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So much crafting information, most all wrong.

crowfl56
crowfl56
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Well I am quite frustrated with crafting atm. Why? I would say after reading through the earlier post about node rarity, most of the people posting don't understand harvesting in Wrothgar.

Is it because every other zone in the game harvesting is one way and in Wrothgar its totally different.

In Wrothgar not only do u need to be maxed in say Woodworking (50) you must be Vet level also.

That is to get highest level mats.

Plus if you do harvest a lot, each crafting style better be maxed or you get different levels of nodes, where in EVERY OTHER zone the zone dictates the level of the nodes.

Along with that to make any VR16 gear u need to aquire a ungodly amount of mats, with the drop rate on leather less than 1%, so to get enough mats to craft a VR16 set of leather armor you will die of old age before u can harvest enough Rubedo leather scraps.

Just who in gods name came up with this crap ?

How about either making Wrothgar the same as all the rest of the zone's or make all the rest of the zones like Wrothgar.

Someone I think made a extremely large mistake, so FIX IT>

Thank you....
  • Xendyn
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    Having a bout of Deja Vu here...
    Lag is ruinin' my 'mershun!
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    PC/NA
  • CavalierPrime
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    FIX IT MEOW!

    Just kidding, youre partially right. It is strange. All my skills and levels are maxed out but I still find v14 potency runestones. Worthless!
  • crowfl56
    crowfl56
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    I checked the other threads and most posts show me that they don't understand what happened in Wrothgar, period.
  • Pheefs
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    crowfl56 wrote: »
    you get different levels of nodes

    that is the whole point!
    the rarity of Rubeds is a little frustrating, but the nodes for your actual crafting levels is a GOOD THING!
    { Forums are Weird........................ Nerfy nerfing nerf nerfers, buff you b'netches!....................... Popcorn popcorn! }
  • MissBizz
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    crowfl56 wrote: »
    I checked the other threads and most posts show me that they don't understand what happened in Wrothgar, period.

    Well I think the only part I didn't understand was that you had to be vet as well. Admittedly, I don't have a nonvet with crafting maxed to even see that myself.

    But yeah, as for the part about only sometimes get top tier (V16) mats, and mats matching your crafting level... folks knew that.

    Didn't LIKE that.. but knew it.

    Are we hopping on this bandwagon again?
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Sithisvoid
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    Get used to it the devs never follow thier own rules. The game repeats that cycle over and over
  • Callous2208
    Callous2208
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    Your numbers are off on the leather scraps. I get a good haul of them from mobs. Not great, but not at a 1% chance. Are you complaining about v16 mat costs, or that you didn't understand how battle leveled zones and the nodes work?
  • UltimaJoe777
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    Node scaling is in unison with Battle Leveling. This makes it so you don't find only Rank 9 mats in Wrothgar and Cyrodiil like you once did (in Cyrodiil). This system is overall for the best, but of course there will be people that disapprove. I'd like to see one feature in a game that 100% of the playerbase approves of lol
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  • crowfl56
    crowfl56
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    My wagon broke :)
  • MissBizz
    MissBizz
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    crowfl56 wrote: »
    My wagon broke :)

    By the way... the whole mat scaling thing is in Cyrodiil too... anywhere you battle level.. so I'd place a bet that it will be this way in all the DLC zones...

    Shucks. I honestly wish this wagon would have went somewhere. I'm not a fan of how they changed it :/
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Greiver
    Greiver
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    Node scaling is in unison with Battle Leveling. This makes it so you don't find only Rank 9 mats in Wrothgar and Cyrodiil like you once did (in Cyrodiil). This system is overall for the best, but of course there will be people that disapprove. I'd like to see one feature in a game that 100% of the playerbase approves of lol

    If they actually fixed the loading screens, I'm sure everyone would approve of that. Realistically doubt it will happen tho. Just look at the past bug fixes. Most are still in game.
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  • crowfl56
    crowfl56
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    Your numbers are off on the leather scraps. I get a good haul of them from mobs. Not great, but not at a 1% chance. Are you complaining about v16 mat costs, or that you didn't understand how battle leveled zones and the nodes work?

    Not all that sure what u mean by Battle Level, zone's ?

    You battle mobs to level in every zone.

    IMO having a zone that is like all the other zones, except in harvesting nodes.

    Again, make all the zones the same for harvesting, don't have one zone so confusing to people, and for no reason what so ever.

  • Callous2208
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    crowfl56 wrote: »
    Your numbers are off on the leather scraps. I get a good haul of them from mobs. Not great, but not at a 1% chance. Are you complaining about v16 mat costs, or that you didn't understand how battle leveled zones and the nodes work?

    Not all that sure what u mean by Battle Level, zone's ?

