MountainHound wrote: »Nothing generates hate mail more than a Leap up onto a keep. Taking this away from DKs makes them cr@p.
Moglijuana wrote: »...BTW, it has already been addressed by the Devs and they consider it to be a clever "tactic" and not an exploit...
Moglijuana wrote: »...BTW, it has already been addressed by the Devs and they consider it to be a clever "tactic" and not an exploit...
Could you cite where they said this?
My guild was debating this recently and all we could find for a ZOS response was something like :
"Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit." -zos
Moglijuana wrote: »Moglijuana wrote: »...BTW, it has already been addressed by the Devs and they consider it to be a clever "tactic" and not an exploit...
Could you cite where they said this?
My guild was debating this recently and all we could find for a ZOS response was something like :
"Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit." -zos
There were a few earlier threads about this. Here's one. http://forums.elderscrollsonline.com/en/discussion/235244/chain-pulling-into-keeps
There is another post floating around that has a dev response/quote of some sort but I cant find it. As far as I am concerned, this tactic is fair game. It only works on certain keeps, and can only be done with correct timing. My NB has a far easier time getting into keeps than my DK...
ZOS_AmeliaR wrote: »Since this is not intended functionality, continued use of this would be considered an exploit, so please refrain from doing so. Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!ZOS_AmeliaR wrote: »Hey everyone. We just want to point out that the use of Teleport Strike to enter the enemy keep shown in this video (that is, using it on an enemy as they enter a keep, so that the caster ends up on the inside of the keep with the enemy) is a bug. We are in the process of investigating a solution.
Ah, it is not like leap then? I assumed that being a 'teleport' it would be useable. Is it fair to use it until patch? Or just avoid doing it from now?
Moglijuana wrote: »Moglijuana wrote: »...BTW, it has already been addressed by the Devs and they consider it to be a clever "tactic" and not an exploit...
Could you cite where they said this?
My guild was debating this recently and all we could find for a ZOS response was something like :
"Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit." -zos
There were a few earlier threads about this. Here's one. http://forums.elderscrollsonline.com/en/discussion/235244/chain-pulling-into-keeps
There is another post floating around that has a dev response/quote of some sort but I cant find it. As far as I am concerned, this tactic is fair game. It only works on certain keeps, and can only be done with correct timing. My NB has a far easier time getting into keeps than my DK...
Thank you for responding but, there is no ZOS response in that thread (unless manoekin got a job there recently :P )
I would just like to know if it is in fact legit... or some players just think so cuz reasons ...
I mean, haven't they modded the layouts of keeps a few times to prevent DK from leaping in? (ie moving random rubble and npc placement around keeps)
where I got that other blurb:ZOS_AmeliaR wrote: »Since this is not intended functionality, continued use of this would be considered an exploit, so please refrain from doing so. Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!ZOS_AmeliaR wrote: »Hey everyone. We just want to point out that the use of Teleport Strike to enter the enemy keep shown in this video (that is, using it on an enemy as they enter a keep, so that the caster ends up on the inside of the keep with the enemy) is a bug. We are in the process of investigating a solution.
Ah, it is not like leap then? I assumed that being a 'teleport' it would be useable. Is it fair to use it until patch? Or just avoid doing it from now?
from : http://forums.elderscrollsonline.com/en/discussion/150232/blobs-unkillable-1vx-an-eso-pvp-edit-nightblade-eu-dc-inside-enemy-keep/p2
another thread with a @ZOS_BrianWheeler comment:
http://forums.elderscrollsonline.com/en/discussion/135680/dragon-leap-take-flight-onto-keeps-is-this-intended/p1
I would just like a clear answer (and a source).
Moglijuana wrote: »Moglijuana wrote: »...BTW, it has already been addressed by the Devs and they consider it to be a clever "tactic" and not an exploit...
Could you cite where they said this?
My guild was debating this recently and all we could find for a ZOS response was something like :
"Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit." -zos
There were a few earlier threads about this. Here's one. http://forums.elderscrollsonline.com/en/discussion/235244/chain-pulling-into-keeps
There is another post floating around that has a dev response/quote of some sort but I cant find it. As far as I am concerned, this tactic is fair game. It only works on certain keeps, and can only be done with correct timing. My NB has a far easier time getting into keeps than my DK...
Thank you for responding but, there is no ZOS response in that thread (unless manoekin got a job there recently :P )
I would just like to know if it is in fact legit... or some players just think so cuz reasons ...
