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[Balance] Reduction to Physical Damage

Nifty2g
Nifty2g
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So the Thieves Guild Major Update is coming, and during the Imperial City PTS I mentioned this
When will we see a reduction to physical damage in Champion System
Part of the whole Wrecking Blow spam and one shots in Cyrodill resolve around people not being able to properly mitigate Physical Damage in their Champion System as they are with Magic Damage (Hardy and Elemental Defender for instance)

So my question is, is this finally being added with the balance update? It would solve a lot of issues and balance a lot of skills out being clearly abused.

To quote myself a few months back
I don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).

@ZOS_GinaBruno @ZOS_RichLambert @Wrobel
Any thoughts, or confirmation from ZOS folk?
Edited by Nifty2g on December 19, 2015 4:54PM
#MOREORBS
  • Peekachu99
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    They just need to change the 50% hard cap on physical resistance. Raise it to 75% or something, so that there's an actual benefit to wearing heavy armour. They need to tweak the whole heavy armour/physical resist line/ concept, really. If someone wants to play a 40k HP turtle with no real offence and caltrops/CC skills, let them. The best thing about this game are its build and gear diversity. I don't like the path of homogenization it's going down.
  • Nifty2g
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    Peekachu99 wrote: »
    They just need to change the 50% hard cap on physical resistance. Raise it to 75% or something, so that there's an actual benefit to wearing heavy armour. They need to tweak the whole heavy armour/physical resist line/ concept, really. If someone wants to play a 40k HP turtle with no real offence and caltrops/CC skills, let them. The best thing about this game are its build and gear diversity. I don't like the path of homogenization it's going down.
    It's following it's lore. But I dont believe it should go down this path at all.
    #MOREORBS
  • Jura23
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    Stamina builds have other cons too. It's not like they are equal to magicka in everything else.
    Georgion - Bosmer/Templar - PC/EU
  • Peekachu99
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    Nifty2g wrote: »
    Peekachu99 wrote: »
    They just need to change the 50% hard cap on physical resistance. Raise it to 75% or something, so that there's an actual benefit to wearing heavy armour. They need to tweak the whole heavy armour/physical resist line/ concept, really. If someone wants to play a 40k HP turtle with no real offence and caltrops/CC skills, let them. The best thing about this game are its build and gear diversity. I don't like the path of homogenization it's going down.
    It's following it's lore. But I dont believe it should go down this path at all.

    What lore? About heavy armour? Not being contentious, but I'm struggling to understand your comment.

    Edit: Do you mean the "lore" ("reality", would be a better word), that plate armour would logically offer more protection? If so, yeah, I agree. I don't know why people can dress in mostly medium and light and have the same defence as a full plate wearer. Makes no sense.
    Edited by Peekachu99 on December 19, 2015 6:04PM
  • Nifty2g
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    Peekachu99 wrote: »
    Nifty2g wrote: »
    Peekachu99 wrote: »
    They just need to change the 50% hard cap on physical resistance. Raise it to 75% or something, so that there's an actual benefit to wearing heavy armour. They need to tweak the whole heavy armour/physical resist line/ concept, really. If someone wants to play a 40k HP turtle with no real offence and caltrops/CC skills, let them. The best thing about this game are its build and gear diversity. I don't like the path of homogenization it's going down.
    It's following it's lore. But I dont believe it should go down this path at all.

    What lore? About heavy armour? Not being contentious, but I'm struggling to understand your comment.
    you're completely misunderstanding this post and asking for heavy armor buffs which I'm sure is coming with TG update. However, Armor stat and Physical Damage reduction similar to Elemental/Hardy are completely different. I'm not really having a discussion about heavy armor at all I'm talking about the Champion System.

    Anyway bottlenecking players into having to make use of heavy armor is probably something ZOS will not look into because mages in regards to TES lore wear light armor and so forth
    #MOREORBS
  • LadyNalcarya
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    Jura23 wrote: »
    Stamina builds have other cons too. It's not like they are equal to magicka in everything else.

    What do you mean? Stamina pvp builds have heals and insane burst...
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Sithisvoid
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    Jura23 wrote: »
    Stamina builds have other cons too. It's not like they are equal to magicka in everything else.

