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Exploiting in Cyrodiil

  • Darnathian
    Darnathian
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    Nothing generates hate mail more than a Leap up onto a keep. Taking this away from DKs makes them cr@p.

    This guy posting in a exploiting thread. The irony. ROFL
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    Oh the good 'ol days where chains would work on everyone regardless of height. I guess the Mage Guard will do for now. BTW, it has already been addressed by the Devs and they consider it to be a clever "tactic" and not an exploit. Besides, even if a DK DOES make it up, unless it's an unguarded keep, the zerg will surely swarm rendering the "exploit" useless anyways. I for one think there should be more than one way to get into a keep besides using siege weapons. It adds another level of tactics and forces players to think differently in attacking/defending. But hey, who wants variety in this game anyways?
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Xexpo
    Xexpo
    ✭✭✭✭✭
    Moglijuana wrote: »
    ...BTW, it has already been addressed by the Devs and they consider it to be a clever "tactic" and not an exploit...

    Could you cite where they said this?
    My guild was debating this recently and all we could find for a ZOS response was something like :

    "Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit." -zos
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    kaer426 wrote: »
    Moglijuana wrote: »
    ...BTW, it has already been addressed by the Devs and they consider it to be a clever "tactic" and not an exploit...

    Could you cite where they said this?
    My guild was debating this recently and all we could find for a ZOS response was something like :

    "Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit." -zos

    There were a few earlier threads about this. Here's one. http://forums.elderscrollsonline.com/en/discussion/235244/chain-pulling-into-keeps

    There is another post floating around that has a dev response/quote of some sort but I cant find it. As far as I am concerned, this tactic is fair game. It only works on certain keeps, and can only be done with correct timing. My NB has a far easier time getting into keeps than my DK...
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Xexpo
    Xexpo
    ✭✭✭✭✭
    Moglijuana wrote: »
    kaer426 wrote: »
    Moglijuana wrote: »
    ...BTW, it has already been addressed by the Devs and they consider it to be a clever "tactic" and not an exploit...

    Could you cite where they said this?
    My guild was debating this recently and all we could find for a ZOS response was something like :

    "Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit." -zos

    There were a few earlier threads about this. Here's one. http://forums.elderscrollsonline.com/en/discussion/235244/chain-pulling-into-keeps

    There is another post floating around that has a dev response/quote of some sort but I cant find it. As far as I am concerned, this tactic is fair game. It only works on certain keeps, and can only be done with correct timing. My NB has a far easier time getting into keeps than my DK...

    Thank you for responding but, there is no ZOS response in that thread (unless manoekin got a job there recently :P )
    I would just like to know if it is in fact legit... or some players just think so cuz reasons ...
    I mean, haven't they modded the layouts of keeps a few times to prevent DK from leaping in? (ie moving random rubble and npc placement around keeps)

    where I got that other blurb:
    Blobsky wrote: »
    Hey everyone. We just want to point out that the use of Teleport Strike to enter the enemy keep shown in this video (that is, using it on an enemy as they enter a keep, so that the caster ends up on the inside of the keep with the enemy) is a bug. We are in the process of investigating a solution.

    Ah, it is not like leap then? I assumed that being a 'teleport' it would be useable. Is it fair to use it until patch? Or just avoid doing it from now?
    Since this is not intended functionality, continued use of this would be considered an exploit, so please refrain from doing so. Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    from : http://forums.elderscrollsonline.com/en/discussion/150232/blobs-unkillable-1vx-an-eso-pvp-edit-nightblade-eu-dc-inside-enemy-keep/p2

    another thread with a @ZOS_BrianWheeler comment:
    http://forums.elderscrollsonline.com/en/discussion/135680/dragon-leap-take-flight-onto-keeps-is-this-intended/p1

    I would just like a clear answer (and a source).
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    kaer426 wrote: »
    Moglijuana wrote: »
    kaer426 wrote: »
    Moglijuana wrote: »
    ...BTW, it has already been addressed by the Devs and they consider it to be a clever "tactic" and not an exploit...

