you get different levels of nodes
I checked the other threads and most posts show me that they don't understand what happened in Wrothgar, period.
My wagon broke
UltimaJoe777 wrote: »Node scaling is in unison with Battle Leveling. This makes it so you don't find only Rank 9 mats in Wrothgar and Cyrodiil like you once did (in Cyrodiil). This system is overall for the best, but of course there will be people that disapprove. I'd like to see one feature in a game that 100% of the playerbase approves of lol
Callous2208 wrote: »Your numbers are off on the leather scraps. I get a good haul of them from mobs. Not great, but not at a 1% chance. Are you complaining about v16 mat costs, or that you didn't understand how battle leveled zones and the nodes work?
Callous2208 wrote: »Your numbers are off on the leather scraps. I get a good haul of them from mobs. Not great, but not at a 1% chance. Are you complaining about v16 mat costs, or that you didn't understand how battle leveled zones and the nodes work?
Not all that sure what u mean by Battle Level, zone's ?
You battle mobs to level in every zone.
IMO having a zone that is like all the other zones, except in harvesting nodes.
Again, make all the zones the same for harvesting, don't have one zone so confusing to people, and for no reason what so ever.
Callous2208 wrote: »Your numbers are off on the leather scraps. I get a good haul of them from mobs. Not great, but not at a 1% chance. Are you complaining about v16 mat costs, or that you didn't understand how battle leveled zones and the nodes work?
Not all that sure what u mean by Battle Level, zone's ?
You battle mobs to level in every zone.
IMO having a zone that is like all the other zones, except in harvesting nodes.
Again, make all the zones the same for harvesting, don't have one zone so confusing to people, and for no reason what so ever.
UltimaJoe777 wrote: »Node scaling is in unison with Battle Leveling. This makes it so you don't find only Rank 9 mats in Wrothgar and Cyrodiil like you once did (in Cyrodiil). This system is overall for the best, but of course there will be people that disapprove. I'd like to see one feature in a game that 100% of the playerbase approves of lol
If they actually fixed the loading screens, I'm sure everyone would approve of that. Realistically doubt it will happen tho. Just look at the past bug fixes. Most are still in game.
Shucks. I honestly wish this wagon would have went somewhere. I'm not a fan of how they changed it
The answer to your kind of a question, question is Imperial City Relevancy.
Even though "X" percentage of players will never step into a PVP zone, the developers have placed items of relevance that are only attainable or obtained more easily in Imperial City.
With Telvar Stones you can buy;
V16 Crafting material (including leather)
V16 Potency Runes
and you have to play in the Imperial City sewers to find the tri-stat essence rune. It may occasionally drop out of Wrothgar but it's easier to get a gold jewelry drop from a trash mob then to find that damn stone.
The Devs want to keep IC relevant and even though PVP'es will say otherwise, this particular Dev team has a very strong desire to keep PVP players rich and seemingly with a fresh supply of fresh PVE meat to grind up.
So that while a PVE player is looking for a few stones and maybe some dark ether you can get Zerg downed or slaughtered by PVP players who enjoys PVP.
A completely unenjoyable experience for the PVE player and more often then not a completely unstaifying experience for most PVP players, which is generally what happens when you try to social engineer behavior
The Devs want to keep IC relevant and even though PVP'es will say otherwise, this particular Dev team has a very strong desire to keep PVP players rich and seemingly with a fresh supply of fresh PVE meat to grind up.
NewBlacksmurf wrote: »
Asherons_Call wrote: »"The drop rate on leather less than 1%"
Well I must be the luckiest guy alive since I have several hundred leather. It's not that bad of a drop rate. Not as good as silk or ore, I'll give you that.. But it's not <1%
I think leaving the normal zones as is and making Cyro/Wrothgar scale works well and lets everyone have their cake and eat it too.
NewBlacksmurf wrote: »
In Wrothgar not only do u need to be maxed in say Woodworking (50) you must be Vet level also.