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Can we get a touch more difficulty?

  • DragonSamurai360
    DragonSamurai360
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    Artjuh90 wrote: »
    NO! I completely disagree with this, I can't even get past the temple quest where you have to get past the torch bearers and then the boss to get a key. The boss absolutely murders me and then again some bosses in the 3 starting zones for levels 1-24 are difficult enough, even some basic enemies are hard. I don't need it more difficult, and I certainly don't need another Dark Souls 2 where I can't even complete the first quest, because it's so difficult.

    you are aware this game was alot harder when it first came out on pc right?
    i was a sword and shield dk back then.
    couldn't beat doshia at lvl 12 died 3 times, i though *** it i will return when im stronger. came back at lvl 18 and actually felt like i accomplished something. this game is a cookiecutter compaired to as it was

    Yeah I remember I was on PC shortly after it's release being May 2014, sadly my PC can't run the game anymore as it's a 2 year old Lenovo Y410p laptop that's really been through a beating with the types of games I tried to run on it, so it's my web browsing PC right now. I'm on Xbox One right now, so I can work on getting a better and newer desktop to play games on. Back on topic when I started playing ESO back then it kind of did feel closer to Dark Souls II in terms of difficulty, which I do NOT want. I remember I gave up at like level 10, played Skyrim & Oblivion for about a week and came back, I started flinging projectiles every which way at the enemies I was having issues with and as the saying goes 1 bee sting may hurt, but a thousand kills this turned out to be true in this sense. I was able to get past that part, complete the quest, and learn that you can't just beat everything to death like you can in Skyrim. ESO in this regard kind of challenged my brain cells and it being my very first MMO made it somewhat satisfying until the next boss fight. I like the way the game is now it feels pleasingly balanced.
  • Artjuh90
    Artjuh90
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    Artjuh90 wrote: »
    NO! I completely disagree with this, I can't even get past the temple quest where you have to get past the torch bearers and then the boss to get a key. The boss absolutely murders me and then again some bosses in the 3 starting zones for levels 1-24 are difficult enough, even some basic enemies are hard. I don't need it more difficult, and I certainly don't need another Dark Souls 2 where I can't even complete the first quest, because it's so difficult.

    you are aware this game was alot harder when it first came out on pc right?
    i was a sword and shield dk back then.
    couldn't beat doshia at lvl 12 died 3 times, i though *** it i will return when im stronger. came back at lvl 18 and actually felt like i accomplished something. this game is a cookiecutter compaired to as it was

    Yeah I remember I was on PC shortly after it's release being May 2014, sadly my PC can't run the game anymore as it's a 2 year old Lenovo Y410p laptop that's really been through a beating with the types of games I tried to run on it, so it's my web browsing PC right now. I'm on Xbox One right now, so I can work on getting a better and newer desktop to play games on. Back on topic when I started playing ESO back then it kind of did feel closer to Dark Souls II in terms of difficulty, which I do NOT want. I remember I gave up at like level 10, played Skyrim & Oblivion for about a week and came back, I started flinging projectiles every which way at the enemies I was having issues with and as the saying goes 1 bee sting may hurt, but a thousand kills this turned out to be true in this sense. I was able to get past that part, complete the quest, and learn that you can't just beat everything to death like you can in Skyrim. ESO in this regard kind of challenged my brain cells and it being my very first MMO made it somewhat satisfying until the next boss fight. I like the way the game is now it feels pleasingly balanced.

    ye i do get some of the nerfs though doshia being one of the big ones. although i do think they overnerfed the world bosses they tried to make up for it in wrothgar to kinda overdo it xD. doshia's biggest issue was that you couldn't get any help because you get in a solo instance. but most mobs are pretty easy and that's why the min/max builds work in PvE content. even without softcaps i don't think it was actually posseble to go a min/max build in the early fases of the game. now there are no softcaps so damage is way harder with mobs that are alot weaker + cp point (which i personally don't put up before lvl 50) make for the solo area's to be a cakewalk. only challenging content is IC to solo
  • Slylok
    Slylok
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    It seems like some have taken this and jumped all the way to thinking that I said I wanted extreme difficulty. That isnt the case at all. As it stands it is a cake walk ( especially Orsinium - I am not interested in IC since PvP run ins is not a big interest of mine ) where you really have to intend to die and even then it is difficult for it to happen.

