I don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).
It's following it's lore. But I dont believe it should go down this path at all.Peekachu99 wrote: »They just need to change the 50% hard cap on physical resistance. Raise it to 75% or something, so that there's an actual benefit to wearing heavy armour. They need to tweak the whole heavy armour/physical resist line/ concept, really. If someone wants to play a 40k HP turtle with no real offence and caltrops/CC skills, let them. The best thing about this game are its build and gear diversity. I don't like the path of homogenization it's going down.
It's following it's lore. But I dont believe it should go down this path at all.Peekachu99 wrote: »They just need to change the 50% hard cap on physical resistance. Raise it to 75% or something, so that there's an actual benefit to wearing heavy armour. They need to tweak the whole heavy armour/physical resist line/ concept, really. If someone wants to play a 40k HP turtle with no real offence and caltrops/CC skills, let them. The best thing about this game are its build and gear diversity. I don't like the path of homogenization it's going down.
you're completely misunderstanding this post and asking for heavy armor buffs which I'm sure is coming with TG update. However, Armor stat and Physical Damage reduction similar to Elemental/Hardy are completely different. I'm not really having a discussion about heavy armor at all I'm talking about the Champion System.Peekachu99 wrote: »It's following it's lore. But I dont believe it should go down this path at all.Peekachu99 wrote: »They just need to change the 50% hard cap on physical resistance. Raise it to 75% or something, so that there's an actual benefit to wearing heavy armour. They need to tweak the whole heavy armour/physical resist line/ concept, really. If someone wants to play a 40k HP turtle with no real offence and caltrops/CC skills, let them. The best thing about this game are its build and gear diversity. I don't like the path of homogenization it's going down.
What lore? About heavy armour? Not being contentious, but I'm struggling to understand your comment.
KoshkaMurka wrote: »
you're completely misunderstanding this post and asking for heavy armor buffs which I'm sure is coming with TG update. However, Armor stat and Physical Damage reduction similar to Elemental/Hardy are completely different. I'm not really having a discussion about heavy armor at all I'm talking about the Champion System.Peekachu99 wrote: »It's following it's lore. But I dont believe it should go down this path at all.Peekachu99 wrote: »They just need to change the 50% hard cap on physical resistance. Raise it to 75% or something, so that there's an actual benefit to wearing heavy armour. They need to tweak the whole heavy armour/physical resist line/ concept, really. If someone wants to play a 40k HP turtle with no real offence and caltrops/CC skills, let them. The best thing about this game are its build and gear diversity. I don't like the path of homogenization it's going down.
What lore? About heavy armour? Not being contentious, but I'm struggling to understand your comment.
Anyway bottlenecking players into having to make use of heavy armor is probably something ZOS will not look into because mages in regards to TES lore wear light armor and so forth
So the Thieves Guild Major Update is coming, and during the Imperial City PTS I mentioned this
When will we see a reduction to physical damage in Champion System
Part of the whole Wrecking Blow spam and one shots in Cyrodill resolve around people not being able to properly mitigate Physical Damage in their Champion System as they are with Magic Damage (Hardy and Elemental Defender for instance)
So my question is, is this finally being added with the balance update? It would solve a lot of issues and balance a lot of skills out being clearly abused.
To quote myself a few months backI don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).
@ZOS_GinaBruno @ZOS_RichLambert @Wrobel
Any thoughts, or confirmation from ZOS folk?
Sithisvoid wrote: »Imagine reading all the "I got killed in 0.7 seconds" threads and reading instead "I lacked proper physical damage mitigation"
Igneous Shield (weak)dwemer_paleologist wrote: »So the Thieves Guild Major Update is coming, and during the Imperial City PTS I mentioned this
When will we see a reduction to physical damage in Champion System
Part of the whole Wrecking Blow spam and one shots in Cyrodill resolve around people not being able to properly mitigate Physical Damage in their Champion System as they are with Magic Damage (Hardy and Elemental Defender for instance)
So my question is, is this finally being added with the balance update? It would solve a lot of issues and balance a lot of skills out being clearly abused.
To quote myself a few months backI don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).
@ZOS_GinaBruno @ZOS_RichLambert @Wrobel
Any thoughts, or confirmation from ZOS folk?
because you have 50billion shields protecting you.
sorcerer shields stacking is horrible and makes you invincable.
and here your asking for even MORE protection is just rediculas.
Igneous Shield (weak)dwemer_paleologist wrote: »So the Thieves Guild Major Update is coming, and during the Imperial City PTS I mentioned this
When will we see a reduction to physical damage in Champion System
Part of the whole Wrecking Blow spam and one shots in Cyrodill resolve around people not being able to properly mitigate Physical Damage in their Champion System as they are with Magic Damage (Hardy and Elemental Defender for instance)
So my question is, is this finally being added with the balance update? It would solve a lot of issues and balance a lot of skills out being clearly abused.
To quote myself a few months backI don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).
