Maintenance for the week of June 23:
• [IN PROGRESS] PC/Mac: NA and EU megaservers for maintenance – June 25, 12:00AM EDT (4:00 UTC) - 6:00PM EDT (22:00 UTC)

Health pool is now only dead meat. What should scale from it?

  • ostrapz
    ostrapz
    ✭✭✭
    A point in health gives double tje value of a stam or magicka point. Might help a bit
    Xbox 1 NA
    Stamblade: Grand overlord
    Stamsorc: Major
    Magplar: Centurion
    551k vma
  • SmalltalkJava
    SmalltalkJava
    ✭✭✭
    Shields and base resistances
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    health should probably be more valuable
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Ampnode
    Ampnode
    ✭✭✭✭
    KeplerMG wrote: »
    They should make ALL shields scale off of health. That would stop the current glass cannon shield spamming win button meta.

    Templar's is like this, and I like it. Sorcs shouldn't be tankier than a tank-oriented class(DK).
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    I've been using a lot of health lately. It help's great but i still get wrecked by 100% weapon damage builds because they heal more.

    I don't like how

    damage=better heal's.
    damage=better shield's
    damage>Armour

    There is a whole role that is pretty much excluded in pvp. Tank's. I wanna see meat shield's. I wanna see people who are tanking 2-3 people with ease (not killing them either, just sustaining)

    I had no issue's with perma-blocker's or perma-roller's.



    If damage was damage

    and health increased shield's and healing.

    You would have damage classes using dodge roll to evade.

    Magicka classes have various ways to survive. However maybe they will need some more health so they can heal better. Stamina is fine being a power house because they should die with one mistake, not healing through it and killing tanks with such ease.


    I dislike the damage meta we have now. Maelstrom is something that show's this. If you don't have the dps you die. It's kill or be killed. It shouldn't be this way in my opinion. Die to mechanic's, not add damage...


    Ganking should be a thing to punish the player's who have really low hp pool's and are glass cannon's. However as it stand's they will be at execute range after a gank and just full heal or stack a shield.



    I don't exactly hate the meta we have now. Just the variety is terrible.


    This is a mmo"RPG". However it's Damage Online at the moment.


    Edited by GreenSoup2HoT on December 18, 2015 5:14AM
    PS4 NA DC
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    My thought about it now, is why do we even have he option to put points in health?
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    My thought about it now, is why do we even have he option to put points in health?

    That is an interesting angle to look at the issue !!!

    Now we have Attribute points, Food and Armor enchants to increase Health
    And we have in total Health, Armor & Mitigation buffs to increase our effective Health, our real goal.
    And not to forget avoidance mobility for Damage mitigation as well.

    The tank role against the very big blows of bosses neccesates a very big effective Health: Max Armor Resistance, some mitigation buffs AND increased Health pool. And avoidance mitigation is not always possible.

    So just putting Health at the same value for all would in general take away enormous amount of freedom of build choice AND role choice.

    so IDK
    but as angle of thinking on the issue very interesting :)
    Crucial is that the choice goes away in Attribute points.

    So no immediate real comment. Need time to think through.

    Thought 1:
    I would leave Food as it is anyhow.
    Thought 2:
    Set item Health bonusses could stay as well.
    Thought 3:
    A lot of the necessity of higher effective Health pool can be achieved by higher Armor Resistance.
    That would need that the Armor enchant Health needs to be replaced by the enchant increased Armor Resistance.
    AND that the Armor resistance cap goes away.




    Edited by hrothbern on December 18, 2015 6:44AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    I've been using a lot of health lately. It help's great but i still get wrecked by 100% weapon damage builds because they heal more.

    I don't like how

    damage=better heal's.
    damage=better shield's
    damage>Armour

    Damage shields (like Hardened Ward and Harness Magicka) ONLY scale with max magicka.
    So on magicka pvp build the 3k spell dmg (roughly 30k magicka) is wasted when it comes to value of the shield.

    Speccing heavily into health for pvp builds increases survivability for some classes but you also lowers your chances of killing someone.

    The problem is that high dmg builds get decent sustain from gear, racial passives, potions and CPs.
    Heavy armor with a big health pool means low dmg output, this makes it easier for dmg builds to survive.

    For open world pvp players generally spec for sustain as much as their race/CPs allows them, the rest is specced into spell/weapon dmg.