I mean, haven't they modded the layouts of keeps a few times to prevent DK from leaping in? (ie moving random rubble and npc placement around keeps)
where I got that other blurb:ZOS_AmeliaR wrote: »Since this is not intended functionality, continued use of this would be considered an exploit, so please refrain from doing so. Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!ZOS_AmeliaR wrote: »Hey everyone. We just want to point out that the use of Teleport Strike to enter the enemy keep shown in this video (that is, using it on an enemy as they enter a keep, so that the caster ends up on the inside of the keep with the enemy) is a bug. We are in the process of investigating a solution.
Ah, it is not like leap then? I assumed that being a 'teleport' it would be useable. Is it fair to use it until patch? Or just avoid doing it from now?
from : http://forums.elderscrollsonline.com/en/discussion/150232/blobs-unkillable-1vx-an-eso-pvp-edit-nightblade-eu-dc-inside-enemy-keep/p2
another thread with a @ZOS_BrianWheeler comment:
http://forums.elderscrollsonline.com/en/discussion/135680/dragon-leap-take-flight-onto-keeps-is-this-intended/p1
I would just like a clear answer (and a source).
I wish. My comment there is just from experience. Exploits tend to get you banned, and I've never heard of anyone being banned for getting into keeps in imaginative ways. I've never heard of someone being banned for getting behind scroll gates either. Also, you're right that in the same way as the gates, keeps have had the terrain around them modified, and the skills used to get in themselves have been modified to keep people out. It's funny to me that people would use that argument as a way to say gate jumping is an exploit, and those very same people don't think the same about keeps.
TLDR; the game doesn't stop you from doing it, and ZOS sure isn't stopping you from doing it as far as right now is concerned.
If you ever find something that you think might be an exploit, make sure you report it via an in-game bug report. Doing it and not reporting it, in ZOS's eyes, is worse than knowingly abusing something to its full extent.
Moglijuana wrote: »Moglijuana wrote: »...BTW, it has already been addressed by the Devs and they consider it to be a clever "tactic" and not an exploit...
Could you cite where they said this?
My guild was debating this recently and all we could find for a ZOS response was something like :
"Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit." -zos
There were a few earlier threads about this. Here's one. http://forums.elderscrollsonline.com/en/discussion/235244/chain-pulling-into-keeps
There is another post floating around that has a dev response/quote of some sort but I cant find it. As far as I am concerned, this tactic is fair game. It only works on certain keeps, and can only be done with correct timing. My NB has a far easier time getting into keeps than my DK...
Thank you for responding but, there is no ZOS response in that thread (unless manoekin got a job there recently :P )
I would just like to know if it is in fact legit... or some players just think so cuz reasons ...
I mean, haven't they modded the layouts of keeps a few times to prevent DK from leaping in? (ie moving random rubble and npc placement around keeps)
where I got that other blurb:ZOS_AmeliaR wrote: »Since this is not intended functionality, continued use of this would be considered an exploit, so please refrain from doing so. Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!ZOS_AmeliaR wrote: »Hey everyone. We just want to point out that the use of Teleport Strike to enter the enemy keep shown in this video (that is, using it on an enemy as they enter a keep, so that the caster ends up on the inside of the keep with the enemy) is a bug. We are in the process of investigating a solution.
Ah, it is not like leap then? I assumed that being a 'teleport' it would be useable. Is it fair to use it until patch? Or just avoid doing it from now?
from : http://forums.elderscrollsonline.com/en/discussion/150232/blobs-unkillable-1vx-an-eso-pvp-edit-nightblade-eu-dc-inside-enemy-keep/p2
another thread with a @ZOS_BrianWheeler comment:
http://forums.elderscrollsonline.com/en/discussion/135680/dragon-leap-take-flight-onto-keeps-is-this-intended/p1
I would just like a clear answer (and a source).
I wish. My comment there is just from experience. Exploits tend to get you banned, and I've never heard of anyone being banned for getting into keeps in imaginative ways. I've never heard of someone being banned for getting behind scroll gates either. Also, you're right that in the same way as the gates, keeps have had the terrain around them modified, and the skills used to get in themselves have been modified to keep people out. It's funny to me that people would use that argument as a way to say gate jumping is an exploit, and those very same people don't think the same about keeps.
TLDR; the game doesn't stop you from doing it, and ZOS sure isn't stopping you from doing it as far as right now is concerned.