@ZOS_GinaBruno @ZOS_RichLambert @Wrobel
Any thoughts, or confirmation from ZOS folk?
because you have 50billion shields protecting you.
sorcerer shields stacking is horrible and makes you invincable.
and here your asking for even MORE protection is just rediculas.
Blazing Shield (weak)
Healing Ward (pretty good)
Hardened Ward (pretty good)
Barrier (available for everyone)
I count 2 shields worth running. Even then this argument is ridiculous
I'm confused I was just listing the shields lol, this isn't a thread about shields either nor a nerf sorc threadIgneous Shield (weak)dwemer_paleologist wrote: »So the Thieves Guild Major Update is coming, and during the Imperial City PTS I mentioned this
When will we see a reduction to physical damage in Champion System
Part of the whole Wrecking Blow spam and one shots in Cyrodill resolve around people not being able to properly mitigate Physical Damage in their Champion System as they are with Magic Damage (Hardy and Elemental Defender for instance)
So my question is, is this finally being added with the balance update? It would solve a lot of issues and balance a lot of skills out being clearly abused.
To quote myself a few months backI don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).
@ZOS_GinaBruno @ZOS_RichLambert @Wrobel
Any thoughts, or confirmation from ZOS folk?
because you have 50billion shields protecting you.
sorcerer shields stacking is horrible and makes you invincable.
and here your asking for even MORE protection is just rediculas.
Blazing Shield (weak)
Healing Ward (pretty good)
Hardened Ward (pretty good)
Barrier (available for everyone)
I count 2 shields worth running. Even then this argument is ridiculous
Look, I'm with you on this argument, but come on who runs barrier just to use it on themselves? It's too expensive and wasteful. Healing Ward lasts for what, 6 seconds? and for it to be most useful you have to be almost dead. Hardened Ward is a little more than "pretty good" don't you think?
I'm confused I was just listing the shields lol, this isn't a thread about shields either nor a nerf sorc threadIgneous Shield (weak)dwemer_paleologist wrote: »So the Thieves Guild Major Update is coming, and during the Imperial City PTS I mentioned this
When will we see a reduction to physical damage in Champion System
Part of the whole Wrecking Blow spam and one shots in Cyrodill resolve around people not being able to properly mitigate Physical Damage in their Champion System as they are with Magic Damage (Hardy and Elemental Defender for instance)
So my question is, is this finally being added with the balance update? It would solve a lot of issues and balance a lot of skills out being clearly abused.
To quote myself a few months backI don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).
@ZOS_GinaBruno @ZOS_RichLambert @Wrobel
Any thoughts, or confirmation from ZOS folk?
because you have 50billion shields protecting you.
sorcerer shields stacking is horrible and makes you invincable.
and here your asking for even MORE protection is just rediculas.
Blazing Shield (weak)
Healing Ward (pretty good)
Hardened Ward (pretty good)
Barrier (available for everyone)
I count 2 shields worth running. Even then this argument is ridiculous
Look, I'm with you on this argument, but come on who runs barrier just to use it on themselves? It's too expensive and wasteful. Healing Ward lasts for what, 6 seconds? and for it to be most useful you have to be almost dead. Hardened Ward is a little more than "pretty good" don't you think?
I'm confused I was just listing the shields lol, this isn't a thread about shields either nor a nerf sorc threadIgneous Shield (weak)dwemer_paleologist wrote: »So the Thieves Guild Major Update is coming, and during the Imperial City PTS I mentioned this
When will we see a reduction to physical damage in Champion System
Part of the whole Wrecking Blow spam and one shots in Cyrodill resolve around people not being able to properly mitigate Physical Damage in their Champion System as they are with Magic Damage (Hardy and Elemental Defender for instance)
So my question is, is this finally being added with the balance update? It would solve a lot of issues and balance a lot of skills out being clearly abused.
To quote myself a few months backI don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).
@ZOS_GinaBruno @ZOS_RichLambert @Wrobel
Any thoughts, or confirmation from ZOS folk?
because you have 50billion shields protecting you.
sorcerer shields stacking is horrible and makes you invincable.
and here your asking for even MORE protection is just rediculas.
Blazing Shield (weak)
Healing Ward (pretty good)
Hardened Ward (pretty good)
Barrier (available for everyone)
I count 2 shields worth running. Even then this argument is ridiculous
Look, I'm with you on this argument, but come on who runs barrier just to use it on themselves? It's too expensive and wasteful. Healing Ward lasts for what, 6 seconds? and for it to be most useful you have to be almost dead. Hardened Ward is a little more than "pretty good" don't you think?
Actually no, it's in the title specifically what part of balance I am talking aboutI'm confused I was just listing the shields lol, this isn't a thread about shields either nor a nerf sorc threadIgneous Shield (weak)dwemer_paleologist wrote: »So the Thieves Guild Major Update is coming, and during the Imperial City PTS I mentioned this
When will we see a reduction to physical damage in Champion System
Part of the whole Wrecking Blow spam and one shots in Cyrodill resolve around people not being able to properly mitigate Physical Damage in their Champion System as they are with Magic Damage (Hardy and Elemental Defender for instance)
So my question is, is this finally being added with the balance update? It would solve a lot of issues and balance a lot of skills out being clearly abused.
