Can't resist this . . .
Can we have a stealth bonus for sneaking home after a night of philandering?
The pledge should definitely be dedicated to two people and you could not have multiple partners even if you delete the ring... With that married couple should be able to trade bound items with one another .. There's so much bind on pick up in this game it is ridiculous ..I run white gold tower 3 to 5 times a day with the group I run as the DPS and I have multiple pieces of imperium while my tank has multiple pieces of overwhelming surge..
MornaBaine wrote: »I think it would be neat! One thing I'd add though... Shrines of Mara in various picturesque locales throughout the game. -snip-
The pledge should definitely be dedicated to two people and you could not have multiple partners even if you delete the ring... With that married couple should be able to trade bound items with one another .. There's so much bind on pick up in this game it is ridiculous ..I run white gold tower 3 to 5 times a day with the group I run as the DPS and I have multiple pieces of imperium while my tank has multiple pieces of overwhelming surge..
Let's be real.. Divorce should be an option.
Spacemonkey wrote: »I like all the non-combat ideas
The combat ideas are a bit extreme imo - (too much impact) and they definitly should NOT have any effect (disabled) in Cyrodiil, IC, and anywhere there are leaderboards.
This leaves the whole concept very useful for Vet dungeons - Wrothgar dailies - etc...
I love the ideas @Gidorick ! The skills and passives are quite amusing actually, in the way that they are kind of very dramaticBut! They do work and sound pretty interesting!
The bank idea is cool too, and I'd even go as far as saying bound items to one spouse SHOULD be allowed to be used by the other.
For housing, I really hope they allow people to access each others homes. It would be a shame if that isn't the case and everyone just gets their own instance. Sharing a house would be great.
I like the idea of the children concept. That is quite well thought out, and would be a nice addition for people who have max characters, and basically have finished all that they wanted to do with those characters, but they have a need to do it all over again but slightly different. And rather than starting with a new character from scratch, having one that is a direct relation to your old character would add a new sense of attachment.
The Yearly celebrate is also a great idea! Perhaps even a possibility at renewing the vows at the shrine of mara? Or at any shrine actually, it would be nice to try the different locations
EDIT: ALSO! I really think we should see an active effect in our character screens to say that we are getting the XP buff. We paid for the Pledge but have no real solid confirmation that it is actually working.
Kippesnikke wrote: »its a freakin game. go get a marriage and kids in real life.
Kippesnikke wrote: »its a freakin game. go get a marriage and kids in real life.
Kippesnikke wrote: »its a freakin game. go get a marriage and kids in real life.
Lol. Yea... which is why I'm suggesting game mechanics be expanded not tax breaks and powers of attorney privileges.
Game. Mechanics.
If you have such a hard time differentiating between reality and a game that you honestly think these suggestions are indicative of a lack of something in my real life, you should unplug a while and seek help.
Begone troll. No more fish for you here.
Kippesnikke wrote: »its a freakin game. go get a marriage and kids in real life.
Kippesnikke wrote: »Kippesnikke wrote: »its a freakin game. go get a marriage and kids in real life.
Lol. Yea... which is why I'm suggesting game mechanics be expanded not tax breaks and powers of attorney privileges.
Game. Mechanics.
If you have such a hard time differentiating between reality and a game that you honestly think these suggestions are indicative of a lack of something in my real life, you should unplug a while and seek help.
Begone troll. No more fish for you here.
you want a normal opinion then? here we go. the things u wrote down are so freaking OP that raiding guilds are forced to BUY with real money this mariage rings otherwise they would not get top scores in the leaderboards. what you just designed is a perfect buy to win. so no no no and no.
Positive overallTopics
- Marital Skills
- What’s Yours is Mine
- A House, Our Home
- Children Together
- A Yearly Celebration
- Falling Out of Love
Passives could work, not so much active abilities.Marital Skills
ESO should provide a set of world skills that can be leveled up by each player and can only effect those who have performed the ceremony of Mara with them.
Active Skills
- Inspirational Devotion: Buff your spouse’s ATTACK stats at the expense of your DEFENSE STATS for a period of time
- Share the Burden: All damage is divided between spouses for a period of tme.
- Loving Embrace: Heal your spouse, at the expense of your own health.
- Exhaustive Protection: You and your spouse become invulnerable for a short period of time, major drain on Stamina.
- Sacrifice of Self: Resurrect a fallen spouse, drains Health, Magicka and Stamina.
Passive Skills
- Better Together: 10% experience buff that can be increased, topping out at 20%
- Eternal Support: A small passive defense buff, increased with each level.
- Vigorous Protection: A large Stamina buff if your spouse’s health is ever under a certain percentage. Percentage increases with each level topping out at 50%
- Passionate Rage: a chance of going berserk upon the death of a spouse, with health, stamina, magicka all overflowing at a non-depleting 100% for a short period of time.
