Shadowstep2003 wrote: »I know thieves guild is coming soon and I had a suggestion in terms of dungeon design.
It would be really awesome to enter a dungeon and have each member choose from a weapon rack that provides new unique preset skills
on both bars.
There would be a weapon providing skills for a healer, tank, and dps role with each one being essential/mandatory to completion of
said dungeon.
I think that with these presets the opportunity for unique and finely tuned encounters would be greatly increased as the developers would only need to take into
account the preset skills being used.
Shadowstep2003 wrote: »I know thieves guild is coming soon and I had a suggestion in terms of dungeon design.
It would be really awesome to enter a dungeon and have each member choose from a weapon rack that provides new unique preset skills
on both bars.
There would be a weapon providing skills for a healer, tank, and dps role with each one being essential/mandatory to completion of
said dungeon.
I think that with these presets the opportunity for unique and finely tuned encounters would be greatly increased as the developers would only need to take into
account the preset skills being used.
Interesting idea...
To bad they couldn't create a dungeon that changes your class skills on you. Say your a Templar healer and then go into the Dungeon and are transformed into a DK Tank making you play an entirely different role. It'll never happen but would be quite the spin on a normal dungeon run....