Maintenance for the week of March 16:
• PC/Mac: No maintenance – March 16
• ESO Store and Account System for maintenance – March 18, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Why was Wrothgar made so Easy? Solo-Content

reguvin
reguvin
✭✭✭✭
- The First DLC Imperial City needs atleast 5 up to 24 Players to complete the Quests and Bosses
- Wrothgar in general only needs 1 up to 2 Players to complete the Quests and Instances


So what about those who like to play in BIG Groups. What are they supposed to do in Wrothgar?
Please add GROUP Events and Dungeons in the Next DLC's or it won't be a challenge to get them done.
- Beta Tester
- PC (2014-2015)
- Playstation 4 (Since 2015)

- Known for Trading & Guilds
  • Nebthet78
    Nebthet78
    ✭✭✭✭✭
    ✭✭
    Wrothgar was meant to be a solo zone with only group WB content and public dungeons that you could group up with someone if you wanted to.

    When they released Craglorn, they made that zone mandatory 3-4 players required for the quest and their were a lot of complaints on the forums because people were having a hard time finding other players to quest with.

    Therefore, I think in the future the only large group stuff we are likely to see are new trials and WB like the ones in Wrothgar, but I don't think a whole new zone built around group content would be very successful.
    Far too many characters to list any more.
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    The number of people who whined about Craglorn was much larger than those who feel that Wrothgar isn't challenging enough.

    Frankly, I think cycling through the three types of play Group, PvP, and Single would be a wise choice on their part for quarterly updates.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Dantonian_Rarstiana
    The group grind for craglorn was find when it first launched. There were crowds of people doing the content. What about the people that play during odd hours? they just don't get to enjoy the content? What about people that play casually, listen to the dialogue, or have to stop what they are doing frequently for RL stuff... Forcing 100% group participation for every activity was never a good idea.
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    I don't like grouping for a mere questline.

    grouping:

    Quests: No, I want to be able to finish it solo. Grouping is fine with friends if they have time.
    Dungeons: yes, but preferably optional since I don't always want to group
    Overland bosses: Yes, like the ones in Wrothgar
    Raids: Yes
    Trials: Yes
    PvP: Totally optional
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Not everyone is totally competent at this game. Considering it's a paid DLC, they have to try and find that balance where everyone can enjoy it. If they made it too hard I can assure you there'd be even more people complaining than it being too easy.
  • DRXHarbinger
    DRXHarbinger
    ✭✭✭✭✭
    ✭✭
    World bosses? Some of the best fights in the game. Rest of the trash was too easy to kill but by no means does it make it unfun. I actually enjoyed wrothgar, I'm sure if all the adds were lime v11 wasp mobs from graclorn this forum would hace caught fire by now. Great dlc imo. Hardly anything wrong with it bar scare mats.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    Because we had heaps of people complaining all over forums about how they cannot find groups/don't have time for that/dungeons are too hard so they want solo content in endgame that they made sure won't be too hard for anyone. Except vMSA and WB.

    Personally, I find Wrothgar mobs to die quicker than lvl 20 ones that occasionally attack me in Deshaan which makes me sad but it is what it is. ...I can't even DoT them because they die before DoT works>.>

    To be honest I'd love more new group content instead but I guess ZOS is trying to cater to everyone. Not sure how successful they are though.
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Craglorn was for groups.
    IC is more for groups with PvP.
    Wrothgar is for solo play.

    Working as intended.

    The next two DLCs are almost certainly going to be solo play again (Thieves Guild and Dark Brotherhood)

    The announced Murkmire is supposedly going to be groupish once more.

    In time, they will add something for every taste.
    But as the reaction has shown them, the ones who like large groups seem to be a minority... and the majority will be unduely vexed when they cannot do something just because they have difficulties finding groupmates. So they will make more solo-ish stuff then group-ish stuff. (duh ;) )
  • Jura23
    Jura23
    ✭✭✭✭✭
    Wrothgar is huge revolution in grinding. Easy v16 enemies is something we didn't have before outside of IC. But there you could be interrupted by other players. Wrothgar is safe. That's why it's so good.
    Georgion - Bosmer/Templar - PC/EU
  • infraction2008b16_ESO
    infraction2008b16_ESO
    ✭✭✭✭
    IC = Dead bar from the odd ganker/grinder

    Craglorn = Dead

    Wrothgar = Packed

    Go figure...
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Alucardo wrote: »
    Not everyone is totally competent at this game. Considering it's a paid DLC, they have to try and find that balance where everyone can enjoy it. If they made it too hard I can assure you there'd be even more people complaining than it being too easy.

    I would say its more of a lopsided bell curve with about 60% that struggle with Wrothgar questing, 25% that struggle in Wrothgar public dungeons/bosses, and 15% or less that have no problem completing all content in Wrothgar and I really think I was generous on those numbers.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Magdalina wrote: »
    Because we had heaps of people complaining all over forums about how they cannot find groups/don't have time for that/dungeons are too hard so they want solo content in endgame that they made sure won't be too hard for anyone. Except vMSA and WB.

