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Exploiting in Cyrodiil

MonkeyFuzzz
MonkeyFuzzz
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I wanted an opportunity to talk with Brian Wheeler about players getting into keeps without taking down 2 walls to get to scrolls. I watched ESO live #30 and there he said he reads all forum posts...so Mr Wheeler i am awaiting a response to this situation.
  • Tower_Of_Shame
    Tower_Of_Shame
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    I wanted an opportunity to talk with Brian Wheeler about players getting into keeps without taking down 2 walls to get to scrolls. I watched ESO live #30 and there he said he reads all forum posts...so Mr Wheeler i am awaiting a response to this situation.

    GO HOME!

    12Nxp9loRy1yPC.gif
  • DannyLV702
    DannyLV702
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    The only reply we ever get from them, are when people start cussing at each other and they gotta tell us the code of conduct blah blah blah. Really wish they answered us sometimes, even if they give us a generic "we're working on it".
  • Telel
    Telel
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    Telel thinks a lack of response may have to do with the fact that the questions have already been answered.

    Repeatedly.

    in 2014.

    Khajiit might also mention the numerous changes made to certain skills as further evidence of some things but they're sure it's better to wait to spring that stealth zerg of wisdom at a more amusing moment.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • MonkeyFuzzz
    MonkeyFuzzz
    ✭✭
    I wanted an opportunity to talk with Brian Wheeler about players getting into keeps without taking down 2 walls to get to scrolls. I watched ESO live #30 and there he said he reads all forum posts...so Mr Wheeler i am awaiting a response to this situation.

    GO HOME!

    12Nxp9loRy1yPC.gif

    Obviously this is one who likes to use those exploits ....
  • Etaniel
    Etaniel
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    I wanted an opportunity to talk with Brian Wheeler about players getting into keeps without taking down 2 walls to get to scrolls. I watched ESO live #30 and there he said he reads all forum posts...so Mr Wheeler i am awaiting a response to this situation.

    Those exploits really are a non issue, even if the devs don't say it. When you fix dragon leap so that it doesn't work to get into keeps anymore (still possible btw) and you don't even look at the werewolf leap, something tells me the solution was thought up and implemented in less time than a coffee break.

    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Maim
    Maim
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    Etaniel wrote: »
    I wanted an opportunity to talk with Brian Wheeler about players getting into keeps without taking down 2 walls to get to scrolls. I watched ESO live #30 and there he said he reads all forum posts...so Mr Wheeler i am awaiting a response to this situation.

    Those exploits really are a non issue, even if the devs don't say it. When you fix dragon leap so that it doesn't work to get into keeps anymore (still possible btw) and you don't even look at the werewolf leap, something tells me the solution was thought up and implemented in less time than a coffee break.

    ^this

    Love it when emps, their cronies, and pop locked faction (imported ZERG) take whole map, still feel need to use chains/jump (and their cross factions cohorts) to pull this off.

    PATHETIC
  • Minno
    Minno
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    They did fix it. What you are seeing is working as intended gameplay.

    Ambush, if it still goes through doors, is a broken mechanic and should be removed.

    DK jump on walls, tbh isn't an issue. They have to use an ultimate for inner walls and if they can get the chains to fire off, they deserve the wall entry lol.


    Jokes aside, ambush is the only issue due to the noclip through door.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • frozywozy
    frozywozy
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    Etaniel wrote: »
    I wanted an opportunity to talk with Brian Wheeler about players getting into keeps without taking down 2 walls to get to scrolls. I watched ESO live #30 and there he said he reads all forum posts...so Mr Wheeler i am awaiting a response to this situation.

    Those exploits really are a non issue, even if the devs don't say it. When you fix dragon leap so that it doesn't work to get into keeps anymore (still possible btw) and you don't even look at the werewolf leap, something tells me the solution was thought up and implemented in less time than a coffee break.

    I would rather have leap fixed during a coffee break and have Zenimax works more on performance problems.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Minno
    Minno
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    frozywozy wrote: »
    Etaniel wrote: »
    I wanted an opportunity to talk with Brian Wheeler about players getting into keeps without taking down 2 walls to get to scrolls. I watched ESO live #30 and there he said he reads all forum posts...so Mr Wheeler i am awaiting a response to this situation.

