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So will imperial prison ever be actually nerfed?

chaosguy67
chaosguy67
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I know its supposedly been nerfed twice and im not asking for it to be easy but this is just too much.. on console i cant find a single group to ever do this with when its the pledge....

Even on v1 this dungeon is too much...
  • DRXHarbinger
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    It's stupidly hard. It's the one you glitch the gold keys on as rediculously hard. It has to be bugged there is no way you can stop the atros from spawning at a rate of knots. The prisoners end up sprinting into the pool and about 20 at a time. Everyone. 4 awesome v16s 3 of whom run 4k spell damage and a 70%crit cannot burn down the flesh sculptor quick enough. It's easy for stam based dps groups but magika classes get wrecked.

    Still my group has done it on V16 but it takes a stupidly long time and no mistakes on the 2nd boss. It just needs the atros rage mode removing. It's a lazy mechanic and it would still be damn hard to handle.

    Also those grenades do not work properly. The amount of times I've stood by them with no icon bashing away and it just chucks it anywhere is unreal. Only the 2nd boss needs some kind of fix. Not a nerf or a damage reduction but some mechanic needs changing.
    PC Master Race

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  • Catblade
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    No one will do it on console. IMO most of the new content is too hard
  • Cuyler
    Cuyler
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    It's stupidly hard. It's the one you glitch the gold keys on as rediculously hard. It has to be bugged there is no way you can stop the atros from spawning at a rate of knots. The prisoners end up sprinting into the pool and about 20 at a time. Everyone. 4 awesome v16s 3 of whom run 4k spell damage and a 70%crit cannot burn down the flesh sculptor quick enough. It's easy for stam based dps groups but magika classes get wrecked.

    Still my group has done it on V16 but it takes a stupidly long time and no mistakes on the 2nd boss. It just needs the atros rage mode removing. It's a lazy mechanic and it would still be damn hard to handle.

    Also those grenades do not work properly. The amount of times I've stood by them with no icon bashing away and it just chucks it anywhere is unreal. Only the 2nd boss needs some kind of fix. Not a nerf or a damage reduction but some mechanic needs changing.
    WRONG. Good to awesome dps burn him all-the-time, and if you're v16 dps with 4k damage and 70% crit and you can't burn him... it's not the game trust me. Magic or Stam doesn't matter, dps is dps.

    The only validity of this statement is the grenades can be a pain in the ass to synergize at times.
    Edited by Cuyler on December 15, 2015 8:30PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • LadyNalcarya
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    My group usually uses burning strategy, simply because intended mechanic is way too clunky and unreliable (no interact option on grenades etc) and sometimes theres significantly more atronachs, while dps/strategy is the same.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • cyx54tc
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    It's stupidly hard. It's the one you glitch the gold keys on as rediculously hard. It has to be bugged there is no way you can stop the atros from spawning at a rate of knots. The prisoners end up sprinting into the pool and about 20 at a time. Everyone. 4 awesome v16s 3 of whom run 4k spell damage and a 70%crit cannot burn down the flesh sculptor quick enough. It's easy for stam based dps groups but magika classes get wrecked.

    Still my group has done it on V16 but it takes a stupidly long time and no mistakes on the 2nd boss. It just needs the atros rage mode removing. It's a lazy mechanic and it would still be damn hard to handle.

    Also those grenades do not work properly. The amount of times I've stood by them with no icon bashing away and it just chucks it anywhere is unreal. Only the 2nd boss needs some kind of fix. Not a nerf or a damage reduction but some mechanic needs changing.

    All you need is ONE guy good at throwing those grenade (poop) at the adds and you are good to go. I was able to completely prevent atro from spawning after 5 attempts.
  • SneaK
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    Terrible dungeon, throwing "grenades" so the whole team isn't one-shotted is an unbelievably heinous mechanic.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • LadyNalcarya
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    SneaK wrote: »
    Terrible dungeon, throwing "grenades" so the whole team isn't one-shotted is an unbelievably heinous mechanic.