    What do you mean? Stamina pvp builds have heals and insane burst...

    Where as magika builds have stronger heals and more sustain.. Each has it's strong points. Not really what Nifty's thread is about though. He's talking champion points and balancing those benefits and it makes sense because you can reduce magika damage taken and not Physical through champion points. Why shouldn't champion point passives be balanced?

    A lot of people think stamina is OP and has "insane burst" but honestly, isn't this most likely why? The lack of mitigation. Imagine reading all the "I got killed in 0.7 seconds" threads and reading instead "I lacked proper physical damage mitigation"
    Edited by Sithisvoid on December 19, 2015 6:21PM
  • Peekachu99
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    Nifty2g wrote: »
    Peekachu99 wrote: »
    Nifty2g wrote: »
    Peekachu99 wrote: »
    They just need to change the 50% hard cap on physical resistance. Raise it to 75% or something, so that there's an actual benefit to wearing heavy armour. They need to tweak the whole heavy armour/physical resist line/ concept, really. If someone wants to play a 40k HP turtle with no real offence and caltrops/CC skills, let them. The best thing about this game are its build and gear diversity. I don't like the path of homogenization it's going down.
    It's following it's lore. But I dont believe it should go down this path at all.

    What lore? About heavy armour? Not being contentious, but I'm struggling to understand your comment.
    you're completely misunderstanding this post and asking for heavy armor buffs which I'm sure is coming with TG update. However, Armor stat and Physical Damage reduction similar to Elemental/Hardy are completely different. I'm not really having a discussion about heavy armor at all I'm talking about the Champion System.

    Anyway bottlenecking players into having to make use of heavy armor is probably something ZOS will not look into because mages in regards to TES lore wear light armor and so forth

    I wasn't missing the point, I'm saying the framework to reduce physical damage is already present in the game in its most obvious manner: as heavy armor. There's no need to muddle things with an already complicated CP system. Tweak the former, see if that fixes the problem. If not, tweak the latter.
  • neueregel
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    I would like to find all these players that are killed in .07 seconds so can get in on it too! I have 3500 weapon damage and over 35,000 stamina. I use ambush and other NB abilities, I don't remember the last time I one/two shot .07 second dead someone... To be honest though. I am not sitting idle waiting for red riding hood to come strolling down the trail and ambush her.... maybe that is what is happening?
    Are you not entertained?
    On my command, unleash hell!
    What we do in life echoes in eternity
  • JDar
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    Jura23 wrote: »
    Stamina builds have other cons too. It's not like they are equal to magicka in everything else.

    Like what
  • Gilvoth
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    Nifty2g wrote: »
    So the Thieves Guild Major Update is coming, and during the Imperial City PTS I mentioned this
    When will we see a reduction to physical damage in Champion System
    Part of the whole Wrecking Blow spam and one shots in Cyrodill resolve around people not being able to properly mitigate Physical Damage in their Champion System as they are with Magic Damage (Hardy and Elemental Defender for instance)

    So my question is, is this finally being added with the balance update? It would solve a lot of issues and balance a lot of skills out being clearly abused.

    To quote myself a few months back
    I don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).

    @ZOS_GinaBruno @ZOS_RichLambert @Wrobel
    Any thoughts, or confirmation from ZOS folk?

    because you have 50billion shields protecting you.
    sorcerer shields stacking is horrible and makes you invincable.
    and here your asking for even MORE protection is just rediculas.
  • JDar
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    Sithisvoid wrote: »
    Imagine reading all the "I got killed in 0.7 seconds" threads and reading instead "I lacked proper physical damage mitigation"

    How are we supposed to play a magicka using class with reasonable sustain under the current rules while having "proper physical damage mitigation"

    Answer 1: You are a sorc with Hardened Ward, the biggest shield in the game

    Answer 2: You don't. You grab your ankles for stamina players who get better armor and damage.
  • Nifty2g
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    Nifty2g wrote: »
    So the Thieves Guild Major Update is coming, and during the Imperial City PTS I mentioned this
    When will we see a reduction to physical damage in Champion System
    Part of the whole Wrecking Blow spam and one shots in Cyrodill resolve around people not being able to properly mitigate Physical Damage in their Champion System as they are with Magic Damage (Hardy and Elemental Defender for instance)

    So my question is, is this finally being added with the balance update? It would solve a lot of issues and balance a lot of skills out being clearly abused.