    Could you cite where they said this?
    My guild was debating this recently and all we could find for a ZOS response was something like :

    "Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit." -zos

    There were a few earlier threads about this. Here's one. http://forums.elderscrollsonline.com/en/discussion/235244/chain-pulling-into-keeps

    There is another post floating around that has a dev response/quote of some sort but I cant find it. As far as I am concerned, this tactic is fair game. It only works on certain keeps, and can only be done with correct timing. My NB has a far easier time getting into keeps than my DK...

    Thank you for responding but, there is no ZOS response in that thread (unless manoekin got a job there recently :P )
    I would just like to know if it is in fact legit... or some players just think so cuz reasons ...
    I mean, haven't they modded the layouts of keeps a few times to prevent DK from leaping in? (ie moving random rubble and npc placement around keeps)

    where I got that other blurb:
    Blobsky wrote: »
    Hey everyone. We just want to point out that the use of Teleport Strike to enter the enemy keep shown in this video (that is, using it on an enemy as they enter a keep, so that the caster ends up on the inside of the keep with the enemy) is a bug. We are in the process of investigating a solution.

    Ah, it is not like leap then? I assumed that being a 'teleport' it would be useable. Is it fair to use it until patch? Or just avoid doing it from now?
    Since this is not intended functionality, continued use of this would be considered an exploit, so please refrain from doing so. Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    from : http://forums.elderscrollsonline.com/en/discussion/150232/blobs-unkillable-1vx-an-eso-pvp-edit-nightblade-eu-dc-inside-enemy-keep/p2

    another thread with a @ZOS_BrianWheeler comment:
    http://forums.elderscrollsonline.com/en/discussion/135680/dragon-leap-take-flight-onto-keeps-is-this-intended/p1

    I would just like a clear answer (and a source).

    I wish. My comment there is just from experience. Exploits tend to get you banned, and I've never heard of anyone being banned for getting into keeps in imaginative ways. I've never heard of someone being banned for getting behind scroll gates either. Also, you're right that in the same way as the gates, keeps have had the terrain around them modified, and the skills used to get in themselves have been modified to keep people out. It's funny to me that people would use that argument as a way to say gate jumping is an exploit, and those very same people don't think the same about keeps.

    TLDR; the game doesn't stop you from doing it, and ZOS sure isn't stopping you from doing it as far as right now is concerned.

    If you ever find something that you think might be an exploit, make sure you report it via an in-game bug report. Doing it and not reporting it, in ZOS's eyes, is worse than knowingly abusing something to its full extent.
  • frozywozy
    frozywozy
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    ✭✭
    Manoekin wrote: »
    kaer426 wrote: »
    Moglijuana wrote: »
    kaer426 wrote: »
    Moglijuana wrote: »
    ...BTW, it has already been addressed by the Devs and they consider it to be a clever "tactic" and not an exploit...

    Could you cite where they said this?
    My guild was debating this recently and all we could find for a ZOS response was something like :

    "Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit." -zos

    There were a few earlier threads about this. Here's one. http://forums.elderscrollsonline.com/en/discussion/235244/chain-pulling-into-keeps

    There is another post floating around that has a dev response/quote of some sort but I cant find it. As far as I am concerned, this tactic is fair game. It only works on certain keeps, and can only be done with correct timing. My NB has a far easier time getting into keeps than my DK...

    Thank you for responding but, there is no ZOS response in that thread (unless manoekin got a job there recently :P )
    I would just like to know if it is in fact legit... or some players just think so cuz reasons ...
    I mean, haven't they modded the layouts of keeps a few times to prevent DK from leaping in? (ie moving random rubble and npc placement around keeps)

    where I got that other blurb:
    Blobsky wrote: »
    Hey everyone. We just want to point out that the use of Teleport Strike to enter the enemy keep shown in this video (that is, using it on an enemy as they enter a keep, so that the caster ends up on the inside of the keep with the enemy) is a bug. We are in the process of investigating a solution.