    Personally, I find Wrothgar mobs to die quicker than lvl 20 ones that occasionally attack me in Deshaan which makes me sad but it is what it is. ...I can't even DoT them because they die before DoT works>.>

    To be honest I'd love more new group content instead but I guess ZOS is trying to cater to everyone. Not sure how successful they are though.

    I can only imagine you did Wrothgar being battle leveled, otherwise I just cannot imagine you're being honest with yourself. If you are anything higher than level 30 the ratio of resources from player to mobs is significantly better versus level 20 mobs than versus anything in Wrothgar.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    if it's to easy just dont go in legendary gear and remove all your atribute points and stop bothering others. win-win to me ;)
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    Magdalina wrote: »
    Because we had heaps of people complaining all over forums about how they cannot find groups/don't have time for that/dungeons are too hard so they want solo content in endgame that they made sure won't be too hard for anyone. Except vMSA and WB.

    Personally, I find Wrothgar mobs to die quicker than lvl 20 ones that occasionally attack me in Deshaan which makes me sad but it is what it is. ...I can't even DoT them because they die before DoT works>.>

    To be honest I'd love more new group content instead but I guess ZOS is trying to cater to everyone. Not sure how successful they are though.

    I can only imagine you did Wrothgar being battle leveled, otherwise I just cannot imagine you're being honest with yourself. If you are anything higher than level 30 the ratio of resources from player to mobs is significantly better versus level 20 mobs than versus anything in Wrothgar.

    I'm v16. And okay, I may have exaggerated a bit. Deshaan lvl 20 mobs get 1 shot, Wrothgar ones mostly require 2 or even 3 shots. This doesn't provide for fun gameplay still, and even the "tougher" ones like mammoths still die so fast there isn't even any point in having a DoT.
    (I'm obviously not counting the WB and I have not yet done the public dungeons so just talking about open world/quest mobs)

    I know there are people out there just learning to play the game and all and it's unfair to demand everything to be to my level and all, I know I know, but that still doesn't make the gameplay any more fun for me and most people like me:( I guess the problem is Wrothgar is kind of "endgame" right now since it's the only endgame we have yet it's made for everyone including lvl 10s so it can't really be made challenging for those of us that are up to the actual endgame. It's still rather sad.
    To be honest, and I know absolute majority will not agree, I had a lot more fun with Upper Craglorn 3 manning it when it just came out, that was fun and challenging and had some very interesting mechanics. It's a real shame they made it so much not worth it in terms of xp and reward and it has absolutely 0 incentive to replay it.
  • reguvin
    reguvin
    ✭✭✭✭
    Wrothgar LOOKS better than Craglorn and Imperial City


    But is it Challenging? No
    - Beta Tester
    - PC (2014-2015)
    - Playstation 4 (Since 2015)

    - Known for Trading & Guilds
  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    Magdalina wrote: »
    Magdalina wrote: »
    Because we had heaps of people complaining all over forums about how they cannot find groups/don't have time for that/dungeons are too hard so they want solo content in endgame that they made sure won't be too hard for anyone. Except vMSA and WB.

    Personally, I find Wrothgar mobs to die quicker than lvl 20 ones that occasionally attack me in Deshaan which makes me sad but it is what it is. ...I can't even DoT them because they die before DoT works>.>

    To be honest I'd love more new group content instead but I guess ZOS is trying to cater to everyone. Not sure how successful they are though.

    I can only imagine you did Wrothgar being battle leveled, otherwise I just cannot imagine you're being honest with yourself. If you are anything higher than level 30 the ratio of resources from player to mobs is significantly better versus level 20 mobs than versus anything in Wrothgar.

    I'm v16. And okay, I may have exaggerated a bit. Deshaan lvl 20 mobs get 1 shot, Wrothgar ones mostly require 2 or even 3 shots. This doesn't provide for fun gameplay still, and even the "tougher" ones like mammoths still die so fast there isn't even any point in having a DoT.
    (I'm obviously not counting the WB and I have not yet done the public dungeons so just talking about open world/quest mobs)

    I know there are people out there just learning to play the game and all and it's unfair to demand everything to be to my level and all, I know I know, but that still doesn't make the gameplay any more fun for me and most people like me:( I guess the problem is Wrothgar is kind of "endgame" right now since it's the only endgame we have yet it's made for everyone including lvl 10s so it can't really be made challenging for those of us that are up to the actual endgame. It's still rather sad.
    To be honest, and I know absolute majority will not agree, I had a lot more fun with Upper Craglorn 3 manning it when it just came out, that was fun and challenging and had some very interesting mechanics. It's a real shame they made it so much not worth it in terms of xp and reward and it has absolutely 0 incentive to replay it.

    Open world quests should be easy and solo-able. Want hard content? Do vMA, trials or vet dungeons.

    Only dungeons and trials should require groups. Making regular open world mobs as tough as dungeon mobs is just stupid (craglorn, IC).
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    Craglorn = Dead
    Craglorn is dead because of ridiculous exp nerfs.
    And quest rewards are laughable.
    Edited by LadyNalcarya on December 22, 2015 12:48PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    reguvin wrote: »
    So what about those who like to play in BIG Groups. What are they supposed to do in Wrothgar?
    Please add GROUP Events and Dungeons in the Next DLC's or it won't be a challenge to get them done.

