MonkeyFuzzz wrote: »I wanted an opportunity to talk with Brian Wheeler about players getting into keeps without taking down 2 walls to get to scrolls. I watched ESO live #30 and there he said he reads all forum posts...so Mr Wheeler i am awaiting a response to this situation.

Tower_Of_Shame wrote: »MonkeyFuzzz wrote: »I wanted an opportunity to talk with Brian Wheeler about players getting into keeps without taking down 2 walls to get to scrolls. I watched ESO live #30 and there he said he reads all forum posts...so Mr Wheeler i am awaiting a response to this situation.
GO HOME!
MonkeyFuzzz wrote: »I wanted an opportunity to talk with Brian Wheeler about players getting into keeps without taking down 2 walls to get to scrolls. I watched ESO live #30 and there he said he reads all forum posts...so Mr Wheeler i am awaiting a response to this situation.
MonkeyFuzzz wrote: »I wanted an opportunity to talk with Brian Wheeler about players getting into keeps without taking down 2 walls to get to scrolls. I watched ESO live #30 and there he said he reads all forum posts...so Mr Wheeler i am awaiting a response to this situation.
Those exploits really are a non issue, even if the devs don't say it. When you fix dragon leap so that it doesn't work to get into keeps anymore (still possible btw) and you don't even look at the werewolf leap, something tells me the solution was thought up and implemented in less time than a coffee break.
MonkeyFuzzz wrote: »I wanted an opportunity to talk with Brian Wheeler about players getting into keeps without taking down 2 walls to get to scrolls. I watched ESO live #30 and there he said he reads all forum posts...so Mr Wheeler i am awaiting a response to this situation.
Those exploits really are a non issue, even if the devs don't say it. When you fix dragon leap so that it doesn't work to get into keeps anymore (still possible btw) and you don't even look at the werewolf leap, something tells me the solution was thought up and implemented in less time than a coffee break.
MonkeyFuzzz wrote: »I wanted an opportunity to talk with Brian Wheeler about players getting into keeps without taking down 2 walls to get to scrolls. I watched ESO live #30 and there he said he reads all forum posts...so Mr Wheeler i am awaiting a response to this situation.
Those exploits really are a non issue, even if the devs don't say it. When you fix dragon leap so that it doesn't work to get into keeps anymore (still possible btw) and you don't even look at the werewolf leap, something tells me the solution was thought up and implemented in less time than a coffee break.
I would rather have leap fixed during a coffee break and have Zenimax works more on performance problems.
MonkeyFuzzz wrote: »I wanted an opportunity to talk with Brian Wheeler about players getting into keeps without taking down 2 walls to get to scrolls. I watched ESO live #30 and there he said he reads all forum posts...so Mr Wheeler i am awaiting a response to this situation.
Those exploits really are a non issue, even if the devs don't say it. When you fix dragon leap so that it doesn't work to get into keeps anymore (still possible btw) and you don't even look at the werewolf leap, something tells me the solution was thought up and implemented in less time than a coffee break.
I would rather have leap fixed during a coffee break and have Zenimax works more on performance problems.
I just have to point out that you don't always need a player to be the one standing in the right spot, we all know NPCs work on certain keeps.If you have people standing on the edge of the ledge overlooking the third floor postern, here's what's going to happen:
- We will get in position.
- I will give the command "Launch Me!"
- The designated launcher will put up a propelling shield.
- Templar healers will get into position.
- NBs will Ambush / Lotus and DKs will leap.
- Your people who were poorly positioned will die and we will take the top floor.
- If our position is at risk, we will jump back down and take the keep the old fashion way (taking a wall down).
So whose fault is it that we can get into keeps without taking the wall down?
https://www.youtube.com/watch?v=ZJpNOPXvSvs Scrolls should in general not be able to be picked up, until keep is taking or sieged
bottlesofbecks wrote: »Having no experience of game mechanicy type stuff would the game know you sneaked in legitimately/
Teargrants wrote: »I just have to point out that you don't always need a player to be the one standing in the right spot, we all know NPCs work on certain keeps.If you have people standing on the edge of the ledge overlooking the third floor postern, here's what's going to happen:
- We will get in position.
- I will give the command "Launch Me!"
- The designated launcher will put up a propelling shield.
- Templar healers will get into position.
- NBs will Ambush / Lotus and DKs will leap.
- Your people who were poorly positioned will die and we will take the top floor.
- If our position is at risk, we will jump back down and take the keep the old fashion way (taking a wall down).
So whose fault is it that we can get into keeps without taking the wall down?https://www.youtube.com/watch?v=ZJpNOPXvSvs
I'd rather they left it working like in 1.4. Jumping in keeps added depths to sieges and was fun. I loved both jumping up the walls and also kicking out invaders who sought glory by jumping first
MountainHound wrote: »Nothing generates hate mail more than a Leap up onto a keep. Taking this away from DKs makes them cr@p.
Scrolls should in general not be able to be picked up, until keep is taking or sieged
I don't agree with this.
If you siege a keep, get inside, and then hide, you should be able to pick up the scroll and jump out once the keep has been repaired and is no longer defended. That's actual strategy.
Just like scroll temples shouldn't oneshot anyone who comes close to the scroll if gates are closed.
If you got in through the gates legitimately while they were open, you should be able to pick up the scroll and run back out.
And there shouldn't be a oneshot mechanic for people who attempt to cross closed scroll gates... it should just be impossible in the first place... Lazy fixes ruin everything I swear
Scrolls should in general not be able to be picked up, until keep is taking or sieged
I don't agree with this.
If you siege a keep, get inside, and then hide, you should be able to pick up the scroll and jump out once the keep has been repaired and is no longer defended. That's actual strategy.
Just like scroll temples shouldn't oneshot anyone who comes close to the scroll if gates are closed.
If you got in through the gates legitimately while they were open, you should be able to pick up the scroll and run back out.
And there shouldn't be a oneshot mechanic for people who attempt to cross closed scroll gates... it should just be impossible in the first place... Lazy fixes ruin everything I swear
I disagree about scroll temples for two very specific reason :
1) During high latency, npcs become hypnotized and immobile and won't attack as you walk by.
2) Without a scroll barrier, all it takes is one tank and one nb (preferably) to capture a scroll easily.
Without proper performances and AI system, the barrier should stand in place.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Scrolls should in general not be able to be picked up, until keep is taking or sieged
I don't agree with this.
If you siege a keep, get inside, and then hide, you should be able to pick up the scroll and jump out once the keep has been repaired and is no longer defended. That's actual strategy.
Just like scroll temples shouldn't oneshot anyone who comes close to the scroll if gates are closed.
If you got in through the gates legitimately while they were open, you should be able to pick up the scroll and run back out.
And there shouldn't be a oneshot mechanic for people who attempt to cross closed scroll gates... it should just be impossible in the first place... Lazy fixes ruin everything I swear
I disagree about scroll temples for two very specific reason :
1) During high latency, npcs become hypnotized and immobile and won't attack as you walk by.
2) Without a scroll barrier, all it takes is one tank and one nb (preferably) to capture a scroll easily.
Without proper performances and AI system, the barrier should stand in place.
What does that have to do with what I proposed?
Your issue is that people could be attempting to grab the scroll without the faction knowing about it?
In this case add a 15 min timer after the gates close before the barrier goes up. This leaves a chance to those who made it passed the gate before it closed, and the defending faction knows there is still a risk of losing the scroll for 15 min to come.