    To quote myself a few months back
    I don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).

    @ZOS_GinaBruno @ZOS_RichLambert @Wrobel
    Any thoughts, or confirmation from ZOS folk?

    because you have 50billion shields protecting you.
    sorcerer shields stacking is horrible and makes you invincable.
    and here your asking for even MORE protection is just rediculas.
    Igneous Shield (weak)
    Blazing Shield (weak)
    Healing Ward (pretty good)
    Hardened Ward (pretty good)
    Barrier (available for everyone)

    I count 2 shields worth running. Even then this argument is ridiculous
    I'm not asking for more protection well I am but I am asking for proper balance, which there is a lack of
    Edited by Nifty2g on December 19, 2015 7:21PM
    #MOREORBS
  • JDar
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    Nifty2g wrote: »
    Nifty2g wrote: »
    So the Thieves Guild Major Update is coming, and during the Imperial City PTS I mentioned this
    When will we see a reduction to physical damage in Champion System
    Part of the whole Wrecking Blow spam and one shots in Cyrodill resolve around people not being able to properly mitigate Physical Damage in their Champion System as they are with Magic Damage (Hardy and Elemental Defender for instance)

    So my question is, is this finally being added with the balance update? It would solve a lot of issues and balance a lot of skills out being clearly abused.

    To quote myself a few months back
    I don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).

    @ZOS_GinaBruno @ZOS_RichLambert @Wrobel
    Any thoughts, or confirmation from ZOS folk?

    because you have 50billion shields protecting you.
    sorcerer shields stacking is horrible and makes you invincable.
    and here your asking for even MORE protection is just rediculas.
    Igneous Shield (weak)
    Blazing Shield (weak)
    Healing Ward (pretty good)
    Hardened Ward (pretty good)
    Barrier (available for everyone)

    I count 2 shields worth running. Even then this argument is ridiculous

    I'm with you on this argument, but come on who runs barrier just to use it on themselves? It's too expensive and wasteful. Healing Ward lasts for what, 6 seconds? and for it to be most useful you have to be almost dead. Hardened Ward is a little more than "pretty good" don't you think?

    Sorcs love to downplay Hardened Ward like it's just another crappy shield.
    Edited by JDar on December 19, 2015 7:24PM
  • Nifty2g
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    JDar wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    So the Thieves Guild Major Update is coming, and during the Imperial City PTS I mentioned this
    When will we see a reduction to physical damage in Champion System
    Part of the whole Wrecking Blow spam and one shots in Cyrodill resolve around people not being able to properly mitigate Physical Damage in their Champion System as they are with Magic Damage (Hardy and Elemental Defender for instance)

    So my question is, is this finally being added with the balance update? It would solve a lot of issues and balance a lot of skills out being clearly abused.

    To quote myself a few months back
    I don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).

    @ZOS_GinaBruno @ZOS_RichLambert @Wrobel
    Any thoughts, or confirmation from ZOS folk?

    because you have 50billion shields protecting you.
    sorcerer shields stacking is horrible and makes you invincable.
    and here your asking for even MORE protection is just rediculas.
    Igneous Shield (weak)
    Blazing Shield (weak)
    Healing Ward (pretty good)
    Hardened Ward (pretty good)
    Barrier (available for everyone)

    I count 2 shields worth running. Even then this argument is ridiculous

    Look, I'm with you on this argument, but come on who runs barrier just to use it on themselves? It's too expensive and wasteful. Healing Ward lasts for what, 6 seconds? and for it to be most useful you have to be almost dead. Hardened Ward is a little more than "pretty good" don't you think?
    I'm confused I was just listing the shields lol, this isn't a thread about shields either nor a nerf sorc thread
    #MOREORBS
  • JDar
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    Nifty2g wrote: »
    JDar wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    So the Thieves Guild Major Update is coming, and during the Imperial City PTS I mentioned this
    When will we see a reduction to physical damage in Champion System
    Part of the whole Wrecking Blow spam and one shots in Cyrodill resolve around people not being able to properly mitigate Physical Damage in their Champion System as they are with Magic Damage (Hardy and Elemental Defender for instance)

    So my question is, is this finally being added with the balance update? It would solve a lot of issues and balance a lot of skills out being clearly abused.

