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Cyrodiil REALLY needs a passive mode

  • thunderwell
    thunderwell
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    I yet to buy IC, and a passive mode may tempt me to buy it.
    Passive Mode should be like this: Cannot see PvP flagged players, cannot attack or be attacked by players, cannot activate/use/interact with any PvP related object/NPC and cannot collect any PvP currency.
    If this was implemented, I would definitely be inclined to buying IC so I can complete my PvE things and collect books and whatever those stones that give skill points are called (name escapes me right now).
    PvE elements should never have been implemented in a PvP intended zone. Poor decision on ZOS part.
    If I want to PvP, I will.

    As for the "PvPers have to do PvE crap just for gear" side, start urging ZOS to implement a PvP way to obtain gear from the start.
    Plenty of other MMOs have done this, via PvP currency.

    That sounds like what you're asking for would mean PVEers would be taking up my precious PVP server space all so you don't have to deal with PVP, when I'm not afforded the same courtesy of having the ability to PVP in PVE zones. Theres enough lag on there already without you PVEers slowing it down more

    You're more than welcome to start threads asking for PvP to be enabled in PvE zones.
    All the lag everyone gripes about is something you should be bitching to ZOS about.
    And when did all that PvP space become *your* "precious" space?
    Please, do entertain/feed the troll, we trolls need to stick together.
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  • dem0n1k
    dem0n1k
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    whatever those stones that give skill points are called (name escapes me right now).

    Telvar stones don't give skill points.. they are currency for buying VR15 & VR16 runes & mats & a few other things.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • leepalmer95
    leepalmer95
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    dem0n1k wrote: »
    whatever those stones that give skill points are called (name escapes me right now).

    Telvar stones don't give skill points.. they are currency for buying VR15 & VR16 runes & mats & a few other things.

    He mean't skyshards.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


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  • leepalmer95
    leepalmer95
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    I yet to buy IC, and a passive mode may tempt me to buy it.
    Passive Mode should be like this: Cannot see PvP flagged players, cannot attack or be attacked by players, cannot activate/use/interact with any PvP related object/NPC and cannot collect any PvP currency.
    If this was implemented, I would definitely be inclined to buying IC so I can complete my PvE things and collect books and whatever those stones that give skill points are called (name escapes me right now).
    PvE elements should never have been implemented in a PvP intended zone. Poor decision on ZOS part.
    If I want to PvP, I will.

    As for the "PvPers have to do PvE crap just for gear" side, start urging ZOS to implement a PvP way to obtain gear from the start.
    Plenty of other MMOs have done this, via PvP currency.

    That sounds like what you're asking for would mean PVEers would be taking up my precious PVP server space all so you don't have to deal with PVP, when I'm not afforded the same courtesy of having the ability to PVP in PVE zones. Theres enough lag on there already without you PVEers slowing it down more

    You're more than welcome to start threads asking for PvP to be enabled in PvE zones.
    All the lag everyone gripes about is something you should be bitching to ZOS about.
    And when did all that PvP space become *your* "precious" space?
    Please, do entertain/feed the troll, we trolls need to stick together.

    He does have a point, there's already queues to get in now, how annoyed a pvper will be if pve's can just go in and do w/e and take up space without actually pvping.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • catalyst10e
    catalyst10e
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    I yet to buy IC, and a passive mode may tempt me to buy it.
    Passive Mode should be like this: Cannot see PvP flagged players, cannot attack or be attacked by players, cannot activate/use/interact with any PvP related object/NPC and cannot collect any PvP currency.
    If this was implemented, I would definitely be inclined to buying IC so I can complete my PvE things and collect books and whatever those stones that give skill points are called (name escapes me right now).
    PvE elements should never have been implemented in a PvP intended zone. Poor decision on ZOS part.
    If I want to PvP, I will.

    As for the "PvPers have to do PvE crap just for gear" side, start urging ZOS to implement a PvP way to obtain gear from the start.
    Plenty of other MMOs have done this, via PvP currency.

