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PVE future in ESO

  • khele23eb17_ESO
    khele23eb17_ESO
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    Rather than raiding I think we need more interaction with the world.

    Like what exactly?
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Cuyler
    Cuyler
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    Quojin wrote: »
    Greetings , First of all a big fun of elder scrolls series.. and the second thing .. Sorry if my english is a bit bad :) :P
    Well , lets start ...

    I belive the game needs a lot of improve in PVE .. the thing i play for my opinion the game is the pve .. Since a wow player in top 100 guilds of eu as a pve player.

    i guess Eso needs expansions , dungeons , Continue storry , New raids !! but not DLC as they make.. the reason to write this is because i love the game..

    but pve is a bit back.. i DO NOT compare the ESO with other mmo'w . but the PVE is really .. something like mess... not challenging.. is like .. no one cares to make raid's .. and IF its any guild here that doing progress ill want to be a part of it.. i hope in 2016 we see more improvements in thoose parts especialy PVE future and more things more stuff :)

    Thanx a lot /@quojin

    sorry for my english if bad.. trying... ;)

    i wait for answers and opinions what u believe about that i wrote.

    cya in game /@quojin

    What platform and server u on?
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Bloodfang
    Bloodfang
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    Raiding concept is dying out.

    The new trend is - Mostly solo with a few grouping options. Only group endgame is not the way to go, if MMOs want to survive. Also forced progression concept at Endgame was never good to begin with. Thankfully ESO is handling it the best in this genre, which is why it's one of the few rare MMOs that's actually growing.

    ESO is still a TES game, I wouldn't expect many Trials in the future. They'll mostly focus on the solo content, and probably make the world even more interactive/alive. There is no MMO that can compete with ESO's exploration and freedom.

    Edited by Bloodfang on December 21, 2015 5:42PM
  • Shadesofkin
    Shadesofkin
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    Single Player Undaunted Dungeons, 2 Player Undaunted Dungeons, and Finish creating Veteran versions of all the other 4-man dungeons (and by the way...the Storyline for non-vet White Gold and Vet White Gold is the same and that was disappointing).

    This would go a long way towards PVE content improvements, add in new trials a tad more often and update the Quest Coffers and Leaderboard rewards of all trials to cap.

    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • katamuro11b16_ESO
    Rather than raiding I think we need more interaction with the world.

    Like what exactly?

    For example completing quests to gain skill lines, get us actual passives that only get raised with you doing them and give like 1% to running speed or 1% off fall damage. Achievements that are actually more than just points. Maybe a chance to do some daedric quests.
    Random events in the cities, like tournaments where you win something non-standard, for example doing a cooking tournament where the end result is a blue recipe. But not like the crafting writs, make them more or less random so they appear in one city at one time and then the next one.
    Make it less static. More sandbox less themepark.
  • khele23eb17_ESO
    khele23eb17_ESO
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    Rather than raiding I think we need more interaction with the world.

    Like what exactly?

    For example completing quests to gain skill lines, get us actual passives that only get raised with you doing them and give like 1% to running speed or 1% off fall damage. Achievements that are actually more than just points. Maybe a chance to do some daedric quests.
    Random events in the cities, like tournaments where you win something non-standard, for example doing a cooking tournament where the end result is a blue recipe. But not like the crafting writs, make them more or less random so they appear in one city at one time and then the next one.
    Make it less static. More sandbox less themepark.

    Those seem to me like gimmicks, qol improvements and mechanics changes. They do not in themselves costitute content that would keep people playing for weeks/months. Theyre nice ideas but they shouldnt be implemented instead of group content but in addition to it.
    Edited by khele23eb17_ESO on December 21, 2015 6:07PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • katamuro11b16_ESO

    Those seem to me like gimmicks, qol improvements and mechanics changes. They do not in themselves costitute content that would keep people playing for weeks/months. Theyre nice ideas but they shouldnt be implemented instead of group content but in addition to it.

    Sure but I would like a balance, not just group content, not 10 new dungeons that only the most top players will ever go into but stuff for players who are not hardcore, who don't spend 3-4 hours everyday playing. Group content is nice and all but they do jack *** for making the world feeling more alive.
  • shugg
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    Maybe the better way would be harder 4 man content like imp prison before the nerf, would love to see hardcore mode where death is death in dungeons but the end loot is worth it. Looking foward to a new raid tho but just want some hard group pve, i already love the fact ps4 has no add ons
  • Xjcon
    Xjcon
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    Those seem to me like gimmicks, qol improvements and mechanics changes. They do not in themselves costitute content that would keep people playing for weeks/months. Theyre nice ideas but they shouldnt be implemented instead of group content but in addition to it.

    Sure but I would like a balance, not just group content, not 10 new dungeons that only the most top players will ever go into but stuff for players who are not hardcore, who don't spend 3-4 hours everyday playing. Group content is nice and all but they do jack *** for making the world feeling more alive.

    I like the hardcore stuff, and perhaps they should just make a 3rd difficulty to things. Lots of people played games like D2 for years not because it was hard but because it was fun.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
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  • Ra'Shtar
    Ra'Shtar
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    What is the point of an MMO if you don't have large group content go play a single player if you want to do everything alone
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Sithisvoid
    Sithisvoid
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    If the raids and rewards scaled to VR16 people would do them. And no offense but i saw No mmo can equal eso exploration and freedom, well the exploration is worthless because you don't get anything useful from it whatsoever. Stay on the beaten path, do the chain quests and you won't miss a single thing. In fact you will gain by not wasting your time on useless quests
    Edited by Sithisvoid on December 21, 2015 7:35PM
  • khele23eb17_ESO
    khele23eb17_ESO
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    Those seem to me like gimmicks, qol improvements and mechanics changes. They do not in themselves costitute content that would keep people playing for weeks/months. Theyre nice ideas but they shouldnt be implemented instead of group content but in addition to it.

    Sure but I would like a balance, not just group content, not 10 new dungeons that only the most top players will ever go into but stuff for players who are not hardcore, who don't spend 3-4 hours everyday playing. Group content is nice and all but they do jack *** for making the world feeling more alive.

    To make the world feel alive you need a game built from the ground up that way. Its not something you can tag on later. I still think they missed the oportunity to make anchors zone wide events with daedra forces flooding the zones, world bosses appearing, new group quests unlocking, etc.

    Sithisvoid wrote: »
    If the raids and rewards scaled to VR16 people would do them.

    Well ESO is not the best itemized game out there...
    Edited by khele23eb17_ESO on December 21, 2015 7:35PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Flameheart
    Flameheart
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    Well ESO is not the best itemized game out there...

    Glad you said it already. The loot tables and itemization in Craglorn trials are awful, to say at least...

    We still do the trials, but it's not for loot certainly and I doubt it would be for loot if they scale to V16 and the drops there too.
    I like the trials in Craglorn, although some of them are more of a learning scedule for people who never ever played a MMO and raided before. The plots and the visuals of the raid zones compensate for the sometimes missing difficulty.

    The best reminder for your raidmembers is the following sentence after a wipe: Hey guys, this is V14 content and you wear V16 legendary gear. How will this go out with your current equip and new V16 trials ?" :-)

    Edited by Flameheart on December 22, 2015 9:46AM
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