    The thing is, number of zombie spawns is not always consistent, and sometimes there's no grenades around while the zombies keep spawning. Also sometimes its not possible to use the grenade (yeah, i know you can normally use it before you see the promt, and sometimes it doesnt work, with promt or without).
    This makes unintended way (burning) easier than intended.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • bimbo
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    I always skip this one, the white gold tower too.
    EP-NB
    > Nightstop
    EP-SORC----> Magestop
  • Sharkano
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    Vet wgt is hard but do-able. The vet IC Prison is like vet maelstrom: only the top 1% of VR16 players need apply.
  • PainfulFAFA
    PainfulFAFA
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    Its not a dungeon where you can pick up some LFG randoms and breeze through it like evrything else....
    Ran it twice with my mains last night no problem :)

    PC NA
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  • Nestor
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    I did the Prison Dungeon last night with a group. We did it on normal mode and did pretty well until we got to the final boss. After wiping 12 times on that, armor was wrecked and we just gave up. We were all at VR16 and were a pretty good group, not the best, but I would take this group into any dungeon, vet or not, other than what's in IC.

    I can't imagine what it is like in Vet Mode. Don't even want to try it. Not saying it needs to be Nerfed, just saying that it is a place I will never go back to. Maybe once I get my VR16 into VR16 BiS I will try it again.
    Edited by Nestor on December 15, 2015 8:33PM
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  • JD2013
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    Nestor wrote: »
    I did the Prison Dungeon last night with a group. We did it on normal mode and did pretty well until we got to the final boss. After wiping 12 times on that, armor was wrecked and we just gave up. We were all at VR16 and were a pretty good group, not the best, but I would take this group into any dungeon, vet or not, other than what's in IC.

    I can't imagine what it is like in Vet Mode. Don't even want to try it. Not saying it needs to be Nerfed, just saying that it is a place I will never go back to. Maybe once I get my VR16 into VR16 BiS I will try it again.

    I wiped about 4 times first time I did Imperial City Prison. On the last boss.

    First and last time I did it. I'm not saying they should nerf it, and it is a good dungeon, but I can not imagine how tough the veteran mode must be too.

    *shudders*
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  • SneaK
    SneaK
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    SneaK wrote: »
    Terrible dungeon, throwing "grenades" so the whole team isn't one-shotted is an unbelievably heinous mechanic.

    The thing is, number of zombie spawns is not always consistent, and sometimes there's no grenades around while the zombies keep spawning. Also sometimes its not possible to use the grenade (yeah, i know you can normally use it before you see the promt, and sometimes it doesnt work, with promt or without).
    This makes unintended way (burning) easier than intended.

    Right, its terrible.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • ThePonzzz
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    Cuyler wrote: »
    It's stupidly hard. It's the one you glitch the gold keys on as rediculously hard. It has to be bugged there is no way you can stop the atros from spawning at a rate of knots. The prisoners end up sprinting into the pool and about 20 at a time. Everyone. 4 awesome v16s 3 of whom run 4k spell damage and a 70%crit cannot burn down the flesh sculptor quick enough. It's easy for stam based dps groups but magika classes get wrecked.

    Still my group has done it on V16 but it takes a stupidly long time and no mistakes on the 2nd boss. It just needs the atros rage mode removing. It's a lazy mechanic and it would still be damn hard to handle.

    Also those grenades do not work properly. The amount of times I've stood by them with no icon bashing away and it just chucks it anywhere is unreal. Only the 2nd boss needs some kind of fix. Not a nerf or a damage reduction but some mechanic needs changing.
    WRONG. Good to awesome dps burn him all-the-time, and if you're v16 dps with 4k damage and 70% crit and you can't burn him... it's not the game trust me. Magic or Stam doesn't matter, dps is dps.

    The only validity of this statement is the grenades can be a pain in the ass to synergize at times.

    Wait, are you saying 4k damage and 70% crit isn't good enough? When does one even hit that? Definitely not before 300 CPs.
  • Cuyler
    Cuyler
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    ThePonzzz wrote: »
    Cuyler wrote: »
    It's stupidly hard. It's the one you glitch the gold keys on as rediculously hard. It has to be bugged there is no way you can stop the atros from spawning at a rate of knots. The prisoners end up sprinting into the pool and about 20 at a time. Everyone. 4 awesome v16s 3 of whom run 4k spell damage and a 70%crit cannot burn down the flesh sculptor quick enough. It's easy for stam based dps groups but magika classes get wrecked.