    Outside of the Arena the most damage I have taken has been against a 1 pip dwarven construct that did a continuous spin attack. I think I got all the way down to about 85% health against it and that was because it wasnt even worth trying to dodge the spin attack because it wasnt dangerous. That sort of attack IMO shouldnt be taken that lightly. If not paying attention an attack like that should make us sit up straight and begin to think about the battle. Not yawn and click away.

    Even it is just buffing the damage of the telegraphed attacks ( which should be easily avoided by anyone ) .. It would make the battles more interesting. May as well just remove special attacks from mobs since they dont do or mean anything now ( outside of group content ).

    I love the game still ( mainly for the world ) but the ease and lack of engagement in battles now is just boring.
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  • Shadesofkin
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    I think Orsiniums difficulty is designed around a very specific feel, it's meant to let you go on with the story so long as your build isn't so bad that it hurts to think about. The World Bosses are harder, vMSA is harder, VWGT and VICP are harder...we have difficulty increases (and people constantly ask for those to be changed) they're just not quite as noticeable if you're not doing the group content.
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  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    NO! I completely disagree with this, I can't even get past the temple quest where you have to get past the torch bearers and then the boss to get a key. The boss absolutely murders me and then again some bosses in the 3 starting zones for levels 1-24 are difficult enough, even some basic enemies are hard. I don't need it more difficult, and I certainly don't need another Dark Souls 2 where I can't even complete the first quest, because it's so difficult.

    Are you joking or something? The game hasn't been difficult for over a year now in the normal singleplayer things. I played back in beta when it was actually challenging to do singleplayer things. Now it's just a complete joke of a difficulty where all the mobs just hug you and ask if you want to go right through or want to 1-shot them instead of trying to kill you.

    I even gave up on finishing the AD zones after they nerfed it so much that I can go through the zones naked without any skills on and still not have a challenge killing things. It used to be so much fun to quest by myself but now it's just a snoozefest where I fall asleep from the lack of any kind of challenge at all.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
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  • newtinmpls
    newtinmpls
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    Been running in Orisinium since it released and cant help be want more difficulty.

    The character I am using is a boosted level 34 and my health regenerates faster than mobs can do damage ( even fighting 3-5+ my health barely moves ) even the 1 pip mobs do little damage.. I can understand some not being the best players and not wanting extreme difficulty on the solo content but this is a bit overboard on the easy meter currently. IMO.

    So.... turn off battle leveling
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  • Robo_Hobo
    Robo_Hobo
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    Yeah, I do admit, the final fight in the Orsinium storyline for me was a bit too easy...kind of had to purposely not do things just so I'd actually be in a bit of danger. Perhaps the Sorcerer class was very strong in this situation, though, I don't know what the fight might have been like had I been a different one.

    I've not completed MA though, yet, (not even Normal mode), got some distance in but kept dying and haven't tried since, I like the difficulty there.

    I did appreciate the difficulty that I saw when first playing the game, Doshia and such, although it could have also been a factor that I was always a few levels under the quests I was doing too, and that I was new to the game and as such not as used to the mechanics then, and that I was a Dragonknight, I suppose being without reliable ranged attacks could have made things more difficult too. I also didn't know the usefulness of using the Restoration staff as my second weapon either so healing was almost non-existent for me until I got dragonblood, and even then.

    All the same, I like being able to solo dark anchors nowadays with a little challenge, if only because I'm actually able to do Dark Anchors because of that fact.

    I'm not really here for challenges, I'm here for the storyline and the lore, but a challenge here and there is always preferable to cakewalks for me. Yet, what might be challenging for me could be an effortless act for someone else - very likely so, and what might be easy for me could be challenging for someone else - less likely but still very possible. *shrug*
  • Draxys
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    The problem with asking for more difficult content is that zos has no idea how to do that. Their version of "harder" is adding rng one shots and other idiotic "mechanics".
    2013

    rip decibel
  • Fellenore_Ewalion
    Fellenore_Ewalion
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    Well the pve content of the game might be a cakewalk sometimes for an optimalized character, but try to be more lorewise, or wear lesser quality gear, come to Cyrodiil - and you'll find your difficulty.

