaggerated, and just think that people aren't used to having to put up with poor class balance from wrobel like the rest of us have (cough cough, templars) since launch. My DK is rank 24, and used to be my pve main, so it's not like I'm a bystander. I have almost every class to rank 24 (nb is almost alliance skill rank 9) now and have seen the problems (and stupid OP mechanics) inherent to each, and so I find that many people on this magicka DK vein of threads seem to think DK is leagues below every other build in the game, when the reality is that other builds are pretty much in the same level of derpiness, and it only seems like magicka DK is so far below everything else because of how rapidly they changed from best in game to worst. Go play a magicka templar or stamina sorc if you don't believe me, they are in better shape than magicka DK, but not by a whole lot.
DKs need class active and passive skill buffs, not a return of a broken mechanic because it was easy to facetank groups of players. NBs do just fine without permablocking on both magicka and stam builds, so it IS possible to achieve this with a class, wrobel just needs to start putting in real changes. And yes, while all he's talked about is more dots for DKs, you're going to have to join the rest of us that are STILL waiting for wrobel to figure his stuff out. It usually takes multiple patches to fix things because ZOS reasons, so be ready for the long haul unfortunately.
Joy_Division wrote: »Darnathian wrote: »
why was permablocking a problem? it was a tank class. that doesnt make sense. and when they put it in damage from sorcs and nbs was already crazy high. made it even easier.
I've already explained and given an example of why permablocking was a problem. You don't have to agree, but you keep talking about permablocking like it was something inherent to DKs - it was a problem across the board. You can't range a magicka DK for (what I hope are) obvious reasons, so you have to be in melee range to kill them. If you couldn't even drain their stam with jabs/puncturing sweep and instead have to eat whips to the face till you're dead, while I'm sure it was fun for the DK, it was stupid as **** for everyone else - not all classes can use fear. I equate permablocking to the same skill level as that required for steel tornado spamming. DKs weren't some special snowflake and the only ones that could do it; it ran counter to the purpose of a feature like block (reactionary) and gave SO many benefits for little sacrifice or skill.
Honestly though, I think part of the problem is that DKs used to have it so good that they just aren't ready to be average, even when the class was in decent shape (like 1.6). They're at the bottom of the barrel now, and while it seems like such a drastic change to go from god-mode to bottom of the barrel, other builds are only smidgens better and are still (relatively) on the same playing field as magicka DKs as far as needing buffs. I played a stamina sorc for the first 6 months of the game, back when everyone needed to run robe and stick or gtfo, so I find the 'woe is me' exaggerated, and just think that people aren't used to having to put up with poor class balance from wrobel like the rest of us have (cough cough, templars) since launch. My DK is rank 24, and used to be my pve main, so it's not like I'm a bystander. I have almost every class to rank 24 (nb is almost alliance skill rank 9) now and have seen the problems (and stupid OP mechanics) inherent to each, and so I find that many people on this magicka DK vein of threads seem to think DK is leagues below every other build in the game, when the reality is that other builds are pretty much in the same level of derpiness, and it only seems like magicka DK is so far below everything else because of how rapidly they changed from best in game to worst. Go play a magicka templar or stamina sorc if you don't believe me, they are in better shape than magicka DK, but not by a whole lot.
DKs need class active and passive skill buffs, not a return of a broken mechanic because it was easy to facetank groups of players. NBs do just fine without permablocking on both magicka and stam builds, so it IS possible to achieve this with a class, wrobel just needs to start putting in real changes. And yes, while all he's talked about is more dots for DKs, you're going to have to join the rest of us that are STILL waiting for wrobel to figure his stuff out. It usually takes multiple patches to fix things because ZOS reasons, so be ready for the long haul unfortunately.
While I agree with the overall idea that perma-blocking was stupid and all classes potentially could abuse it, I think you are understating just how far magicka DK has dropped.
