VR lvls will be gone soon. Since all mobs will give you max xp in orsinium i would assume somewhere there would be the best spot to do something as boring as grind.
leepalmer95 wrote: »
leepalmer95 wrote: »
Yes it's a fact. Progression will be CP based and levelcap will be 50.
And well. Grinding +1 vet rank/hour is easily possible in the sewers and in Cracked Wood Cave. With exp potion of course.
leepalmer95 wrote: »leepalmer95 wrote: »
Yes it's a fact. Progression will be CP based and levelcap will be 50.
And well. Grinding +1 vet rank/hour is easily possible in the sewers and in Cracked Wood Cave. With exp potion of course.
So what about the people who actually got their characters to vet 16 or have multiple was their leveling useless?
leepalmer95 wrote: »leepalmer95 wrote: »
Yes it's a fact. Progression will be CP based and levelcap will be 50.
And well. Grinding +1 vet rank/hour is easily possible in the sewers and in Cracked Wood Cave. With exp potion of course.
So what about the people who actually got their characters to vet 16 or have multiple was their leveling useless?
Well I wouldn't call it useless because stuff was (is) balanced around the vet ranks. It will be rebalanced and then the vet ranks will be removed. You leveled up something you won't need in the future, but definitely needed to do it for the current content. I guess you could say the time was kinda wasted but well, afterwards it will be easier to level up a character to the level cap and the further progression will be accountwide. So I guess it's okay. And it was always the plans to have the CP replace the vet ranks. It's just taking way too long.
But we don't know much how they are gonna implement it. Still in the future. So we wait for further information.
You telling me level 50 will be the level cap that's bs if your vr16 that's like level 76 people who are vr16 should be put at level 76 not 50 if so it's like all them extra vr levels never mattered this happens im quitting eso
leepalmer95 wrote: »leepalmer95 wrote: »
Yes it's a fact. Progression will be CP based and levelcap will be 50.
And well. Grinding +1 vet rank/hour is easily possible in the sewers and in Cracked Wood Cave. With exp potion of course.
So what about the people who actually got their characters to vet 16 or have multiple was their leveling useless?
Well I wouldn't call it useless because stuff was (is) balanced around the vet ranks. It will be rebalanced and then the vet ranks will be removed. You leveled up something you won't need in the future, but definitely needed to do it for the current content. I guess you could say the time was kinda wasted but well, afterwards it will be easier to level up a character to the level cap and the further progression will be accountwide. So I guess it's okay. And it was always the plans to have the CP replace the vet ranks. It's just taking way too long.
But we don't know much how they are gonna implement it. Still in the future. So we wait for further information.
You telling me level 50 will be the level cap that's bs if your vr16 that's like level 76 people who are vr16 should be put at level 76 not 50 if so it's like all them extra vr levels never mattered this happens im quitting eso
Don't know why they just don't significantly lower the experience needed per vet level. If the ultimate goal is to remove them, then let's just make it super easy to obtain once you're VR1 anyway.
leepalmer95 wrote: »
UltimaJoe777 wrote: »Don't know why they just don't significantly lower the experience needed per vet level. If the ultimate goal is to remove them, then let's just make it super easy to obtain once you're VR1 anyway.
As long as they change VR1-VR16 in this regard to Level 51-150 I'm all for it! And by significantly it'd be dropping most of the Experience required so it's like Leveling from 3-50 but still progressively longer a bit.
...I just want a leveling system worth its while in this game, not CPs replacing Levels...
UltimaJoe777 wrote: »Don't know why they just don't significantly lower the experience needed per vet level. If the ultimate goal is to remove them, then let's just make it super easy to obtain once you're VR1 anyway.
As long as they change VR1-VR16 in this regard to Level 51-150 I'm all for it! And by significantly it'd be dropping most of the Experience required so it's like Leveling from 3-50 but still progressively longer a bit.
...I just want a leveling system worth its while in this game, not CPs replacing Levels...
There have been numerous threads on this for the past couple of months since ZOS came out and said they were removing VR and going to a system based upon CP- most of those threads covering numerous pages. Apparently as ZOS has said, 160 CP will be equivalent to VR16. Gear access will be based upon CP as well.
They have not fleshed out the details... I want to know when does someone reach a new CP 'level'? How are they dividing it out? With VR it was easy... with CP, not so much. Are they going to say every 50 CP is a new 'level' or what CP number will determine when you get another attribute/SP?
ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
TX12001rwb17_ESO wrote: »I have seen people go from level 1 to vr16 in less then a day.
You telling me level 50 will be the level cap that's bs if your vr16 that's like level 76 people who are vr16 should be put at level 76 not 50 if so it's like all them extra vr levels never mattered this happens im quitting eso