    I think anyone should and can do pve, even alone. The dungeons are a bit more hard, and pvp is extremely challenging. I started to play with Quake1 in 2001, and I've been an online gamer ever since; I have to say that ESO has the most senseful system. Everyone and every group can find the appropriate content for their particular skills and interests. I remember when we connected to some Quake3 servers in 2007, and ganked everyone until the whole server emptied. Altough as annoying as they are, the ever-bullied zergs prevent that happen in ESO.

    And that's just right so.
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  • Molag_Crow
    Molag_Crow
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    Agreed.
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  • CavalierPrime
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    Been running in Orisinium since it released and cant help be want more difficulty.

    The character I am using is a boosted level 34 and my health regenerates faster than mobs can do damage ( even fighting 3-5+ my health barely moves ) even the 1 pip mobs do little damage.. I can understand some not being the best players and not wanting extreme difficulty on the solo content but this is a bit overboard on the easy meter currently. IMO.

    You been watching Ronda Rousey fights, hmm OP? Something got you feeling strong? Why dont you go solo Sanctum Ophidia and then tell us how strong you are, eh big fella?
  • hydrocynus
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    BUFF DoShia! Man that was an achievement to beat her back in the day!

    While we are at it, BUFF city of ash!

    To bad about the babies having tantrums cos they can't beat the game. That is why you have a DLC area that is way too easy.
    My internet is invalid
  • hydrocynus
    hydrocynus
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    P.s. IC is perfect. At least a bit of a challenge to solo in the sewers.
    My internet is invalid
  • Alucardo
    Alucardo
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    Make the mobs as challenging as the IC ones and boost experience. Job done.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Alucardo wrote: »
    Make the mobs as challenging as the IC ones and boost experience. Job done.

    I'd love that myself, as they feel just challenging enough for trash adds, but I guess for the sake of RP heroes and such we'll never have that. :/
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Khaos_Bane
    Khaos_Bane
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    hydrocynus wrote: »
    BUFF DoShia! Man that was an achievement to beat her back in the day!

    While we are at it, BUFF city of ash!

    To bad about the babies having tantrums cos they can't beat the game. That is why you have a DLC area that is way too easy.

    Oh man that fight was rough.

  • Strider_Roshin
    Strider_Roshin
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    You have to be afk in order to die in that place.
  • ADarklore
    ADarklore
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    It seems like some have taken this and jumped all the way to thinking that I said I wanted extreme difficulty. That isnt the case at all. As it stands it is a cake walk ( especially Orsinium - I am not interested in IC since PvP run ins is not a big interest of mine ) where you really have to intend to die and even then it is difficult for it to happen.

    People have asked how many CP you have, you didn't answer. Also, that is the downside of being 'experienced', is that some content will feel easy, for you, but may not be easy for those without experience or who just aren't as skilled.
    newtinmpls wrote: »
    So.... turn off battle leveling

    They removed the option to disable battle leveling when Orsinium came out.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
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  • Young_Archiebold
    Young_Archiebold
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    Be careful what you wish for...
    "can we have a bit more difficulty"
    Ok, here is a flesh atronach that hits for 36k!
  • TheShadowScout
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    Who knows, maybe someday they will just add an player-selectable "handicap" function.
    Like "set handicap to 1, do only 90% damage, and get only 90% protection, set to 2 and only get 80%, etc."
    For those who want a bit extra challenge... a MMO cannot set the difficulty level of the world like a single player game, but they -could- allow people to voluntarily decrease their character effectiveness...
  • Cathexis
    Cathexis
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    I'm all for making pve harder as long as I'm not forced to do it, since I'm only here for pvp.
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  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Who knows, maybe someday they will just add an player-selectable "handicap" function.
    Like "set handicap to 1, do only 90% damage, and get only 90% protection, set to 2 and only get 80%, etc."
    For those who want a bit extra challenge... a MMO cannot set the difficulty level of the world like a single player game, but they -could- allow people to voluntarily decrease their character effectiveness...