    Those exploits really are a non issue, even if the devs don't say it. When you fix dragon leap so that it doesn't work to get into keeps anymore (still possible btw) and you don't even look at the werewolf leap, something tells me the solution was thought up and implemented in less time than a coffee break.

    I would rather have leap fixed during a coffee break and have Zenimax works more on performance problems.

    Or leave leap entirely and prioritize server performance first.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Etaniel
    Etaniel
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    frozywozy wrote: »
    Etaniel wrote: »
    I wanted an opportunity to talk with Brian Wheeler about players getting into keeps without taking down 2 walls to get to scrolls. I watched ESO live #30 and there he said he reads all forum posts...so Mr Wheeler i am awaiting a response to this situation.

    Those exploits really are a non issue, even if the devs don't say it. When you fix dragon leap so that it doesn't work to get into keeps anymore (still possible btw) and you don't even look at the werewolf leap, something tells me the solution was thought up and implemented in less time than a coffee break.

    I would rather have leap fixed during a coffee break and have Zenimax works more on performance problems.

    I'd rather they left it working like in 1.4. Jumping in keeps added depths to sieges and was fun. I loved both jumping up the walls and also kicking out invaders who sought glory by jumping first :)
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Manoekin
    Manoekin
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    My thoughts: I still don't see the difference between jumping into keeps and gates. Both avoid game mechanics. Though I don't care if someone wants to jump on a defended keep, and I wish we still could chain pull people up onto them.

    Also, as for the current situation being "working as intended". You don't even need leap. You can get into the inner of a keep without leap or any enemy players to leap/chain on. It's easiest as a DK, but I guess any class could do it if they figure out how to get on the outer.
  • Crown
    Crown
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    If you have people standing on the edge of the ledge overlooking the third floor postern, here's what's going to happen:
    1. We will get in position.
    2. I will give the command "Launch Me!"
    3. The designated launcher will put up a propelling shield.
    4. Templar healers will get into position.
    5. NBs will Ambush / Lotus and DKs will leap.
    6. Your people who were poorly positioned will die and we will take the top floor.
    7. If our position is at risk, we will jump back down and take the keep the old fashion way (taking a wall down).

    So whose fault is it that we can get into keeps without taking the wall down?
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Glarin
    Glarin
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    I agree with Crown. If you're going to stand on the edge allowing me to leap in it's your own fault for letting me in.
    Aldmeri Dominon: Glarin |Dragonknight *** Erìnwy |Sorcerer
    Ebonheart Pact: Alexandrìte |Dragonknight |Former Emperor *** Oops I Negated Again |Sorcerer |Former Emperor
    Daggerfall Covenant: Eìr |Templar
  • Teargrants
    Teargrants
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    Crown wrote: »
    If you have people standing on the edge of the ledge overlooking the third floor postern, here's what's going to happen:
    1. We will get in position.
    2. I will give the command "Launch Me!"
    3. The designated launcher will put up a propelling shield.
    4. Templar healers will get into position.
    5. NBs will Ambush / Lotus and DKs will leap.
    6. Your people who were poorly positioned will die and we will take the top floor.
    7. If our position is at risk, we will jump back down and take the keep the old fashion way (taking a wall down).

    So whose fault is it that we can get into keeps without taking the wall down?
    I just have to point out that you don't always need a player to be the one standing in the right spot, we all know NPCs work on certain keeps.
    https://www.youtube.com/watch?v=ZJpNOPXvSvs
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Morostyle
    Morostyle
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    Problem @ Nonvet campaign for example is - EP has AD toons which they use to leap onto, when it comes to home keeps..
    I see this very often on EU server. Sad way of playing IMO, but I guess its intended, dunno why.
    Scrolls should in general not be able to be picked up, until keep is taking or sieged
  • Etaniel
    Etaniel
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    Morostyle wrote: »
    Scrolls should in general not be able to be picked up, until keep is taking or sieged

    I don't agree with this.
    If you siege a keep, get inside, and then hide, you should be able to pick up the scroll and jump out once the keep has been repaired and is no longer defended. That's actual strategy.

