Vigor is the one ability a viable stamina build requires to succeed in PvP while solo. Without it, you need another player to heal you or you're never going to stand a chance against a good player. Rally spam just doesn't cut it.
I do feel Stamina right now is a bit overtuned, but the only thing I feel needed to address this is a Physical damage champion passive.
Ezareth,
I've read many of your post and I find them to be pretty fair and insightful. I'm not completely sure what the answer is but when a single Stam player can take on 3-4 players and avoid 80% of the damage and then when we finally damage that player they are able to heal up to full very quickly there is a balance problem, Physical damage champion passive aside. Maybe make Magic damage less avoidable? The passive dodge ability maybe needs to be toned down? Or maybe make the HOT of vigor longer?
leepalmer95 wrote: »Doge role\CC break needs a Magicka morph to balance.
well i thought somthing same, im not a good a math and dont know how mutch sens this even make
block and doge cost should be lowered the more magicka you have, 15k could be the 100% like it is now (or 10k dont know the magicka pool for staminas)
with a pool from 30k magicka it could lower the cost for 50% or somthing like this.
I had a different Idea. What if the cost of the block or CC break was based on what tree the skill used was from. So a C-frags would take Magicka to CC and block and Wreaking Blow would take Stam to CC and block. Could balance things a bit.
So a magicka vs stamina fight has about 4 break free's before there out?
Vigor is the one ability a viable stamina build requires to succeed in PvP while solo. Without it, you need another player to heal you or you're never going to stand a chance against a good player. Rally spam just doesn't cut it.
I do feel Stamina right now is a bit overtuned, but the only thing I feel needed to address this is a Physical damage champion passive.
Ezareth,
I've read many of your post and I find them to be pretty fair and insightful. I'm not completely sure what the answer is but when a single Stam player can take on 3-4 players and avoid 80% of the damage and then when we finally damage that player they are able to heal up to full very quickly there is a balance problem, Physical damage champion passive aside. Maybe make Magic damage less avoidable? The passive dodge ability maybe needs to be toned down? Or maybe make the HOT of vigor longer?
Vigor is the one ability a viable stamina build requires to succeed in PvP while solo. Without it, you need another player to heal you or you're never going to stand a chance against a good player. Rally spam just doesn't cut it.
I do feel Stamina right now is a bit overtuned, but the only thing I feel needed to address this is a Physical damage champion passive.
Ezareth,
I've read many of your post and I find them to be pretty fair and insightful. I'm not completely sure what the answer is but when a single Stam player can take on 3-4 players and avoid 80% of the damage and then when we finally damage that player they are able to heal up to full very quickly there is a balance problem, Physical damage champion passive aside. Maybe make Magic damage less avoidable? The passive dodge ability maybe needs to be toned down? Or maybe make the HOT of vigor longer?
I know what you're saying man, I've run into some very effective stamina players who are damn near impossible to kill it seems. The trick really is using the right abilities that can't be dodged, and applying pressure to them to keep them rolling and not attacking. Keep in mind that an equally skilled magicka player can survive as long using the same strategy of using LoS to split up your attacks.
Vigor is the one ability a viable stamina build requires to succeed in PvP while solo. Without it, you need another player to heal you or you're never going to stand a chance against a good player. Rally spam just doesn't cut it.
I do feel Stamina right now is a bit overtuned, but the only thing I feel needed to address this is a Physical damage champion passive.
Ezareth,
I've read many of your post and I find them to be pretty fair and insightful. I'm not completely sure what the answer is but when a single Stam player can take on 3-4 players and avoid 80% of the damage and then when we finally damage that player they are able to heal up to full very quickly there is a balance problem, Physical damage champion passive aside. Maybe make Magic damage less avoidable? The passive dodge ability maybe needs to be toned down? Or maybe make the HOT of vigor longer?
I know what you're saying man, I've run into some very effective stamina players who are damn near impossible to kill it seems. The trick really is using the right abilities that can't be dodged, and applying pressure to them to keep them rolling and not attacking. Keep in mind that an equally skilled magicka player can survive as long using the same strategy of using LoS to split up your attacks.
