They should make ALL shields scale off of health. That would stop the current glass cannon shield spamming win button meta.
dodgehopper_ESO wrote: »My thought about it now, is why do we even have he option to put points in health?
GreenSoup2HoT wrote: »I've been using a lot of health lately. It help's great but i still get wrecked by 100% weapon damage builds because they heal more.
I don't like how
damage=better heal's.
damage=better shield's
damage>Armour
GreenSoup2HoT wrote: »I've been using a lot of health lately. It help's great but i still get wrecked by 100% weapon damage builds because they heal more.
I don't like how
damage=better heal's.
damage=better shield's
damage>Armour
There is a whole role that is pretty much excluded in pvp. Tank's. I wanna see meat shield's. I wanna see people who are tanking 2-3 people with ease (not killing them either, just sustaining)
I had no issue's with perma-blocker's or perma-roller's.
If damage was damage
and health increased shield's and healing.
You would have damage classes using dodge roll to evade.
Magicka classes have various ways to survive. However maybe they will need some more health so they can heal better. Stamina is fine being a power house because they should die with one mistake, not healing through it and killing tanks with such ease.
I dislike the damage meta we have now. Maelstrom is something that show's this. If you don't have the dps you die. It's kill or be killed. It shouldn't be this way in my opinion. Die to mechanic's, not add damage...
Ganking should be a thing to punish the player's who have really low hp pool's and are glass cannon's. However as it stand's they will be at execute range after a gank and just full heal or stack a shield.
I don't exactly hate the meta we have now. Just the variety is terrible.
This is a mmo"RPG". However it's Damage Online at the moment.
The meta we have in the game mechanics is encouraging these builds because self heals scale paralel to DPS output !!!