It goes beyond being less than ideal or below-average. It is *not* fun to play
You mention a magicka templar. They are far more playable and enjoyable. They have a gap-closer (even if it gets them killed sometimes), they don't have to derp a resto staff to heal themselves, and they have an execute which, now thanx to ZoS and its infinite (non) wisdom, only works half the time even leaving them defenseless, but these are all things magicka DKs simply can't get. Moreover, they can insta-cleanse themselves, heal themselves while doing DPs, actually have the option to use a ranged spell, and actually have functional utility spells like rune focus and repentance that do something. The only DK ability - including ultimates - I would consider slotting on my bar as a templar is Reflective scales. Maybe igneous shield if were tasked as a group healer.
None of this means templars are anywhere near where NBs and sorcs are ... it just shows have far DKs have sunk.
Why are you still saying that the removal of stam regen broke the DK?
It doesnt, i Play magicka DK wiht duo s/b with 17k Stamina, and can block Long enought.
Even with x5 LA i can block long enought to kill my target.
Why are you still saying that the removal of stam regen broke the DK?
It doesnt, i Play magicka DK wiht duo s/b with 17k Stamina, and can block Long enought.
Even with x5 LA i can block long enought to kill my target.
1v1, sure. But add another attacker and i simply cannot hold block long enough to kill one of them. I will either continue blocking, run out of stamina, get CC-ed and die, or I will stop blocking and start eating 5-6K surprise attacks every second that I have no way to heal through(5-6k because i am in heavy armor, add more if light).
NB can manage multiple attackers with cloak, sorc by bolting, templar by outhealing the damage. A DK has no escape and no OP heals. He needs to be able to tank the damage, and without blocking, he just can't.
Why are you still saying that the removal of stam regen broke the DK?
It doesnt, i Play magicka DK wiht duo s/b with 17k Stamina, and can block Long enought.
Even with x5 LA i can block long enought to kill my target.
1v1, sure. But add another attacker and i simply cannot hold block long enough to kill one of them. I will either continue blocking, run out of stamina, get CC-ed and die, or I will stop blocking and start eating 5-6K surprise attacks every second that I have no way to heal through(5-6k because i am in heavy armor, add more if light).
NB can manage multiple attackers with cloak, sorc by bolting, templar by outhealing the damage. A DK has no escape and no OP heals. He needs to be able to tank the damage, and without blocking, he just can't.
Why are you still saying that the removal of stam regen broke the DK?
It doesnt, i Play magicka DK wiht duo s/b with 17k Stamina, and can block Long enought.
Even with x5 LA i can block long enought to kill my target.
1v1, sure. But add another attacker and i simply cannot hold block long enough to kill one of them. I will either continue blocking, run out of stamina, get CC-ed and die, or I will stop blocking and start eating 5-6K surprise attacks every second that I have no way to heal through(5-6k because i am in heavy armor, add more if light).
NB can manage multiple attackers with cloak, sorc by bolting, templar by outhealing the damage. A DK has no escape and no OP heals. He needs to be able to tank the damage, and without blocking, he just can't.
thats a L2p issues,
Dk has so much CC, if you cant use it, then you die.
if two good Sorcs/NB/Temps attack you, you will die, no matter wath class you Play and if you dont run away like a chick
Why are you still saying that the removal of stam regen broke the DK?
It doesnt, i Play magicka DK wiht duo s/b with 17k Stamina, and can block Long enought.
Even with x5 LA i can block long enought to kill my target.
1v1, sure. But add another attacker and i simply cannot hold block long enough to kill one of them. I will either continue blocking, run out of stamina, get CC-ed and die, or I will stop blocking and start eating 5-6K surprise attacks every second that I have no way to heal through(5-6k because i am in heavy armor, add more if light).
NB can manage multiple attackers with cloak, sorc by bolting, templar by outhealing the damage. A DK has no escape and no OP heals. He needs to be able to tank the damage, and without blocking, he just can't.
thats a L2p issues,
Dk has so much CC, if you cant use it, then you die.
And other classes don't have much CC? Please.
Of course i can use CC. And my opponents can use a CC break. The we are back to square one.