    Just like scroll temples shouldn't oneshot anyone who comes close to the scroll if gates are closed.
    If you got in through the gates legitimately while they were open, you should be able to pick up the scroll and run back out.

    And there shouldn't be a oneshot mechanic for people who attempt to cross closed scroll gates... it should just be impossible in the first place... Lazy fixes ruin everything I swear
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • bottlesofbecks
    Having no experience of game mechanicy type stuff would the game know you sneaked in legitimately/
  • Rune_Relic
    Rune_Relic
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    Having no experience of game mechanicy type stuff would the game know you sneaked in legitimately/

    Not without a token system
    Anything that can be exploited will be exploited
  • BuggeX
    BuggeX
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    Teargrants wrote: »
    Crown wrote: »
    If you have people standing on the edge of the ledge overlooking the third floor postern, here's what's going to happen:
    1. We will get in position.
    2. I will give the command "Launch Me!"
    3. The designated launcher will put up a propelling shield.
    4. Templar healers will get into position.
    5. NBs will Ambush / Lotus and DKs will leap.
    6. Your people who were poorly positioned will die and we will take the top floor.
    7. If our position is at risk, we will jump back down and take the keep the old fashion way (taking a wall down).

    So whose fault is it that we can get into keeps without taking the wall down?
    I just have to point out that you don't always need a player to be the one standing in the right spot, we all know NPCs work on certain keeps.
    https://www.youtube.com/watch?v=ZJpNOPXvSvs

    wow the DKs have to wasted a skillslot with a total uselles assskill,
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Talcyndl
    Talcyndl
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    Etaniel wrote: »
    I'd rather they left it working like in 1.4. Jumping in keeps added depths to sieges and was fun. I loved both jumping up the walls and also kicking out invaders who sought glory by jumping first :)

    And put chain pull back to working as originally designed. Perhaps change one mechanic - reflect doesn't pull you up (DK can still pull player down though).

    It made things interesting. The biggest exploit issue that it created (bypassing scroll gates) is no longer an issue - both because of the scroll barrier and the gate guard removal (and upcoming replacement with ground based guards).
    Edited by Talcyndl on December 16, 2015 2:10PM
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • MountainHound
    MountainHound
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    Nothing generates hate mail more than a Leap up onto a keep. Taking this away from DKs makes them cr@p.
  • FENGRUSH
    FENGRUSH
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    Nothing generates hate mail more than a Leap up onto a keep. Taking this away from DKs makes them cr@p.

    Agreed - if this happens everyone will reroll NB.... :|
  • Soulac
    Soulac
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    @Erondil
    Shadow pls!
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • EdTerra
    EdTerra
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    Soulac wrote: »
    @Erondil
    Shadow pls!

    shhh.... 90% of Nb's don't know this trick
    [EU] AD - Erdril v16 N(oo)B | AR40
    [NA] EP - Erdril NB

    Still a solo player in this zergfest

    Youtube : https://www.youtube.com/channel/UCXPJv3O6DC5ZYECfF3-rQ-Q
  • Master_Kas
    Master_Kas
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    Soulac wrote: »
    @Erondil
    Shadow pls!
    EdTerra wrote: »
    Soulac wrote: »
    @Erondil
    Shadow pls!

    shhh.... 90% of Nb's don't know this trick

    Filthy exploiters :trollface:
    EU | PC
  • frozywozy
    frozywozy
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    Etaniel wrote: »
    Morostyle wrote: »
    Scrolls should in general not be able to be picked up, until keep is taking or sieged

    I don't agree with this.
    If you siege a keep, get inside, and then hide, you should be able to pick up the scroll and jump out once the keep has been repaired and is no longer defended. That's actual strategy.

    Just like scroll temples shouldn't oneshot anyone who comes close to the scroll if gates are closed.
    If you got in through the gates legitimately while they were open, you should be able to pick up the scroll and run back out.

