Some people do well by the system as it exists, and I guess there's no convincing them--and then there are those neurotic people who want to destroy anyone they see as critical of their precious game. They keep on arguing that Zenimax designed it this way--but Zenimax also designed the veteran system and according to them they're on the way to removing from the game. So arguing that the trading system was designed as is doesn't mean it can't be changed at some point. I really dislike being forced to join a guild (or 5) in order to sell my surplus loot, but I've done so and it more or less works for me, but I think it's just one more bad design decision in this game and it makes me puke when people argue how good and brilliant it is--just because the good people at Zenimax designed it that way.
Some people do well by the system as it exists, and I guess there's no convincing them--and then there are those neurotic people who want to destroy anyone they see as critical of their precious game. They keep on arguing that Zenimax designed it this way--but Zenimax also designed the veteran system and according to them they're on the way to removing from the game. So arguing that the trading system was designed as is doesn't mean it can't be changed at some point. I really dislike being forced to join a guild (or 5) in order to sell my surplus loot, but I've done so and it more or less works for me, but I think it's just one more bad design decision in this game and it makes me puke when people argue how good and brilliant it is--just because the good people at Zenimax designed it that way.
Some people do well by the system as it exists, and I guess there's no convincing them--and then there are those neurotic people who want to destroy anyone they see as critical of their precious game. They keep on arguing that Zenimax designed it this way--but Zenimax also designed the veteran system and according to them they're on the way to removing from the game. So arguing that the trading system was designed as is doesn't mean it can't be changed at some point. I really dislike being forced to join a guild (or 5) in order to sell my surplus loot, but I've done so and it more or less works for me, but I think it's just one more bad design decision in this game and it makes me puke when people argue how good and brilliant it is--just because the good people at Zenimax designed it that way.
Well you can just take that point out of the argument. Vet system was not in the original design. It came about because Beta players wanted to be able to play all factions with one character rather than being locked to an alliance.
So the slapped-together, obviously tacked on Cadwell's silver and gold was born to allow that.
Vet system removal is actually getting the game closer to the original vision.
"We're building a game with the freedom to play - alone or with your friends - as much as you want. A game with meaningful and consistent content - one packed with hundreds of hours of gameplay that can be experienced right away and one that will be supported with premium customer support. Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make."
SevenKingdoms wrote: »I've just started playing, and there are a few concerns I have, though this is my primary concern.
Apparently, since there's a lack of an auction house, you have to join five different guilds just to sell your items, and even then, you have to bid on a "trader" to do so.
My concerns are:
A.) Each guild only allows 500 members, meaning a "trader" is a requirement to sell items. How are smaller guilds supposed to afford this? It has to be expensive to bid on something this important.
B.) Being a member of five different guilds, and your guild not being displayed to other players, it seems like this really deprives us of the guild experience that's proven successful in every MMO.
C.) Basically, every guild you join should be focused on trade, at least until you get to whatever the level cap is. So, unless one of your successful trade guilds also does raids, aren't you going to be forced to raid with ransoms?
D.) Doesn't this system mean joining a guild of just friends is a bad idea, since it'll take up one of your guild slots, ultimately reducing your access to a buying/selling outlet?
E.) How are you supposed to search for, and buy, items? Do you really have to find each trader's location on each map, then physically visit each one of them? Then, every time you actually find each item or material, won't you have to write down the price and location of each item, and after you search every trader, revisit each one that had every item or material for the lowest price to actually buy the item? Then, won't you have to repeat this process every single time you need to buy something?
This seems like a really, really bad trade system, that will become a major hassle. If this is correct, then could someone please explain why they would think this was a good idea? The only thing I could possibly think of is that they wanted to try something different, though you would think that once they actually thought about it, they'd realize how terrible this idea really is. There's a reason auction houses are similar in every MMO -- it's the system that works.
This horse is dead, rotting and molding away.
ZOS has it the way they want it and no, you don't need 5 trade guilds, just a couple good ones.
Using the Search tool up there^ will save you a lot of time, there's not much new to say on most topics. It's all been hashed and rehashed over the last couple of years.
