WRONG. Good to awesome dps burn him all-the-time, and if you're v16 dps with 4k damage and 70% crit and you can't burn him... it's not the game trust me. Magic or Stam doesn't matter, dps is dps.DRXHarbinger wrote: »It's stupidly hard. It's the one you glitch the gold keys on as rediculously hard. It has to be bugged there is no way you can stop the atros from spawning at a rate of knots. The prisoners end up sprinting into the pool and about 20 at a time. Everyone. 4 awesome v16s 3 of whom run 4k spell damage and a 70%crit cannot burn down the flesh sculptor quick enough. It's easy for stam based dps groups but magika classes get wrecked.
Still my group has done it on V16 but it takes a stupidly long time and no mistakes on the 2nd boss. It just needs the atros rage mode removing. It's a lazy mechanic and it would still be damn hard to handle.
Also those grenades do not work properly. The amount of times I've stood by them with no icon bashing away and it just chucks it anywhere is unreal. Only the 2nd boss needs some kind of fix. Not a nerf or a damage reduction but some mechanic needs changing.
DRXHarbinger wrote: »It's stupidly hard. It's the one you glitch the gold keys on as rediculously hard. It has to be bugged there is no way you can stop the atros from spawning at a rate of knots. The prisoners end up sprinting into the pool and about 20 at a time. Everyone. 4 awesome v16s 3 of whom run 4k spell damage and a 70%crit cannot burn down the flesh sculptor quick enough. It's easy for stam based dps groups but magika classes get wrecked.
Still my group has done it on V16 but it takes a stupidly long time and no mistakes on the 2nd boss. It just needs the atros rage mode removing. It's a lazy mechanic and it would still be damn hard to handle.
Also those grenades do not work properly. The amount of times I've stood by them with no icon bashing away and it just chucks it anywhere is unreal. Only the 2nd boss needs some kind of fix. Not a nerf or a damage reduction but some mechanic needs changing.
Terrible dungeon, throwing "grenades" so the whole team isn't one-shotted is an unbelievably heinous mechanic.
I did the Prison Dungeon last night with a group. We did it on normal mode and did pretty well until we got to the final boss. After wiping 12 times on that, armor was wrecked and we just gave up. We were all at VR16 and were a pretty good group, not the best, but I would take this group into any dungeon, vet or not, other than what's in IC.
I can't imagine what it is like in Vet Mode. Don't even want to try it. Not saying it needs to be Nerfed, just saying that it is a place I will never go back to. Maybe once I get my VR16 into VR16 BiS I will try it again.
KoshkaMurka wrote: »Terrible dungeon, throwing "grenades" so the whole team isn't one-shotted is an unbelievably heinous mechanic.
The thing is, number of zombie spawns is not always consistent, and sometimes there's no grenades around while the zombies keep spawning. Also sometimes its not possible to use the grenade (yeah, i know you can normally use it before you see the promt, and sometimes it doesnt work, with promt or without).
This makes unintended way (burning) easier than intended.
WRONG. Good to awesome dps burn him all-the-time, and if you're v16 dps with 4k damage and 70% crit and you can't burn him... it's not the game trust me. Magic or Stam doesn't matter, dps is dps.DRXHarbinger wrote: »It's stupidly hard. It's the one you glitch the gold keys on as rediculously hard. It has to be bugged there is no way you can stop the atros from spawning at a rate of knots. The prisoners end up sprinting into the pool and about 20 at a time. Everyone. 4 awesome v16s 3 of whom run 4k spell damage and a 70%crit cannot burn down the flesh sculptor quick enough. It's easy for stam based dps groups but magika classes get wrecked.
Still my group has done it on V16 but it takes a stupidly long time and no mistakes on the 2nd boss. It just needs the atros rage mode removing. It's a lazy mechanic and it would still be damn hard to handle.
Also those grenades do not work properly. The amount of times I've stood by them with no icon bashing away and it just chucks it anywhere is unreal. Only the 2nd boss needs some kind of fix. Not a nerf or a damage reduction but some mechanic needs changing.
The only validity of this statement is the grenades can be a pain in the ass to synergize at times.
WRONG. Good to awesome dps burn him all-the-time, and if you're v16 dps with 4k damage and 70% crit and you can't burn him... it's not the game trust me. Magic or Stam doesn't matter, dps is dps.DRXHarbinger wrote: »It's stupidly hard. It's the one you glitch the gold keys on as rediculously hard. It has to be bugged there is no way you can stop the atros from spawning at a rate of knots. The prisoners end up sprinting into the pool and about 20 at a time. Everyone. 4 awesome v16s 3 of whom run 4k spell damage and a 70%crit cannot burn down the flesh sculptor quick enough. It's easy for stam based dps groups but magika classes get wrecked.
Still my group has done it on V16 but it takes a stupidly long time and no mistakes on the 2nd boss. It just needs the atros rage mode removing. It's a lazy mechanic and it would still be damn hard to handle.
Also those grenades do not work properly. The amount of times I've stood by them with no icon bashing away and it just chucks it anywhere is unreal. Only the 2nd boss needs some kind of fix. Not a nerf or a damage reduction but some mechanic needs changing.
The only validity of this statement is the grenades can be a pain in the ass to synergize at times.
Wait, are you saying 4k damage and 70% crit isn't good enough? When does one even hit that? Definitely not before 300 CPs.
DRXHarbinger wrote: »OK so all 3 sorcs running Kena and max 1000 ultimate overload @4k sp damage with the healer nuking all possible damage the boss just goes down before the 2nd atronarch rages...I retract the statement earlier. But damn it's close. With tank it's stupid. All max dps is the only way...still anyone without max gear...300+cp in the right perks and right build / spec...has no hope. This actually took a think and planning. So in 9 days time I'll be having my two gold keys. WGT is a million times easier on hard mode (not so hard mode tbh) all other bosses in prison are easy enough. Have just done the watcher challenge too.