So, as a lot of people are aware right now, sharpened maces or sharpened mauls have a pretty big disparity in DPS over their bladed brethren. Now while it might not matter to everyone I feel like it's culling a lot of uniqueness away from the game (I do find it odd that the majority of leather-bound rogue like characters are wielding two bulky maces).
Anyway, it's probably about time melee options (twin blade and blunt/heavy weapons) gets streamlined a little. And by 'streamlined a little' I actually mean something that's probably not going to be met well on the forums... Maces and Mauls need a nerf (and the bleed on axes needs a genuine tweak). The power creep over the past few months has been downright unreal and with people using sharpened maces pulling over 25k single target dps and as such completely trivialising content, I don't think it would hurt anyone to tone it down a little (say a flat amount of armour penetration ... sayyyy 3960 for mauls and 1480 for each hammer (at v16 that's a 6% boost to damage... or 1% higher than the boost from swords, except it only applies to physical damage)
Quickly moving away from the fact that I just suggested a nerf to a lot of peoples go to weaponry - axes... the bleed is a total mixed bag at the moment, relatively strong in some encounters. Literally useless in others, the simple solution would be to simply not have anything immune to bleed damage (probably not the way to go though). What I'd like to propose is a 'deep wounds' system that works the same as the current debuff from the nightblade ultimate except closer to the tune of 8% increased damage and with a proc-chance and duration to keep it in line with other weapons.