If a player is betrothed to multiple players...
Too much coding and too much chance for mischief, arguing, resentment. Could just increase bank space on each account by X slots while married and make it one of the passives. If you really want to share put a spouse chest in the player home both players can access.What’s Yours is Mine
ZOS should institute a way for players to share their belongings with their spouses...
Sharing houses? Sure. NPC clones of player characters is on the too much side (coding, artwork, weirdness, etc) to be a viable investment for ZOS. I am not strongly opposed, but the marriage buff proposal is simpler, more manageable, and therefore stronger without it.A House, Our Home
Once ZOS releases housing they should allow players who are married to access to their spouse’s homes. This access should be full access with item placement and removal open to the spouse. The exact mechanic of this access would be dependent on how ZOS handles the access in the housing release.
Personally, I think it would be a good idea if ZOS instituted different housing capacities. Small one-room homes would have a capacity of one, and could not be shared with a spouse. Larger multi-room homes could be required for players who wish to share a home with their spouses.
Another great possibility is for players to have their spouses available to them as NPC when their spouses aren’t online. I may flesh this idea out in a different thread but I think it would have to involve the spouse having logged out in your personal space so there isn’t the possibility of a player logging in and their “npc” version either being in a personal space or disappearing from that personal space.
I would be also in favor of a system where ZOS allows you to assign a specific spouse to a specific house allowing players to choose which homes their spouses have access to.
Don't see ZOS investing time/resources for a Sims simulator. I wouldn't be opposed per se, but it's another "this can be trimmed" item.Children Together
One of my favorite concepts out of my Repository is the ESO Character Offspring: A Phylogenetics Concept. In that concept I suggest ZOS allow a player create an offspring character that combines the racial skills of two of the player’s level 5- characters. (check it out)
It would be a great addition to marriage in ESO if players were empowered to create offspring with any of their spouses. This of course would be contingent on both parents being level 50.
In my original concept, players would purchase Progeny character slots. When a player creates a character in one of these Progeny slots they would be taken to a menu where they can choose one of their male level 50 characters and one of their level 50 female characters. If the player is also betrothed to a level 50 character, that character would also be selectable in this menu.
Interesting thought… a player who is married to both a female character and a male character could, in theory, create an offspring of those two characters, making the offspring of two characters that do not belong to them. Father, Mother and Child could feasibly adventure together using this concept. That’s kind of cool.
Oh… Offspring characters shouldn’t be selectable for reproduction under any circumstance. This will avoid weird inbreeding and whatnot.
Simple enough. Why not?A Yearly Celebration
Every couple looks forward to their anniversary. It allows them to celebrate their commitment and commemorate their relationship. This should be no different with ESO marriage. On the anniversary of their Pledge, players could be treated to a myriad of benefits, but the one I think would be most fitting would be a 25% gold drop bonus from mobs. Perhaps even a huge RNG buff for that one day.
ZOS could establish anniversaries using our own calendar, but I would prefer if ZOS were to establish a Calendar in ESO and stretch the ESO day out to 10 hours. This would mean players would be able to observe their anniversary once every 5 months for a period of 10 hours.
Another Anniversary benefit could be the ability to trade Bound items to their Spouse. This could allow players to sort of give their spouses Anniversary gifts. Thanks to @elantaura for the inspiration for this concept.
Simpler without the bank. Just a quick undo would work.Falling Out of Love
As people tend to do in the real world, those pledged to one another may wish to renounce their vows and walk away from their once loved. If ZOS expands the Marriage mechanic of ESO they really should allow players to dismiss their pledge and dissolve their relationship. This could be accomplished by visiting the Shrine of Mara.
When a player visits a Shrine of Mara they could be given the option to abandon their vows. When this option is chosen, players should be given a list of all those they have married. Once the player chooses the spouse they wish to leave that ring crumbles into a useless pile of rust dust. The spouse’s ring also crumbles to dust.
The player dissolving the marriage relinquishes their access to the marriage bank, the bank messages the spouse being left to inform them they have 30 days to empty the shared bank before their shared account is closed. Once the account is closed, the player who purchased a bank space upgrade for crowns is refunded that bank space upgrade via the in-game mail system with a bank space voucher that can be used to upgrade a different marital bank.
Both players immediately lose all access to personal spaces of their ex-spouse. Both players would also lose access to their ex-spouse’s NPC characters for their Homes.
threefarms wrote: »I haven't even used my pledge of mara, I've had it since the game released (console) with the preorder.
threefarms wrote: »I haven't even used my pledge of mara, I've had it since the game released (console) with the preorder.
EnemyOfDaState wrote: »threefarms wrote: »I haven't even used my pledge of mara, I've had it since the game released (console) with the preorder.
Yeah it is pretty useless. They need to change it so both people get an xp boost grouped together or not.