khele23eb17_ESO wrote: »mr_wazzabi wrote: »Nobody complains about bunch of ppl attacking/deffing keeps or whatever... Hell, you can go and attack a keep with 100 ppl, but dont go then and stack upon each other like a bunch of ...., sticking from each others asses, on a 1 sqare cm of space, spaming AoE attacks/heals. Then, my friend you lag out the entire server, for everyone, and those are not regiments, just a bunch of .... who doesnt know better.
One good reason why pvp needs collision detection, both for friendlies and enemies.
well maybe just in cyrodiil and future PvP content. it would be SO damn annoying in PvE and im talking about the city's at crafting area's, banks and doors
Or make it: not in combat = no collision detection.
Asherons_Call wrote: »The problem with this is when these so-called "platoons" take out small groups of 3,2, even 1 players. A full 24 man group taking on another full group can be exciting, but not when it is horribly imbalanced (which is the case most of the time)
Join a game which advertises massive PvP battles, get mad about large groups.

Join a game which advertises massive PvP battles, get mad about large groups.