    Ah, it is not like leap then? I assumed that being a 'teleport' it would be useable. Is it fair to use it until patch? Or just avoid doing it from now?
    Since this is not intended functionality, continued use of this would be considered an exploit, so please refrain from doing so. Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    from : http://forums.elderscrollsonline.com/en/discussion/150232/blobs-unkillable-1vx-an-eso-pvp-edit-nightblade-eu-dc-inside-enemy-keep/p2

    another thread with a @ZOS_BrianWheeler comment:
    http://forums.elderscrollsonline.com/en/discussion/135680/dragon-leap-take-flight-onto-keeps-is-this-intended/p1

    I would just like a clear answer (and a source).

    I wish. My comment there is just from experience. Exploits tend to get you banned, and I've never heard of anyone being banned for getting into keeps in imaginative ways. I've never heard of someone being banned for getting behind scroll gates either. Also, you're right that in the same way as the gates, keeps have had the terrain around them modified, and the skills used to get in themselves have been modified to keep people out. It's funny to me that people would use that argument as a way to say gate jumping is an exploit, and those very same people don't think the same about keeps.

    TLDR; the game doesn't stop you from doing it, and ZOS sure isn't stopping you from doing it as far as right now is concerned.

    If you ever find something that you think might be an exploit, make sure you report it via an in-game bug report. Doing it and not reporting it, in ZOS's eyes, is worse than knowingly abusing something to its full extent.

    Using stationary NPC guards to jump behind enemy scroll gates and using PLAYERS willingly standing on an edge allowing you to leap on them are two very different concepts. Said players standing on the edge are responsable and well aware of their decision and risk to do so.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    Manoekin wrote: »
    kaer426 wrote: »
    Moglijuana wrote: »
    kaer426 wrote: »
    Moglijuana wrote: »
    ...BTW, it has already been addressed by the Devs and they consider it to be a clever "tactic" and not an exploit...

    Could you cite where they said this?
    My guild was debating this recently and all we could find for a ZOS response was something like :

    "Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit." -zos

    There were a few earlier threads about this. Here's one. http://forums.elderscrollsonline.com/en/discussion/235244/chain-pulling-into-keeps

    There is another post floating around that has a dev response/quote of some sort but I cant find it. As far as I am concerned, this tactic is fair game. It only works on certain keeps, and can only be done with correct timing. My NB has a far easier time getting into keeps than my DK...

    Thank you for responding but, there is no ZOS response in that thread (unless manoekin got a job there recently :P )
    I would just like to know if it is in fact legit... or some players just think so cuz reasons ...
    I mean, haven't they modded the layouts of keeps a few times to prevent DK from leaping in? (ie moving random rubble and npc placement around keeps)

    where I got that other blurb:
    Blobsky wrote: »
    Hey everyone. We just want to point out that the use of Teleport Strike to enter the enemy keep shown in this video (that is, using it on an enemy as they enter a keep, so that the caster ends up on the inside of the keep with the enemy) is a bug. We are in the process of investigating a solution.

    Ah, it is not like leap then? I assumed that being a 'teleport' it would be useable. Is it fair to use it until patch? Or just avoid doing it from now?
    Since this is not intended functionality, continued use of this would be considered an exploit, so please refrain from doing so. Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    from : http://forums.elderscrollsonline.com/en/discussion/150232/blobs-unkillable-1vx-an-eso-pvp-edit-nightblade-eu-dc-inside-enemy-keep/p2

    another thread with a @ZOS_BrianWheeler comment:
    http://forums.elderscrollsonline.com/en/discussion/135680/dragon-leap-take-flight-onto-keeps-is-this-intended/p1

    I would just like a clear answer (and a source).

    I wish. My comment there is just from experience. Exploits tend to get you banned, and I've never heard of anyone being banned for getting into keeps in imaginative ways. I've never heard of someone being banned for getting behind scroll gates either. Also, you're right that in the same way as the gates, keeps have had the terrain around them modified, and the skills used to get in themselves have been modified to keep people out. It's funny to me that people would use that argument as a way to say gate jumping is an exploit, and those very same people don't think the same about keeps.