    That sounds like what you're asking for would mean PVEers would be taking up my precious PVP server space all so you don't have to deal with PVP, when I'm not afforded the same courtesy of having the ability to PVP in PVE zones. Theres enough lag on there already without you PVEers slowing it down more

    You're more than welcome to start threads asking for PvP to be enabled in PvE zones.
    All the lag everyone gripes about is something you should be bitching to ZOS about.
    And when did all that PvP space become *your* "precious" space?
    Please, do entertain/feed the troll, we trolls need to stick together.

    Since you said you dont PVP I wouldnt expect you to understand, that what you're asking for unrealistic. All just so YOU can gather a few shards, and talk to a few NPCs. If you did PVP you'd find out that there are places like on the ps4 NA server, Skull of corruption, where my faction owns the entire map, and most people spend their time in cyrodiil, so the entire map is open for you PVEers to do whatever you want, with a very minimal chance of running into a ganker.

    If you havnt experienced the lag of not being able to see your own animations, coupled with seeing every 5th frame of action because of so many people being on the server at once, I'd suggest you try that out before you go suggesting we PVPers give up more space just so you can frolic in the forest hassle free.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
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  • XT4xm4nX
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    MrDerrikk wrote: »
    The main thing I want from PvP as a PvEer is the VR16 Lich set, but the chances of me getting taht are almost non-existant so I don't try.

    Don't PvP then. Do PvE stuff. Grind, Farm, Peddle, Steal and then buy your lich set from the auction house. <wipes hands> solved : ). Seriously though it is a good suggestions.

    As for the general point of the Original Post. I would like to pose a counter question....

    Why does everyone need every facet of the game to cater directly to them?

    I don't hear PvPers complaining that the trial dungeons don't allow for them to come inside and gank. Obviously this suggestion is ludicrous but I'm just taking it a step further. The point is this the game is enormous and caters to all sorts of different play styles. If their are parts of the game that don't fit your play style well simply don't participate. Honestly do you really need those 5 skill points and the few extra achievements? If you do then bite the bullet and deal with it but honestly they don't need to alter the game to cater to some players completion-ism issues. There are issues that are so far beyond more relevant than this. Problems that are directly within a part of the game as a whole. That being said I don't mean to say that you shouldn't have made the post it just got me thinking about other things and led me to this. I understand your frustration with getting ganked and I guess in an attempt to reply all this spilled out of me. Sorry :)

    We should be far more concerned how the PvP needs to be altered for the benefit the PvPer not the PvEer and the same goes for PvE content to the PvE participants.

    Trials don't scale up to lvl rendering the rewards useless and basically eliminating end game group PvE content from the entire game... for an MMO this could not be less acceptable and is borderline shameful to release Orsinium with new "SOLO" PvE content and putting off the scaling up of the Trials. <already aware that they are meant to be eventually scaled up>

    PvP the only servers that are regularly active are lag ridden and have extremely long que times. I very much look forward to these battlegrounds I'm hearing about. I hope a lot of thought is put in to them and they are done right because I am concerned how the implementation of them will further destroy the open world PvP in Cyro.

    When I first started playing MMO's Game devs and customer service were so hands on. Game wizards were everywhere in the game helping people hands on and such. There was game hosted events such as invasions and such where the bad guys were giant scary toons played by the devs. Here is my suggestion take a page out of your predecessors book and bring the old school back in to the new school games. Create a real community for people a part of don't make an empty town for us to try and build a community in and then pay no attention to us. Get involved. There are many people in ESO that make your community what it is and I am starting to get the feeling you have no idea who they are nor do you much care.
  • Thorn416
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    Pvper have 2 places to pvp, leave pvp zones as pvp zones, just go on a dead server with a friend or 2 and you'll be fine.

    Problem is, they keeping shutting down dead servers so we really don't have that option anymore
  • catalyst10e
    catalyst10e
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    Thorn416 wrote: »
    Pvper have 2 places to pvp, leave pvp zones as pvp zones, just go on a dead server with a friend or 2 and you'll be fine.

