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This gap closer thing needs to go

  • Kas
    Kas
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    Xjcon wrote: »
    Clearly a L2 SPAMBUSH thread. If you can't beat em join em.

    sadly, this is probably the best advice here.

    LOL at those noobs making posts like l2block ...
    A thread about something I don't understand? Better talk down to everyone...

    and why are you posting picture of the post that everybody should know (and use in several situations) anyway and that don't help here? ps: there ones with (unbreakable!) major expedition are better in most cases, imho.
    Edited by Kas on December 16, 2015 10:23AM
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  • Tankqull
    Tankqull
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    Necrelios wrote: »
    Something like these might buy you a few seconds of time. The one on the left I take as soon as I see a NB, the one on the right is for all the other guys.

    qwRYp7b.png

    nope saddly not the problem he is referring to ignores all types of cc immunity.
    in may/june last year ZOS fixed an issue where you used your gapcloser while your target was still moving leading to the situation where you ended up at their former position while they have allready moved on. making gaplcolsers rather useless by a cheap cop out in form of adding a small root+silince to your target aslong as you are moving. this cc completly ignores any type of anti cc, be it root immunity skills or general cc immunity. and the silence was applied to deny sorcs from escaping that root by streaking away.
    back than it was not that much of a problem as NB were havily buged alongside temps who still are walking bugs who had the only magica gapclosers every one else had to rely on stamina closers with 99% being mana specs limiting the amount of possible charges significantly.

    small image of the problem:
    MhqY5qv.png
    when your attacker starts his charge you recive the charge snare state that lasts ´till he reaches you during this time you are rooted and silenced so you can camera pan around but are unable to use abilities (but can use light/heavy attack) or started abilities are canceld by the silence effect. this effect becomes really obvious when you are charged by someone who then runs around some obstacles on his way to you lengthen this normally rather short time frame to horrible durations...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Necrelios
    Necrelios
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    @Tankqull

    Welp... that does explain a lot now that think about it. And here I thought it was the lag :D
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  • Molag_Crow
    Molag_Crow
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    Yeah the little stun from gap-closers are so annoying. Even when you use Mist Form, it shouldn't happen to you, but it does and it sucks.
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  • Xantaria
    Xantaria
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    Who decided that every gap closer will force a character to stop for a second?

    What purpose was this made for? It accomplishes nothing apart from make it hard for dk's/temp to get pull back. There no well timed dodge rolls anymore just 1 guy gap close you then take 5 more and won't be able to move.

    [Moderator Note: Edited per our rules on Bashing & Slanderous Comments]

    This was implemented to avoid charging to someone and ending up 5 meters behind him because he continued to walk.
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  • Molag_Crow
    Molag_Crow
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    Xantaria wrote: »
    Who decided that every gap closer will force a character to stop for a second?

    What purpose was this made for? It accomplishes nothing apart from make it hard for dk's/temp to get pull back. There no well timed dodge rolls anymore just 1 guy gap close you then take 5 more and won't be able to move.

    [Moderator Note: Edited per our rules on Bashing & Slanderous Comments]

    This was implemented to avoid charging to someone and ending up 5 meters behind him because he continued to walk.

    I personally think they went a little too far on it though. It should only stop you from moving for a mili second and every maybe 3-5 seconds, or something along the lines of a soft Immunity -- but it's no skin off my back, I LoS like an inter-dimensional spider.
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  • willymchilybily
    willymchilybily
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    oibam wrote: »
    Another sorc, who lost godmode while blinking away and got spamed by gap closers...now he cries for nerf xDDDD

    If anything sorc's have it the easiest. weakening prison + streak. If they have cc immunity you can encase. Even streak dodge roll streak can work if the first streak takes you close to the 22m gap closer range and the dodge roll extends it beyond whilst dodge rolling they cant charge. Characters with only movement speed are the ones suffering more IMO.

    for me the worst is that it stops any movement, even my horse stops and cant get away. So I don't think immovability potions will affect this as the game stops you as part of the animation but it is not even considered a soft CC. its like you cant break free of horse fall animation because its not a knock down technically.