    TLDR; the game doesn't stop you from doing it, and ZOS sure isn't stopping you from doing it as far as right now is concerned.

    If you ever find something that you think might be an exploit, make sure you report it via an in-game bug report. Doing it and not reporting it, in ZOS's eyes, is worse than knowingly abusing something to its full extent.

    Using stationary NPC guards to jump behind enemy scroll gates and using PLAYERS willingly standing on an edge allowing you to leap on them are two very different concepts. Said players standing on the edge are responsable and well aware of their decision and risk to do so.

    A person consciously placed the guards there. Can I then make the argument that as long as someone has an alt on the other faction they should be able to leap past a gate? If that's the case, then what does it matter what method is used if you're making it that simple of a "yes, that is okay"?

    Obviously getting into keeps that way was unintended, which is why they have modified both abilities in an attempt to keep people from doing it. The difference between player or guard becomes moot at that point, and you're merely trying to defend your own actions rather than give legitimate reasons as to why it's not the same. You can not believe it works that way in one situation and not the other simply because it would reflect poorly on you.
  • frozywozy
    frozywozy
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    ✭✭
    Manoekin wrote: »
    frozywozy wrote: »
    Manoekin wrote: »
    kaer426 wrote: »
    Moglijuana wrote: »
    kaer426 wrote: »
    Moglijuana wrote: »
    ...BTW, it has already been addressed by the Devs and they consider it to be a clever "tactic" and not an exploit...

    Could you cite where they said this?
    My guild was debating this recently and all we could find for a ZOS response was something like :

    "Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit." -zos

    There were a few earlier threads about this. Here's one. http://forums.elderscrollsonline.com/en/discussion/235244/chain-pulling-into-keeps

    There is another post floating around that has a dev response/quote of some sort but I cant find it. As far as I am concerned, this tactic is fair game. It only works on certain keeps, and can only be done with correct timing. My NB has a far easier time getting into keeps than my DK...

    Thank you for responding but, there is no ZOS response in that thread (unless manoekin got a job there recently :P )
    I would just like to know if it is in fact legit... or some players just think so cuz reasons ...
    I mean, haven't they modded the layouts of keeps a few times to prevent DK from leaping in? (ie moving random rubble and npc placement around keeps)

    where I got that other blurb:
    Blobsky wrote: »
    Hey everyone. We just want to point out that the use of Teleport Strike to enter the enemy keep shown in this video (that is, using it on an enemy as they enter a keep, so that the caster ends up on the inside of the keep with the enemy) is a bug. We are in the process of investigating a solution.

    Ah, it is not like leap then? I assumed that being a 'teleport' it would be useable. Is it fair to use it until patch? Or just avoid doing it from now?
    Since this is not intended functionality, continued use of this would be considered an exploit, so please refrain from doing so. Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    from : http://forums.elderscrollsonline.com/en/discussion/150232/blobs-unkillable-1vx-an-eso-pvp-edit-nightblade-eu-dc-inside-enemy-keep/p2

    another thread with a @ZOS_BrianWheeler comment:
    http://forums.elderscrollsonline.com/en/discussion/135680/dragon-leap-take-flight-onto-keeps-is-this-intended/p1

    I would just like a clear answer (and a source).

    I wish. My comment there is just from experience. Exploits tend to get you banned, and I've never heard of anyone being banned for getting into keeps in imaginative ways. I've never heard of someone being banned for getting behind scroll gates either. Also, you're right that in the same way as the gates, keeps have had the terrain around them modified, and the skills used to get in themselves have been modified to keep people out. It's funny to me that people would use that argument as a way to say gate jumping is an exploit, and those very same people don't think the same about keeps.

    TLDR; the game doesn't stop you from doing it, and ZOS sure isn't stopping you from doing it as far as right now is concerned.

    If you ever find something that you think might be an exploit, make sure you report it via an in-game bug report. Doing it and not reporting it, in ZOS's eyes, is worse than knowingly abusing something to its full extent.

