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Cyrodiil REALLY needs a passive mode

  • Asherons_Call
    Asherons_Call
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    I am definitely a self declared completionist and a PVE player. In order to complete the PVE objectives in Cyrodiil I played during off peak hours on a low population campaign. Worked pretty well with only a few ganks

    Don't get me wrong, I have no problem with someone being a completionist at all, horses for courses etc, but once people go across the pve/pvp dividing line, does your OCD (jokingly said!) drive you to complete the quests like 'kill enemy players'? Doesn't it leave an un-itchable scratch to not pick those up?

    I avoid "kill x amount of player" quests along with capture the elder scroll quests. I do however complete the scouting missions as well as repair any broken walls that I come across. I'll never get emperor but I do get a little bit of AP that I'm saving up. Those above mentioned quests will forever fall into my "itch I can't scratch" category :)
  • americansteel
    americansteel
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    No, it would be a bad idea. When players could join cyrodiil with the option of not being attacked by enemy players as it could be used as an unfair advantage in warfare. He could ride with an enemy raid and allways tell where they are and what they try to attack. Or he could just stay in a keep after it got captured by enemies and tell when it's the best moment to attack it again.
    Or you could go to one of the grind spots and noone could do anything about it.

    maybe Zo$ would make the passive available before entering cyrodiil and can not be taken off in cyrodiil.
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  • Saucy_Jack
    Saucy_Jack
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    Heck, just make the delves PvE. That way PvPers can get in, kill a delve boss, get their AP buff, and get back out to the OVERWORLD WAR, which is *entirely* the premise for this game's PvP experience. Setting the delves as PvE would affect the overworld war...exactly none. So why would that be a problem?
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  • Asherons_Call
    Asherons_Call
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    No, it would be a bad idea. When players could join cyrodiil with the option of not being attacked by enemy players as it could be used as an unfair advantage in warfare. He could ride with an enemy raid and allways tell where they are and what they try to attack. Or he could just stay in a keep after it got captured by enemies and tell when it's the best moment to attack it again.
    Or you could go to one of the grind spots and noone could do anything about it.

    maybe Zo$ would make the passive available before entering cyrodiil and can not be taken off in cyrodiil.

    This along with not being able to see PVP flagged players so you eliminate "scouts"
  • Alec508
    Alec508
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    whatever thanks for lightening the thread a bit @DeanTheCat any more tension and it would have turned into something Alex would close.

    Alex closes everything , damn nub
  • EZgoin76
    EZgoin76
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    ZOS should have never put anything related to pve in a pvp zone to begin with. Since they have though, we just need to deal with it as is.
    I want to change the world. I'm just to lazy to do it.
  • Refuse2GrowUp
    Refuse2GrowUp
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    No, it would be a bad idea. When players could join cyrodiil with the option of not being attacked by enemy players as it could be used as an unfair advantage in warfare. He could ride with an enemy raid and allways tell where they are and what they try to attack. Or he could just stay in a keep after it got captured by enemies and tell when it's the best moment to attack it again.
    Or you could go to one of the grind spots and noone could do anything about it.

    maybe Zo$ would make the passive available before entering cyrodiil and can not be taken off in cyrodiil.

    Still exploitable and still a bad idea
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  • jrkhan
    jrkhan
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    Cyrodil was designed for pvp.
    I'd agree those quests could stand to be improved:
    Make the rewards tie in to the alliance war in some way.
    E.g. Siege or other buffs.
    There's no reason for 'pve only' quests in the zone.


    The question is, why do you feel compelled to do these quests?
    The xp/gold per hour isn't better than actual pve zones.
    There are no unique mechanics such that you really are missing out on anything (aside from the added danger of being attacked)

    It's not like there's a pvp version of maelstorm arena... So why do we need a pve only version of Cyrodil?
    Edited by jrkhan on December 16, 2015 10:08PM
  • Aimora
    Aimora
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    Just give us a PvE version of Cyrodiil please :)
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  • Aimora
    Aimora
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    Catblade wrote: »
    robkrush wrote: »
    Catblade wrote: »
    PVE players ruin Cyrodiil stay out please. You have enough zones to PVE in we don't need you crying and carebearing around taking up server space.