    You battle mobs to level in every zone.

    IMO having a zone that is like all the other zones, except in harvesting nodes.

    Again, make all the zones the same for harvesting, don't have one zone so confusing to people, and for no reason what so ever.

    I see why you're confused now. The enemies in Wrothgar scale to your level. The crafting nodes to your skill in each tree. From what I've seen, you're in the minority on this opinion though. The change was received rather favorably.
  • MissBizz
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    crowfl56 wrote: »
    Your numbers are off on the leather scraps. I get a good haul of them from mobs. Not great, but not at a 1% chance. Are you complaining about v16 mat costs, or that you didn't understand how battle leveled zones and the nodes work?

    Not all that sure what u mean by Battle Level, zone's ?

    You battle mobs to level in every zone.

    IMO having a zone that is like all the other zones, except in harvesting nodes.

    Again, make all the zones the same for harvesting, don't have one zone so confusing to people, and for no reason what so ever.

    Orsinium an Cyrodiil are battle levelled zones. If you are not VR16 (or maybe VR15, can't remember when it stops) you are battle levelled UP. This only happens in those zones (and in group dungeons when using the group finder)

    The battle levelling is exactly what makes those zones different from every other zone. (So more than just nodes are different, the whole zones are)
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  • acw37162
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    The answer to your kind of a question, question is Imperial City Relevancy.

    Even though "X" percentage of players will never step into a PVP zone, the developers have placed items of relevance that are only attainable or obtained more easily in Imperial City.

    With Telvar Stones you can buy;

    V16 Crafting material (including leather)
    V16 Potency Runes

    and you have to play in the Imperial City sewers to find the tri-stat essence rune. It may occasionally drop out of Wrothgar but it's easier to get a gold jewelry drop from a trash mob then to find that damn stone.

    The Devs want to keep IC relevant and even though PVP'es will say otherwise, this particular Dev team has a very strong desire to keep PVP players rich and seemingly with a fresh supply of fresh PVE meat to grind up.

    So that while a PVE player is looking for a few stones and maybe some dark ether you can get Zerg downed or slaughtered by PVP players who enjoys PVP.

    A completely unenjoyable experience for the PVE player and more often then not a completely unstaifying experience for most PVP players, which is generally what happens when you try to social engineer behavior
    Edited by acw37162 on December 21, 2015 9:08PM
  • Callous2208
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    Greiver wrote: »
    Node scaling is in unison with Battle Leveling. This makes it so you don't find only Rank 9 mats in Wrothgar and Cyrodiil like you once did (in Cyrodiil). This system is overall for the best, but of course there will be people that disapprove. I'd like to see one feature in a game that 100% of the playerbase approves of lol

    If they actually fixed the loading screens, I'm sure everyone would approve of that. Realistically doubt it will happen tho. Just look at the past bug fixes. Most are still in game.

    I'm no longer having loading screen issues since the fix rolled out. I guess it didn't work for everyone. :/
  • WitchyWarrior
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    I can tell my opinion is the minority, but I like how they set it up.

    I have all crafting skills maxed for my 2 V16 characters. Doing the writs everyday since the DLC dropped, I have made v16 gear for both. One wears 5 light/2 heavy and the other wears 5 light/1 heavy/1 medium.

    Since then I have made a KILLING selling stacks of the v16 mats. Granted, I don't sell them for a lot because I want the turn over to be quick.

    I would say that I get a stack of 200 silk 200 rub. ingots every day I run through. Yes, the med.leather is more rare, but I end up with a stack of 200 probably at the end of each week.

    I love it. the writs, in my opinion are worth doing everyday because the intricate and the one worth more money(I can't remember the name), once deconstructed give me 2-6 pcs of that material back. The Surveys drop pretty regularly for me as well and they add a lot more mats.

    I hope they do this from now one on every new zone they introduce.
  • MaKTaiL
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    v14 materials are still really important for the crafting wriths, so no. Wrothgar is perfect as it is.
  • Nestor
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    MissBizz wrote: »

    Shucks. I honestly wish this wagon would have went somewhere. I'm not a fan of how they changed it :/

    Yep, they can scale the nodes to the player's level the same way they scale the nodes to the Crafting Level.

    As it stands now, I have to invest 30 Skill Points into Crafting on my non Crafting Characters in order for them to be able to farm for the materials that they use. This reduces their effectiveness in combat and now instead of slotting a new weapon I have to respec them as I don't have enough skill points to place in the weapons skills they do know.

    Enjoy the game, life is what you really want to be worried about.

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  • MaKTaiL
    MaKTaiL
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    acw37162 wrote: »
    The answer to your kind of a question, question is Imperial City Relevancy.