    And there shouldn't be a oneshot mechanic for people who attempt to cross closed scroll gates... it should just be impossible in the first place... Lazy fixes ruin everything I swear

    I disagree about scroll temples for two very specific reason :

    1) During high latency, npcs become hypnotized and immobile and won't attack as you walk by.

    2) Without a scroll barrier, all it takes is one tank and one nb (preferably) to capture a scroll easily.

    Without proper performances and AI system, the barrier should stand in place.

    Edited by frozywozy on December 16, 2015 8:36PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Etaniel
    Etaniel
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    frozywozy wrote: »
    Etaniel wrote: »
    Morostyle wrote: »
    Scrolls should in general not be able to be picked up, until keep is taking or sieged

    I don't agree with this.
    If you siege a keep, get inside, and then hide, you should be able to pick up the scroll and jump out once the keep has been repaired and is no longer defended. That's actual strategy.

    Just like scroll temples shouldn't oneshot anyone who comes close to the scroll if gates are closed.
    If you got in through the gates legitimately while they were open, you should be able to pick up the scroll and run back out.

    And there shouldn't be a oneshot mechanic for people who attempt to cross closed scroll gates... it should just be impossible in the first place... Lazy fixes ruin everything I swear

    I disagree about scroll temples for two very specific reason :

    1) During high latency, npcs become hypnotized and immobile and won't attack as you walk by.

    2) Without a scroll barrier, all it takes is one tank and one nb (preferably) to capture a scroll easily.

    Without proper performances and AI system, the barrier should stand in place.

    What does that have to do with what I proposed?

    Your issue is that people could be attempting to grab the scroll without the faction knowing about it?
    In this case add a 15 min timer after the gates close before the barrier goes up. This leaves a chance to those who made it passed the gate before it closed, and the defending faction knows there is still a risk of losing the scroll for 15 min to come.
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Tankqull
    Tankqull
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    coming from DAoC where all (non bow) stealth classes had the "climb wall" passive ability i absoltly have no problem with some skills granting access to enemy structures the only thing that needs to be fixed is the ability to rob a scroll without breaching the inner and outer walls of a keep.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • frozywozy
    frozywozy
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    Etaniel wrote: »
    frozywozy wrote: »
    Etaniel wrote: »
    Morostyle wrote: »
    Scrolls should in general not be able to be picked up, until keep is taking or sieged

    I don't agree with this.
    If you siege a keep, get inside, and then hide, you should be able to pick up the scroll and jump out once the keep has been repaired and is no longer defended. That's actual strategy.

    Just like scroll temples shouldn't oneshot anyone who comes close to the scroll if gates are closed.
    If you got in through the gates legitimately while they were open, you should be able to pick up the scroll and run back out.

    And there shouldn't be a oneshot mechanic for people who attempt to cross closed scroll gates... it should just be impossible in the first place... Lazy fixes ruin everything I swear

    I disagree about scroll temples for two very specific reason :

    1) During high latency, npcs become hypnotized and immobile and won't attack as you walk by.

    2) Without a scroll barrier, all it takes is one tank and one nb (preferably) to capture a scroll easily.

    Without proper performances and AI system, the barrier should stand in place.

    What does that have to do with what I proposed?

    Your issue is that people could be attempting to grab the scroll without the faction knowing about it?
    In this case add a 15 min timer after the gates close before the barrier goes up. This leaves a chance to those who made it passed the gate before it closed, and the defending faction knows there is still a risk of losing the scroll for 15 min to come.

    Fair enough.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • MonkeyFuzzz
    MonkeyFuzzz
    ✭✭
    Imo i think a dk getting pulled to an npc or player needs to get fixed, if an target cant get chained in then a message notifying player of failed attempt could be made. ie ..like when trying to cc an immune target. Am not sure if nb's can still ambush through doors is still possible but i dont care enough to test it out. However i did not take into consideration that opposing faction players may have already been inside a keep holding a scroll, so i guess this thread was pointless . Although i did enjoy the responses =]. .
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