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  • nimander99
    nimander99
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    I'd like to see a pve Cyrodiil Campaign with an actual zone wide storyline ending with some epic battle between you and Molag's Simulcrum.
    I AM UPDATING MY PRIVACY POLICY

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  • catalyst10e
    catalyst10e
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    Saucy_Jack wrote: »
    Heck, just make the delves PvE. That way PvPers can get in, kill a delve boss, get their AP buff, and get back out to the OVERWORLD WAR, which is *entirely* the premise for this game's PvP experience. Setting the delves as PvE would affect the overworld war...exactly none. So why would that be a problem?

    The problem there would be those delves would become "safe zones" where you could store large groups of people, who couldnt be attacked, send a scout to see if anyone is there, and then everyone move on to the next closest safe zone. You could get a decent sized army to a keep with no real set back. and if things got too hairy, they could just fall back to the delve and "wait it out" for the enemy to leave the keep unguarded. minor changes can have huge implications in PVP, any tiny change has potential to be exploited somehow, which in turn could break PVP. look no further than the forward camps that had to be removed.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
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  • robkrush
    robkrush
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    Lol. Passivists
    Aimora wrote: »
    Catblade wrote: »
    robkrush wrote: »
    Catblade wrote: »
    PVE players ruin Cyrodiil stay out please. You have enough zones to PVE in we don't need you crying and carebearing around taking up server space.

    aicalGKB14.png

    This is my new build

    I want this too please get it in the crown store asap :)

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    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • Asherons_Call
    Asherons_Call
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    jrkhan wrote: »
    Cyrodil was designed for pvp.
    I'd agree those quests could stand to be improved:
    Make the rewards tie in to the alliance war in some way.
    E.g. Siege or other buffs.
    There's no reason for 'pve only' quests in the zone.


    The question is, why do you feel compelled to do these quests?
    The xp/gold per hour isn't better than actual pve zones.
    There are no unique mechanics such that you really are missing out on anything (aside from the added danger of being attacked)

    It's not like there's a pvp version of maelstorm arena... So why do we need a pve only version of Cyrodil?

    Skyshards, delve achievements, Cyrodiil town daily achievements. PVE stuff
    Edited by Asherons_Call on December 16, 2015 10:15PM
  • Thorn416
    Thorn416
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    jrkhan wrote: »
    Cyrodil was designed for pvp.
    I'd agree those quests could stand to be improved:
    Make the rewards tie in to the alliance war in some way.
    E.g. Siege or other buffs.
    There's no reason for 'pve only' quests in the zone.


    The question is, why do you feel compelled to do these quests?
    The xp/gold per hour isn't better than actual pve zones.
    There are no unique mechanics such that you really are missing out on anything (aside from the added danger of being attacked)

    It's not like there's a pvp version of maelstorm arena... So why do we need a pve only version of Cyrodil?

    Once you get familir with those quests and understand the rotation, you can complete em pretty quickly and make a good bit of gold from them. I'm not a guy that makes a lot of money from guild stores so those quests are where all my vr16's money comes from. Plus levelling my second character is simpler with those quests when I don't feel like taking my time going through early quests zones that I already played through on my main. TLDR; It's just quicker to run through the Cyrodill dailies to level my alt
  • Refuse2GrowUp
    Refuse2GrowUp
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    Thorn416 wrote: »
    jrkhan wrote: »
    Cyrodil was designed for pvp.
    I'd agree those quests could stand to be improved:
    Make the rewards tie in to the alliance war in some way.
    E.g. Siege or other buffs.
    There's no reason for 'pve only' quests in the zone.


    The question is, why do you feel compelled to do these quests?
    The xp/gold per hour isn't better than actual pve zones.
    There are no unique mechanics such that you really are missing out on anything (aside from the added danger of being attacked)

    It's not like there's a pvp version of maelstorm arena... So why do we need a pve only version of Cyrodil?