    To quote myself a few months back
    I don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).

    @ZOS_GinaBruno @ZOS_RichLambert @Wrobel
    Any thoughts, or confirmation from ZOS folk?

    because you have 50billion shields protecting you.
    sorcerer shields stacking is horrible and makes you invincable.
    and here your asking for even MORE protection is just rediculas.
    Igneous Shield (weak)
    Blazing Shield (weak)
    Healing Ward (pretty good)
    Hardened Ward (pretty good)
    Barrier (available for everyone)

    I count 2 shields worth running. Even then this argument is ridiculous

    Look, I'm with you on this argument, but come on who runs barrier just to use it on themselves? It's too expensive and wasteful. Healing Ward lasts for what, 6 seconds? and for it to be most useful you have to be almost dead. Hardened Ward is a little more than "pretty good" don't you think?
    I'm confused I was just listing the shields lol, this isn't a thread about shields either nor a nerf sorc thread

    I have edited my post for clarity, my apologies.
  • Jura23
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    Nifty2g wrote: »
    JDar wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    So the Thieves Guild Major Update is coming, and during the Imperial City PTS I mentioned this
    When will we see a reduction to physical damage in Champion System
    Part of the whole Wrecking Blow spam and one shots in Cyrodill resolve around people not being able to properly mitigate Physical Damage in their Champion System as they are with Magic Damage (Hardy and Elemental Defender for instance)

    So my question is, is this finally being added with the balance update? It would solve a lot of issues and balance a lot of skills out being clearly abused.

    To quote myself a few months back
    I don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).

    @ZOS_GinaBruno @ZOS_RichLambert @Wrobel
    Any thoughts, or confirmation from ZOS folk?

    because you have 50billion shields protecting you.
    sorcerer shields stacking is horrible and makes you invincable.
    and here your asking for even MORE protection is just rediculas.
    Igneous Shield (weak)
    Blazing Shield (weak)
    Healing Ward (pretty good)
    Hardened Ward (pretty good)
    Barrier (available for everyone)

    I count 2 shields worth running. Even then this argument is ridiculous

    Look, I'm with you on this argument, but come on who runs barrier just to use it on themselves? It's too expensive and wasteful. Healing Ward lasts for what, 6 seconds? and for it to be most useful you have to be almost dead. Hardened Ward is a little more than "pretty good" don't you think?
    I'm confused I was just listing the shields lol, this isn't a thread about shields either nor a nerf sorc thread

    It's thread about balance. Which means it includes all aspects of the game.
    Georgion - Bosmer/Templar - PC/EU
  • JDar
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    What I'm saying is sorcs are stupidly OP and so is stamina damage. I think we are all pretty sick of this stagnant situation.

    There is no way to nerf physical damage without making sorcs even more stupidly OP. Unless you also nerf Hardened Ward, which is the strongest way of mitigating physical damage in the game.
  • Nifty2g
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    Jura23 wrote: »
    Nifty2g wrote: »
    JDar wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    So the Thieves Guild Major Update is coming, and during the Imperial City PTS I mentioned this
    When will we see a reduction to physical damage in Champion System
    Part of the whole Wrecking Blow spam and one shots in Cyrodill resolve around people not being able to properly mitigate Physical Damage in their Champion System as they are with Magic Damage (Hardy and Elemental Defender for instance)

    So my question is, is this finally being added with the balance update? It would solve a lot of issues and balance a lot of skills out being clearly abused.

    To quote myself a few months back
    I don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).