    Still my group has done it on V16 but it takes a stupidly long time and no mistakes on the 2nd boss. It just needs the atros rage mode removing. It's a lazy mechanic and it would still be damn hard to handle.

    Also those grenades do not work properly. The amount of times I've stood by them with no icon bashing away and it just chucks it anywhere is unreal. Only the 2nd boss needs some kind of fix. Not a nerf or a damage reduction but some mechanic needs changing.
    WRONG. Good to awesome dps burn him all-the-time, and if you're v16 dps with 4k damage and 70% crit and you can't burn him... it's not the game trust me. Magic or Stam doesn't matter, dps is dps.

    The only validity of this statement is the grenades can be a pain in the ass to synergize at times.

    Wait, are you saying 4k damage and 70% crit isn't good enough? When does one even hit that? Definitely not before 300 CPs.

    I said that 4k damage and 70% is more than enough to do burn strat and complete this dungeon. If you have all the tools, aka v16, 40k mag, 3-4k damage, 50%+ crit and 300+ CP, you are more than prepared to complete. If you don't, it's not the game fault, it's yours or your groups.

    I recommend, taking a reality check and reevaluating your strats, playstyle and parses/rotations first before self-proclaiming to be a good or awesome player and not being able to clear vICP in it's current state. I could agree that an average player can't complete vICP. (not you specifically @ThePonzzz , but to all the nerfherders)

    Awesome players ARE smashing this dungeon with speed clears, HMs and no deaths...good players are getting completes all the time.
    Edited by Cuyler on December 15, 2015 9:45PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Jura23
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    Was today on EU pledge. Now that I read this topic, I'm happy that I passed :D
    Georgion - Bosmer/Templar - PC/EU
  • Nifty2g
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    SneaK wrote: »
    Terrible dungeon, throwing "grenades" so the whole team isn't one-shotted is an unbelievably heinous mechanic.
    wait flesh sculptor you're talking about? i never knew you could throw throw things on the floor :D
    #MOREORBS
  • daemonios
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    So much wrong in this thread...

    Magicka builds do fine on the flesh sculptor, thank you very much. Just did it on my magicka Sorc with another Magblade DD and we burned that boss. Do as much damage as you can before the first atro comes out of the lake, then debuff and kill that atro and focus boss exclusively until he's dead. Needles to say, tank and healer should be DPS'ing as much as possible while still healing and keeping agro from the boss/atros.

    If you're trying to prevent any atros from spawning, have the healer and 1 DD use the poison bombs on every group of slow zombies. Don't bother with the fast ones unless you're sure you can kill them without letting more of the slow ones through. Make sure you aim correctly or you'll waste a lot of bombs. You may still get some atros, but just throw a bomb on them and have the DD take care of them. It's a longer fight than burning the boss, but if the group's DPS is low it's the only way to make it.

    4k spell/weapon damage is meaningless if you can't do a good rotation. I know consoles don't get DPS numbers so it's harder, but check out some builds at Tamriel Foundry or some other site to see what people are doing and build from there.

    Most importantly, even on PC it's hard to get a pug group for ICP or WGT, and even harder to finish the dungeons with such a group. My advice is run with a regular group of buddies or guildies. Use voice chat, it's a must for those dungeons. Practice a bit, some of the fights take some getting used to.
  • Catblade
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    I personally think it's an awful idea to release content only 1% is clearing while the 99% is keeping the lights on around here.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    You don't need good dps for the flesh sculptor at all. I tanked the dungeon with groups where we had no other attronarch spawn after the first one. Sure, it was a long fight as both dds only did damage on the boss when there were no zombies around, but if you can aim your bombs, it's a save way to kill the boss even with low dps.
  • Shader_Shibes
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    Save all ultis for the start of Sculptor. Tab target boss and go full *** on him until he goes to the lake in the middle, then burn the 2 atro's down, then focus on boss til he's dead.

    Warhorn at start of fight and whenever ready is handy.