    Problem is, they keeping shutting down dead servers so we really don't have that option anymore

    Not entirely true, If you're just going solo, yeah maybe, but if (like they suggested) you have like 2 friends with you, take an alternate route to your delve, and you'll be fine once you're in the delve, even on AZ star. most PVPers are concerned with taking or defending keeps, and cant be bothered to go up to places like bruma to see if 3 randoms are there. If its a main route, and they catch you on the road, yeah you're going down, but I regularly see people fishing in az star off the beaten path, rarely being messed with.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Thorn416
    Thorn416
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    Thorn416 wrote: »
    Pvper have 2 places to pvp, leave pvp zones as pvp zones, just go on a dead server with a friend or 2 and you'll be fine.

    Problem is, they keeping shutting down dead servers so we really don't have that option anymore

    Not entirely true, If you're just going solo, yeah maybe, but if (like they suggested) you have like 2 friends with you, take an alternate route to your delve, and you'll be fine once you're in the delve, even on AZ star. most PVPers are concerned with taking or defending keeps, and cant be bothered to go up to places like bruma to see if 3 randoms are there. If its a main route, and they catch you on the road, yeah you're going down, but I regularly see people fishing in az star off the beaten path, rarely being messed with.

    idk what that has to do with zos closing down dead servers but yeah cool
  • Saucy_Jack
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    The main complaint I've heard from the PvP camp is that they don't want pure PvE players in high-population campaigns, since "Cyro's for PvP" and it sucks when people want to PvP but can't get into the campaign when it's pop-locked because PvE people are taking up slots there.

    So how does a PvE instance of Cyro NOT solve that issue? I think in the end, I see the problem:

    If people are interested in *actual player vs. player interactions*, that's what the keeps/resources/etc. are for. If you attack a keep, chances are the faction that owns it will rally their forces, and then you will have a number of other players come - players who are intent on fighting other players.

    But I don't think a lot of PvPers are primarily interested in fighting other players; I think they're primarily interested in gaining AP, and fighting other players is just the road they take to get to that destination. Pure PvE players, by and large, constitute what would be "extremely-low-to-no-risk AP". If the PvE players had their own PvE instance of Cyro, that easy AP would be out of the reach of the PvPers, which is why they don't want it implemented.

    TL;DR: PvPers hate PvEs because they take up campaign spots that PvPers could use and quicken poplock, but PvPers don't want to give up the PvEs to a PvE campaign because they're easy AP pickin's.
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  • Refuse2GrowUp
    Refuse2GrowUp
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    Thorn416 wrote: »
    Pvper have 2 places to pvp, leave pvp zones as pvp zones, just go on a dead server with a friend or 2 and you'll be fine.

    Problem is, they keeping shutting down dead servers so we really don't have that option anymore

    Not entirely true, If you're just going solo, yeah maybe, but if (like they suggested) you have like 2 friends with you, take an alternate route to your delve, and you'll be fine once you're in the delve, even on AZ star. most PVPers are concerned with taking or defending keeps, and cant be bothered to go up to places like bruma to see if 3 randoms are there. If its a main route, and they catch you on the road, yeah you're going down, but I regularly see people fishing in az star off the beaten path, rarely being messed with.

    As mentioned, most PvPers are either doing full scale combat in the upper world or ganking in IC. For the most part, only crappy PvPers gank at PvE spots (or rather...camp those spots).
    Edited by Refuse2GrowUp on December 17, 2015 12:30AM
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  • LadyNalcarya
    LadyNalcarya
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    No, it would be a bad idea. When players could join cyrodiil with the option of not being attacked by enemy players as it could be used as an unfair advantage in warfare. He could ride with an enemy raid and allways tell where they are and what they try to attack. Or he could just stay in a keep after it got captured by enemies and tell when it's the best moment to attack it again.
    Or you could go to one of the grind spots and noone could do anything about it.