    @ZOS_GinaBruno @ZOS_RichLambert @Wrobel
    Any thoughts, or confirmation from ZOS folk?

    because you have 50billion shields protecting you.
    sorcerer shields stacking is horrible and makes you invincable.
    and here your asking for even MORE protection is just rediculas.
    Igneous Shield (weak)
    Blazing Shield (weak)
    Healing Ward (pretty good)
    Hardened Ward (pretty good)
    Barrier (available for everyone)

    I count 2 shields worth running. Even then this argument is ridiculous

    Look, I'm with you on this argument, but come on who runs barrier just to use it on themselves? It's too expensive and wasteful. Healing Ward lasts for what, 6 seconds? and for it to be most useful you have to be almost dead. Hardened Ward is a little more than "pretty good" don't you think?
    I'm confused I was just listing the shields lol, this isn't a thread about shields either nor a nerf sorc thread

    It's thread about balance. Which means it includes all aspects of the game.
    Actually no, it's in the title specifically what part of balance I am talking about
    #MOREORBS
  • JDar
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    Let me re-iterate that heavy armor is donkey dung. So as far as mitigating physical damage goes, the only way you can play effectively with it is to hope somebody else kills your enemy before they kill you while you are taking damage. That may be fine in PvE but in PvP it is stupid to run a tank build. Almost nobody does except for raid leaders. Everybody is trying to dish out as much damage as they can in PvP, and the damage nerf did nothing to change that.

    We all saw this coming when they changed Battle Spirit to half of incoming damage and healing. The game is still totally unbalanced. This time you get a chance to survive but the scales are still clearly in favor of the aggressor. Counter-attacking, defensive play in PvP gets you nowhere, but spamming ambush and sneaking up on people and cheap-shotting them? FTW.
  • Zilch
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    #NERFSORCS!
    Edited by Zilch on December 19, 2015 7:45PM
    It's time for an overhaul of the current loot system!
    Implement a Token-System, so people get rewarded for their time invested!
    RNG^RNG is both tedious and undesirable!
  • zornyan
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    Nifty2g wrote: »
    So the Thieves Guild Major Update is coming, and during the Imperial City PTS I mentioned this
    When will we see a reduction to physical damage in Champion System
    Part of the whole Wrecking Blow spam and one shots in Cyrodill resolve around people not being able to properly mitigate Physical Damage in their Champion System as they are with Magic Damage (Hardy and Elemental Defender for instance)

    So my question is, is this finally being added with the balance update? It would solve a lot of issues and balance a lot of skills out being clearly abused.

    To quote myself a few months back
    I don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).

    @ZOS_GinaBruno @ZOS_RichLambert @Wrobel
    Any thoughts, or confirmation from ZOS folk?

    because you have 50billion shields protecting you.
    sorcerer shields stacking is horrible and makes you invincable.
    and here your asking for even MORE protection is just rediculas.

    Hmm, my templar can't shield stack, nor my magicka nb...
  • Lyzaaa
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    What about just plain nerfing sorcs and nightblades, as of right now my magicka DK is utter ***.

    i have 36k magicka and 2.6k spellpower and i cant freakin kill a lvl 40 templar. Not to mention the champion points.

  • Necrelios
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    Stamina builds do have a clear advantage in the Champion system without offering equivalent mitigation. Since there is a hard limit to physical resistance and those in Cyrodiil are already at that limit, wearing heavy armor lacks utility. It does look cool though. I'll admit I do wear some of the Pariah set because it looks awesome and this is important in PvP as we all know.
    JDar wrote: »
    What I'm saying is sorcs are stupidly OP and so is stamina damage. I think we are all pretty sick of this stagnant situation.

    There is no way to nerf physical damage without making sorcs even more stupidly OP. Unless you also nerf Hardened Ward, which is the strongest way of mitigating physical damage in the game.

    Well yes, stamina sorcs to a degree. Then you still have magicka sorcs too who need this for PvE so they don't become all squishy like magicka DK's have.
    Terms & Conditions ["We revoke permission to fictional legal constructs or private/public persons for selling of any private data, censorship, surveillance, personage or conversion as a trespass of law. We prohibit the practice of "procedural law" or corporate statues in place of divine law."]
  • LadyNalcarya
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    Sithisvoid wrote: »
    Jura23 wrote: »
    Stamina builds have other cons too. It's not like they are equal to magicka in everything else.

    What do you mean? Stamina pvp builds have heals and insane burst...