    You do realize that ZOS has records that show how many players group for content, how many solo, how many times group dungeons are run, etc. Clearly they will make content for the majority of their players and more content that is popular amongst the majority... I suspect they aren't going to devote resources on content that will fall flat like IC did, and they also know how often (or not) Craglorn content has been completed recently.

    With Orsinium receiving rave reviews and helping to elevate them to "most improved MMO" status... they would be hard-pressed to put a lot of financial effort into content that is only run by a minority of players. If Murkmire does indeed turn out to be a group zone, then it is most likely because it was already under development... I think the fail that is Craglorn should show them the error of making 'forced' group content. Back in the day, before consoles and before DLCs, many players ran Craglorn simply because there was nothing else to do. Now, after more content has been added, it seems Craglorn is pretty much a ghost town, a place only for people to farm Nirnhoned. Go figure.
    CP: 2078 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Docmandu
    Docmandu
    ✭✭✭✭✭
    The number of people who whined about Craglorn was much larger than those who feel that Wrothgar isn't challenging enough.

    Frankly, I think cycling through the three types of play Group, PvP, and Single would be a wise choice on their part for quarterly updates.

    Agree with cycling being a nice way to give content for all.. not that it will stop the outcries on the forum though. Each time content is released that isn't exactly what player A wants, we get posts like this.
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    Docmandu wrote: »
    The number of people who whined about Craglorn was much larger than those who feel that Wrothgar isn't challenging enough.

    Frankly, I think cycling through the three types of play Group, PvP, and Single would be a wise choice on their part for quarterly updates.

    Agree with cycling being a nice way to give content for all.. not that it will stop the outcries on the forum though. Each time content is released that isn't exactly what player A wants, we get posts like this.

    Here is the problem with that... ZOS would end up devoting valuable financial resources to making content that only a small number of players are going to pay for. For those who subscribe it isn't a big deal, but for those who buy DLCs, it could be a big financial loss for ZOS.
    Edited by ADarklore on December 22, 2015 1:14PM
    CP: 2078 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • gbsteve
    gbsteve
    ✭✭
    Wrothgar's the only thing that saved this casual (V2) player from dropping TESO. I'm sure there are many like me. Most of the V16's I know that demolished IC/Craglorn are already gone on to new things like Fallout 4.

    I've seen this a lot over the years. Powerlevelers burn through the content fast and leave. The casuals tend to stick around much longer and do the solo DLC type stuff and sometimes meddle in the group content.

    If the game turns into another 24-7 gear/dungeon grind, I'll do something else as well. I don't think it will though. The vault tech guy is still standing outside my front door and I haven't left my house.
    VR3 - Stamblade
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    gbsteve wrote: »
    Wrothgar's the only thing that saved this casual (V2) player from dropping TESO. I'm sure there are many like me. Most of the V16's I know that demolished IC/Craglorn are already gone on to new things like Fallout 4.

    I've seen this a lot over the years. Powerlevelers burn through the content fast and leave. The casuals tend to stick around much longer and do the solo DLC type stuff and sometimes meddle in the group content.

    If the game turns into another 24-7 gear/dungeon grind, I'll do something else as well. I don't think it will though. The vault tech guy is still standing outside my front door and I haven't left my house.

    Agree.

    I play because I am a casual. If I have to spend my time grinding gear to be able to compete in PvP or have to do dungeons/raids instead of having fun (doing what i want) I doubt I would play this game. Luckily (so far) it isn't. Although a new V16 crafted armor is miles away because of the ridiculous mats I need.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    They need to make huge changes to imperial city for one they need to make content of it soloble, preferibly either two seprete servers for both types of players that want to be forced to group or want to solo. This would make imperial city much better and make people more willing to buy it, forcing people to group in five to get things done is as I say wtf. That should only be limited to stuff like that one arena in Craglorn and group dungeons
    PC NA
    Please add Fangs to Vampires.
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    gbsteve wrote: »
    Wrothgar's the only thing that saved this casual (V2) player from dropping TESO. I'm sure there are many like me. Most of the V16's I know that demolished IC/Craglorn are already gone on to new things like Fallout 4.

    I've seen this a lot over the years. Powerlevelers burn through the content fast and leave. The casuals tend to stick around much longer and do the solo DLC type stuff and sometimes meddle in the group content.

    If the game turns into another 24-7 gear/dungeon grind, I'll do something else as well. I don't think it will though. The vault tech guy is still standing outside my front door and I haven't left my house.

    Absolutely, I wouldn't consider myself casual per se but I'm not as hard core a gamer as I was back when was into WoW 24/7. I spend a good 3-4 hours with ESO a day and it fills up my free time. I've seen hundreds of the hard core players burn through and burn out quickly in both ESO and other MMO's, I've been there myself with a few games. When you become focused on getting 'x' amount more you can lose sight of the enjoyment of the game itself.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
Sign In or Register to comment.