    As much as I dislike those pvpers who can only kill those who dont fight back, I agree with this.
    If a feature like this is implemented, it will be abused by pvp scouts. Even without ap/exp gains, they will be able to see where enemy groups are and will know exactly where to attack/defend the keeps.
    So Zos either needs to make a pve-only campaign (which will be really weird with all these keeps and resourses than would serve no purpose, not to mention that they look exactly the same), or just leave it as it is atm.
    Edited by LadyNalcarya on December 17, 2015 12:52AM
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  • RAGUNAnoOne
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    Thorn416 wrote: »
    Pvper have 2 places to pvp, leave pvp zones as pvp zones, just go on a dead server with a friend or 2 and you'll be fine.

    Problem is, they keeping shutting down dead servers so we really don't have that option anymore

    As I have said like five times by now I swear as soon as everyone sees PvP and PvE in the same sentence they get tunnel vision to the issues. The best solution: @ZOS_BrianWheeler re-open a few dead campaigns it would give people a chance to do quests and get the damn skyshards without being gang *** all the time and possibly make room on other servers for real PvPers

    Edit: Also they were the BEST place for duels
    Edited by RAGUNAnoOne on December 17, 2015 1:05AM
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  • Uberkull
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    @ZOS Do not waste your development time on this pointless request.

    Focus on bringing small scale pvp, Arenas and Duels, to the game, like you said you were planning to in the podcast. The earlier the better.

    PVE players stay out of the war zone if you don't want to get your pretty armor stained. How isn't all the dungeon content, Crag, Orsinium, Caldwell Silver and Gold, etc etc not good enough for you?

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  • RAGUNAnoOne
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    Thorn416 wrote: »
    Pvper have 2 places to pvp, leave pvp zones as pvp zones, just go on a dead server with a friend or 2 and you'll be fine.

    Problem is, they keeping shutting down dead servers so we really don't have that option anymore

    As I have said like five times by now I swear as soon as everyone sees PvP and PvE in the same sentence they get tunnel vision to the issues. The best solution: @ZOS_BrianWheeler re-open a few dead campaigns it would give people a chance to do quests and get the damn skyshards without being gang *** all the time and possibly make room on other servers for real PvPers

    Edit: Also they were the BEST place for duels

    Also, as a compromise you could make these necromanced campaigns have a rule that no one can ever acquire emperor on those campaigns.
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  • Crimsonwolf666
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    No, it would be a bad idea. When players could join cyrodiil with the option of not being attacked by enemy players as it could be used as an unfair advantage in warfare. He could ride with an enemy raid and allways tell where they are and what they try to attack. Or he could just stay in a keep after it got captured by enemies and tell when it's the best moment to attack it again.
    Or you could go to one of the grind spots and noone could do anything about it.

    Not trying to be controversal, but don't ppl do this anyway? I thought some ppl make an opposite alliance character get it to level 10 and spy and sometimes deliver scrolls to their actual faction? I hear about it a lot.
  • Eirella
    Eirella
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    No.
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
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  • MrDerrikk
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    XT4xm4nX wrote: »
    MrDerrikk wrote: »
    The main thing I want from PvP as a PvEer is the VR16 Lich set, but the chances of me getting taht are almost non-existant so I don't try.

    Don't PvP then. Do PvE stuff. Grind, Farm, Peddle, Steal and then buy your lich set from the auction house. <wipes hands> solved : ). Seriously though it is a good suggestions. .

    I never said I agreed with the OP, in fact I disagree on this instance (sorry RAGUNAnoOne!). As a proper PvEer, I like that there is still some things locked behind content that I can't get my head around and still need to learn. Lich would be nice, but I can survive without.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

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  • RAGUNAnoOne
    RAGUNAnoOne
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    MrDerrikk wrote: »
    XT4xm4nX wrote: »
    MrDerrikk wrote: »
    The main thing I want from PvP as a PvEer is the VR16 Lich set, but the chances of me getting taht are almost non-existant so I don't try.

    Don't PvP then. Do PvE stuff. Grind, Farm, Peddle, Steal and then buy your lich set from the auction house. <wipes hands> solved : ). Seriously though it is a good suggestions. .

