What Do You think is Necessary to Add Depth to Stealing and Make a Life of Crime worth it in ESO?

  • Dubhliam
    Dubhliam
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    Oh yeah, one more thing: after implementing the Enforcer system, the guards should become killable. Hard to kill, but not immortal.
    Attacking them would, ofc give you the fugitive status and you would be marked on the map so good luck with that :smile:

    Also, to point out why the Enforcer passives should give advantages over Outlaws:
    If the Outlaw vs Enforces battle was not heavily in favor of the law Enforcers, it would encourage Outlaw grouping and intentional fighting with the Enforcers.
    This is NOT the kind of playstyle that should be encouraged in thieves.
    Instead they should be playing solo - smart and stealthy. And ofc, if they get caught, their priority should be to disappear asap, not fight prolonged fights.
    >>>Detailed Justice System Concept thread<<<
  • Oldmanlawlor
    Oldmanlawlor
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    Murkblade wrote: »
    I'd love to see some genuinely desirable and rare items appear in really difficult to infiltrate locations from time to time .... which you would become aware of through the notifications from Thieves guild (depending on your rank)... with a quest to steal. Also pick pocketing quests from other players.

    Any creative ideas?


    Thieves guild should have 50 levels. And we level up by pickpocketing or stealing set items from houses or businesses. With each level, should come a new quest.
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