If you ever find something that you think might be an exploit, make sure you report it via an in-game bug report. Doing it and not reporting it, in ZOS's eyes, is worse than knowingly abusing something to its full extent.
Using stationary NPC guards to jump behind enemy scroll gates and using PLAYERS willingly standing on an edge allowing you to leap on them are two very different concepts. Said players standing on the edge are responsable and well aware of their decision and risk to do so.
Moglijuana wrote: »Moglijuana wrote: »...BTW, it has already been addressed by the Devs and they consider it to be a clever "tactic" and not an exploit...
Could you cite where they said this?
My guild was debating this recently and all we could find for a ZOS response was something like :
"Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit." -zos
There were a few earlier threads about this. Here's one. http://forums.elderscrollsonline.com/en/discussion/235244/chain-pulling-into-keeps
There is another post floating around that has a dev response/quote of some sort but I cant find it. As far as I am concerned, this tactic is fair game. It only works on certain keeps, and can only be done with correct timing. My NB has a far easier time getting into keeps than my DK...
Thank you for responding but, there is no ZOS response in that thread (unless manoekin got a job there recently :P )
I would just like to know if it is in fact legit... or some players just think so cuz reasons ...
I mean, haven't they modded the layouts of keeps a few times to prevent DK from leaping in? (ie moving random rubble and npc placement around keeps)
where I got that other blurb:ZOS_AmeliaR wrote: »Since this is not intended functionality, continued use of this would be considered an exploit, so please refrain from doing so. Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!ZOS_AmeliaR wrote: »Hey everyone. We just want to point out that the use of Teleport Strike to enter the enemy keep shown in this video (that is, using it on an enemy as they enter a keep, so that the caster ends up on the inside of the keep with the enemy) is a bug. We are in the process of investigating a solution.
Ah, it is not like leap then? I assumed that being a 'teleport' it would be useable. Is it fair to use it until patch? Or just avoid doing it from now?
from : http://forums.elderscrollsonline.com/en/discussion/150232/blobs-unkillable-1vx-an-eso-pvp-edit-nightblade-eu-dc-inside-enemy-keep/p2
another thread with a @ZOS_BrianWheeler comment:
http://forums.elderscrollsonline.com/en/discussion/135680/dragon-leap-take-flight-onto-keeps-is-this-intended/p1
I would just like a clear answer (and a source).
I wish. My comment there is just from experience. Exploits tend to get you banned, and I've never heard of anyone being banned for getting into keeps in imaginative ways. I've never heard of someone being banned for getting behind scroll gates either. Also, you're right that in the same way as the gates, keeps have had the terrain around them modified, and the skills used to get in themselves have been modified to keep people out. It's funny to me that people would use that argument as a way to say gate jumping is an exploit, and those very same people don't think the same about keeps.
TLDR; the game doesn't stop you from doing it, and ZOS sure isn't stopping you from doing it as far as right now is concerned.
If you ever find something that you think might be an exploit, make sure you report it via an in-game bug report. Doing it and not reporting it, in ZOS's eyes, is worse than knowingly abusing something to its full extent.
Using stationary NPC guards to jump behind enemy scroll gates and using PLAYERS willingly standing on an edge allowing you to leap on them are two very different concepts. Said players standing on the edge are responsable and well aware of their decision and risk to do so.
A person consciously placed the guards there. Can I then make the argument that as long as someone has an alt on the other faction they should be able to leap past a gate? If that's the case, then what does it matter what method is used if you're making it that simple of a "yes, that is okay"?
Obviously getting into keeps that way was unintended, which is why they have modified both abilities in an attempt to keep people from doing it. The difference between player or guard becomes moot at that point, and you're merely trying to defend your own actions rather than give legitimate reasons as to why it's not the same. You can not believe it works that way in one situation and not the other simply because it would reflect poorly on you.
MonkeyFuzzz wrote: »I wanted an opportunity to talk with Brian Wheeler about players getting into keeps without taking down 2 walls to get to scrolls. I watched ESO live #30 and there he said he reads all forum posts...so Mr Wheeler i am awaiting a response to this situation.
Those exploits really are a non issue, even if the devs don't say it. When you fix dragon leap so that it doesn't work to get into keeps anymore (still possible btw) and you don't even look at the werewolf leap, something tells me the solution was thought up and implemented in less time than a coffee break.
MountainHound wrote: »Nothing generates hate mail more than a Leap up onto a keep. Taking this away from DKs makes them cr@p.