    I never said I agreed with the OP, in fact I disagree on this instance (sorry RAGUNAnoOne!). As a proper PvEer, I like that there is still some things locked behind content that I can't get my head around and still need to learn. Lich would be nice, but I can survive without.

    Why apologize to me? first of all no one can agree with everything, second I am not the OP just someone trying to get a dead campaign or 2 back to encourage those that want to PvE in cyrodiil (myself included on some days) to go there instead of requesting this ;) I think I have like 3 free home reassignments accumulated from my PvE campaigns being closed... I am sure you can see that angle from my posts I don't mind dying to one player as long as they give you a fair fight. or if a group kills me in areas near or in between forts it means I was stupid but if I get killed by 5 NBs just waiting near quest NPCs or skyshards then I get pissed. Dead campaigns was the remedy at the time and the reason why I think we should have some back.
    Edited by RAGUNAnoOne on December 17, 2015 2:16AM
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  • MrDerrikk
    MrDerrikk
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    MrDerrikk wrote: »
    XT4xm4nX wrote: »
    MrDerrikk wrote: »
    The main thing I want from PvP as a PvEer is the VR16 Lich set, but the chances of me getting taht are almost non-existant so I don't try.

    Don't PvP then. Do PvE stuff. Grind, Farm, Peddle, Steal and then buy your lich set from the auction house. <wipes hands> solved : ). Seriously though it is a good suggestions. .

    I never said I agreed with the OP, in fact I disagree on this instance (sorry RAGUNAnoOne!). As a proper PvEer, I like that there is still some things locked behind content that I can't get my head around and still need to learn. Lich would be nice, but I can survive without.

    Why apologize to me? first of all no one can agree with everything, second I am not the OP just someone trying to get a dead campaign or 2 back to encourage those that want to PvE in cyrodiil (myself included on some days) to go there instead ;) I think I have like 3 free home reassignments accumulated from my PvE campaigns being closed...

    I apologised to you as you seem to be the more rational voice for the other side in this thread :p I've had all my guest campaigns closed (yes, I only use guest as I don't PvP at all), but I don't overly mind as I go through the effort of collecting every single PvE Skyshard so I have more than enough skill points to fill out my necessary skills after a respec. I also enjoy the excitement and fear that results from me trying to get that delve done as fast as possible, or the Skyshard there and run away fast.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

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  • Deandril
    Deandril
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    Let me ask this question how many people that disagree with this idea are so pathetic iboth in the game and in real life that the only way to get enjoyment is by ruining someones fun? I bet the answer for a few of you especially the people that have posted rude comments most likely by the time I am done typing this post is yes I am that pathetic.

    PS: Combining PvP and PvE is stupid IT WILL NOT WORK NO MATTER HOW HARD YOU TRY TO GET IT TO WORK just take the damn skyshards in cyrodiil and reposition them in PvE zones so these threads can end PvPers already get like one skillpoint per PvP rank so that is their reward. why encourage grieving ZOS?

    I PVP and PVE both casually. I have farmed all of Cyrodil for skyshards and XP extensively. What in the world could have happened to make you this upset. If I'm farming a delve on my magicka Templar and I see a blue or red show up I immediately plot to crush them under my heel. I starting doing this since I found that 9 out of 10 times if you don't take the initiative they will. When I continue to farm the delve while they qq on the forums I feel as if I earned it. PVP is fun too. Try it you may be surprised if you enjoy it.
  • Helgi_Skotina
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    phairdon wrote: »
    No. Cyrodiil is about killing enemy players, not about PvE. If you dont want to be killed - just dont come to cyrodiil.


    You're not wrong. So why are pve components sitting in pvp territory? Mixing these two parts of the game into the same map is not a smart idea, imo.
    Try to imagine the chaos if pvp was introduced into all pve zones, as some players want.