    If I encounter someone with 40k health in pvp I just move on, there's no way he will put enough pressure on me to kill me.
    I have 2k mag regen on my sorc and 2.5k stam regen on my NB, he can be annoying with CCs and snares but thats about it.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    I've been using a lot of health lately. It help's great but i still get wrecked by 100% weapon damage builds because they heal more.

    I don't like how

    damage=better heal's.
    damage=better shield's
    damage>Armour

    There is a whole role that is pretty much excluded in pvp. Tank's. I wanna see meat shield's. I wanna see people who are tanking 2-3 people with ease (not killing them either, just sustaining)

    I had no issue's with perma-blocker's or perma-roller's.



    If damage was damage

    and health increased shield's and healing.

    You would have damage classes using dodge roll to evade.

    Magicka classes have various ways to survive. However maybe they will need some more health so they can heal better. Stamina is fine being a power house because they should die with one mistake, not healing through it and killing tanks with such ease.


    I dislike the damage meta we have now. Maelstrom is something that show's this. If you don't have the dps you die. It's kill or be killed. It shouldn't be this way in my opinion. Die to mechanic's, not add damage...


    Ganking should be a thing to punish the player's who have really low hp pool's and are glass cannon's. However as it stand's they will be at execute range after a gank and just full heal or stack a shield.



    I don't exactly hate the meta we have now. Just the variety is terrible.


    This is a mmo"RPG". However it's Damage Online at the moment.


    `
    @GreenSoup2HoT ,

    You say:
    There is a whole role that is pretty much excluded in pvp. Tank's. I wanna see meat shield's. I wanna see people who are tanking 2-3 people with ease (not killing them either, just sustaining)

    I like to do that PVP tanking role very much. And did it to get to Caltrops. Lots of fun in PVP as taunting wet noodle tank :)

    As NB HA with Seducer and Warlock for unlimited Magicka to spam Sap Essence in the frontline, 60% damage mitigation from Bolstering darkness for "oh ***", Damage like a wet noodle... but always enough hits per cast to fuel SA gains and get 4-5 x the 20% Healing bonus on Sap Essence.
    Woven with Funnel health every 10 seconds, my self heal was bigger than my Damage (per enemy).

    Optimised the dilemma of Atributes allocation between more Health stat vs more Magicka stat.
    More Magicka was higher sustain because of higher self heals.
    More Health was more survival safety against bursts, temporary too many enemies and lag.

    => It is very viable to tank in PVP in a group as long as your opponents are "stupid" enough to be taunted, and your DPS mates finish off (less exposed themselves and hindered)

    But ofc in 1 vs 1 fights totally a looser against a Damage build because I cannot burst and Damage buids have HIGH sustain from their self heal and their only weakness is a low effective Health pool, making them vulnerable for CC+burst

    The meta we see is the one stat stacked builds.
    Except for the CC+burst risk, these one stat stacked builds have ALSO the highest sustain !!! (does not really matter if that sustain is self heal or damage shield)

    The meta we have in the game mechanics is encouraging these builds because self heals scale paralel to DPS output !!!

    This creates an unnecessarily too high degree of mono culture of builds.

    I dislike that as well....

    Edited by hrothbern on December 18, 2015 10:09AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • NoMoreChillies
    NoMoreChillies
    ✭✭✭✭✭
    Health pool should increase health regen, by a lot.
    Let the 40k HP tanks have 2.5k health regen like stam and mag users can achieve.
    Insulting people on the internet is cowardly.
  • Holycannoli
    Holycannoli
    ✭✭✭✭✭
    ✭✭
    hrothbern wrote: »
    The meta we have in the game mechanics is encouraging these builds because self heals scale paralel to DPS output !!!

    Exactly, and it needs to change.

    What I'd like to see is the healing you can receive being based off health. I don't have any specific numbers or formulas in mind but for argument's sake let's say 0 points in health = 33% of incoming heals actually applied and 31 points in health = 100% of incoming heals applied.

    You get the idea.

    Note that it wouldn't affect the healing you can deliver, only the healing you can receive. A max magicka healer could deliver amazing heals but not to himself and not to someone with low health.
  • Makkir
    Makkir
    ✭✭✭✭✭
    phys dmg mitigation
Sign In or Register to comment.