    Wouldn't last 10 minutes until people demand that the rewards / loots are differentiated according to this slider and you'd be back to square one and huge balance issues.
    Edited by anitajoneb17_ESO on December 27, 2015 2:51PM
  • Mettaricana
    Mettaricana
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    I agree on difficultly they neef to bump it up more than we got now but less than the old days.
  • Magdalina
    Magdalina
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    Nice to see a voice of reason, unfortunately it's obviously not happening. They're trying to cater most content to weakest(no offence intended, being a weak player in no way means you're weak yourself, perhaps just new/short on time) players so no one can complain about it being too hard and hindering them "playing as they want".
    I must say I was for the nerf of original vet zones but they overdid it. I must also say Wrothgar mobs make me very sad(I wish at least final questline boss was any challenging, not just a "gotta press LMB a few more times to watch next cutscene" sort of thing) but I don't expect it to change any time soon. WB are okay, a tad bit too much health if you view them as challenging solo encounter though.
  • Agobi
    Agobi
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    First ESO was to tough now it's to easy. Players really need to make up there mind already :/

    The way of the MMO...nerfcries untill everything is dumbed down ...then players start leaving because everything is so easy.

    Business as usual :D
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Agobi wrote: »
    First ESO was to tough now it's to easy. Players really need to make up there mind already :/

    The way of the MMO...nerfcries untill everything is dumbed down ...then players start leaving because everything is so easy.

    Business as usual :D

    Maybe but again this is a MMO this isn't Oblivion or Skyrim with difficulty sliders. They either need to adapt and forge better gear or group up cause all these threads about "Make the game how I play" are getting old.
  • failkiwib16_ESO
    failkiwib16_ESO
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    @failkiwib16_ESO : IC is extremely easy as as soon as there are two people together. Solo difficulty is fine there IMHO. (For the PVE part, of course PvP risk is what it is : depends on the size and strength of the opponent ;-) )

    @Lysette : here we have a low level (38) complaining that Wrothgar is too easy... it's not old experienced vets...

    However, what I see in Wrothgar most times is people refusing to start a world boss as long as they haven't gathered at least 8 people... those bosses can be a real challenge, but not with 8 people !! :-)
    @anitajoneb17_ESO
    I haven't soloed the roaming bosses and middle yet, but those bosses have so high health that I don't want to bother without a group. Everything els is a cakewalk for me to solo :/
    - that is excluding the pvp part.... I'm a scrub at pvp xD

    Btw. sometimes they refuse to start the worldboss, because they are already grouped up and are waiting for their group members to reach to the area. But only sometimes xD

    @jcodbf2b14_ESO
    Out of curiousity, how much health regen do you have with and without battle spirit?
    Edited by failkiwib16_ESO on December 27, 2015 7:39PM
  • Egonieser
    Egonieser
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    First ESO was to tough now it's to easy. Players really need to make up there mind already :/

    ESO was never tough, it was just easy, now it's braindead mode. ESO never felt complicated, not even from the first beta tests, in comparison to other MMO's.

    I miss early days of LoTRO where solo was challenging and if you pulled more mobs - you had to flee like a girl, even moreso if you were slightly underleveled even killing one trashmob was a challenge, and almost every major landscape questline had a group quest sealing said questline. But same as ESO, it was moaned upon, cried a lot at in forums that people can't just steamroll it through with no effort and eventually it was nerfed to the point ESO stands now. The pattern repeats, same goes for most MMO's, except in ESO it happens a lot faster than other MMO's.
    RIP LoTRO.

    On a side-note, dunno why games in general cater so much to casuals. At the point most games start doing that, the game starts rolling downhill very fast, sure they get a temporary income boost but it doesn't seem sustainable as the core bread and butter players have left and the vicious circle starts. More and more "casual" gimmicks are rolled out dumbing the game down bit by bit until nothing but a husk is left of the originally invisioned game that everybody loved. Had to leave so many games for this exact reason that i loved and played for years and looking at the obvious signs and patterns, ESO is next in the queue.

    I'm so sad because i love this game.. :(
    Edited by Egonieser on December 27, 2015 7:57PM
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  • WalkingLegacy
    WalkingLegacy
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    I'm tired of solo content.

    Need more content that is dynamic based on party size
  • Van_0S
    Van_0S
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    Been running in Orisinium since it released and cant help be want more difficulty.

    The character I am using is a boosted level 34 and my health regenerates faster than mobs can do damage ( even fighting 3-5+ my health barely moves ) even the 1 pip mobs do little damage.. I can understand some not being the best players and not wanting extreme difficulty on the solo content but this is a bit overboard on the easy meter currently. IMO.

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