    Once you get familir with those quests and understand the rotation, you can complete em pretty quickly and make a good bit of gold from them. I'm not a guy that makes a lot of money from guild stores so those quests are where all my vr16's money comes from. Plus levelling my second character is simpler with those quests when I don't feel like taking my time going through early quests zones that I already played through on my main. TLDR; It's just quicker to run through the Cyrodill dailies to level my alt

    Yes, but doing the dailies is a calculated risk. Some days it is simply quick and easy. Other days you will have those players that are more than willing to ruin your fun. That is the nature of a PvP zone, and a risk you accept for that convenience.
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  • Islyn
    Islyn
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    Thorn416 wrote: »
    Alucardo wrote: »
    Thorn416 wrote: »
    But here's the thing, it's more than PVP because there's 5 towns with 2 pve questgivers each. plus a bunch of delves. There should be an option to get those things done without getting ganked
    No, there really shouldn't. Please leave Cyrodiil alone or go quest somewhere else. Generally the towns are pretty quiet any way, and at least half the time the people there don't even want to fight.
    You want to reap the benefits of Cyro, then you need to deal with the risks. You can't have everything.

    What you've said here just isn't true so idk what to say to you. People literally spend hours stealthing around trying to interrupt questers in Bruma, Cheydinahal, and Cropsford. Chorrol and Vlastorus a bit less

    What he says is correct for the server he's playing on. 2 guild mates of mine leveled from 10 - 50 by doing pve on Azura / Spellbreaker (which are the more populated campaigns) and rarely got killed. But maybe rumours are true and people on other servers enjoy annoying other players much more than those on pc eu.

    Yeah on PC EU you have your own faction chars grief you and/or act as spies then switch/threaten to switch to alts in another faction to try to monopolise areas (CWC, Bloodmayne, parts of IC etc.) in Cyro.

    I think you shouldn't be allowed to go in the same campaign on alts from different factions.
    Member of the Old Guard - Closed Betas 2013
  • Aimora
    Aimora
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    robkrush wrote: »
    Lol. Passivists
    Aimora wrote: »
    Catblade wrote: »
    robkrush wrote: »
    Catblade wrote: »
    PVE players ruin Cyrodiil stay out please. You have enough zones to PVE in we don't need you crying and carebearing around taking up server space.

    aicalGKB14.png

    This is my new build

    I want this too please get it in the crown store asap :)

    No! Its not lore friendly. :smiley:

    Aww pretty please :)

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  • Shardaxx
    Shardaxx
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    Doing delves in pvp land adds to the excitement, but it can be frustrating.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Emma_Overload
    Emma_Overload
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    Cyrodiil doesn't need a "passive mode" for all the reasons already described BUT....

    Why can't we have a separate CAMPAIGN for PvE only? This would address all the objections over "spies" or whatever.
    #CAREBEARMASTERRACE
  • Refuse2GrowUp
    Refuse2GrowUp
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    Cyrodiil doesn't need a "passive mode" for all the reasons already described BUT....

    Why can't we have a separate CAMPAIGN for PvE only? This would address all the objections over "spies" or whatever.

    Ummm, just my 2 cents, but I think the devs have enough *** to fix in game to expend time coding what many would consider as not necessary. It is what it is~
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  • Jura23
    Jura23
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    I don't mind if they put in one extra PvE only Cyrodiil campaign.
    Georgion - Bosmer/Templar - PC/EU
  • leepalmer95
    leepalmer95
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    Pvper have 2 places to pvp, leave pvp zones as pvp zones, just go on a dead server with a friend or 2 and you'll be fine.
    PS4 EU DC

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  • catalyst10e
    catalyst10e
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    Cyrodiil doesn't need a "passive mode" for all the reasons already described BUT....

    Why can't we have a separate CAMPAIGN for PvE only? This would address all the objections over "spies" or whatever.

    I agree that is at least the better of the suggestions made I'm with @Refuse2GrowUp on this, the devs have enough they need to fix before making essentially 3 (6 if you also include IC) different PVE versions of 1 PVP zone.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
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  • TheBonesXXX
    TheBonesXXX
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    I'm rather amused by the stigma that PvPers are "jerks" or frowned upon by some of you. Quite the attitude, frivolously tragic almost.