    If your dd's have that much crit and spell damage it should be a breeze.

    Oh, and have your healer dps also, ours can do 20k+ while healing
    Edited by Shader_Shibes on December 15, 2015 10:52PM
  • DRXHarbinger
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    OK so all 3 sorcs running Kena and max 1000 ultimate overload @4k sp damage with the healer nuking all possible damage the boss just goes down before the 2nd atronarch rages...I retract the statement earlier. But damn it's close. With tank it's stupid. All max dps is the only way...still anyone without max gear...300+cp in the right perks and right build / spec...has no hope. This actually took a think and planning. So in 9 days time I'll be having my two gold keys. WGT is a million times easier on hard mode (not so hard mode tbh) all other bosses in prison are easy enough. Have just done the watcher challenge too.
    PC Master Race

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  • jarrandub17_ESO
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    On consoles these two dungeons are too hard on vet. It's just not fun, imagine having dungeons that are...wait for it...fun to experience?
  • daemonios
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    OK so all 3 sorcs running Kena and max 1000 ultimate overload @4k sp damage with the healer nuking all possible damage the boss just goes down before the 2nd atronarch rages...I retract the statement earlier. But damn it's close. With tank it's stupid. All max dps is the only way...still anyone without max gear...300+cp in the right perks and right build / spec...has no hope. This actually took a think and planning. So in 9 days time I'll be having my two gold keys. WGT is a million times easier on hard mode (not so hard mode tbh) all other bosses in prison are easy enough. Have just done the watcher challenge too.

    WHAT THE... Atro rages? These atros don't enrage, they explode when they get too close to their target! It's trivial to kill them before that point. I've been in groups where our DPS was enough that Kena skipped summoning the atros, but never been in one that ignored them and kept hitting the boss.

    I heal, tank and DD both WGT and ICP (on different characters). Had all classes as DD, both stamina and magicka builds. This isn't done well-guarded secret, just learn the mechanics of the fight or go watch a guide.
  • Leon119
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    This dungeon isnt done much by people because the loot is terrible imo. Only kena and spell power cure are worthwhile and those are from WGT.
    Also if u have that high stats and u still cant kill the flesh atro boss then you are doing something wrong rotation-wise.
    Ill tell you how my group does it maybe helps
    We have 1 dk tank 2 mag sorcs and 1 temp healer( we did with 2nb 1 dps 1 offheal too but more often 2 sorcs 1 templar)
    Start fight:
    healer: put elem drain and siphon spirit on boss pop aggressive WH, put down HoTs and starts spamming sweep, BoL if needed, blazing spear if needed
    Dps: turn on buffs ( surge, lightning armor ) throw liquid lightning and force pulse weaving. (Sometimes if they have OL saved up they use that)
    Tank: taunts the boss, when 1st WH ends pops his. Keeps atros off the rest of group but next to the boss so they die from passive aoe ( force pulse aoe part,sweeps, sorc dots )
    Boss gets to ~20% before he does the thingy where he stands with 1 arm raised over the puddle.
    At that point start executing and done
  • Valrien
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    Just gonna say it...vICP is easy as crap.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Praeficere
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    The not super-high DPS tactic for all players:

    You have four players, right? 2 DDs, 1 Healer and 1 tank.

    On the right side of the room (from the entrance) you have 2 doors, on the left, you have 2 + 1 left to the entrance. I like to have the healer at the right side of the room covering the 2 doors, and 1 dd on the left side covering the 3 doors.

    The second DD not on the doors focusing the atronach and then the boss, the tank aggros the boss + atros.

    When the boss enters his green phase, the DD carries on on the boss (he does take reduced damage while in this phase however), and the tank helps throw the bombs.

    It does take a little getting used to throwing the bombs, but once you can pull it off a few times it's quite simple and easy.

    If you have low DPS, make sure you keep the atronach bombed to slow down his enrage.

    Edit: Oh and his special attack, Tenderise. When he knocks someone down and starts slicing at them, his final attack of the move is a channel which will one shot whoever he is hitting if it isn't interrupted - make sure it is. (Bashing or Crushing Shock).
    Edited by Praeficere on December 16, 2015 12:16AM
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