    Where as magika builds have stronger heals and more sustain.. Each has it's strong points. Not really what Nifty's thread is about though. He's talking champion points and balancing those benefits and it makes sense because you can reduce magika damage taken and not Physical through champion points. Why shouldn't champion point passives be balanced?

    A lot of people think stamina is OP and has "insane burst" but honestly, isn't this most likely why? The lack of mitigation. Imagine reading all the "I got killed in 0.7 seconds" threads and reading instead "I lacked proper physical damage mitigation"

    I'm sorry, but Rally and Vigor combo is very strong, and only templar's breath of life is better than it. Also there are builds with very high regen and survivability.
    And yeah, there are ways to greatly reduce magicka burst, but you cant really reduce physical dmg burst. That's why the latter is so strong, and I do think that we need to balance things a bit (so stamina wont be so op in pvp and magicka wont be the only top notch option in pve).
    Also, "I lacked proper physical damage mitigation" sounds like its a player's fault for not getting said "proper" mitigation while its not possible even with heavy armor.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Jura23
    Jura23
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    Nifty2g wrote: »
    Jura23 wrote: »
    Nifty2g wrote: »
    JDar wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    So the Thieves Guild Major Update is coming, and during the Imperial City PTS I mentioned this
    When will we see a reduction to physical damage in Champion System
    Part of the whole Wrecking Blow spam and one shots in Cyrodill resolve around people not being able to properly mitigate Physical Damage in their Champion System as they are with Magic Damage (Hardy and Elemental Defender for instance)

    So my question is, is this finally being added with the balance update? It would solve a lot of issues and balance a lot of skills out being clearly abused.

    To quote myself a few months back
    I don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).

    @ZOS_GinaBruno @ZOS_RichLambert @Wrobel
    Any thoughts, or confirmation from ZOS folk?

    because you have 50billion shields protecting you.
    sorcerer shields stacking is horrible and makes you invincable.
    and here your asking for even MORE protection is just rediculas.
    Igneous Shield (weak)
    Blazing Shield (weak)
    Healing Ward (pretty good)
    Hardened Ward (pretty good)
    Barrier (available for everyone)

    I count 2 shields worth running. Even then this argument is ridiculous

    Look, I'm with you on this argument, but come on who runs barrier just to use it on themselves? It's too expensive and wasteful. Healing Ward lasts for what, 6 seconds? and for it to be most useful you have to be almost dead. Hardened Ward is a little more than "pretty good" don't you think?
    I'm confused I was just listing the shields lol, this isn't a thread about shields either nor a nerf sorc thread

    It's thread about balance. Which means it includes all aspects of the game.
    Actually no, it's in the title specifically what part of balance I am talking about

    The term "part of balance" doesn't make sense to me. Balance cannot be divided into parts.
    Georgion - Bosmer/Templar - PC/EU
  • zornyan
    zornyan
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    Lyzaaa wrote: »
    What about just plain nerfing sorcs and nightblades, as of right now my magicka DK is utter ***.

    i have 36k magicka and 2.6k spellpower and i cant freakin kill a lvl 40 templar. Not to mention the champion points.

    That's pretty low if that's buffed.

    Most magicka buffed builds are around 3400-4k spell power and 38-42k magicka.

    Silly question but you using DW nirnhoned swords? It's such a stupidly high damage increase.
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
    ✭✭✭✭
    I couldnt agree with nifty more its just stupid that theres no physical damage mitigation on the champion trees...thats why we get all these cheese 1 shot builds that are way way out of hand atm.
    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
    Smellynna -- Templar PvP Rank 28
    and many other chars


  • mr_wazzabi
    mr_wazzabi
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    Jura23 wrote: »
    Stamina builds have other cons too. It's not like they are equal to magicka in everything else.

    Like weak self heals. Rally and vigor don't beat BoL, funnel health, sap essense etc.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Jura23
    Jura23
    ✭✭✭✭✭
    mr_wazzabi wrote: »
    Jura23 wrote: »
    Stamina builds have other cons too. It's not like they are equal to magicka in everything else.

    Like weak self heals. Rally and vigor don't beat BoL, funnel health, sap essense etc.

    And less range. Have to be in the middle of everything more often than not, more exposed to whatever is coming.
    Georgion - Bosmer/Templar - PC/EU
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