Vigor is the one ability a viable stamina build requires to succeed in PvP while solo. Without it, you need another player to heal you or you're never going to stand a chance against a good player. Rally spam just doesn't cut it.
I do feel Stamina right now is a bit overtuned, but the only thing I feel needed to address this is a Physical damage champion passive.
Ezareth,
I've read many of your post and I find them to be pretty fair and insightful. I'm not completely sure what the answer is but when a single Stam player can take on 3-4 players and avoid 80% of the damage and then when we finally damage that player they are able to heal up to full very quickly there is a balance problem, Physical damage champion passive aside. Maybe make Magic damage less avoidable? The passive dodge ability maybe needs to be toned down? Or maybe make the HOT of vigor longer?
I know what you're saying man, I've run into some very effective stamina players who are damn near impossible to kill it seems. The trick really is using the right abilities that can't be dodged, and applying pressure to them to keep them rolling and not attacking. Keep in mind that an equally skilled magicka player can survive as long using the same strategy of using LoS to split up your attacks.
so and how many skills are undogeable? most of them are "fixed"
Vigor is the one ability a viable stamina build requires to succeed in PvP while solo. Without it, you need another player to heal you or you're never going to stand a chance against a good player. Rally spam just doesn't cut it.
I do feel Stamina right now is a bit overtuned, but the only thing I feel needed to address this is a Physical damage champion passive.
Ezareth,
I've read many of your post and I find them to be pretty fair and insightful. I'm not completely sure what the answer is but when a single Stam player can take on 3-4 players and avoid 80% of the damage and then when we finally damage that player they are able to heal up to full very quickly there is a balance problem, Physical damage champion passive aside. Maybe make Magic damage less avoidable? The passive dodge ability maybe needs to be toned down? Or maybe make the HOT of vigor longer?
I know what you're saying man, I've run into some very effective stamina players who are damn near impossible to kill it seems. The trick really is using the right abilities that can't be dodged, and applying pressure to them to keep them rolling and not attacking. Keep in mind that an equally skilled magicka player can survive as long using the same strategy of using LoS to split up your attacks.
so and how many skills are undogeable? most of them are "fixed"
From my point of view, its curse, but its blockable. Vigor is more than enough to out heal that.
Fun for who OP? I find it immensely fun to kite around the environment for survival. That's why I'm saying you have no perspective, you're commenting only from the view of a magicka user with no stamina experience. If you have 4 people on one guy and they are able to mitigate 4 sources of damage by kiting boulders, how is that anything short of a l2p issue? The fact that you think a Stam sorc is more OP and survivable than a magicka sorc really makes your opinion invalid in my eyes. Like I said, if you think it's so powerful make a stamina build and get some experience to see if your views are sound.
And to all the people complaining magicka doesn't have a vigor morph, do you people seriously not see the advantage that being able to spam class skills gives you? You want a magicka morph? Fine. Then give every class viable stamina morphs for every relevant Stam skill. Then we can talk. But at that point, why even have different stamina or magicka categories?
Seriously tho, a magicka sorc commenting on how another build is too survive able . Lol these forums never stop amusing me.
Vigor is the one ability a viable stamina build requires to succeed in PvP while solo. Without it, you need another player to heal you or you're never going to stand a chance against a good player. Rally spam just doesn't cut it.
I do feel Stamina right now is a bit overtuned, but the only thing I feel needed to address this is a Physical damage champion passive.
Ezareth,
I've read many of your post and I find them to be pretty fair and insightful. I'm not completely sure what the answer is but when a single Stam player can take on 3-4 players and avoid 80% of the damage and then when we finally damage that player they are able to heal up to full very quickly there is a balance problem, Physical damage champion passive aside. Maybe make Magic damage less avoidable? The passive dodge ability maybe needs to be toned down? Or maybe make the HOT of vigor longer?
I know what you're saying man, I've run into some very effective stamina players who are damn near impossible to kill it seems. The trick really is using the right abilities that can't be dodged, and applying pressure to them to keep them rolling and not attacking. Keep in mind that an equally skilled magicka player can survive as long using the same strategy of using LoS to split up your attacks.
so and how many skills are undogeable? most of them are "fixed"
From my point of view, its curse, but its blockable. Vigor is more than enough to out heal that.