    Even though "X" percentage of players will never step into a PVP zone, the developers have placed items of relevance that are only attainable or obtained more easily in Imperial City.

    With Telvar Stones you can buy;

    V16 Crafting material (including leather)
    V16 Potency Runes

    and you have to play in the Imperial City sewers to find the tri-stat essence rune. It may occasionally drop out of Wrothgar but it's easier to get a gold jewelry drop from a trash mob then to find that damn stone.

    The Devs want to keep IC relevant and even though PVP'es will say otherwise, this particular Dev team has a very strong desire to keep PVP players rich and seemingly with a fresh supply of fresh PVE meat to grind up.

    So that while a PVE player is looking for a few stones and maybe some dark ether you can get Zerg downed or slaughtered by PVP players who enjoys PVP.

    A completely unenjoyable experience for the PVE player and more often then not a completely unstaifying experience for most PVP players, which is generally what happens when you try to social engineer behavior

    Join an empty pvp campaign and 99% of your problems will be solved.
  • Asherons_Call
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    "The drop rate on leather less than 1%"

    Well I must be the luckiest guy alive since I have several hundred leather. It's not that bad of a drop rate. Not as good as silk or ore, I'll give you that.. But it's not <1%
  • NewBlacksmurf
    NewBlacksmurf
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    crowfl56 wrote: »
    make all the rest of the zones like Wrothgar.

    This!!
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • newtinmpls
    newtinmpls
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    acw37162 wrote: »
    The Devs want to keep IC relevant and even though PVP'es will say otherwise, this particular Dev team has a very strong desire to keep PVP players rich and seemingly with a fresh supply of fresh PVE meat to grind up.

    Good point.

    I hadn't realized that until my hubby pointed out that it's rather bluntly said in some of the ESO podcast dealies, that the devs heard people wanting "dueling" and thought that what was wanting was a place to gank - hence IC.

    So it's working as intended by devs, which is not the same thing as what was desired by (most of) the play base (who requested dueling).

    I also find Wrothgar simultaneously intruiguing/irritating. I rather like the scaling, as I never feel like all is "easy" but every time I find a level 1 mat (of whatever) there is that internal irritating thought that "if I had a higher rank in X skill, this would have been a better item"

    Well, that and the total lack of ancient orc motif drops (in my possibly miniority experience).
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
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  • AlnilamE
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    crowfl56 wrote: »
    make all the rest of the zones like Wrothgar.

    This!!

    Nope. Leave people the option of farming at their crafting level or going to one of the regular zones and gathering other materials if that's what they need. I think leaving the normal zones as is and making Cyro/Wrothgar scale works well and lets everyone have their cake and eat it too.
    The Moot Councillor
  • UltimaJoe777
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    Even if they did go back and change all the existing zones it would take them years to do it. They stated they'd rather focus on new content than go back and rework existing, which would delay new content.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • RAGUNAnoOne
    RAGUNAnoOne
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    "The drop rate on leather less than 1%"

    Well I must be the luckiest guy alive since I have several hundred leather. It's not that bad of a drop rate. Not as good as silk or ore, I'll give you that.. But it's not <1%

    Is it really? it doesn't seem that rare to me though not uncommon... though I just got max level 5 days ago so I need a larger sample size
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  • newtinmpls
    newtinmpls
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    AlnilamE wrote: »
    I think leaving the normal zones as is and making Cyro/Wrothgar scale works well and lets everyone have their cake and eat it too.

    Ahhh choices. Good point.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • danno8
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    crowfl56 wrote: »
    make all the rest of the zones like Wrothgar.

    This!!

    If they made all zones like this, top tier crafters would not be able to harvest low level materials if they wished to create and sell lower level sets.

    So no, they absolutely MUST maintain some zones with static nodes. Also, if more crafting levels are introduced they will have to introduce static level 10 nodes somewhere as well.
  • Enodoc
    Enodoc
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    It makes complete sense. Static node levels in zones with static levels, scaling node levels in zones where you are battle-levelled. The only thing that is slightly odd is that it scales based on crafting passives and not character level, which is good for a low-level crafter but bad for a high-level gatherer-non-crafter. Of course if they based it on character level, it would be bad for low-level crafters as they wouldn't be able to gather the mats they need.
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  • ADarklore
    ADarklore
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    crowfl56 wrote: »
    In Wrothgar not only do u need to be maxed in say Woodworking (50) you must be Vet level also.

    Speaking of incorrect information OP... my level 23 crafter has maxed (50) Woodworking, Blacksmithing and Clothing and I am finding VR15-16 materials in crafting nodes. So clearly you DO NOT need to be at VR level to collect these. Also, with passives into hirelings, my 23 crafter receives VR15-16 materials too.
    Edited by ADarklore on December 22, 2015 1:55PM
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