    Using stationary NPC guards to jump behind enemy scroll gates and using PLAYERS willingly standing on an edge allowing you to leap on them are two very different concepts. Said players standing on the edge are responsable and well aware of their decision and risk to do so.

    A person consciously placed the guards there. Can I then make the argument that as long as someone has an alt on the other faction they should be able to leap past a gate? If that's the case, then what does it matter what method is used if you're making it that simple of a "yes, that is okay"?

    Obviously getting into keeps that way was unintended, which is why they have modified both abilities in an attempt to keep people from doing it. The difference between player or guard becomes moot at that point, and you're merely trying to defend your own actions rather than give legitimate reasons as to why it's not the same. You can not believe it works that way in one situation and not the other simply because it would reflect poorly on you.

    The excuse about "the spy helping his faction by rolling another toon" was part of the deal when they decided to make accounts not faction bounded. It will always be a problem and they should not have to change game mechanics to avoid it. It is the same when it come to troll camps aswell.

    I think that Leaping on enemy walls or using grip to pull people down was absolutely amazing and I hate that they removed it from us. It was a legit strategy and was very risky for the player leaping there in the middle of multiple enemies. The grip was also a great way to cover people sieging the inner wall from the outside to pull archers and range off the wall.
    Edited by frozywozy on December 21, 2015 9:57PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Waylander
    Waylander
    ✭✭✭✭
    I think jumping into defended keeps is great fun. There is a lot of risk for the leaper and 9/10 you end up waiting for the seige to knock down the wall so someone can come and rez you.

    If the defenders don't communicate that an enemy player(s) has breached the wall, that is poor communication and that loses battles.

    We had great fun running covert ops on this keep take. My first time trying ambush as I recently got the alliance rank 10 2nd reach passive.



    Will bug-report it in game if this is ruled an exploit by ZOS. I thought it was an interesting strategy (more interesting than running 3-4 stone trebs).
    Nocturnal - AD Oceanic PvP Guild
    Waylander
    Frankie
    Krylla
    Uniter
    Macgyverr
    Ivy
  • defilade__ESO
    defilade__ESO
    ✭✭✭
    Etaniel wrote: »
    I wanted an opportunity to talk with Brian Wheeler about players getting into keeps without taking down 2 walls to get to scrolls. I watched ESO live #30 and there he said he reads all forum posts...so Mr Wheeler i am awaiting a response to this situation.

    Those exploits really are a non issue, even if the devs don't say it. When you fix dragon leap so that it doesn't work to get into keeps anymore (still possible btw) and you don't even look at the werewolf leap, something tells me the solution was thought up and implemented in less time than a coffee break.

    Agreed, when the same skills can be exploited, and they just keep going unaddressed you really wonder if the devs give a crap at all.

    To make matters worse, we even have some stupid players trying to claim that those class skills that allow players to leap onto keep walls are working as intended.
  • Xexpo
    Xexpo
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    It is definitely more fun.. well for the DK's anyway ... but is it " intended " ??
    Evidence thus far leans towards 'no'

    But still no solid answer ...

    @ZOS_BrianWheeler
    what say you?
    Edited by Xexpo on December 22, 2015 10:41AM
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's a grey area... :trollface:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Jahosefat
    Jahosefat
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    Turelus wrote: »
    It's a grey area... :trollface:

    "Emergent Gameplay"
    Joeshock- AD NA AB Thorn Chill Sorc New Eden Low Sec Roamer

    Fight not with monsters lest ye become one
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    Turelus wrote: »
    It's a grey area... :trollface:
    Jahosefat wrote: »
    Turelus wrote: »
    It's a grey area... :trollface:

    "Emergent Gameplay"

    You forget the best one, and the one most related to this thread.

    "that is "bad"."
  • Lumsdenml
    Lumsdenml
    ✭✭✭✭✭
    Nothing generates hate mail more than a Leap up onto a keep. Taking this away from DKs makes them cr@p.

    Love it when this happens... I stand, wait for them to land, then a quick Piercing Javelin knocks them right back off... Very amusing...
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
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