    Don't ruin what little there is left by way of good PvP in this game because the whole entire game could have possibly been open world, seamless, and much bigger/better with out the need for "structured" PvP (whatever the hell that malarkey is)

    The Devs already cater to enough people at the expense of the game, perhaps look at something in a little different light then what you do now?
  • daemonios
    daemonios
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    Sorry, I can't agree with OP. Sure there are PvE quests in Cyrodiil, but at its core the whole zone is PvP. There are dozens PvE zones in the game if you don't want to risk a little player-on-player action.

    I'm not a hardcore PvPer. In fact, I don't even PvP anymore. But when I was hunting achievements in Cyrodiil I had some fun ganking and being ganked at the quest hubs. I'd always approach in sneak from a mile away, scout for a few secs, and only go in if I thought it was safe. If some enemy was carelessly strolling around, confident that he was in no danger because he was within his faction's territory, I didn't shy away from teaching them a lesson :) And many a time I just had to leave some quests for later because the place was swarming with gankers - Bruma, I'm thinking of you.

    Point is, I think it makes about as much sense to ask for PvP-free Cyrodiil as it does to ask for PvP in PvE zones. You don't HAVE to do everything in the game, so if you WANT to do it, why complain?
  • dem0n1k
    dem0n1k
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    I personally hope that ZOS leave Cyrodiil as open world PVP zone... it adds spice even if you are just PVEing.

    I am surprised there are so many posts in this thread about 'sportsman like' behaviour of waving at enemy players & not attacking them immediately... I have never seen that behaviour. In my (limited) PVP experience there is no quarter given... ever. IF you stop to read you map on your horse... you are a sitting duck for ganks. Spend too long talking to quest givers... easy gank right there. Even stealthed while AFK I have come back to find my corpse being tea-bagged by some happy gankers. Once you have been ganked left, right & centre a few hundred times... you don't pause or hesitate because the enemy player hasn't noticed you yet... you take full advantage & hit them as hard as you can.

    I admit I have felt a bit bad a couple of times... ganking enemy players just after they finished a mob in a delve & where low on health or in the middle of a dolmen fight... but war is hell yo! I got over it :)

    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • thunderwell
    thunderwell
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    I yet to buy IC, and a passive mode may tempt me to buy it.
    Passive Mode should be like this: Cannot see PvP flagged players, cannot attack or be attacked by players, cannot activate/use/interact with any PvP related object/NPC and cannot collect any PvP currency.
    If this was implemented, I would definitely be inclined to buying IC so I can complete my PvE things and collect books and whatever those stones that give skill points are called (name escapes me right now).
    PvE elements should never have been implemented in a PvP intended zone. Poor decision on ZOS part.
    If I want to PvP, I will.

    As for the "PvPers have to do PvE crap just for gear" side, start urging ZOS to implement a PvP way to obtain gear from the start.
    Plenty of other MMOs have done this, via PvP currency.
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  • Catblade
    Catblade
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    The whole passive idea is a huge can of worms. Maybe a pvpless server is a good compromise. All alliances can then go PVE together and skip through the flowers
  • catalyst10e
    catalyst10e
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    I yet to buy IC, and a passive mode may tempt me to buy it.
    Passive Mode should be like this: Cannot see PvP flagged players, cannot attack or be attacked by players, cannot activate/use/interact with any PvP related object/NPC and cannot collect any PvP currency.
    If this was implemented, I would definitely be inclined to buying IC so I can complete my PvE things and collect books and whatever those stones that give skill points are called (name escapes me right now).
    PvE elements should never have been implemented in a PvP intended zone. Poor decision on ZOS part.
    If I want to PvP, I will.

    As for the "PvPers have to do PvE crap just for gear" side, start urging ZOS to implement a PvP way to obtain gear from the start.
    Plenty of other MMOs have done this, via PvP currency.

    That sounds like what you're asking for would mean PVEers would be taking up my precious PVP server space all so you don't have to deal with PVP, when I'm not afforded the same courtesy of having the ability to PVP in PVE zones. Theres enough lag on there already without you PVEers slowing it down more
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