They should make ALL shields scale off of health. That would stop the current glass cannon shield spamming win button meta.
They should make ALL shields scale off of health. That would stop the current glass cannon shield spamming win button meta.
DannyLV702 wrote: »
.They should make ALL shields scale off of health. That would stop the current glass cannon shield spamming win button meta.
that would be a full nerf to Sorcerers using Damage Shields.
Why nerf such builds?
They are part of the great diversity we have in this game !
If you do not counter them rightly, they are strong. So what? Counter them.
I would say make skills scale from mag/stam+health instead of just mag/stam.
Can this please not turn into a nerf sorc thread? The actual topic, making health a more useful attribute, feels more relevant (there's like 1000 nerf sorc threads).
Let's start with the fact that 9/10 builds have 0 points in health and 62 in stamina or magicka. That gives you a pretty good indication of how valuable the health attribute is in ESO at the moment.
This isn't a sorc thing, running 0 health is the main build for every class out there. Everyone ignores health, besides hardcore PvE tanks.
You could make all skills scale of your highest attribute, like many suggest, but would advance the problem with one-sided builds even further. Shouldn't there be more to builds in ESO than jamming everything into one attribute?
Make points in health somewhat useful instead, have it add more than just a slightly bigger health pool. Than skills scaling of health will be in better shape automatically, because putting points into health wont hardcore nerf your precious character.
.They should make ALL shields scale off of health. That would stop the current glass cannon shield spamming win button meta.
that would be a full nerf to Sorcerers using Damage Shields.
Why nerf such builds?
They are part of the great diversity we have in this game !
If you do not counter them rightly, they are strong. So what? Counter them.
They should make ALL shields scale off of health. That would stop the current glass cannon shield spamming win button meta.
It would just stop them for dumping all their points into magicka, ignoring health, yet still maintaining the highest defenses in the game. It would hurt magicka night blades too, and bring both classes down off their pedestal and back down to even ground with templar and dragon knight.
Septimus_Magna wrote: »Health is only a buffer to avoid one-shots, if you're able to heal up before getting killed you have enough health.
Health is not a measure of physical or magical power (unlike stam/weapon dmg and mag/spell dmg).
It could become more viable if the health pool would increase overall regen, this would make resources sustain easier for tanky builds with a big health pool, not harder like it is currently. Other than that I dont think anything should scale with health.
katamuro11b16_ESO wrote: »Probably a noob question but does health boost anything but health regen? I know magicka boosts magicka regen and some sorc abilities and I know stamina boosts stamina regen and weapon damage, so health anything else?
katamuro11b16_ESO wrote: »It used to increase the regen I think, before they increased all the stats I think. I used to play the game a year ago and decided to get back to it just recently.
Septimus_Magna wrote: »
It could become more viable if the health pool would increase overall regen, this would make resources sustain easier for tanky builds with a big health pool, not harder like it is currently. Other than that I dont think anything should scale with health.
TheDarkShadow wrote: »How about put more points in health also increase all regen? ZoS can increase the cost of skills and make resource management harder so people are forced to spend more points into health to not run out of magicka/stam.
TheDarkShadow wrote: »How about put more points in health also increase all regen? ZoS can increase the cost of skills and make resource management harder so people are forced to spend more points into health to not run out of magicka/stam.
mag NBs will be unkillable then:
All points to health + willows + leeching strikes, + resto staff + tenacity (Cp the lover) + relentlesss focus (for stam) + degeneration + harness magicka + sap esence + heavy armor...
I like it!