For me it is Degeneration, Curse, and Power Overload Heavy attack. Additional you have Liquid lightning, Streak and Magicka Detonation which I don't move as well as things like mines (Can't exactly use on someone running from you), encase, Wall of Elements or any AoE or ground effect. I'm definitely not suggesting killing dodge rollers with AoE (except maybe power overload which I use a lot).
Curse is blockable but if someone is spamming dodge rolls they can't really afford to block it.
I'm not convinced you have the authority to speak for what anyone 'needs'. Want my thoughts OP? I dont care much for what you have to say on the matter. We don't need people who clearly have no perspective dictating balance. Vigor makes stamina builds viable in PvP against the otherwise infinitely more survivable magicka builds. End of story. Those strong defensive class skills you refer to are virtually all magicka based. Just as always has been the case, Magicka builds get the full power and utility of their class skills while Stamina largely gets it power from sources beyond just the class. FFS only 1 Stam class has any good Stam skills to begin with in class. As of right now, outside the CP system, magicka and stamina are balanced. And even then I argue that the CP imbalance is justified.
You don't want balance. You want easier kills on Stam players. And to that my friend all I can say is, L2P. I play magicka and stamina, and I can tell you, objectively a skilled player of any class with a proper build is hard as hell to kill, as it should be. If you think stamina is so OP and Vigor is broken, by all means make a Stam toon then duel a good magicka build w/o vigor. Then report back on how it went.
I hope this isn't referring to me. I don't think I've called for a "need" for anything. If anything you are now dictating to me what I say i'm wanting, which is far from the truth. What i am saying is i can see what the meta is heading towards and it not that fun of a game if we are running around rocks spamming vigor. Stam classes should not have to rely on Vigor to be competative but use class abilities to defend themselves. And yes I will most likely be switching to a wreaking blow, lighting form, crit rush, vigor spamming medium armor, stam sorc as its OP as hell, if this is the meta the game is heading towards. You tell me what the weakness in that build is? Teach me how to L2P?
Well I'm not sure Stams classes should have that good a heal. they rely more on damage avoidance but i get your point. Also I didn't call for a nerf, I just wanted other opinions.
SoulAffliction wrote: »Having been magicka based; just created a new (main) Stam alt....having done some research; isn't Rally better than Vigor for NB's?
Kinda a Stam noob, so any advice would be appreciated.

david31741 wrote: »Of course this cant be discussed objectively - everyone is passionate about their playstyle.
Vigor is allowing max DPS builds to be unkillable. The issue for me inst vigor itself- it is unlimited stamina regen + Roll Dodge + Vigor + Charge + Wrecking blow is invincible mode.
There is no weakness in this build/play style - that is the problem.
Vigor eliminates the weakness that a stamina DPS builds previously had - healing. There is no question - if you are even paying attention a little bit - or honest with yourself - the best duo/trio/whatever is dodge rolling wrecking blow spammers who can heal themselves.
Wish I was better with overload. I normally get killed once I switch to that bar not having the utility of the other bars. The lag doesn't help either. Plus my overload hit like a wet noodle. My frags are pretty solid in the 12k-14k but overload is like 6kish. If I might ask, what do you run on your overload bar?
Wish I was better with overload. I normally get killed once I switch to that bar not having the utility of the other bars. The lag doesn't help either. Plus my overload hit like a wet noodle. My frags are pretty solid in the 12k-14k but overload is like 6kish. If I might ask, what do you run on your overload bar?
You'll need to run your ward on your Overload bar as well.
if I had to take a wild guess at what @Ezareth runs on his overload bar...I would say Degen or Surge, BoL, Hard Ward, Frags, and probably storm. He runs a S&B defensive bar so I would imagine his Defensive Posture and Rune is on that bar with Ward, Degeneration, and BoL.
I do the worst against pure stam builds that utilize cloak and dodge rolling effectively as my heals require me to hit them with projectiles.
Would love a magicka morph pleez