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  • BuggeX
    BuggeX
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    Necrelios wrote: »
    Something like these might buy you a few seconds of time. The one on the left I take as soon as I see a NB, the one on the right is for all the other guys.

    qwRYp7b.png

    EDIT: Apparently this does not work in this case. Sorry, bad advice. Disregard.

    you still get rooted or silenced by gap closer
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  • leepalmer95
    leepalmer95
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    oibam wrote: »
    Another sorc, who lost godmode while blinking away and got spamed by gap closers...now he cries for nerf xDDDD

    I'm not a sorc.
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  • Necrelios
    Necrelios
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    BuggeX wrote: »
    you still get rooted or silenced by gap closer

    Yep, I see what you guys are saying now. Sorry about that. I may have hit my head one or two... dozen... many times. I'm tall, can't help it. Here we go, maybe this one is better for this scenario:

    mTATg3w.png

    >:)
    Edited by Necrelios on December 16, 2015 12:44PM
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  • Lorkhan
    Lorkhan
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    potion not working is a lot more frustrating for me. sometimes i press the button 5 times to activate it.
    the gap closer lag is annoying, but not so gamebreaking like meteor lag. jmo
  • Lucky28
    Lucky28
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    Maybe stop trying to run away and stand and fight like a real soldier of the Alliance.

    I'm not running i'm fighting and then 5 People decide to use invasion/ransack/crit rush on me in rotation which completely shuts me down, can't even fight back anymore. Screw all this L2P nonsense, it's not an L2P issue.
    Edited by Lucky28 on December 16, 2015 1:17PM
    Invictus
  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
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    The hilarity is that you can still get rooted in place when you have something like retreating maneuvers up.
  • Molag_Crow
    Molag_Crow
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    The hilarity is that you can still get rooted in place when you have something like retreating maneuvers up.

    You can say that again.

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  • CaptainObvious
    CaptainObvious
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    The problem with gap closers is that they soft cc your target so the animation doesn't look stupid and isn't as computationally complex that your charging path is updated based on direction of travel of the target. Then there is the question of what if your target runs outside of the original range of the gap closer during travel time? Should the attacker miss, expend resources and move to the location that max range would leave them at?

    They took the easy way out when implementing this, much like how mobs can just tether to a player for attacking purposes. If tether == true then no need for a distance check.
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  • The_Man_From_Stygia
    Yeah, instead of stopping for a sec, it should really knock you down since while you are in motion, not blocking or in a stable fighting stance you would be easy to knock over. The momentum of the attacker should knock you flat or at least off balance.

    Just saying, logically it could be worse for you.
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  • Resipsa131
    Resipsa131
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    Not Agreed, L2 block

    I get gap closed all the time I can deal with it..

    That's not the point, either way you're forced to fight. Retreating maneuver and immunity won't stop you from getting permastunned, Sorcs have streak and NB have cloak but Temps and DKS can't evade.
  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
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    The hilarity is that you can still get rooted in place when you have something like retreating maneuvers up.

    You can say that again.


    LOL!

    Almost all my deaths end exactly like that. I'll have retreating maneuvers up and ill be rooted in place until I explode. Roots in this game might as well be hard CC.
  • OGLezard
    OGLezard
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    @leepalmer95

    You can thank Eric wrobel for this. During a early eso live he mentioned giving all gap closers a unbreakable and immune to cc immunity half a second mininstun/silence to every gap closer to help combat sorcs...because, you know, nerf sorcs is a common thing even if they would remove the class
  • M_TeK_9
    M_TeK_9
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    You guys are all whiners. Dks are so under powered in PvP it's hilarious to see people complain about them. They have no escape method at all. Their gap closer is chain pull and that's not even legitimate due to the "too high or too low" thing and it can be blocked with 0 effect on the target. Lol oh the delusions on this forum.
  • SkylarkAU
    SkylarkAU
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    Xantaria wrote: »
    Who decided that every gap closer will force a character to stop for a second?

    What purpose was this made for? It accomplishes nothing apart from make it hard for dk's/temp to get pull back. There no well timed dodge rolls anymore just 1 guy gap close you then take 5 more and won't be able to move.

    [Moderator Note: Edited per our rules on Bashing & Slanderous Comments]

    This was implemented to avoid charging to someone and ending up 5 meters behind him because he continued to walk.

    It should just charge to where they move to imo.. with the way it works now your basically dead in the water until the charge completes and in that short amount of time a lot can happen, especially if your up against more than one opponent.
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  • ragespell
    ragespell
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    Even in mistform, gap closers still root you. If is by design is idiotic :(

    my +1 to fix this...bug?
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