To quote myself a few months backI don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).
@ZOS_GinaBruno @ZOS_RichLambert @Wrobel
Any thoughts, or confirmation from ZOS folk?
because you have 50billion shields protecting you.
sorcerer shields stacking is horrible and makes you invincable.
and here your asking for even MORE protection is just rediculas.
Blazing Shield (weak)
Healing Ward (pretty good)
Hardened Ward (pretty good)
Barrier (available for everyone)
I count 2 shields worth running. Even then this argument is ridiculous
Look, I'm with you on this argument, but come on who runs barrier just to use it on themselves? It's too expensive and wasteful. Healing Ward lasts for what, 6 seconds? and for it to be most useful you have to be almost dead. Hardened Ward is a little more than "pretty good" don't you think?
It's thread about balance. Which means it includes all aspects of the game.
dwemer_paleologist wrote: »So the Thieves Guild Major Update is coming, and during the Imperial City PTS I mentioned this
When will we see a reduction to physical damage in Champion System
Part of the whole Wrecking Blow spam and one shots in Cyrodill resolve around people not being able to properly mitigate Physical Damage in their Champion System as they are with Magic Damage (Hardy and Elemental Defender for instance)
So my question is, is this finally being added with the balance update? It would solve a lot of issues and balance a lot of skills out being clearly abused.
To quote myself a few months backI don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).
@ZOS_GinaBruno @ZOS_RichLambert @Wrobel
Any thoughts, or confirmation from ZOS folk?
because you have 50billion shields protecting you.
sorcerer shields stacking is horrible and makes you invincable.
and here your asking for even MORE protection is just rediculas.
What I'm saying is sorcs are stupidly OP and so is stamina damage. I think we are all pretty sick of this stagnant situation.
There is no way to nerf physical damage without making sorcs even more stupidly OP. Unless you also nerf Hardened Ward, which is the strongest way of mitigating physical damage in the game.
Sithisvoid wrote: »KoshkaMurka wrote: »
Where as magika builds have stronger heals and more sustain.. Each has it's strong points. Not really what Nifty's thread is about though. He's talking champion points and balancing those benefits and it makes sense because you can reduce magika damage taken and not Physical through champion points. Why shouldn't champion point passives be balanced?
A lot of people think stamina is OP and has "insane burst" but honestly, isn't this most likely why? The lack of mitigation. Imagine reading all the "I got killed in 0.7 seconds" threads and reading instead "I lacked proper physical damage mitigation"
Actually no, it's in the title specifically what part of balance I am talking aboutI'm confused I was just listing the shields lol, this isn't a thread about shields either nor a nerf sorc threadIgneous Shield (weak)dwemer_paleologist wrote: »So the Thieves Guild Major Update is coming, and during the Imperial City PTS I mentioned this
When will we see a reduction to physical damage in Champion System
Part of the whole Wrecking Blow spam and one shots in Cyrodill resolve around people not being able to properly mitigate Physical Damage in their Champion System as they are with Magic Damage (Hardy and Elemental Defender for instance)
So my question is, is this finally being added with the balance update? It would solve a lot of issues and balance a lot of skills out being clearly abused.
To quote myself a few months backI don't understand, if we have reduction to Poison, Disease, Magic, Flame, Frost, Shock and Damage over Time effects why was Physical Damage left out of the Champion System and still is. It just doesn't make sense, and Physical Damage builds will continue to get stronger and stronger because you can't mitigate any of the damage output against Mighty (Increase your physical damage by x%), Piercing (Increase the amount of Armor your physical attacks ignore by x%) and Precise Strikes (Increases the critical damage of your physical attacks by x%).
@ZOS_GinaBruno @ZOS_RichLambert @Wrobel
Any thoughts, or confirmation from ZOS folk?
because you have 50billion shields protecting you.
sorcerer shields stacking is horrible and makes you invincable.
and here your asking for even MORE protection is just rediculas.
Blazing Shield (weak)
Healing Ward (pretty good)
Hardened Ward (pretty good)
Barrier (available for everyone)
I count 2 shields worth running. Even then this argument is ridiculous
Look, I'm with you on this argument, but come on who runs barrier just to use it on themselves? It's too expensive and wasteful. Healing Ward lasts for what, 6 seconds? and for it to be most useful you have to be almost dead. Hardened Ward is a little more than "pretty good" don't you think?
It's thread about balance. Which means it includes all aspects of the game.
What about just plain nerfing sorcs and nightblades, as of right now my magicka DK is utter ***.
i have 36k magicka and 2.6k spellpower and i cant freakin kill a lvl 40 templar. Not to mention the champion points.
Stamina builds have other cons too. It's not like they are equal to magicka in everything else.
mr_wazzabi wrote: »