Hi everyone,
As the title suggests, is there any official reasoning as to why some skills scale of weapon damage and stamina but deals magical damage. I really find that super irritating cause why would I ever use killers blade as compared to executioner. And somehow all ultimates seem to do magic damage minus dragon leap. I really feel that this is a huge problem cause it doesn't help when I have armor pen and my skills don't seem to be hitting harder. Could we maybe make most class skills have a stam morph that does physical damage instead of magical damage please.
lolo_01b16_ESO wrote: »I'm not sure if that's a good idea in terms of balancing. Just imagine camouflaged hunter hitting for 50% more than it currently does for most builds (25% from mighty and 25% from not being mitigated by hardy).
Hi everyone,
As the title suggests, is there any official reasoning as to why some skills scale of weapon damage and stamina but deals magical damage. I really find that super irritating cause why would I ever use killers blade as compared to executioner. And somehow all ultimates seem to do magic damage minus dragon leap. I really feel that this is a huge problem cause it doesn't help when I have armor pen and my skills don't seem to be hitting harder. Could we maybe make most class skills have a stam morph that does physical damage instead of magical damage please.
lolo_01b16_ESO wrote: »I'm not sure if that's a good idea in terms of balancing. Just imagine camouflaged hunter hitting for 50% more than it currently does for most builds (25% from mighty and 25% from not being mitigated by hardy).
I get where you're coming from but for class skills that only do magical damage is quite ridiculousm. From a pve point of view it's really gimping the damage output. And changing the CLASS skills shouldn't affect pvp as much. It's quite irritating to not use some skills when they can synergize well with the build. Yeah we don't need to change camof hunter per say cause they can use the buffed magic damage from stealth on a camone hunter proc
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I hear you, but they can't turn certain NB skills to deal physical damage without tweaking the tool tip numbers. By any count, killers blade and death stroke hit more than hard enough as it is on a typical glass cannon build. You can't make em deal physical damage without nerfing the tool tips, not if you care for balance. Honestly though, I personally like that dragon leap is the only class ulti to scale off physical. Gives Stam DKs a unique flavor.
Saying things shouldnt move to phtsical based because it would e too strong is a weak arguement. Soul harvest does hit hard still , but it should just be adjusted with physical damage to b around the same. Sounds stupid but some moves suffer cuz of this magic damage. For example, power extraction is a nb move, morphs to scale off stamina, stays magic damage. This move is horrible, the only class aoe for nb, and easily inferior to steel tornado. Mine hits barely above 2000 in pve , i shudder to think of what it does pve
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
lolo_01b16_ESO wrote: »I'm not sure if that's a good idea in terms of balancing. Just imagine camouflaged hunter hitting for 50% more than it currently does for most builds (25% from mighty and 25% from not being mitigated by hardy).
I get where you're coming from but for class skills that only do magical damage is quite ridiculousm. From a pve point of view it's really gimping the damage output. And changing the CLASS skills shouldn't affect pvp as much. It's quite irritating to not use some skills when they can synergize well with the build. Yeah we don't need to change camof hunter per say cause they can use the buffed magic damage from stealth on a camone hunter proc
you do not want soul harvest to deal physical dmg...
actually the only class ability not being physical dmg where balance wise it is not overkill is the stamina morph of jabs.
but it would make no sense as you "magicaly" transform your weapon into a holyspear how in hell does that again do physical dmg?
lolo_01b16_ESO wrote: »I'm not sure if that's a good idea in terms of balancing. Just imagine camouflaged hunter hitting for 50% more than it currently does for most builds (25% from mighty and 25% from not being mitigated by hardy).
I get where you're coming from but for class skills that only do magical damage is quite ridiculousm. From a pve point of view it's really gimping the damage output. And changing the CLASS skills shouldn't affect pvp as much. It's quite irritating to not use some skills when they can synergize well with the build. Yeah we don't need to change camof hunter per say cause they can use the buffed magic damage from stealth on a camone hunter proc
you do not want soul harvest to deal physical dmg...
actually the only class ability not being physical dmg where balance wise it is not overkill is the stamina morph of jabs.
but it would make no sense as you "magicaly" transform your weapon into a holyspear how in hell does that again do physical dmg?
And how does flexing your arms well screaming heal you??? How does stamina let you teleport hrough the air??
Stamina doing ANYTHING related to Magick is so stupid. Magicka is magicka for a reason. ZOS is butchering that reason. Oh, here, turn yourself into a f-ING lightning form using.....stamina......oh you need heals, use stamina to heal yourself for a crap ton over 5 seconds..... I could go on and on but you get the point.
People want stamina morphs then those skills should be graphically something no magick spell looks like so it can be differentiated. This is my biggest gripe with this game. Well....one of my top 5 lol
UltimaJoe777 wrote: »Tooltips can be a bit... confusing at times. I can personally assure you through testing though that Stamina Skills that say they deal "Magic Damage" do indeed scale off of Weapon Damage and Stamina, such as Killer's Blade.
Ya lets make all stamina cost skills do physical damage so everyone can load all their points in that one champion point tree. Diversity is lame.
mousekime111rwb17_ESO wrote: »Thaumaturge is in the same tree as mighty, increases poison damage (bows) and grants physical damage passives... The only classes this isn't relevant to are dragon knights (who can get a 100% physical damage build outside of fg skills) and sorcerers ... And to be frank, if overload had a physical damage morph there'd be no point in magicka sorcs outside of hardened ward
mousekime111rwb17_ESO wrote: »Thaumaturge is in the same tree as mighty, increases poison damage (bows) and grants physical damage passives... The only classes this isn't relevant to are dragon knights (who can get a 100% physical damage build outside of fg skills) and sorcerers ... And to be frank, if overload had a physical damage morph there'd be no point in magicka sorcs outside of hardened ward
Yes thaumaturge is in the same tree as mighty. But since the removal of morag tong, that build has died off so fast that it isn't even funny. Bow damage is so gimped in pve that it's not even funny. Yes sheer venom is a good replacement but the difference is that if 100 points are in thaumaturge, I can only play a specific type of build. Bye bye, diversity. Let's look at the CP Tree. If I put 100 into thaumaturge. That's the only boost I can get there for skills. But if it axtually did physical damage I pump it into mighty, I can also use the armor pen bonus.