    Nobody is forced to do this cyro/IC PvE. If you do - tou know that you can be ganked any moment.
  • Helgi_Skotina
    Helgi_Skotina
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    Saucy_Jack wrote: »
    Heck, just make the delves PvE. That way PvPers can get in, kill a delve boss, get their AP buff, and get back out to the OVERWORLD WAR, which is *entirely* the premise for this game's PvP experience. Setting the delves as PvE would affect the overworld war...exactly none. So why would that be a problem?

    And how to kill enemies when they are in the same cave them? We already have problems with the IC protected zones, you come in a trophy wault, there is an enemy player, and you cannot hurt him/ Its a pain/
  • Helgi_Skotina
    Helgi_Skotina
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    nimander99 wrote: »
    I'd like to see a pve Cyrodiil Campaign with an actual zone wide storyline ending with some epic battle between you and Molag's Simulcrum.

    Only if i can come and protect Molag from you.
  • Saucy_Jack
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    We already have problems with the IC protected zones, you come in a trophy wault, there is an enemy player, and you cannot hurt him/ Its a pain/

    You could, you know, *chill out* for the 30 seconds it takes to open a trophy vault...I mean, are people really that bloodthirsty all the time that standing in a safe zone with an opposing player for half a minute is "a pain"?
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  • Helgi_Skotina
    Helgi_Skotina
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    Saucy_Jack wrote: »
    We already have problems with the IC protected zones, you come in a trophy wault, there is an enemy player, and you cannot hurt him/ Its a pain/

    You could, you know, *chill out* for the 30 seconds it takes to open a trophy vault...I mean, are people really that bloodthirsty all the time that standing in a safe zone with an opposing player for half a minute is "a pain"?

    Yes, of course. It is an enemy and he deserves to die.
  • Knootewoot
    Knootewoot
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    This again.

    Ok, and then I want a non-group version of Craglorn because I only like PvP and I dislike the idea to get Craglorn done I need to group. Even for some skyshards there I need to group because I cannot solo all delves.

    Thank Zos we already get the PvE free version of the Molag Kena stuff.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Lylith
    Lylith
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    Thorn416 wrote: »
    Pvper have 2 places to pvp, leave pvp zones as pvp zones, just go on a dead server with a friend or 2 and you'll be fine.

    Problem is, they keeping shutting down dead servers so we really don't have that option anymore

    Not entirely true, If you're just going solo, yeah maybe, but if (like they suggested) you have like 2 friends with you, take an alternate route to your delve, and you'll be fine once you're in the delve, even on AZ star. most PVPers are concerned with taking or defending keeps, and cant be bothered to go up to places like bruma to see if 3 randoms are there. If its a main route, and they catch you on the road, yeah you're going down, but I regularly see people fishing in az star off the beaten path, rarely being messed with.

    good advice there.

    roads?

    don't use them, don't travel on transit lines, and always be wary at quest points. take your time, stealth in, take a good look at things.

    don't go through a door unstealthed and, once inside, don't assume you're alone in there.



  • MrDerrikk
    MrDerrikk
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    Knootewoot wrote: »
    This again.

    Ok, and then I want a non-group version of Craglorn because I only like PvP and I dislike the idea to get Craglorn done I need to group. Even for some skyshards there I need to group because I cannot solo all delves.

    Thank Zos we already get the PvE free version of the Molag Kena stuff.

    Even us PvEers want a version of Craglorn that doesn't "need" people to complete quests, as most of the stuff is soloable with the right builds.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

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  • Lylith
    Lylith
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    MrDerrikk wrote: »
    Knootewoot wrote: »
    This again.

    Ok, and then I want a non-group version of Craglorn because I only like PvP and I dislike the idea to get Craglorn done I need to group. Even for some skyshards there I need to group because I cannot solo all delves.

    Thank Zos we already get the PvE free version of the Molag Kena stuff.

    Even us PvEers want a version of Craglorn that doesn't "need" people to complete quests, as most of the stuff is soloable with the right builds.

    preferably with exp rewards commensurate with the difficulty of the mobs and scenarios to be overcome. crag's experience system is, at present, almost sadistically punitive.
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